bool CVideoDevice::BeginDraw(CDirectxBase* newFocus, ID3D10Device1*& pDevice, Locker& devLock) { devLock.set(m_drawLock); devLock.lock(); pDevice = m_pDevice; bool bFocusChange = m_currentFocus != newFocus; m_currentFocus = newFocus; return bFocusChange; }