Beispiel #1
0
void Accountintegration::test_LogoutOperation()
{
    Logout op;
    op->setSerialno(1);

    Anonymous op_arg;
    op_arg->setParents(std::list<std::string>());
    op->setArgs1(op_arg);

    OpVector res;
    m_ac->operation(op, res);

    // FIXME Account should have been removed from Lobby, and also from
    // Connection
}
void ClientConnection::dispatchOOG(const RootOperation& op)
{
    switch (op->getClassNo()) {
    case LOOK_NO:
        processOOGLook(smart_dynamic_cast<Look>(op));
        return;
    
    case MOVE_NO:
        return;
        
    case TALK_NO: {
        Talk tk = smart_dynamic_cast<Talk>(op);
        processTalk(tk);
        return;
    }
   
    case LOGOUT_NO: {
        Logout logout = smart_dynamic_cast<Logout>(op);
        
        Info logoutInfo;
        logoutInfo->setArgs1(logout);
        logoutInfo->setTo(m_account);
        logoutInfo->setRefno(logout->getSerialno());
        send(logoutInfo);
        return;
    }
    
    case CREATE_NO: {
        const StringList& arg0Parents(op->getArgs().front()->getParents());
        if (arg0Parents.front() == "__fail__") {
            sendError("bad type for char creation", op);
            return;
        }
        
        if (arg0Parents.front() == "settler") {
            createCharacter(op);
            return;
        }
    }
    
    default:
        error() << "clientConnection failed to handle OOG op";
    } // of classNo switch
}
int main()
{
    // WorldRouter world;
    // Entity & e = world.m_gameWorld;

    ServerRouting server(*(BaseWorld*)0, "noruleset", "unittesting",
                         "1", 1, "2", 2);

    CommServer commServer(server);

    TestCommClient * tcc = new TestCommClient(commServer);
    TestConnection * tc = new TestConnection(*tcc, server, "addr", "3", 3);

    Account * ac = tc->testAddAccount("bob", "foo");
    assert(ac != 0);

    ac = tc->testRemoveAccount(ac);
    assert(ac != 0);
    tc->removeObject(ac);

    assert(tc->numObjects() == 0);

    {
        Create op;
        OpVector res;
        tc->operation(op, res);
        op->setArgs1(Root());
        tc->operation(op, res);
        restricted_flag = true;
        tc->operation(op, res);
        restricted_flag = false;
        Anonymous op_arg;
        op->setArgs1(op_arg);
        tc->operation(op, res);
        op_arg->setId("jim");
        // Legacy op
        tc->operation(op, res);
        op_arg->setAttr("username", 1);
        // Malformed username
        tc->operation(op, res);
        op_arg->setAttr("username", "jim");
        // username, no password
        tc->operation(op, res);
        op_arg->setAttr("password", "");
        // zero length password
        tc->operation(op, res);
        op_arg->setAttr("username", "");
        op_arg->setAttr("password", "foo");
        // zero length username
        tc->operation(op, res);
        op_arg->setAttr("username", "jim");
        // valid username and password
        tc->operation(op, res);
        assert(tc->numObjects() != 0);
    }

    {
        Login op;
        OpVector res;
        tc->operation(op, res);
        op->setArgs1(Root());
        tc->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        tc->operation(op, res);
        op_arg->setId("bob");
        tc->operation(op, res);
        op_arg->setAttr("username", 1);
        tc->operation(op, res);
        op_arg->setAttr("username", "");
        tc->operation(op, res);
        op_arg->setAttr("username", "bob");
        tc->operation(op, res);
        op_arg->setAttr("password", "foo");
        tc->operation(op, res);
        tc->operation(op, res);
    }

    {
        Get op;
        OpVector res;
        tc->operation(op, res);
        Root op_arg;
        op->setArgs1(op_arg);
        tc->operation(op, res);
        op_arg->setId("1");
        tc->operation(op, res);
        op_arg->setId("game_entity");
        tc->operation(op, res);
    }

