/// RewriteSingleStoreAlloca - If there is only a single store to this value,
/// replace any loads of it that are directly dominated by the definition with
/// the value stored.
void PromoteMem2Reg::RewriteSingleStoreAlloca(AllocaInst *AI,
                                              AllocaInfo &Info,
                                              LargeBlockInfo &LBI) {
  StoreInst *OnlyStore = Info.OnlyStore;
  bool StoringGlobalVal = !isa<Instruction>(OnlyStore->getOperand(0));
  BasicBlock *StoreBB = OnlyStore->getParent();
  int StoreIndex = -1;

  // Clear out UsingBlocks.  We will reconstruct it here if needed.
  Info.UsingBlocks.clear();
  
  for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end(); UI != E; ) {
    Instruction *UserInst = cast<Instruction>(*UI++);
    if (!isa<LoadInst>(UserInst)) {
      assert(UserInst == OnlyStore && "Should only have load/stores");
      continue;
    }
    LoadInst *LI = cast<LoadInst>(UserInst);
    
    // Okay, if we have a load from the alloca, we want to replace it with the
    // only value stored to the alloca.  We can do this if the value is
    // dominated by the store.  If not, we use the rest of the mem2reg machinery
    // to insert the phi nodes as needed.
    if (!StoringGlobalVal) {  // Non-instructions are always dominated.
      if (LI->getParent() == StoreBB) {
        // If we have a use that is in the same block as the store, compare the
        // indices of the two instructions to see which one came first.  If the
        // load came before the store, we can't handle it.
        if (StoreIndex == -1)
          StoreIndex = LBI.getInstructionIndex(OnlyStore);

        if (unsigned(StoreIndex) > LBI.getInstructionIndex(LI)) {
          // Can't handle this load, bail out.
          Info.UsingBlocks.push_back(StoreBB);
          continue;
        }
        
      } else if (LI->getParent() != StoreBB &&
                 !dominates(StoreBB, LI->getParent())) {
        // If the load and store are in different blocks, use BB dominance to
        // check their relationships.  If the store doesn't dom the use, bail
        // out.
        Info.UsingBlocks.push_back(LI->getParent());
        continue;
      }
    }
    
    // Otherwise, we *can* safely rewrite this load.
    Value *ReplVal = OnlyStore->getOperand(0);
    // If the replacement value is the load, this must occur in unreachable
    // code.
    if (ReplVal == LI)
      ReplVal = UndefValue::get(LI->getType());
    LI->replaceAllUsesWith(ReplVal);
    if (AST && LI->getType()->isPointerTy())
      AST->deleteValue(LI);
    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }
}
/// PromoteSingleBlockAlloca - Many allocas are only used within a single basic
/// block.  If this is the case, avoid traversing the CFG and inserting a lot of
/// potentially useless PHI nodes by just performing a single linear pass over
/// the basic block using the Alloca.
///
/// If we cannot promote this alloca (because it is read before it is written),
/// return true.  This is necessary in cases where, due to control flow, the
/// alloca is potentially undefined on some control flow paths.  e.g. code like
/// this is potentially correct:
///
///   for (...) { if (c) { A = undef; undef = B; } }
///
/// ... so long as A is not used before undef is set.
///
void PromoteMem2Reg::PromoteSingleBlockAlloca(AllocaInst *AI, AllocaInfo &Info,
                                              LargeBlockInfo &LBI) {
  // The trickiest case to handle is when we have large blocks. Because of this,
  // this code is optimized assuming that large blocks happen.  This does not
  // significantly pessimize the small block case.  This uses LargeBlockInfo to
  // make it efficient to get the index of various operations in the block.
  
