Beispiel #1
0
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recv_data)
{
    uint8      itemSlot;        // slot sent in LOOT_RESPONSE
    ObjectGuid lootguid;        // the guid of the loot object owner
    ObjectGuid targetGuid;      // the item receiver guid

    recv_data >> lootguid >> itemSlot >> targetGuid;

    Player* target = ObjectAccessor::FindPlayer(targetGuid);
    if (!target)
    {
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Cannot retrieve target %s", targetGuid.GetString().c_str());
        return;
    }

    DEBUG_LOG("WorldSession::HandleLootMasterGiveOpcode> Giver = %s, Target = %s.", _player->GetGuidStr().c_str(), targetGuid.GetString().c_str());

    Loot* pLoot = sLootMgr.GetLoot(_player, lootguid);

    if (!pLoot)
    {
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Cannot retrieve loot for player %s", _player->GetGuidStr().c_str());
        return;
    }
    
    if (_player->GetObjectGuid() != pLoot->GetMasterLootGuid())
    {
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> player %s is not the loot master!", _player->GetGuidStr().c_str());
        return;
    }

    LootItem* lootItem = pLoot->GetLootItemInSlot(itemSlot);

    if (!lootItem)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
        return;
    }

    // item may be already looted or another cheating possibility
	if (lootItem->GetSlotTypeForSharedLoot(_player, pLoot) == MAX_LOOT_SLOT_TYPE)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> %s have no right to loot itemId(%u)", _player->GetGuidStr().c_str(), lootItem->itemId);
        return;
    }

    InventoryResult result = pLoot->SendItem(target, lootItem);

    if (result != EQUIP_ERR_OK)
    {
        // send duplicate of error massage to master looter
        if (LootItem* lootItem = pLoot->GetLootItemInSlot(itemSlot))
            _player->SendEquipError(result, nullptr, nullptr, lootItem->itemId);
        else
            _player->SendEquipError(result, nullptr, nullptr);
        return;
    }
}
Beispiel #2
0
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recv_data)
{
    uint8      itemSlot;        // slot sent in LOOT_RESPONSE
    ObjectGuid lootguid;        // the guid of the loot object owner
    ObjectGuid targetGuid;      // the item receiver guid

    recv_data >> lootguid >> itemSlot >> targetGuid;

    Player* target = ObjectAccessor::FindPlayer(targetGuid);
    if (!target)
    {
        _player->SendLootError(lootguid, LOOT_ERROR_PLAYER_NOT_FOUND);
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Cannot retrieve target %s", targetGuid.GetString().c_str());
        return;
    }

    DEBUG_LOG("WorldSession::HandleLootMasterGiveOpcode> Giver = %s, Target = %s.", _player->GetGuidStr().c_str(), targetGuid.GetString().c_str());

    Loot* pLoot = sLootMgr.GetLoot(_player, lootguid);

    if (!pLoot)
    {
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Cannot retrieve loot for player %s", _player->GetGuidStr().c_str());
        return;
    }

    if (_player->GetObjectGuid() != pLoot->GetMasterLootGuid())
    {
        _player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> player %s is not the loot master!", _player->GetGuidStr().c_str());
        return;
    }

    if (!_player->IsInGroup(target) || !_player->IsInMap(target))
    {
        _player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Player %s tried to give an item to ineligible player %s !", _player->GetGuidStr().c_str(), target->GetGuidStr().c_str());
        return;
    }

    LootItem* lootItem = pLoot->GetLootItemInSlot(itemSlot);

    if (!lootItem)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
        return;
    }

    // item may be already looted or another cheating possibility
    if (lootItem->GetSlotTypeForSharedLoot(_player, pLoot) == MAX_LOOT_SLOT_TYPE)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> %s have no right to loot itemId(%u)", _player->GetGuidStr().c_str(), lootItem->itemId);
        return;
    }

    if (!lootItem->IsAllowed(target, pLoot))
    {
        _player->SendEquipError(EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, nullptr, nullptr);
        return;
    }

    InventoryResult result = pLoot->SendItem(target, lootItem);
    if (result != EQUIP_ERR_OK)
    {
        if (result == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_UNIQUE_ITEM);
        else if (result == EQUIP_ERR_INVENTORY_FULL)
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_INV_FULL);
        else
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
    }
}