Beispiel #1
0
LightVector<TriMesh::VertexHandle> ring::getRing(TriMesh::VertexHandle _vh, int k)
// returns all vertices that are within the k-ring of the vertex vh
{
	if (!initialised) init();

	int aux;
	int epoch_base = epoch;
	epoch++;
	//std::list<TriMesh::VertexHandle> lik;
	TriMesh::VertexHandle vh;
	TriMesh::VertexVertexIter vvi, vvstart;
	mesh.property(epochs, _vh) = epoch+1;
	LightVector<TriMesh::VertexHandle> vect;
	vect.push_back(_vh);
	unsigned int i = 0;

	while (i < vect.size())
	{
		vh = vect[i];
		aux = mesh.property(epochs, vh);
		if (aux > epoch_base + k+1) break; // we have finished exploring all the vertices from the k-1 ring.
		if (aux == epoch + 1) ++epoch; // finished all vertices in the current epoch, go to next ring

		vvstart = vvi = mesh.vv_iter(vh);
		do
		{
			vh = vvi.handle();
			aux = mesh.property(epochs, vh);
			if (aux <= epoch_base) // node has not been visited yet
			{
				mesh.property(epochs, vh) = epoch+1;
				vect.push_back(vh);
			} else 
			{
				// the node has been visted already and has been added to vect, continue
			}
			++vvi;
		} while (vvi);
		++i; // move to next vertex
	} // i < vect.size()
	return vect;
} // void getRing(TriMesh mesh, TriMesh::VertexHandle _vh, int k)
Beispiel #2
0
void LightManager::SetSunlightValues( SunlightValueHDR *pValues, int iSize )
{
	LightVector ambient;
	LightVector light;
	LightVector background;
	MaxIntensityVector maxIntensity;

	for(int valIx = 0; valIx < iSize; ++valIx)
	{
		ambient.push_back(LightVectorData(pValues[valIx].ambient, pValues[valIx].normTime));
		light.push_back(LightVectorData(pValues[valIx].sunlightIntensity, pValues[valIx].normTime));
		background.push_back(LightVectorData(pValues[valIx].backgroundColor, pValues[valIx].normTime));
		maxIntensity.push_back(MaxIntensityData(pValues[valIx].maxIntensity, pValues[valIx].normTime));
	}

	m_ambientInterpolator.SetValues(ambient);
	m_sunlightInterpolator.SetValues(light);
	m_backgroundInterpolator.SetValues(background);
	m_maxIntensityInterpolator.SetValues(maxIntensity);
}
Beispiel #3
0
LightEnv::LightEnv( const std::string& envFilename )
	: m_fLightAttenuation(40.0f)
{
	std::ifstream fileStream(envFilename.c_str());
	if(!fileStream.is_open())
		throw std::runtime_error("Could not find the mesh file.");

	TiXmlDocument theDoc;

	fileStream >> theDoc;
	fileStream.close();

	if(theDoc.Error())
		throw std::runtime_error(theDoc.ErrorDesc());

	TiXmlHandle docHandle(&theDoc);

	const TiXmlElement *pRootNode = docHandle.FirstChild("lightenv").ToElement();

	if(!pRootNode)
		throw std::runtime_error("The root node must be a 'lightenv' element.");

	pRootNode->QueryFloatAttribute("atten", &m_fLightAttenuation);
	m_fLightAttenuation = 1.0f / (m_fLightAttenuation * m_fLightAttenuation);

	const TiXmlElement *pSunNode = docHandle.FirstChild("lightenv").FirstChild("sun").ToElement();

	if(!pSunNode)
		throw std::runtime_error("There must be a 'lightenv' element that has a 'sun' element as a child.");

	float timerTime = 0;
	if(pSunNode->QueryFloatAttribute("time", &timerTime) != TIXML_SUCCESS)
		throw std::runtime_error("'sun' elements must have a 'time' attribute that is a float.");

	m_sunTimer = Framework::Timer(Framework::Timer::TT_LOOP, timerTime);

