Beispiel #1
0
void RawStruct<RPG::TreeMap>::WriteLcf(const RPG::TreeMap& ref, LcfWriter& stream) {
	Struct<RPG::MapInfo>::WriteLcf(ref.maps, stream);
	int count = ref.tree_order.size();
	stream.WriteInt(count);
	for (int i = 0; i < count; i++)
		stream.WriteInt(ref.tree_order[i]);
	stream.WriteInt(ref.active_node);
	Struct<RPG::Start>::WriteLcf(ref.start, stream);
}
void RawStruct<std::vector<RPG::EventCommand> >::WriteLcf(const std::vector<RPG::EventCommand>& event_commands, LcfWriter& stream) {
	int count = event_commands.size();
	for (int i = 0; i < count; i++)
		RawStruct<RPG::EventCommand>::WriteLcf(event_commands[i], stream);
	for (int i = 0; i < 4; i++)
		stream.WriteInt(0);
}
Beispiel #3
0
void Struct<S>::WriteLcf(const std::vector<S>& vec, LcfWriter& stream) {
	int count = vec.size();
	stream.WriteInt(count);
	for (int i = 0; i < count; i++) {
		IDReader::WriteID(vec[i], stream);
		TypeReader<S>::WriteLcf(vec[i], stream);
	}
}
void RawStruct<RPG::EventCommand>::WriteLcf(const RPG::EventCommand& event_command, LcfWriter& stream) {
	stream.Write(event_command.code);
	stream.Write(event_command.indent);
	stream.WriteInt(stream.Decode(event_command.string).size());
	stream.Write(stream.Decode(event_command.string));
	int count = event_command.parameters.size();
	stream.Write(count);
	for (int i = 0; i < count; i++)
		stream.Write(event_command.parameters[i]);
}
Beispiel #5
0
void Struct<RPG::Save>::WriteLcf(const RPG::Save& obj, LcfWriter& stream) {
	RPG::Save ref = RPG::Save();
	int last = -1;
	for (int i = 0; fields[i] != NULL; i++) {
		const Field<RPG::Save>* field = fields[i];
		if (field->id < last)
			std::cerr << "field order mismatch: " << field->id
					  << " after " << last
					  << " in struct " << name
					  << std::endl;
		printf("\n%s", field->name);
		if (field->IsDefault(obj, ref)) {
			printf(" -> default");
			continue;
		}
		stream.WriteInt(field->id);
		stream.WriteInt(field->LcfSize(obj, stream));
		field->WriteLcf(obj, stream);
	}
	// stream.WriteInt(0); // This last byte broke savegames
}
Beispiel #6
0
void Struct<S>::WriteLcf(const S& obj, LcfWriter& stream) {
	S ref = S();
	int last = -1;
	for (int i = 0; fields[i] != NULL; i++) {
		const Field<S>* field = fields[i];
		if (field->id < last)
			std::cerr << "field order mismatch: " << field->id
					  << " after " << last
					  << " in struct " << name
					  << std::endl;
		//printf("\n%s", field->name);
		if (field->IsDefault(obj, ref)) {
			//printf(" -> default");
			continue;
		}
		stream.WriteInt(field->id);
		stream.WriteInt(field->LcfSize(obj, stream));
		field->WriteLcf(obj, stream);
	}
	stream.WriteInt(0);
}
Beispiel #7
0
void RawStruct<RPG::MoveCommand>::WriteLcf(const RPG::MoveCommand& ref, LcfWriter& stream) {
	stream.WriteInt(ref.command_id);
	switch (ref.command_id) {
		case RPG::MoveCommand::Code::switch_on:
			stream.Write(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::switch_off:
			stream.Write(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::change_graphic:
			stream.WriteInt(stream.Decode(ref.parameter_string).size());
			stream.Write(ref.parameter_string);
			stream.Write(ref.parameter_a);
			break;
		case RPG::MoveCommand::Code::play_sound_effect:
			stream.WriteInt(stream.Decode(ref.parameter_string).size());
			stream.Write(ref.parameter_string);
			stream.Write(ref.parameter_a);
			stream.Write(ref.parameter_b);
			stream.Write(ref.parameter_c);
			break;
	}
}