  // Clear out UsingBlocks.  We will reconstruct it here if needed.
  Info.UsingBlocks.clear();
  
  // Walk the use-def list of the alloca, getting the locations of all stores.
  typedef SmallVector<std::pair<unsigned, StoreInst*>, 64> StoresByIndexTy;
  StoresByIndexTy StoresByIndex;
  
  for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end();
       UI != E; ++UI) 
    if (StoreInst *SI = dyn_cast<StoreInst>(*UI))
      StoresByIndex.push_back(std::make_pair(LBI.getInstructionIndex(SI), SI));

  // If there are no stores to the alloca, just replace any loads with undef.
  if (StoresByIndex.empty()) {
    for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end(); UI != E;) 
      if (LoadInst *LI = dyn_cast<LoadInst>(*UI++)) {
        LI->replaceAllUsesWith(UndefValue::get(LI->getType()));
        if (AST && LI->getType()->isPointerTy())
          AST->deleteValue(LI);
        LBI.deleteValue(LI);
        LI->eraseFromParent();
      }
    return;
  }
  
  // Sort the stores by their index, making it efficient to do a lookup with a
  // binary search.
  std::sort(StoresByIndex.begin(), StoresByIndex.end());
  
  // Walk all of the loads from this alloca, replacing them with the nearest
  // store above them, if any.
  for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end(); UI != E;) {
    LoadInst *LI = dyn_cast<LoadInst>(*UI++);
    if (!LI) continue;
    
    unsigned LoadIdx = LBI.getInstructionIndex(LI);
    
    // Find the nearest store that has a lower than this load. 
    StoresByIndexTy::iterator I = 
      std::lower_bound(StoresByIndex.begin(), StoresByIndex.end(),
                       std::pair<unsigned, StoreInst*>(LoadIdx, static_cast<StoreInst*>(0)),
                       StoreIndexSearchPredicate());
    
    // If there is no store before this load, then we can't promote this load.
    if (I == StoresByIndex.begin()) {
      // Can't handle this load, bail out.
      Info.UsingBlocks.push_back(LI->getParent());
      continue;
    }
      
    // Otherwise, there was a store before this load, the load takes its value.
    --I;
    LI->replaceAllUsesWith(I->second->getOperand(0));
    if (AST && LI->getType()->isPointerTy())
      AST->deleteValue(LI);
    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }
}
void PromoteMem2Reg::run() {
  Function &F = *DF.getRoot()->getParent();

  if (AST) PointerAllocaValues.resize(Allocas.size());
  AllocaDbgDeclares.resize(Allocas.size());

  AllocaInfo Info;
  LargeBlockInfo LBI;

  for (unsigned AllocaNum = 0; AllocaNum != Allocas.size(); ++AllocaNum) {
    AllocaInst *AI = Allocas[AllocaNum];

    assert(isAllocaPromotable(AI) &&
           "Cannot promote non-promotable alloca!");
    assert(AI->getParent()->getParent() == &F &&
           "All allocas should be in the same function, which is same as DF!");

    if (AI->use_empty()) {
      // If there are no uses of the alloca, just delete it now.
      if (AST) AST->deleteValue(AI);
      AI->eraseFromParent();

      // Remove the alloca from the Allocas list, since it has been processed
      RemoveFromAllocasList(AllocaNum);
      ++NumDeadAlloca;
      continue;
    }
    
    // Calculate the set of read and write-locations for each alloca.  This is
    // analogous to finding the 'uses' and 'definitions' of each variable.
    Info.AnalyzeAlloca(AI);

    // If there is only a single store to this value, replace any loads of
    // it that are directly dominated by the definition with the value stored.
    if (Info.DefiningBlocks.size() == 1) {
      RewriteSingleStoreAlloca(AI, Info, LBI);

      // Finally, after the scan, check to see if the store is all that is left.
      if (Info.UsingBlocks.empty()) {
        // Record debuginfo for the store and remove the declaration's debuginfo.
        if (DbgDeclareInst *DDI = Info.DbgDeclare) {
          ConvertDebugDeclareToDebugValue(DDI, Info.OnlyStore);
          DDI->eraseFromParent();
        }
        // Remove the (now dead) store and alloca.
        Info.OnlyStore->eraseFromParent();
        LBI.deleteValue(Info.OnlyStore);

        if (AST) AST->deleteValue(AI);
        AI->eraseFromParent();
        LBI.deleteValue(AI);
        
