Beispiel #1
0
///////////////////////////////////////////////////////////////////////////////
// Called when the "New Layer" button is clicked on the toolbar.  Creates an
// un-doable command that adds a layer to the scene (thereby adding it to this
// control).
//
void LayersPanel::OnNewLayer( wxCommandEvent& event )
{
    if ( m_Scene )
    {
        LayerPtr layer = new Layer();
        layer->SetOwner( m_Scene );
        layer->Initialize();
        m_Scene->Push( new SceneNodeExistenceCommand( ExistenceActions::Add, m_Scene, layer ) );
        m_Scene->Execute( false );
    }
}
Beispiel #2
0
///////////////////////////////////////////////////////////////////////////////
// Called when the "New Layer From Selection" button is clicked on the toolbar.
//
void LayersPanel::OnNewLayerFromSelection( wxCommandEvent& dummyEvt )
{
    if ( m_Scene )
    {
        if(IsSelectionValid() == false)
        {
            return;
        }

        BatchUndoCommandPtr batch = new BatchUndoCommand ();
        LayerPtr layer = new Layer();
        layer->SetOwner( m_Scene );
        layer->Initialize();

        // Generate a name for this layer
        GenerateLayerName(layer);

        batch->Push( new SceneNodeExistenceCommand( ExistenceActions::Add, m_Scene, layer ) );

        // Step 2: add all the selected items to the layer
        const OS_ObjectDumbPtr& selection = m_Scene->GetSelection().GetItems();
        OS_ObjectDumbPtr::Iterator itr = selection.Begin();
        OS_ObjectDumbPtr::Iterator end = selection.End();
        for ( ; itr != end; ++itr )
        {
            //If the element is a supported type
            if( *itr )
            {
                SceneNode* node = Reflect::SafeCast< SceneNode >( *itr );
                if ( node )
                {
                    batch->Push( new DependencyCommand( DependencyCommand::Connect, layer, node ) );
                }
            }
        }

        m_Scene->Push( batch );
        m_Scene->Execute( false );
    }
}