    {
        Logout op;
        OpVector res;
        tc->operation(op, res);
        op->setSerialno(24);
        tc->operation(op, res);
        Root op_arg;
        op->setArgs1(op_arg);
        tc->operation(op, res);
        op_arg->setId("-1");
        tc->operation(op, res);
        op_arg->setId("23");
        tc->operation(op, res);
        // How to determine the real ID?
        const RouterMap rm = tc->getObjects();
        RouterMap::const_iterator I = rm.begin();
        for (;I != rm.end(); ++I) {
            std::string object_id = String::compose("%1", I->first);
            std::cout << "ID: " << object_id << std::endl;
            op_arg->setId(object_id);
            tc->operation(op, res);
        }
    }

    delete tc;
}
Beispiel #4
0
/// \brief Handle an Info op response sent as reply to a teleport request
///
/// @param op The Info op sent back as reply to a teleport request
/// @param res The result set of replies
void Peer::peerTeleportResponse(const Operation &op, OpVector &res)
{
    log(INFO, "Got a peer teleport response");
    // Response to a Create op
    const std::vector<Root> & args = op->getArgs();
    if (args.size() < 1) {
        log(ERROR, "Malformed args in Info op");
        return;
    }
    const Root & arg = args.front();

    if (op->isDefaultRefno()) {
        log(ERROR, "Response to teleport has no refno");
        return;
    }

    long iid = op->getRefno();

    CommPeer *peer = dynamic_cast<CommPeer*>(&m_commClient);
    if(peer == 0) {
        log(ERROR, "Unable to get CommPeer object");
        return;
    }

    TeleportMap::iterator I = m_teleports.find(iid);
    if (I == m_teleports.end()) {
        log(ERROR, "Info op for unknown create");
        return;
    }

    TeleportState *s = I->second;
    assert (s != NULL);

    s->setCreated();
    log(INFO, String::compose("Entity with ID %1 replicated on peer", iid));

    // This is the sender entity. This is retreived again rather than
    // relying on a pointer (in the TeleportState object perhaps) as the
    // entity might have been deleted in the time between sending and response
    Entity * entity = BaseWorld::instance().getEntity(iid);
    if (entity == 0) {
        log(ERROR, String::compose("No entity found with ID: %1", iid));
        // Clean up the teleport state object
        m_teleports.erase(I);
        return;
    }

    // If entity has a mind, add extra information in the Logout op
    if (s->isMind()) {
        Character * chr = dynamic_cast<Character *>(entity);
        if (!chr) {
            log(ERROR, "Entity is not a character");
            return;
        }
        if (chr->m_externalMind == 0) {
            log(ERROR, "No external mind (though teleport state claims it)");
            return;
        }
        ExternalMind * mind = dynamic_cast<ExternalMind*>(chr->m_externalMind);
        if (mind == 0 || !mind->isConnected()) {
            log(ERROR, "Mind is NULL or not connected");
            return;
        }
        std::vector<Root> logout_args;

        Anonymous op_arg;
        op_arg->setId(entity->getId());
        logout_args.push_back(op_arg);

        Anonymous ip_arg;
        ip_arg->setAttr("teleport_host", peer->getHost());
        ip_arg->setAttr("teleport_port", peer->getPort());
        ip_arg->setAttr("possess_key", s->getPossessKey());
        ip_arg->setAttr("possess_entity_id", arg->getId());
        logout_args.push_back(ip_arg);

        Logout logoutOp;
        logoutOp->setArgs(logout_args);
        logoutOp->setTo(entity->getId());
        OpVector temp;
        mind->operation(logoutOp, temp);
        log(INFO, "Sent random key to connected mind");
    }

    // FIXME Remove from the world cleanly, not delete.