        // The alloca has been processed, move on.
        RemoveFromAllocasList(AllocaNum);
        
        ++NumSingleStore;
        continue;
      }
    }
    
    // If the alloca is only read and written in one basic block, just perform a
    // linear sweep over the block to eliminate it.
    if (Info.OnlyUsedInOneBlock) {
      PromoteSingleBlockAlloca(AI, Info, LBI);
      
      // Finally, after the scan, check to see if the stores are all that is
      // left.
      if (Info.UsingBlocks.empty()) {
        
        // Remove the (now dead) stores and alloca.
        while (!AI->use_empty()) {
          StoreInst *SI = cast<StoreInst>(AI->use_back());
          // Record debuginfo for the store before removing it.
          if (DbgDeclareInst *DDI = Info.DbgDeclare)
            ConvertDebugDeclareToDebugValue(DDI, SI);
          SI->eraseFromParent();
          LBI.deleteValue(SI);
        }
        
        if (AST) AST->deleteValue(AI);
        AI->eraseFromParent();
        LBI.deleteValue(AI);
        
        // The alloca has been processed, move on.
        RemoveFromAllocasList(AllocaNum);
        
        // The alloca's debuginfo can be removed as well.
        if (DbgDeclareInst *DDI = Info.DbgDeclare)
          DDI->eraseFromParent();

        ++NumLocalPromoted;
        continue;
      }
    }
    
    // If we haven't computed a numbering for the BB's in the function, do so
    // now.
    if (BBNumbers.empty()) {
      unsigned ID = 0;
      for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
        BBNumbers[I] = ID++;
    }

    // If we have an AST to keep updated, remember some pointer value that is
    // stored into the alloca.
    if (AST)
      PointerAllocaValues[AllocaNum] = Info.AllocaPointerVal;
      
    // Remember the dbg.declare intrinsic describing this alloca, if any.
    if (Info.DbgDeclare) AllocaDbgDeclares[AllocaNum] = Info.DbgDeclare;
    
    // Keep the reverse mapping of the 'Allocas' array for the rename pass.
    AllocaLookup[Allocas[AllocaNum]] = AllocaNum;

    // At this point, we're committed to promoting the alloca using IDF's, and
    // the standard SSA construction algorithm.  Determine which blocks need PHI
    // nodes and see if we can optimize out some work by avoiding insertion of
    // dead phi nodes.
    DetermineInsertionPoint(AI, AllocaNum, Info);
  }

  if (Allocas.empty())
    return; // All of the allocas must have been trivial!

  LBI.clear();
  
  
  // Set the incoming values for the basic block to be null values for all of
  // the alloca's.  We do this in case there is a load of a value that has not
  // been stored yet.  In this case, it will get this null value.
  //
  RenamePassData::ValVector Values(Allocas.size());
  for (unsigned i = 0, e = Allocas.size(); i != e; ++i)
    Values[i] = UndefValue::get(Allocas[i]->getAllocatedType());

  // Walks all basic blocks in the function performing the SSA rename algorithm
  // and inserting the phi nodes we marked as necessary
  //
  std::vector<RenamePassData> RenamePassWorkList;
  RenamePassWorkList.push_back(RenamePassData(F.begin(), 0, Values));
  do {
    RenamePassData RPD;
    RPD.swap(RenamePassWorkList.back());
    RenamePassWorkList.pop_back();
    // RenamePass may add new worklist entries.
    RenamePass(RPD.BB, RPD.Pred, RPD.Values, RenamePassWorkList);
  } while (!RenamePassWorkList.empty());
  
  // The renamer uses the Visited set to avoid infinite loops.  Clear it now.
  Visited.clear();

  // Remove the allocas themselves from the function.
  for (unsigned i = 0, e = Allocas.size(); i != e; ++i) {
    Instruction *A = Allocas[i];

