Beispiel #1
0
bool getDagPathByChildName(MDagPath & ioDagPath, const std::string & iChildName)
{
    unsigned int numChildren = ioDagPath.childCount();
    std::string strippedName = stripPathAndNamespace(iChildName);
    MObject closeMatch;

    for (unsigned int i = 0; i < numChildren; ++i)
    {
        MObject child = ioDagPath.child(i);
        MFnDagNode dagChild(child);
        std::string name = dagChild.partialPathName().asChar();
        if (name == iChildName)
        {
            ioDagPath.push(child);
            return true;
        }

        if (closeMatch.isNull())
        {
            if (strippedName == stripPathAndNamespace(name))
            {
                closeMatch = child;
            }
        }
    }

    if (!closeMatch.isNull())
    {
        ioDagPath.push(closeMatch);
        return true;
    }

    return false;
}
Beispiel #2
0
void LiveScene::getChildDags( const MDagPath& dagPath, MDagPathArray& paths ) const
{
	for( unsigned i=0; i < dagPath.childCount(); ++i )
	{
		MDagPath childPath = dagPath;
		childPath.push( dagPath.child( i ) );
		
		if( dagPath.length() == 0 )
		{
			// bizarrely, this iterates through things like the translate manipulator and
			// the view cube too, so lets skip them so they don't show up:
			if( childPath.node().hasFn( MFn::kManipulator3D ) )
			{
				continue;
			}

			// looks like it also gives us the ground plane, so again, lets skip that:
			if( childPath.fullPathName() == "|groundPlane_transform" )
			{
				continue;
			}
		}
		
		paths.append( childPath );
	}
}
Beispiel #3
0
MStatus GetShapeNode(MDagPath& path, bool intermediate) {
  MStatus status;

  if (IsShapeNode(path)) {
    // Start at the transform so we can honor the intermediate flag.
    path.pop();
  }

  if (path.hasFn(MFn::kTransform)) {
    unsigned int shapeCount = path.childCount();

    for (unsigned int i = 0; i < shapeCount; ++i) {
      status = path.push(path.child(i));
      CHECK_MSTATUS_AND_RETURN_IT(status);
      if (!IsShapeNode(path)) {
        path.pop();
        continue;
      }

      MFnDagNode fnNode(path, &status);
      CHECK_MSTATUS_AND_RETURN_IT(status);
      if ((!fnNode.isIntermediateObject() && !intermediate) ||
          (fnNode.isIntermediateObject() && intermediate)) {
        return MS::kSuccess;
      }
      // Go to the next shape
      path.pop();
    }
  }

  // No valid shape node found.
  return MS::kFailure;
}
    // ------------------------------------------------------------
    void SceneGraph::findForcedNodes()
    {
        MStatus status;

        if ( mExportSelectedOnly )
        {
            MSelectionList selectedItems;
            MGlobal::getActiveSelectionList ( selectedItems );
            uint selectedCount = selectedItems.length();
            MDagPathArray queue;

            for ( uint i = 0; i < selectedCount; ++i )
            {
                MDagPath selectedPath;
                status = selectedItems.getDagPath ( i, selectedPath );
                if ( status == MStatus::kSuccess ) queue.append ( selectedPath );
            }

            while ( queue.length() > 0 )
            {
                MDagPath selectedPath = queue[queue.length() - 1];
                queue.remove ( queue.length() - 1 );

                // Queue up the children.
                uint childCount = selectedPath.childCount();
                for ( uint i = 0; i < childCount; ++i )
                {
                    MObject node = selectedPath.child ( i );
                    MDagPath childPath = selectedPath;
                    childPath.push ( node );
                    queue.append ( childPath );
                }

                // Look for a mesh
                if ( selectedPath.node().hasFn ( MFn::kMesh ) )
                {
                    // export forced nodes in path
                    addForcedNodes ( selectedPath );
                }
            }
        }
        else
        {
            for ( MItDag dagIt ( MItDag::kBreadthFirst ); !dagIt.isDone(); dagIt.next() )
            {
                MDagPath currentPath;
                status = dagIt.getPath ( currentPath );
                if ( status == MStatus::kSuccess )
                {
                    MFnDagNode node ( currentPath );
                    String nodeName = node.name().asChar();
                    if ( currentPath.node().hasFn ( MFn::kMesh ) )
                    {
                        // export forced nodes in path
                        addForcedNodes ( currentPath );
                    }
                }
            }
        }
    }
Beispiel #5
0
// todo: extend with own light extensions.
bool isLightTransform(MDagPath& dagPath)
{
    uint numChilds = dagPath.childCount();
    for (uint chId = 0; chId < numChilds; chId++)
    {
        MDagPath childPath = dagPath;
        MStatus stat = childPath.push(dagPath.child(chId));
        if (!stat)
        {
            continue;
        }
        if (childPath.node().hasFn(MFn::kLight))
            return true;
    }
    return false;
}
Beispiel #6
0
bool findCamera(MDagPath& dagPath)
{
    if (dagPath.node().hasFn(MFn::kCamera))
        return true;
    uint numChilds = dagPath.childCount();
    for (uint chId = 0; chId < numChilds; chId++)
    {
        MDagPath childPath = dagPath;
        MStatus stat = childPath.push(dagPath.child(chId));
        if (!stat)
        {
            continue;
        }
        MString childName = childPath.fullPathName();
        return findCamera(childPath);
    }

