int Require(lua_State *L)
	{
		LuaManager *Lua = GetObjectFromState<LuaManager>(L, "Luaman");
		GString Request = luaL_checkstring(L, 1);
		GString File = GameState::GetInstance().GetSkinScriptFile(Request.c_str());
		lua_pushboolean(L, Lua->Require(File));
		return 1;
	}
	int FallbackRequire(lua_State *L)
	{
		LuaManager *Lua = GetObjectFromState<LuaManager>(L, "Luaman");
		lua_pushboolean(L, Lua->Require(GameState::GetInstance().GetFallbackSkinFile(luaL_checkstring(L, 1))));
		return 1;
	}