    // If there are any uses of the alloca instructions left, they must be in
    // sections of dead code that were not processed on the dominance frontier.
    // Just delete the users now.
    //
    if (!A->use_empty())
      A->replaceAllUsesWith(UndefValue::get(A->getType()));
    if (AST) AST->deleteValue(A);
    A->eraseFromParent();
  }

  // Remove alloca's dbg.declare instrinsics from the function.
  for (unsigned i = 0, e = AllocaDbgDeclares.size(); i != e; ++i)
    if (DbgDeclareInst *DDI = AllocaDbgDeclares[i])
      DDI->eraseFromParent();

  // Loop over all of the PHI nodes and see if there are any that we can get
  // rid of because they merge all of the same incoming values.  This can
  // happen due to undef values coming into the PHI nodes.  This process is
  // iterative, because eliminating one PHI node can cause others to be removed.
  bool EliminatedAPHI = true;
  while (EliminatedAPHI) {
    EliminatedAPHI = false;
    
    for (DenseMap<std::pair<BasicBlock*, unsigned>, PHINode*>::iterator I =
           NewPhiNodes.begin(), E = NewPhiNodes.end(); I != E;) {
      PHINode *PN = I->second;
      
      // If this PHI node merges one value and/or undefs, get the value.
      if (Value *V = PN->hasConstantValue(&DT)) {
        if (AST && PN->getType()->isPointerTy())
          AST->deleteValue(PN);
        PN->replaceAllUsesWith(V);
        PN->eraseFromParent();
        NewPhiNodes.erase(I++);
        EliminatedAPHI = true;
        continue;
      }
      ++I;
    }
  }
  
  // At this point, the renamer has added entries to PHI nodes for all reachable
  // code.  Unfortunately, there may be unreachable blocks which the renamer
  // hasn't traversed.  If this is the case, the PHI nodes may not
  // have incoming values for all predecessors.  Loop over all PHI nodes we have
  // created, inserting undef values if they are missing any incoming values.
  //
  for (DenseMap<std::pair<BasicBlock*, unsigned>, PHINode*>::iterator I =
         NewPhiNodes.begin(), E = NewPhiNodes.end(); I != E; ++I) {
    // We want to do this once per basic block.  As such, only process a block
    // when we find the PHI that is the first entry in the block.
    PHINode *SomePHI = I->second;
    BasicBlock *BB = SomePHI->getParent();
    if (&BB->front() != SomePHI)
      continue;

    // Only do work here if there the PHI nodes are missing incoming values.  We
    // know that all PHI nodes that were inserted in a block will have the same
    // number of incoming values, so we can just check any of them.
    if (SomePHI->getNumIncomingValues() == getNumPreds(BB))
      continue;

    // Get the preds for BB.
    SmallVector<BasicBlock*, 16> Preds(pred_begin(BB), pred_end(BB));
    
    // Ok, now we know that all of the PHI nodes are missing entries for some
    // basic blocks.  Start by sorting the incoming predecessors for efficient
    // access.
    std::sort(Preds.begin(), Preds.end());
    
    // Now we loop through all BB's which have entries in SomePHI and remove
    // them from the Preds list.
    for (unsigned i = 0, e = SomePHI->getNumIncomingValues(); i != e; ++i) {
      // Do a log(n) search of the Preds list for the entry we want.
      SmallVector<BasicBlock*, 16>::iterator EntIt =
        std::lower_bound(Preds.begin(), Preds.end(),
                         SomePHI->getIncomingBlock(i));
      assert(EntIt != Preds.end() && *EntIt == SomePHI->getIncomingBlock(i)&&
             "PHI node has entry for a block which is not a predecessor!");

      // Remove the entry
      Preds.erase(EntIt);
    }

    // At this point, the blocks left in the preds list must have dummy
    // entries inserted into every PHI nodes for the block.  Update all the phi
    // nodes in this block that we are inserting (there could be phis before
    // mem2reg runs).
    unsigned NumBadPreds = SomePHI->getNumIncomingValues();
    BasicBlock::iterator BBI = BB->begin();
    while ((SomePHI = dyn_cast<PHINode>(BBI++)) &&
           SomePHI->getNumIncomingValues() == NumBadPreds) {
      Value *UndefVal = UndefValue::get(SomePHI->getType());
      for (unsigned pred = 0, e = Preds.size(); pred != e; ++pred)
        SomePHI->addIncoming(UndefVal, Preds[pred]);
    }
  }
        
