Beispiel #1
0
// CompareCredentials: Checks provided LoginCredential's username and password
//                      against *this.
bool LoginCredentials::CompareCredentials(LoginCredentials loginB)
{
    // Check Username & Password of loginB against this.
    if(!CheckUserName(loginB.GetUserName()))
        return false;
    if(!CheckPassword(loginB.GetPassword()))
        return false;

    return true;
}
Beispiel #2
0
// CheckLogin: Checks given username and password or full credentials against
//              global list of valid credentials. Prefered use is the 2nd
//              verions that takes LoginCredentials as a parameter due to its
//              ability to properly set the permission upon finding a match.
bool CheckLogin(std::string user, std::string pass)
{
    // Create a loginCredential with given username and pass
    LoginCredentials login;
    login.SetUser(user);
    login.SetPass(pass);

    // Loop through validLogins and check given credentials against valid ones.
    for(int i = 0; validLogins[i].GetPermission() > INVALID_PERMISSION; i++)
    {
        if(validLogins[i].CompareCredentials(login))
            return false;
    }

    return true;
}
Beispiel #3
0
    bool OpenSimWorldSession::StartSession(const LoginCredentials &credentials, const QUrl &serverEntryPointUrl)
    {
        bool success = false;
        if (credentials.GetType() == ProtocolUtilities::AT_OpenSim)
        {
            // Set Url and Credentials
            serverEntryPointUrl_ = ValidateUrl(serverEntryPointUrl.toString(), WorldSessionInterface::OpenSimServer);
            credentials_ = credentials;

            // Try do OpenSim login with ProtocolModuleOpenSim
            success = LoginToServer(
                credentials_.GetFirstName(),
                credentials_.GetLastName(),
                credentials_.GetPassword(),
                serverEntryPointUrl_.toString(),
                QString::number(serverEntryPointUrl_.port()),
                credentials_.GetStartLocation(),
                GetConnectionThreadState());
        }
        else
        {
            ProtocolModuleOpenSim::LogInfo("Invalid credential type, must be OpenSimCredentials for OpenSimWorldSession");
            success = false;
        }

        return success;
    }
Beispiel #4
0
 void OpenSimWorldSession::SetCredentials(const LoginCredentials &credentials)
 {
     if (credentials.GetType() == ProtocolUtilities::AT_OpenSim)
         credentials_ = credentials;
     else
         ProtocolModuleOpenSim::LogInfo("Could not set credentials, invalid type. Must be OpenSim for OpenSimWorldSession");
 }
Beispiel #5
0
    bool RealXtendWorldSession::StartSession(const LoginCredentials &credentials, const QUrl &serverEntryPointUrl)
    {
        bool success = false;
        if (credentials.GetType() == ProtocolUtilities::AT_RealXtend)
        {
            // Set Url and Credentials
            serverEntryPointUrl_ = ValidateUrl(serverEntryPointUrl.toString(), WorldSessionInterface::OpenSimServer);
            credentials_ = credentials;
            credentials_.SetAuthenticationUrl( ValidateUrl(credentials_.GetAuthenticationUrl().toString(), WorldSessionInterface::RealXtendAuthenticationServer) );

            // Try do RealXtend auth based login with ProtocolModuleOpenSim
            success = LoginToServer(
                credentials_.GetPassword(),
                serverEntryPointUrl_.host(),
                QString::number(serverEntryPointUrl_.port()),
                credentials_.GetAuthenticationUrl().host(),
                QString::number(credentials_.GetAuthenticationUrl().port()),
                credentials_.GetIdentity(),
                credentials_.GetStartLocation(),
                GetConnectionThreadState());
        }
        else
        {
            ProtocolModuleOpenSim::LogInfo("Invalid credential type, must be RealXtend for RealXtendWorldSession");
            success = false;
        }

        return success;
    }
Beispiel #6
0
bool CheckLogin(LoginCredentials login)
{
    // Loop through validLogins and check given credentials against valid ones.
    for(int i = 0; validLogins[i].GetPermission() > INVALID_PERMISSION; i++)
    {
        if(validLogins[i].CompareCredentials(login))
        {
            // If we found the login details in the list of valid logins then
            // set the permission to allow correct access.
            login.SetPermission(validLogins[i].GetPermission());
            return true;
        }
    }

    return false;
}