    // Delete the entity from the current world
    Delete delOp;
    Anonymous del_arg;
    del_arg->setId(entity->getId());
    delOp->setArgs1(del_arg);
    delOp->setTo(entity->getId());
    entity->sendWorld(delOp);
    log(INFO, "Deleted entity from current server");
    logEvent(EXPORT_ENT, String::compose("%1 - %2 Exported entity",
                                         getId(), entity->getId()));

    // Clean up the teleport state object
    m_teleports.erase(I);
}
Beispiel #5
0
void Interactive::exec(const std::string & cmd, const std::string & arg)
{
    bool reply_expected = true;
    reply_flag = false;
    error_flag = false;

    boost::shared_ptr<ObjectContext> command_context = m_currentContext.lock();
    if (!command_context) {
        std::cout << "ERROR: Context free" << std::endl << std::flush;
        return;
    }

    if (cmd == "stat") {
        Get g;
        send(g);
    } else if (cmd == "install") {
        size_t space = arg.find(' ');
        if (space == std::string::npos || space >= (arg.size() - 1)) {
            std::cout << "usage: install <type id> <parent id>"
                      << std::endl << std::flush;
        } else {
            Create c;
            c->setFrom(m_accountId);
            Anonymous ent;
            ent->setId(std::string(arg, 0, space));
            ent->setObjtype("class");
            ent->setParents(std::list<std::string>(1, std::string(arg, space + 1)));
            c->setArgs1(ent);
            send(c);
        }
        reply_expected = false;
    } else if (cmd == "look") {
        Look l;
        if (!arg.empty()) {
            Anonymous cmap;
            cmap->setId(arg);
            l->setArgs1(cmap);
        }
        l->setSerialno(newSerialNo());
        command_context->setFromContext(l);
        send(l);
        reply_expected = false;
    } else if (cmd == "logout") {
        Logout l;
        l->setFrom(m_accountId);
        if (!arg.empty()) {
            Anonymous lmap;
            lmap->setId(arg);
            l->setArgs1(lmap);
            reply_expected = false;
        }
        send(l);
    } else if (cmd == "say") {
        Talk t;
        Anonymous ent;
        ent->setAttr("say", arg);
        t->setArgs1(ent);
        t->setFrom(m_accountId);
        send(t);
    } else if (cmd == "help" || cmd == "?") {
        reply_expected = false;
        help();
    } else if (cmd == "query") {
        Get g;

        if (!arg.empty()) {
            Anonymous cmap;
            if (::isdigit(arg[0])) {
                cmap->setObjtype("obj");
            } else {
                cmap->setObjtype("meta");
            }
            cmap->setId(arg);
            g->setArgs1(cmap);
        }
        g->setFrom(m_accountId);

        send(g);
    } else if (cmd == "reload") {
        if (arg.empty()) {
            reply_expected = false;
            std::cout << "reload: Argument required" << std::endl << std::flush;
        } else {
            Set s;

            Anonymous tmap;
            tmap->setObjtype("class");
            tmap->setId(arg);
            s->setArgs1(tmap);
            s->setFrom(m_accountId);

            send(s);
        }
    } else if (cmd == "get") {
        Get g;

        if (!arg.empty()) {
            Anonymous cmap;
            if (::isdigit(arg[0])) {
                cmap->setObjtype("obj");
            } else {
                cmap->setObjtype("meta");
            }
            cmap->setId(arg);
            g->setArgs1(cmap);
        }
        g->setFrom(m_accountId);

        send(g);
    } else if (cmd == "monitor") {
        ClientTask * task = new OperationMonitor;
        if (runTask(task, arg) == 0) {
            Monitor m;

            m->setArgs1(Anonymous());
            m->setFrom(m_accountId);

            send(m);
        }

        reply_expected = false;
    } else if (cmd == "unmonitor") {
        OperationMonitor * om = dynamic_cast<OperationMonitor *>(m_currentTask);

        if (om != 0) {
            Monitor m;

            m->setFrom(m_accountId);

            send(m);

            reply_expected = false;

            SystemTime now;
            now.update();

            time_t monitor_time = now.seconds() - om->startTime();

            std::cout << om->count() << " operations monitored in "
                      << monitor_time << " seconds = "
                      << om->count() / monitor_time
                      << " operations per second"
                      << std::endl << std::flush;

            endTask();
        }
    } else if (cmd == "connect") {
        std::vector<std::string> args;
        tokenize(arg, args);

        if (args.size() != 2) {
            std::cout << "usage: connect <hostname> <port>"
                      << std::endl << std::flush;

            reply_expected = false;
        } else {
            Anonymous cmap;
            cmap->setAttr("hostname", args[0]);
            cmap->setAttr("port", strtol(args[1].c_str(), 0, 10));