  NewPhiNodes.clear();
}
/// Many allocas are only used within a single basic block.  If this is the
/// case, avoid traversing the CFG and inserting a lot of potentially useless
/// PHI nodes by just performing a single linear pass over the basic block
/// using the Alloca.
///
/// If we cannot promote this alloca (because it is read before it is written),
/// return true.  This is necessary in cases where, due to control flow, the
/// alloca is potentially undefined on some control flow paths.  e.g. code like
/// this is potentially correct:
///
///   for (...) { if (c) { A = undef; undef = B; } }
///
/// ... so long as A is not used before undef is set.
static void promoteSingleBlockAlloca(AllocaInst *AI, const AllocaInfo &Info,
                                     LargeBlockInfo &LBI,
                                     AliasSetTracker *AST) {
  // The trickiest case to handle is when we have large blocks. Because of this,
  // this code is optimized assuming that large blocks happen.  This does not
  // significantly pessimize the small block case.  This uses LargeBlockInfo to
  // make it efficient to get the index of various operations in the block.

  // Walk the use-def list of the alloca, getting the locations of all stores.
  typedef SmallVector<std::pair<unsigned, StoreInst *>, 64> StoresByIndexTy;
  StoresByIndexTy StoresByIndex;

  for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end(); UI != E;
       ++UI)
    if (StoreInst *SI = dyn_cast<StoreInst>(*UI))
      StoresByIndex.push_back(std::make_pair(LBI.getInstructionIndex(SI), SI));

  // Sort the stores by their index, making it efficient to do a lookup with a
  // binary search.
  std::sort(StoresByIndex.begin(), StoresByIndex.end(),
            StoreIndexSearchPredicate());

  // Walk all of the loads from this alloca, replacing them with the nearest
  // store above them, if any.
  for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end(); UI != E;) {
    LoadInst *LI = dyn_cast<LoadInst>(*UI++);
    if (!LI)
      continue;

    unsigned LoadIdx = LBI.getInstructionIndex(LI);

    // Find the nearest store that has a lower index than this load.
    StoresByIndexTy::iterator I =
        std::lower_bound(StoresByIndex.begin(), StoresByIndex.end(),
                         std::make_pair(LoadIdx, static_cast<StoreInst *>(0)),
                         StoreIndexSearchPredicate());

    if (I == StoresByIndex.begin())
      // If there is no store before this load, the load takes the undef value.
      LI->replaceAllUsesWith(UndefValue::get(LI->getType()));
    else
      // Otherwise, there was a store before this load, the load takes its value.
      LI->replaceAllUsesWith(llvm::prior(I)->second->getOperand(0));

    if (AST && LI->getType()->isPointerTy())
      AST->deleteValue(LI);
    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }

  // Remove the (now dead) stores and alloca.
  while (!AI->use_empty()) {
    StoreInst *SI = cast<StoreInst>(AI->use_back());
    // Record debuginfo for the store before removing it.
    if (DbgDeclareInst *DDI = Info.DbgDeclare) {
      DIBuilder DIB(*AI->getParent()->getParent()->getParent());
      ConvertDebugDeclareToDebugValue(DDI, SI, DIB);
    }
    SI->eraseFromParent();
    LBI.deleteValue(SI);
  }

  if (AST)
    AST->deleteValue(AI);
  AI->eraseFromParent();
  LBI.deleteValue(AI);

  // The alloca's debuginfo can be removed as well.
  if (DbgDeclareInst *DDI = Info.DbgDeclare)
    DDI->eraseFromParent();

