/*static*/ LuaState* LuaState::Create(bool initStandardLibrary)
{
	LuaState* state = LuaState::Create();
	if (initStandardLibrary)
		state->OpenLibs();
	return state;
}
Beispiel #2
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/*static*/ LuaState* LuaState::CreateMT(bool initStandardLibrary)
{
	lua_Alloc reallocFunc;
	void* data;
	lua_getdefaultallocfunction(&reallocFunc, &data);
	LuaState* state = (LuaState*)(*reallocFunc)(data, NULL, 0, sizeof(LuaState), "LuaState", 0);
	::new(state) LuaState(true);
	state->OpenLibs();
	return state;
}