Beispiel #1
0
bool
HwcComposer2D::PrepareLayerList(Layer* aLayer,
                                const nsIntRect& aClip,
                                const gfxMatrix& aParentTransform,
                                const gfxMatrix& aGLWorldTransform)
{
    // NB: we fall off this path whenever there are container layers
    // that require intermediate surfaces.  That means all the
    // GetEffective*() coordinates are relative to the framebuffer.

    bool fillColor = false;

    const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
    if (visibleRegion.IsEmpty()) {
        return true;
    }

    uint8_t opacity = std::min(0xFF, (int)(aLayer->GetEffectiveOpacity() * 256.0));
#if ANDROID_VERSION < 18
    if (opacity < 0xFF) {
        LOGD("%s Layer has planar semitransparency which is unsupported", aLayer->Name());
        return false;
    }
#endif

    nsIntRect clip;
    if (!HwcUtils::CalculateClipRect(aParentTransform * aGLWorldTransform,
                                     aLayer->GetEffectiveClipRect(),
                                     aClip,
                                     &clip))
    {
        LOGD("%s Clip rect is empty. Skip layer", aLayer->Name());
        return true;
    }

    // HWC supports only the following 2D transformations:
    //
    // Scaling via the sourceCrop and displayFrame in HwcLayer
    // Translation via the sourceCrop and displayFrame in HwcLayer
    // Rotation (in square angles only) via the HWC_TRANSFORM_ROT_* flags
    // Reflection (horizontal and vertical) via the HWC_TRANSFORM_FLIP_* flags
    //
    // A 2D transform with PreservesAxisAlignedRectangles() has all the attributes
    // above
    gfxMatrix transform;
    const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform();
    if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) {
        LOGD("Layer has a 3D transform or a non-square angle rotation");
        return false;
    }


    if (ContainerLayer* container = aLayer->AsContainerLayer()) {
        if (container->UseIntermediateSurface()) {
            LOGD("Container layer needs intermediate surface");
            return false;
        }
        nsAutoTArray<Layer*, 12> children;
        container->SortChildrenBy3DZOrder(children);

        for (uint32_t i = 0; i < children.Length(); i++) {
            if (!PrepareLayerList(children[i], clip, transform, aGLWorldTransform)) {
                return false;
            }
        }
        return true;
    }

    LayerRenderState state = aLayer->GetRenderState();
    nsIntSize surfaceSize;

    if (state.mSurface.get()) {
        surfaceSize = state.mSize;
    } else {
        if (aLayer->AsColorLayer() && mColorFill) {
            fillColor = true;
        } else {
            LOGD("%s Layer doesn't have a gralloc buffer", aLayer->Name());
            return false;
        }
    }
    // Buffer rotation is not to be confused with the angled rotation done by a transform matrix
    // It's a fancy ThebesLayer feature used for scrolling
    if (state.BufferRotated()) {
        LOGD("%s Layer has a rotated buffer", aLayer->Name());
        return false;
    }


    // OK!  We can compose this layer with hwc.

    int current = mList ? mList->numHwLayers : 0;
    if (!mList || current >= mMaxLayerCount) {
        if (!ReallocLayerList() || current >= mMaxLayerCount) {
            LOGE("PrepareLayerList failed! Could not increase the maximum layer count");
            return false;
        }
    }

    nsIntRect visibleRect = visibleRegion.GetBounds();

    nsIntRect bufferRect;
    if (fillColor) {
        bufferRect = nsIntRect(visibleRect);
    } else {
        if(state.mHasOwnOffset) {
            bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y,
                                   state.mSize.width, state.mSize.height);
        } else {
            //Since the buffer doesn't have its own offset, assign the whole
            //surface size as its buffer bounds
            bufferRect = nsIntRect(0, 0, state.mSize.width, state.mSize.height);
        }
    }