  ++NumLocalPromoted;
}
/// \brief Rewrite as many loads as possible given a single store.
///
/// When there is only a single store, we can use the domtree to trivially
/// replace all of the dominated loads with the stored value. Do so, and return
/// true if this has successfully promoted the alloca entirely. If this returns
/// false there were some loads which were not dominated by the single store
/// and thus must be phi-ed with undef. We fall back to the standard alloca
/// promotion algorithm in that case.
static bool rewriteSingleStoreAlloca(AllocaInst *AI, AllocaInfo &Info,
                                     LargeBlockInfo &LBI,
                                     DominatorTree &DT,
                                     AliasSetTracker *AST) {
  StoreInst *OnlyStore = Info.OnlyStore;
  bool StoringGlobalVal = !isa<Instruction>(OnlyStore->getOperand(0));
  BasicBlock *StoreBB = OnlyStore->getParent();
  int StoreIndex = -1;

  // Clear out UsingBlocks.  We will reconstruct it here if needed.
  Info.UsingBlocks.clear();

  for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end(); UI != E;) {
    Instruction *UserInst = cast<Instruction>(*UI++);
    if (!isa<LoadInst>(UserInst)) {
      assert(UserInst == OnlyStore && "Should only have load/stores");
      continue;
    }
    LoadInst *LI = cast<LoadInst>(UserInst);

    // Okay, if we have a load from the alloca, we want to replace it with the
    // only value stored to the alloca.  We can do this if the value is
    // dominated by the store.  If not, we use the rest of the mem2reg machinery
    // to insert the phi nodes as needed.
    if (!StoringGlobalVal) { // Non-instructions are always dominated.
      if (LI->getParent() == StoreBB) {
        // If we have a use that is in the same block as the store, compare the
        // indices of the two instructions to see which one came first.  If the
        // load came before the store, we can't handle it.
        if (StoreIndex == -1)
          StoreIndex = LBI.getInstructionIndex(OnlyStore);

        if (unsigned(StoreIndex) > LBI.getInstructionIndex(LI)) {
          // Can't handle this load, bail out.
          Info.UsingBlocks.push_back(StoreBB);
          continue;
        }

      } else if (LI->getParent() != StoreBB &&
                 !DT.dominates(StoreBB, LI->getParent())) {
        // If the load and store are in different blocks, use BB dominance to
        // check their relationships.  If the store doesn't dom the use, bail
        // out.
        Info.UsingBlocks.push_back(LI->getParent());
        continue;
      }
    }

    // Otherwise, we *can* safely rewrite this load.
    Value *ReplVal = OnlyStore->getOperand(0);
    // If the replacement value is the load, this must occur in unreachable
    // code.
    if (ReplVal == LI)
      ReplVal = UndefValue::get(LI->getType());
    LI->replaceAllUsesWith(ReplVal);
    if (AST && LI->getType()->isPointerTy())
      AST->deleteValue(LI);
    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }

  // Finally, after the scan, check to see if the store is all that is left.
  if (!Info.UsingBlocks.empty())
    return false; // If not, we'll have to fall back for the remainder.

  // Record debuginfo for the store and remove the declaration's
  // debuginfo.
  if (DbgDeclareInst *DDI = Info.DbgDeclare) {
    DIBuilder DIB(*AI->getParent()->getParent()->getParent());
    ConvertDebugDeclareToDebugValue(DDI, Info.OnlyStore, DIB);
    DDI->eraseFromParent();
  }
  // Remove the (now dead) store and alloca.
  Info.OnlyStore->eraseFromParent();
  LBI.deleteValue(Info.OnlyStore);