	LightVector ambient;
	LightVector light;
	LightVector background;
	MaxIntensityVector maxIntensity;

	for(const TiXmlElement *pKeyElem = pSunNode->FirstChildElement("key");
		pKeyElem;
		pKeyElem = pKeyElem->NextSiblingElement("key"))
	{
		float keyTime = 0;
		if(pKeyElem->QueryFloatAttribute("time", &keyTime) != TIXML_SUCCESS)
			throw std::runtime_error("'key' elements must have a 'time' attribute that is a float.");
		//Convert from hours to normalized time.
		keyTime = keyTime / 24.0f;

		std::string strVec4;
		if(pKeyElem->QueryStringAttribute("ambient", &strVec4) != TIXML_SUCCESS)
			throw std::runtime_error("'key' elements must have an 'ambient' attribute.");
		ambient.push_back(LightData(ParseVec4(strVec4), keyTime));

		if(pKeyElem->QueryStringAttribute("intensity", &strVec4) != TIXML_SUCCESS)
			throw std::runtime_error("'key' elements must have a 'intensity' attribute.");
		light.push_back(LightData(ParseVec4(strVec4), keyTime));

		if(pKeyElem->QueryStringAttribute("background", &strVec4) != TIXML_SUCCESS)
			throw std::runtime_error("'key' elements must have a 'background' attribute.");
		background.push_back(LightData(ParseVec4(strVec4), keyTime));

		maxIntensity.push_back(MaxIntensityData(0.0f, keyTime));
		if(pKeyElem->QueryFloatAttribute("max-intensity", &maxIntensity.back().first) != TIXML_SUCCESS)
			throw std::runtime_error("'key' elements must have a 'max-intensity' attribute that is a float.");
	}

	if(ambient.empty())
		throw std::runtime_error("'sun' element must have at least one 'key' element child.");

	m_ambientInterpolator.SetValues(ambient);
	m_sunlightInterpolator.SetValues(light);
	m_backgroundInterpolator.SetValues(background);
	m_maxIntensityInterpolator.SetValues(maxIntensity);

	const TiXmlElement *pLightNode = docHandle.FirstChild("lightenv").FirstChild("light").ToElement();
	for(; pLightNode; pLightNode = pLightNode->NextSiblingElement("light"))
	{
		if(m_lightPos.size() + 1 == MAX_NUMBER_OF_LIGHTS)
			throw std::runtime_error("Too many lights specified.");

		float lightTime = 0;
		if(pLightNode->QueryFloatAttribute("time", &lightTime) != TIXML_SUCCESS)
			throw std::runtime_error("'light' elements must have a 'time' attribute that is a float.");

		m_lightTimers.push_back(Framework::Timer(Framework::Timer::TT_LOOP, lightTime));

		std::string strVec4;
		if(pLightNode->QueryStringAttribute("intensity", &strVec4) != TIXML_SUCCESS)
			throw std::runtime_error("'light' elements must have an 'intensity' attribute.");
		m_lightIntensity.push_back(ParseVec4(strVec4));

		std::vector<glm::vec3> posValues;
		for(const TiXmlElement *pKeyElem = pLightNode->FirstChildElement("key");
			pKeyElem;
			pKeyElem = pKeyElem->NextSiblingElement("key"))
		{
			posValues.push_back(ParseVec3(pKeyElem->GetText()));
		}

		if(posValues.empty())
			throw std::runtime_error("'light' elements must have at least one 'key' element child.");

		m_lightPos.push_back(LightInterpolator());
		m_lightPos.back().SetValues(posValues);
	}
}
Beispiel #4
0
LightEnv::LightEnv( const std::string& envFilename )
	: m_fLightAttenuation(40.0f)
{
	std::ifstream fileStream(envFilename.c_str());
	if(!fileStream.is_open())
		throw std::runtime_error("Could not find the mesh file.");