            Connect m;
            m->setArgs1(cmap);
            // No serialno yet
            // FIXME add serialno once Juncture context can handle this

            command_context->setFromContext(m);

            send(m);
        }
    } else if (cmd == "add_agent") {
        std::string agent_type("creator");

        if (!arg.empty()) {
            agent_type = arg;
        }
        
        Create c;

        Anonymous cmap;
        cmap->setParents(std::list<std::string>(1, agent_type));
        cmap->setName("cycmd agent");
        cmap->setObjtype("obj");
        c->setArgs1(cmap);
        c->setSerialno(newSerialNo());

        command_context->setFromContext(c);

        send(c);
    } else if (cmd == "delete") {
        if (arg.empty()) {
            std::cout << "Please specify the entity to delete" << std::endl << std::flush;
            reply_expected = false;
        } else {
            Delete del;

            Anonymous del_arg;
            del_arg->setId(arg);
            del->setArgs1(del_arg);

            command_context->setFromContext(del);

            send(del);

            reply_expected = false;
        }
    } else if (cmd == "find_by_name") {
        if (arg.empty()) {
            std::cout << "Please specify the name to search for" << std::endl << std::flush;
            reply_expected = false;
        } else {
            Look l;

            Anonymous lmap;
            lmap->setName(arg);
            l->setArgs1(lmap);
            l->setSerialno(newSerialNo());

            command_context->setFromContext(l);

            send(l);

            reply_expected = false;
        }
    } else if (cmd == "find_by_type") {
        if (arg.empty()) {
            std::cout << "Please specify the type to search for" << std::endl << std::flush;
            reply_expected = false;
        } else {
            Look l;

            Anonymous lmap;
            lmap->setParents(std::list<std::string>(1, arg));
            l->setArgs1(lmap);
            l->setSerialno(newSerialNo());

            command_context->setFromContext(l);

            send(l);

            reply_expected = false;
        }
    } else if (cmd == "flush") {
        if (arg.empty()) {
            // FIXME usage
            std::cout << "Please specify the type to flush" << std::endl << std::flush;
            reply_expected = false;
        } else {
            ClientTask * task = new Flusher(command_context);
            runTask(task, arg);
            reply_expected = false;
        }
    } else if (cmd == "cancel") {
        if (endTask() != 0) {
            std::cout << "No task currently running" << std::endl << std::flush;
        }
    } else if (cmd == "dump") {
        if (command_context->repr() != "avatar") {
            std::cout << "You must have an agent in the world in order to dump the world." << std::endl << std::flush;
        } else {
            //Extract the avatar id by "misusing" the setFromContext method
            Operation op;
            command_context->setFromContext(op);
            ClientTask * task = new EntityExporter(m_accountId, op->getFrom());
            runTask(task, "world.xml");
            reply_expected = false;
        }
    } else if (cmd == "restore") {
        if (command_context->repr() != "avatar") {
            std::cout << "You must have an agent in the world in order to dump the world." << std::endl << std::flush;
        } else {
            //Extract the avatar id by "misusing" the setFromContext method
            Operation op;
            command_context->setFromContext(op);
            ClientTask * task = new EntityImporter(m_accountId, op->getFrom());
            runTask(task, "world.xml");
            reply_expected = false;
        }
    } else if (cmd == "create") {
        std::vector<std::string> args;
        tokenize(arg, args);

        if (args.size() < 1) {
            std::cout << "usage: create <type> <params> ... "
                      << std::endl << std::flush;
        } else {
            Anonymous cmap;
            cmap->setParents(std::list<std::string>(1, args[0]));
            cmap->setObjtype("obj");

            Create c;
            c->setArgs1(cmap);
            c->setSerialno(newSerialNo());
            command_context->setFromContext(c);

            send(c);
        }
        reply_expected = false;
    } else if (cmd == "login") {
        std::vector<std::string> args;
        tokenize(arg, args);

        if (args.size() != 2) {
            std::cout << "usage: login <username> <password>"
                      << std::endl << std::flush;
            reply_expected = false;
        } else {
            Anonymous cmap;
            cmap->setAttr("username", args[0]);
            cmap->setAttr("password", args[1]);