    HwcLayer& hwcLayer = mList->hwLayers[current];

    if(!HwcUtils::PrepareLayerRects(visibleRect,
                          transform * aGLWorldTransform,
                          clip,
                          bufferRect,
                          &(hwcLayer.sourceCrop),
                          &(hwcLayer.displayFrame)))
    {
        return true;
    }

    buffer_handle_t handle = fillColor ? nullptr : state.mSurface->getNativeBuffer()->handle;
    hwcLayer.handle = handle;

    hwcLayer.flags = 0;
    hwcLayer.hints = 0;
    hwcLayer.blending = HWC_BLENDING_PREMULT;
#if ANDROID_VERSION >= 18
    hwcLayer.compositionType = HWC_FRAMEBUFFER;

    hwcLayer.acquireFenceFd = -1;
    hwcLayer.releaseFenceFd = -1;
    hwcLayer.planeAlpha = opacity;
#else
    hwcLayer.compositionType = HwcUtils::HWC_USE_COPYBIT;
#endif

    if (!fillColor) {
        if (state.FormatRBSwapped()) {
            if (!mRBSwapSupport) {
                LOGD("No R/B swap support in H/W Composer");
                return false;
            }
            hwcLayer.flags |= HwcUtils::HWC_FORMAT_RB_SWAP;
        }

        // Translation and scaling have been addressed in PrepareLayerRects().
        // Given the above and that we checked for PreservesAxisAlignedRectangles()
        // the only possible transformations left to address are
        // square angle rotation and horizontal/vertical reflection.
        //
        // The rotation and reflection permutations total 16 but can be
        // reduced to 8 transformations after eliminating redundancies.
        //
        // All matrices represented here are in the form
        //
        // | xx  xy |
        // | yx  yy |
        //
        // And ignore scaling.
        //
        // Reflection is applied before rotation
        gfxMatrix rotation = transform * aGLWorldTransform;
        // Compute fuzzy zero like PreservesAxisAlignedRectangles()
        if (fabs(rotation.xx) < 1e-6) {
            if (rotation.xy < 0) {
                if (rotation.yx > 0) {
                    // 90 degree rotation
                    //
                    // |  0  -1  |
                    // |  1   0  |
                    //
                    hwcLayer.transform = HWC_TRANSFORM_ROT_90;
                    LOGD("Layer rotated 90 degrees");
                }
                else {
                    // Horizontal reflection then 90 degree rotation
                    //
                    // |  0  -1  | | -1   0  | = |  0  -1  |
                    // |  1   0  | |  0   1  |   | -1   0  |
                    //
                    // same as vertical reflection then 270 degree rotation
                    //
                    // |  0   1  | |  1   0  | = |  0  -1  |
                    // | -1   0  | |  0  -1  |   | -1   0  |
                    //
                    hwcLayer.transform = HWC_TRANSFORM_ROT_90 | HWC_TRANSFORM_FLIP_H;
                    LOGD("Layer vertically reflected then rotated 270 degrees");
                }
            } else {
                if (rotation.yx < 0) {
                    // 270 degree rotation
                    //
                    // |  0   1  |
                    // | -1   0  |
                    //
                    hwcLayer.transform = HWC_TRANSFORM_ROT_270;
                    LOGD("Layer rotated 270 degrees");
                }
                else {
                    // Vertical reflection then 90 degree rotation
                    //
                    // |  0   1  | | -1   0  | = |  0   1  |
                    // | -1   0  | |  0   1  |   |  1   0  |
                    //
                    // Same as horizontal reflection then 270 degree rotation
                    //
                    // |  0  -1  | |  1   0  | = |  0   1  |
                    // |  1   0  | |  0  -1  |   |  1   0  |
                    //
                    hwcLayer.transform = HWC_TRANSFORM_ROT_90 | HWC_TRANSFORM_FLIP_V;
                    LOGD("Layer horizontally reflected then rotated 270 degrees");
                }
            }
        } else if (rotation.xx < 0) {
            if (rotation.yy > 0) {
                // Horizontal reflection
                //
                // | -1   0  |
                // |  0   1  |
                //
                hwcLayer.transform = HWC_TRANSFORM_FLIP_H;
                LOGD("Layer rotated 180 degrees");
            }
            else {
                // 180 degree rotation
                //
                // | -1   0  |
                // |  0  -1  |
                //
                // Same as horizontal and vertical reflection
                //
                // | -1   0  | |  1   0  | = | -1   0  |
                // |  0   1  | |  0  -1  |   |  0  -1  |
                //
                hwcLayer.transform = HWC_TRANSFORM_ROT_180;
                LOGD("Layer rotated 180 degrees");
            }
        } else {
            if (rotation.yy < 0) {
                // Vertical reflection
                //
                // |  1   0  |
                // |  0  -1  |
                //
                hwcLayer.transform = HWC_TRANSFORM_FLIP_V;
                LOGD("Layer rotated 180 degrees");
            }
            else {
                // No rotation or reflection
                //
                // |  1   0  |
                // |  0   1  |
                //
                hwcLayer.transform = 0;
            }
        }