    return false;
}
    // ------------------------------------------------------------
    bool SceneGraph::createChildSceneElements ( SceneElement* sceneElement )
    {
        // Get the current path
        MDagPath dagPath = sceneElement->getPath();

        // Now, whip through this node's DAG children
        MFnDagNode dagFn ( dagPath );

        uint childCount = dagFn.childCount();
        for ( uint i = 0; i < childCount; ++i )
        {
            MObject child = dagFn.child ( i );
            MDagPath childDagPath = dagPath;
            childDagPath.push ( child );

            SceneElement* childSceneElement = createSceneElement ( childDagPath, sceneElement );

            // Recursive call to take the children
            createChildSceneElements ( childSceneElement );
        }

        return true;
    }
void DMPDSExporter::traverseSubSkeleton( DMPParameters* param, const MDagPath& dagPath )
{
	MStatus stat; 
	fillSubSkeleton(param, dagPath); 
	// look for meshes and cameras within the node's children
	for (unsigned int i=0; i<dagPath.childCount(); i++)
	{
		MObject child = dagPath.child(i);
		MDagPath childPath = dagPath;
		stat = childPath.push(child);
		if (MStatus::kSuccess != stat)
		{
			std::cout << "Error retrieving path to child " << i << " of: " << dagPath.fullPathName().asChar();
			std::cout.flush();
			return;
		}
		fillSubSkeleton(param, childPath);
		if (MStatus::kSuccess != stat)
		{
			return;
		}
	}
}
    // --------------------------------------
    void ReferenceManager::processReference ( const MObject& referenceNode )
    {
        MStatus status;
        MFnDependencyNode referenceNodeFn ( referenceNode, &status );
        if (status != MStatus::kSuccess) return;

#if MAYA_API_VERSION >= 600
        MString referenceNodeName = MFnDependencyNode( referenceNode ).name();

        Reference* reference = new Reference();
        reference->referenceNode = referenceNode;
        mReferences.push_back ( reference );

        // Get the paths of the root transforms included in this reference
        MObjectArray subReferences;
        getRootObjects ( referenceNode, reference->paths, subReferences );
        uint pathCount = reference->paths.length();

        // Process the sub-references first
        uint subReferenceCount = subReferences.length();
        for (uint i = 0; i < subReferenceCount; ++i)
        {
            MObject& subReference = subReferences[i];
            if ( subReference != MObject::kNullObj ) processReference ( subReference );
        }

        // Retrieve the reference node's filename
        MString command = MString("reference -rfn \"") + referenceNodeFn.name() + MString("\" -q -filename;");
        MString filename;
        status = MGlobal::executeCommand ( command, filename );
        if (status != MStatus::kSuccess || filename.length() == 0) return;

        // Strip the filename of the multiple file token
        int stripIndex = filename.index('{');
        if (stripIndex != -1) filename = filename.substring(0, stripIndex - 1);

        // Avoid transform look-ups on COLLADA references.
        int extLocation = filename.rindex('.');
        if (extLocation > 0)
        {
            MString ext = filename.substring(extLocation + 1, filename.length() - 1).toLowerCase();
            if (ext == "dae" || ext == "xml") return;
        }

        // Check for already existing file information
        // Otherwise create a new file information sheet with current node names
        for ( ReferenceFileList::iterator it = mFiles.begin(); it != mFiles.end(); ++it )
        {
            if ((*it)->filename == filename) 
            { 
                reference->file = (*it); 
                break; 
            }
        }

        if ( reference->file == NULL ) reference->file = processReferenceFile(filename);

        // Get the list of the root transform's first child's unreferenced parents.
        // This is a list of the imported nodes!
        for (uint j = 0; j < pathCount; ++j)
        {
            MDagPath path = reference->paths[j];
            if (path.childCount() > 0)
            {
                path.push ( path.child(0) );
                MFnDagNode childNode ( path );
                if (!childNode.object().hasFn(MFn::kTransform)) continue;

                uint parentCount = childNode.parentCount();
                for (uint k = 0; k < parentCount; ++k)
                {
                    MFnDagNode parentNode(childNode.parent(k));
                    if (parentNode.object() == MObject::kNullObj || parentNode.isFromReferencedFile()) continue;