	std::vector<char> fileData;
	fileData.reserve(2000);
	fileData.insert(fileData.end(), std::istreambuf_iterator<char>(fileStream),
		std::istreambuf_iterator<char>());
	fileData.push_back('\0');

	xml_document<> doc;

	try
	{
		doc.parse<0>(&fileData[0]);
	}
	catch(rapidxml::parse_error &e)
	{
		std::cout << envFilename << ": Parse error in light environment file." << std::endl;
		std::cout << e.what() << std::endl << e.where<char>() << std::endl;
		throw;
	}

	xml_node<> *pRootNode = doc.first_node("lightenv");
	PARSE_THROW(pRootNode, ("lightenv node not found in light environment file: " + envFilename));

	m_fLightAttenuation = rapidxml::get_attrib_float(*pRootNode, "atten", m_fLightAttenuation);
	m_fLightAttenuation = 1.0f / (m_fLightAttenuation * m_fLightAttenuation);

	xml_node<> *pSunNode = pRootNode->first_node("sun");
	PARSE_THROW(pSunNode, "lightenv node must have a first child that is called `sun`.");

	m_sunTimer = Framework::Timer(Framework::Timer::TT_LOOP,
		rapidxml::get_attrib_float(*pSunNode, "time", ThrowAttrib));

	LightVector ambient;
	LightVector light;
	LightVector background;
	MaxIntensityVector maxIntensity;

	for(const xml_node<> *pKeyNode = pSunNode->first_node("key");
		pKeyNode;
		pKeyNode = pKeyNode->next_sibling("key"))
	{
		float keyTime = rapidxml::get_attrib_float(*pKeyNode, "time", ThrowAttrib);
		//Convert from hours to normalized time.
		keyTime = keyTime / 24.0f;

		ambient.push_back(LightData(
			rapidxml::get_attrib_vec4(*pKeyNode, "ambient", ThrowAttrib), keyTime));

		light.push_back(LightData(
			rapidxml::get_attrib_vec4(*pKeyNode, "intensity", ThrowAttrib), keyTime));

		background.push_back(LightData(
			rapidxml::get_attrib_vec4(*pKeyNode, "background", ThrowAttrib), keyTime));

		maxIntensity.push_back(MaxIntensityData(
			rapidxml::get_attrib_float(*pKeyNode, "max-intensity", ThrowAttrib), keyTime));
	}

	if(ambient.empty())
		throw std::runtime_error("'sun' element must have at least one 'key' element child.");

	m_ambientInterpolator.SetValues(ambient);
	m_sunlightInterpolator.SetValues(light);
	m_backgroundInterpolator.SetValues(background);
	m_maxIntensityInterpolator.SetValues(maxIntensity);

	for(xml_node<> *pLightNode = pRootNode->first_node("light");
		pLightNode;
		pLightNode = pLightNode->next_sibling("light"))
	{
		if(m_lightPos.size() + 1 == MAX_NUMBER_OF_LIGHTS)
			throw std::runtime_error("Too many lights specified.");

		m_lightTimers.push_back(Framework::Timer(
			Framework::Timer::TT_LOOP,
			rapidxml::get_attrib_float(*pLightNode, "time", ThrowAttrib)));

		m_lightIntensity.push_back(rapidxml::get_attrib_vec4(
			*pLightNode, "intensity", ThrowAttrib));

		std::vector<glm::vec3> posValues;
		for(xml_node<> *pKeyNode = pLightNode->first_node("key");
			pKeyNode;
			pKeyNode = pKeyNode->next_sibling("key"))
		{
			posValues.push_back(ParseVec3(make_string(*pKeyNode)));
		}

		if(posValues.empty())
			throw std::runtime_error("'light' elements must have at least one 'key' element child.");

		m_lightPos.push_back(LightInterpolator());
		m_lightPos.back().SetValues(posValues);
	}
}