        if (state.YFlipped()) {
           // Invert vertical reflection flag if it was already set
           hwcLayer.transform ^= HWC_TRANSFORM_FLIP_V;
        }
        hwc_region_t region;
        if (visibleRegion.GetNumRects() > 1) {
            mVisibleRegions.push_back(HwcUtils::RectVector());
            HwcUtils::RectVector* visibleRects = &(mVisibleRegions.back());
            if(!HwcUtils::PrepareVisibleRegion(visibleRegion,
                                     transform * aGLWorldTransform,
                                     clip,
                                     bufferRect,
                                     visibleRects)) {
                return true;
            }
            region.numRects = visibleRects->size();
            region.rects = &((*visibleRects)[0]);
        } else {
            region.numRects = 1;
            region.rects = &(hwcLayer.displayFrame);
        }
        hwcLayer.visibleRegionScreen = region;
    } else {
        hwcLayer.flags |= HwcUtils::HWC_COLOR_FILL;
        ColorLayer* colorLayer = aLayer->AsColorLayer();
        if (colorLayer->GetColor().a < 1.0) {
            LOGD("Color layer has semitransparency which is unsupported");
            return false;
        }
        hwcLayer.transform = colorLayer->GetColor().Packed();
    }

    mHwcLayerMap.AppendElement(static_cast<LayerComposite*>(aLayer->ImplData()));
    mList->numHwLayers++;
    return true;
}
bool
HwcComposer2D::PrepareLayerList(Layer* aLayer,
                                const nsIntRect& aClip,
                                const gfxMatrix& aParentTransform,
                                const gfxMatrix& aGLWorldTransform)
{
    // NB: we fall off this path whenever there are container layers
    // that require intermediate surfaces.  That means all the
    // GetEffective*() coordinates are relative to the framebuffer.

    bool fillColor = false;

    const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
    if (visibleRegion.IsEmpty()) {
        return true;
    }

    float opacity = aLayer->GetEffectiveOpacity();
    if (opacity <= 0) {
        LOGD("Layer is fully transparent so skip rendering");
        return true;
    }
    else if (opacity < 1) {
        LOGD("Layer has planar semitransparency which is unsupported");
        return false;
    }

    if (visibleRegion.GetNumRects() > 1) {
        // FIXME/bug 808339
        LOGD("Layer has nontrivial visible region");
        return false;
    }

    nsIntRect clip;
    if (!CalculateClipRect(aParentTransform * aGLWorldTransform,
                           aLayer->GetEffectiveClipRect(),
                           aClip,
                           &clip))
    {
        LOGD("Clip rect is empty. Skip layer");
        return true;
    }

    gfxMatrix transform;
    const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform();
    if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) {
        LOGD("Layer has a 3D transform or a non-square angle rotation");
        return false;
    }


    if (ContainerLayer* container = aLayer->AsContainerLayer()) {
        if (container->UseIntermediateSurface()) {
            LOGD("Container layer needs intermediate surface");
            return false;
        }
        nsAutoTArray<Layer*, 12> children;
        container->SortChildrenBy3DZOrder(children);

        for (uint32_t i = 0; i < children.Length(); i++) {
            if (!PrepareLayerList(children[i], clip, transform, aGLWorldTransform)) {
                return false;
            }
        }
        return true;
    }