                    MDagPath parentPath = MDagPath::getAPathTo(parentNode.object());
                    if (parentPath.length() > 0)
                    {
                        ReferenceRootList::iterator it = 
                            reference->reroots.insert( reference->reroots.end(), ReferenceRoot() );
                        (*it).index = j;
                        (*it).reroot = parentPath;
                    }
                }
            }
        }
#endif
    }
void DMPDSExporter::fillBones( DMPSkeletonData::SubSkeletonStruct* subSkel, string parent, DMPParameters* param, MDagPath& jointDag )
{
	MStatus status;
	if (jointDag.apiType() != MFn::kJoint)
	{
		return; // early out.
	}
	DMPSkeletonData::BoneStruct newBone;
	newBone.boneHandle = (unsigned int)subSkel->bones.size();
	newBone.name = jointDag.partialPathName().asUTF8();
	newBone.parentName = parent;

	MFnIkJoint fnJoint(jointDag, &status);
	//	matrix = [S] * [RO] * [R] * [JO] * [IS] * [T]
	/*
		These matrices are defined as follows:
		•[S] : scale
		•[RO] : rotateOrient (attribute name is rotateAxis)
		•[R] : rotate
		•[JO] : jointOrient
		•[IS] : parentScaleInverse
		•[T] : translate

		The methods to get the value of these matrices are:
		•[S] : getScale
		•[RO] : getScaleOrientation
		•[R] : getRotation
		•[JO] : getOrientation
		•[IS] : (the inverse of the getScale on the parent transformation matrix)
		•[T] : translation

	*/
	MVector trans = fnJoint.getTranslation(MSpace::kTransform);
	double scale[3];
	fnJoint.getScale(scale);
	MQuaternion R, RO, JO;
	fnJoint.getScaleOrientation(RO);
	fnJoint.getRotation(R);
	fnJoint.getOrientation(JO);
	MQuaternion rot = RO * R * JO; 
	
	newBone.translate[0] = trans.x * param->lum;
	newBone.translate[1] = trans.y * param->lum;
	newBone.translate[2] = trans.z * param->lum;

	newBone.orientation[0] = rot.w;
	newBone.orientation[1] = rot.x;
	newBone.orientation[2] = rot.y;
	newBone.orientation[3] = rot.z;

	newBone.scale[0] = scale[0];
	newBone.scale[1] = scale[1];
	newBone.scale[2] = scale[2];

	subSkel->bones.push_back(newBone);
	// Load child joints
	for (unsigned int i=0; i<jointDag.childCount();i++)
	{
		MObject child;
		child = jointDag.child(i);
		MDagPath childDag = jointDag;
		childDag.push(child);
		fillBones(subSkel, newBone.name, param, childDag);
	}
	// now go for animations
	if (param->bExportSkelAnimation)
	{
		for (unsigned int i = 0; i < subSkel->animations.size(); ++i)
		{
			DMPSkeletonData::TransformAnimation& anim = subSkel->animations[i];
			DMPSkeletonData::TransformTrack subTrack;
			subTrack.targetBone = newBone.name;

			MPlug		plugT;	// translate
 			MPlug		plugR;	// R
 			MPlug		plugRO;	// RO
 			MPlug		plugJO;	// JO
			MPlug		plugS;	// scale
			double		dataT[3];
			double		dataR[3];
			double		dataRO[3];
			double		dataJO[3];
			double		dataS[3];
			MFnDependencyNode	fnDependNode( jointDag.node(), &status );
			
			plugT = fnDependNode.findPlug("translate", false, &status);
 			plugR = fnDependNode.findPlug("rotate", false, &status);
 			plugRO = fnDependNode.findPlug("rotateAxis", false, &status);
 			plugJO = fnDependNode.findPlug("jointOrient", false, &status);
			plugS = fnDependNode.findPlug("scale", false, &status);

			float timeStep = param->samplerRate;
			if (param->animSampleType == DMPParameters::AST_Frame)
			{
				timeStep /= param->fps;
			}
			for (float curTime = anim.startTime; curTime <= anim.endTime; curTime += timeStep)
			{
				MTime		mayaTime;
				DMPSkeletonData::TransformKeyFrame keyframe;
				keyframe.time = curTime - anim.startTime;
				mayaTime.setUnit(MTime::kSeconds);
				mayaTime.setValue(curTime);