  if (AST)
    AST->deleteValue(AI);
  AI->eraseFromParent();
  LBI.deleteValue(AI);
  return true;
}
/// Many allocas are only used within a single basic block.  If this is the
/// case, avoid traversing the CFG and inserting a lot of potentially useless
/// PHI nodes by just performing a single linear pass over the basic block
/// using the Alloca.
///
/// If we cannot promote this alloca (because it is read before it is written),
/// return false.  This is necessary in cases where, due to control flow, the
/// alloca is undefined only on some control flow paths.  e.g. code like
/// this is correct in LLVM IR:
///  // A is an alloca with no stores so far
///  for (...) {
///    int t = *A;
///    if (!first_iteration)
///      use(t);
///    *A = 42;
///  }
static bool promoteSingleBlockAlloca(AllocaInst *AI, const AllocaInfo &Info,
                                     LargeBlockInfo &LBI,
                                     const DataLayout &DL,
                                     DominatorTree &DT,
                                     AssumptionCache *AC) {
  // The trickiest case to handle is when we have large blocks. Because of this,
  // this code is optimized assuming that large blocks happen.  This does not
  // significantly pessimize the small block case.  This uses LargeBlockInfo to
  // make it efficient to get the index of various operations in the block.

  // Walk the use-def list of the alloca, getting the locations of all stores.
  using StoresByIndexTy = SmallVector<std::pair<unsigned, StoreInst *>, 64>;
  StoresByIndexTy StoresByIndex;

  for (User *U : AI->users())
    if (StoreInst *SI = dyn_cast<StoreInst>(U))
      StoresByIndex.push_back(std::make_pair(LBI.getInstructionIndex(SI), SI));

  // Sort the stores by their index, making it efficient to do a lookup with a
  // binary search.
  llvm::sort(StoresByIndex, less_first());

  // Walk all of the loads from this alloca, replacing them with the nearest
  // store above them, if any.
  for (auto UI = AI->user_begin(), E = AI->user_end(); UI != E;) {
    LoadInst *LI = dyn_cast<LoadInst>(*UI++);
    if (!LI)
      continue;

    unsigned LoadIdx = LBI.getInstructionIndex(LI);

    // Find the nearest store that has a lower index than this load.
    StoresByIndexTy::iterator I =
        std::lower_bound(StoresByIndex.begin(), StoresByIndex.end(),
                         std::make_pair(LoadIdx,
                                        static_cast<StoreInst *>(nullptr)),
                         less_first());
    if (I == StoresByIndex.begin()) {
      if (StoresByIndex.empty())
        // If there are no stores, the load takes the undef value.
        LI->replaceAllUsesWith(UndefValue::get(LI->getType()));
      else
        // There is no store before this load, bail out (load may be affected
        // by the following stores - see main comment).
        return false;
    } else {
      // Otherwise, there was a store before this load, the load takes its value.
      // Note, if the load was marked as nonnull we don't want to lose that
      // information when we erase it. So we preserve it with an assume.
      Value *ReplVal = std::prev(I)->second->getOperand(0);
      if (AC && LI->getMetadata(LLVMContext::MD_nonnull) &&
          !isKnownNonZero(ReplVal, DL, 0, AC, LI, &DT))
        addAssumeNonNull(AC, LI);

      // If the replacement value is the load, this must occur in unreachable
      // code.
      if (ReplVal == LI)
        ReplVal = UndefValue::get(LI->getType());

      LI->replaceAllUsesWith(ReplVal);
    }

    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }

  // Remove the (now dead) stores and alloca.
  while (!AI->use_empty()) {
    StoreInst *SI = cast<StoreInst>(AI->user_back());
    // Record debuginfo for the store before removing it.
    for (DbgVariableIntrinsic *DII : Info.DbgDeclares) {
      DIBuilder DIB(*AI->getModule(), /*AllowUnresolved*/ false);
      ConvertDebugDeclareToDebugValue(DII, SI, DIB);
    }
    SI->eraseFromParent();
    LBI.deleteValue(SI);
  }

  AI->eraseFromParent();
  LBI.deleteValue(AI);

  // The alloca's debuginfo can be removed as well.
  for (DbgVariableIntrinsic *DII : Info.DbgDeclares) {
    DII->eraseFromParent();
    LBI.deleteValue(DII);
  }