    LayerOGL* layerGL = static_cast<LayerOGL*>(aLayer->ImplData());
    LayerRenderState state = layerGL->GetRenderState();

    if (!state.mSurface ||
        state.mSurface->type() != SurfaceDescriptor::TSurfaceDescriptorGralloc) {
        if (aLayer->AsColorLayer() && mColorFill) {
            fillColor = true;
        } else {
            LOGD("Layer doesn't have a gralloc buffer");
            return false;
        }
    }
    if (state.BufferRotated()) {
        LOGD("Layer has a rotated buffer");
        return false;
    }


    // OK!  We can compose this layer with hwc.

    int current = mList ? mList->numHwLayers : 0;
    if (!mList || current >= mMaxLayerCount) {
        if (!ReallocLayerList() || current >= mMaxLayerCount) {
            LOGE("PrepareLayerList failed! Could not increase the maximum layer count");
            return false;
        }
    }

    sp<GraphicBuffer> buffer = fillColor ? nullptr : GrallocBufferActor::GetFrom(*state.mSurface);

    nsIntRect visibleRect = visibleRegion.GetBounds();

    nsIntRect bufferRect;
    if (fillColor) {
        bufferRect = nsIntRect(visibleRect);
    } else {
        if(state.mHasOwnOffset) {
            bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y,
                int(buffer->getWidth()), int(buffer->getHeight()));
        } else {
            bufferRect = nsIntRect(visibleRect.x, visibleRect.y,
                int(buffer->getWidth()), int(buffer->getHeight()));
        }
    }

    hwc_layer_t& hwcLayer = mList->hwLayers[current];

    if(!PrepareLayerRects(visibleRect,
                          transform * aGLWorldTransform,
                          clip,
                          bufferRect,
                          &(hwcLayer.sourceCrop),
                          &(hwcLayer.displayFrame)))
    {
        return true;
    }

    buffer_handle_t handle = fillColor ? nullptr : buffer->getNativeBuffer()->handle;
    hwcLayer.handle = handle;

    hwcLayer.flags = 0;
    hwcLayer.hints = 0;
    hwcLayer.blending = HWC_BLENDING_NONE;
    hwcLayer.compositionType = HWC_USE_COPYBIT;

    if (!fillColor) {
        gfxMatrix rotation = transform * aGLWorldTransform;
        // Compute fuzzy equal like PreservesAxisAlignedRectangles()
        if (fabs(rotation.xx) < 1e-6) {
            if (rotation.xy < 0) {
                hwcLayer.transform = HWC_TRANSFORM_ROT_90;
                LOGD("Layer buffer rotated 90 degrees");
            } else {
                hwcLayer.transform = HWC_TRANSFORM_ROT_270;
                LOGD("Layer buffer rotated 270 degrees");
            }
        } else if (rotation.xx < 0) {
            hwcLayer.transform = HWC_TRANSFORM_ROT_180;
            LOGD("Layer buffer rotated 180 degrees");
        } else {
            hwcLayer.transform = 0;
        }

        hwcLayer.transform |= state.YFlipped() ? HWC_TRANSFORM_FLIP_V : 0;
        hwc_region_t region;
        region.numRects = 1;
        region.rects = &(hwcLayer.displayFrame);
        hwcLayer.visibleRegionScreen = region;
    } else {
        hwcLayer.flags |= HWC_COLOR_FILL;
        ColorLayer* colorLayer = static_cast<ColorLayer*>(layerGL->GetLayer());
        hwcLayer.transform = colorLayer->GetColor().Packed();
    }

    mList->numHwLayers++;
    return true;
}