            Login m;
            m->setArgs1(cmap);
            m->setSerialno(newSerialNo());

            command_context->setFromContext(m);

            send(m);
        }
    } else {
        reply_expected = false;
        std::cout << cmd << ": Command not known" << std::endl << std::flush;
    }

    if (!reply_expected) {
        updatePrompt();
        return;
    }
    // Wait for reply
    time_t wait_start_time = time(NULL);
    while (!reply_flag) {
       if (time(NULL) - wait_start_time > 5) {
           std::cout << cmd << ": No reply from server" << std::endl << std::flush;
           return;
       }
       if (select(false) != 0) {
           return;
       }
    }
}
int main()
{
    database_flag = false;

    (void)new Domain;

    WorldRouter world;
    Entity & e = world.m_gameWorld;

    ServerRouting server(world, "noruleset", "unittesting",
                         "1", 1, "2", 2);

    CommServer commServer(server);

    TestCommClient * tc = new TestCommClient(commServer);
    Connection * c = new Connection(*tc, server, "addr", "3", 3);
    TestAccount * ac = new TestAccount(c, "user", "password", "4", 4);
    Entity * chr;

    {
        chr = new Entity("5", 5);
        chr->m_location.m_loc = &e;
        chr->m_location.m_loc->makeContainer();
        assert(chr->m_location.m_loc->m_contains != 0);
        chr->m_location.m_loc->m_contains->insert(chr);

        ac->addCharacter(chr);

        chr->destroy();

    }

    {
        chr = new Character("6", 6);
        chr->m_location.m_loc = &e;
        chr->m_location.m_loc->makeContainer();
        assert(chr->m_location.m_loc->m_contains != 0);
        chr->m_location.m_loc->m_contains->insert(chr);

        ac->addCharacter(chr);

        chr->destroy();

    }

    {
        chr = new Character("7", 7);
        chr->m_location.m_loc = &e;
        chr->m_location.m_loc->makeContainer();
        assert(chr->m_location.m_loc->m_contains != 0);
        chr->m_location.m_loc->m_contains->insert(chr);

        ac->addCharacter(chr);
    }

    {
        Anonymous new_char;
        Entity * chr = ac->testAddNewCharacter("thing", new_char,
                                               RootEntity());
        assert(chr != 0);
    }

    ac->getType();

    {
        MapType emap;
        ac->addToMessage(emap);
    }

    {
        RootEntity ent;
        ac->addToEntity(ent);
    }

    {
        Create op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>(1, "game_entity"));
        ac->operation(op, res);
        op_arg->setName("Bob");
        ac->operation(op, res);
    }

    {
        Get op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
    }

    {
        Imaginary op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        op->setSerialno(1);
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setLoc("2");
        ac->operation(op, res);
    }

    {
        Look op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setId("1");
        ac->operation(op, res);
        op_arg->setId(chr->getId());
        ac->operation(op, res);
    }

    {
        Set op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setId("1");
        ac->operation(op, res);
        op_arg->setId(chr->getId());
        ac->operation(op, res);
        op_arg->setAttr("guise", "foo");
        ac->operation(op, res);
        op_arg->setAttr("height", 3.0);
        ac->operation(op, res);
        BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0),
                    WFMath::Point<3>(-0.5, -0.5, 2.0));
        chr->m_location.setBBox(newBox);
        op_arg->setAttr("height", 3.0);
        ac->operation(op, res);
        op_arg->setAttr("tasks", ListType());
        ac->operation(op, res);
    }

    {
        Talk op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
        op->setSerialno(1);
        ac->operation(op, res);
        op_arg->setLoc("1");
        ac->operation(op, res);
    }

    {
        Logout op;
        OpVector res;
        ac->operation(op, res);
        op->setSerialno(1);
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
    }

    {
        // Move has no meaning
        Move op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
    }

    {
        Entity e("7", 7);

        int ret = ac->connectCharacter(&e);
        assert(ret == -1);
    }

    {
        Character e("8", 8);

        int ret = ac->connectCharacter(&e);
        assert(ret == 0);
    }

    delete ac;

    return 0;
}