  ++NumLocalPromoted;
  return true;
}
/// Rewrite as many loads as possible given a single store.
///
/// When there is only a single store, we can use the domtree to trivially
/// replace all of the dominated loads with the stored value. Do so, and return
/// true if this has successfully promoted the alloca entirely. If this returns
/// false there were some loads which were not dominated by the single store
/// and thus must be phi-ed with undef. We fall back to the standard alloca
/// promotion algorithm in that case.
static bool rewriteSingleStoreAlloca(AllocaInst *AI, AllocaInfo &Info,
                                     LargeBlockInfo &LBI, const DataLayout &DL,
                                     DominatorTree &DT, AssumptionCache *AC) {
  StoreInst *OnlyStore = Info.OnlyStore;
  bool StoringGlobalVal = !isa<Instruction>(OnlyStore->getOperand(0));
  BasicBlock *StoreBB = OnlyStore->getParent();
  int StoreIndex = -1;

  // Clear out UsingBlocks.  We will reconstruct it here if needed.
  Info.UsingBlocks.clear();

  for (auto UI = AI->user_begin(), E = AI->user_end(); UI != E;) {
    Instruction *UserInst = cast<Instruction>(*UI++);
    if (!isa<LoadInst>(UserInst)) {
      assert(UserInst == OnlyStore && "Should only have load/stores");
      continue;
    }
    LoadInst *LI = cast<LoadInst>(UserInst);

    // Okay, if we have a load from the alloca, we want to replace it with the
    // only value stored to the alloca.  We can do this if the value is
    // dominated by the store.  If not, we use the rest of the mem2reg machinery
    // to insert the phi nodes as needed.
    if (!StoringGlobalVal) { // Non-instructions are always dominated.
      if (LI->getParent() == StoreBB) {
        // If we have a use that is in the same block as the store, compare the
        // indices of the two instructions to see which one came first.  If the
        // load came before the store, we can't handle it.
        if (StoreIndex == -1)
          StoreIndex = LBI.getInstructionIndex(OnlyStore);

        if (unsigned(StoreIndex) > LBI.getInstructionIndex(LI)) {
          // Can't handle this load, bail out.
          Info.UsingBlocks.push_back(StoreBB);
          continue;
        }
      } else if (LI->getParent() != StoreBB &&
                 !DT.dominates(StoreBB, LI->getParent())) {
        // If the load and store are in different blocks, use BB dominance to
        // check their relationships.  If the store doesn't dom the use, bail
        // out.
        Info.UsingBlocks.push_back(LI->getParent());
        continue;
      }
    }

    // Otherwise, we *can* safely rewrite this load.
    Value *ReplVal = OnlyStore->getOperand(0);
    // If the replacement value is the load, this must occur in unreachable
    // code.
    if (ReplVal == LI)
      ReplVal = UndefValue::get(LI->getType());

    // If the load was marked as nonnull we don't want to lose
    // that information when we erase this Load. So we preserve
    // it with an assume.
    if (AC && LI->getMetadata(LLVMContext::MD_nonnull) &&
        !isKnownNonZero(ReplVal, DL, 0, AC, LI, &DT))
      addAssumeNonNull(AC, LI);

    LI->replaceAllUsesWith(ReplVal);
    LI->eraseFromParent();
    LBI.deleteValue(LI);
  }

  // Finally, after the scan, check to see if the store is all that is left.
  if (!Info.UsingBlocks.empty())
    return false; // If not, we'll have to fall back for the remainder.

  // Record debuginfo for the store and remove the declaration's
  // debuginfo.
  for (DbgVariableIntrinsic *DII : Info.DbgDeclares) {
    DIBuilder DIB(*AI->getModule(), /*AllowUnresolved*/ false);
    ConvertDebugDeclareToDebugValue(DII, Info.OnlyStore, DIB);
    DII->eraseFromParent();
    LBI.deleteValue(DII);
  }
  // Remove the (now dead) store and alloca.
  Info.OnlyStore->eraseFromParent();
  LBI.deleteValue(Info.OnlyStore);

  AI->eraseFromParent();
  LBI.deleteValue(AI);
  return true;
}