				// Get its value at the specified Time.
				plugT.child(0).getValue(dataT[0], MDGContext(mayaTime));
				plugT.child(1).getValue(dataT[1], MDGContext(mayaTime));
				plugT.child(2).getValue(dataT[2], MDGContext(mayaTime));

				plugR.child(0).getValue(dataR[0], MDGContext(mayaTime));
				plugR.child(1).getValue(dataR[1], MDGContext(mayaTime));
				plugR.child(2).getValue(dataR[2], MDGContext(mayaTime));

				plugRO.child(0).getValue(dataRO[0], MDGContext(mayaTime));
				plugRO.child(1).getValue(dataRO[1], MDGContext(mayaTime));
				plugRO.child(2).getValue(dataRO[2], MDGContext(mayaTime));

				plugJO.child(0).getValue(dataJO[0], MDGContext(mayaTime));
				plugJO.child(1).getValue(dataJO[1], MDGContext(mayaTime));
				plugJO.child(2).getValue(dataJO[2], MDGContext(mayaTime));

				plugS.child(0).getValue(dataS[0], MDGContext(mayaTime));
				plugS.child(1).getValue(dataS[1], MDGContext(mayaTime));
				plugS.child(2).getValue(dataS[2], MDGContext(mayaTime));

				// fill the frame.
				keyframe.translate[0] = dataT[0] * param->lum;
				keyframe.translate[1] = dataT[1] * param->lum;
				keyframe.translate[2] = dataT[2] * param->lum;
				// calculate quaternion.
				MEulerRotation	rotR(dataR[0], dataR[1], dataR[2]);
				MEulerRotation	rotRO(dataRO[0], dataRO[1], dataRO[2]);
				MEulerRotation	rotJO(dataJO[0], dataJO[1], dataJO[2]);

				MQuaternion finalRot = rotRO.asQuaternion()*rotR.asQuaternion()*rotJO.asQuaternion();
				
				keyframe.orientation[0] = finalRot.w;
				keyframe.orientation[1] = finalRot.x;
				keyframe.orientation[2] = finalRot.y;
				keyframe.orientation[3] = finalRot.z;

				keyframe.scale[0] = dataS[0];
				keyframe.scale[1] = dataS[1];
				keyframe.scale[2] = dataS[2];

				subTrack.frames.push_back(keyframe);
			}
			anim.tracks.push_back(subTrack);
		}
	}
}
Beispiel #11
0
// Load a joint
void skeleton::loadJoint(MDagPath& jointDag,joint* parent)
{
	int i;
	joint newJoint;
	joint* parentJoint = parent;
	if (jointDag.hasFn(MFn::kJoint))
	{
		MFnIkJoint jointFn(jointDag);

		// Get parent index
		int idx=-1;
		if (parent)
		{
			idx = parent->id;
		}
		// Get joint matrix
		MMatrix worldMatrix = jointDag.inclusiveMatrix();
		/*float translation1[3];
		float rotation1[4];
		float scale1[3];
		extractTranMatrix(worldMatrix,translation1,rotation1,scale1);
		Quaternion q(rotation1[0],rotation1[1],rotation1[2],rotation1[3]);
		float angle;
		Vector3 axis;
		q.ToAngleAxis(angle,axis);
		Vector3 x,y,z;
		q.ToAxes(x,y,z);*/
		//printMatrix(worldMatrix);
	
		// Calculate scaling factor inherited by parent
		// Calculate Local Matrix
		MMatrix localMatrix = worldMatrix;
		if (parent)
			localMatrix = worldMatrix * parent->worldMatrix.inverse();
		float translation2[3];
		float rotation2[4];
		float scale2[3];
		extractTranMatrix(worldMatrix,translation2,rotation2,scale2);
		//printMatrix(localMatrix);
	
		// Set joint info
		newJoint.name = jointFn.partialPathName();
		newJoint.id = m_joints.size();
		newJoint.parentIndex = idx;
		newJoint.jointDag = jointDag;
		newJoint.worldMatrix = worldMatrix;
		newJoint.localMatrix = localMatrix;

		for (int iRow = 0; iRow < 4; iRow++)
			for (int iCol = 0; iCol < 3; iCol++)
				newJoint.tran.m_mat[iRow][iCol] = (FLOAT)worldMatrix[iRow][iCol];

		//printMatrix(worldMatrix);

		/*MQuaternion q;
		q = worldMatrix;
		newJoint.tran.q[0] = (float)q.x;
		newJoint.tran.q[1] = (float)q.y;
		newJoint.tran.q[2] = (float)q.z;
		newJoint.tran.q[3] = (float)q.w;
		newJoint.tran.t[0] = (float)worldMatrix[3][0];
		newJoint.tran.t[1] = (float)worldMatrix[3][1];
		newJoint.tran.t[2] = (float)worldMatrix[3][2];*/

		MPlug plug = jointFn.findPlug("unRibbonEnabled");
		if(!plug.isNull())
		{
			bool enabled;
			plug.getValue(enabled);
			if(enabled)
			{
				plug = jointFn.findPlug("unRibbonVisible");
				bool visible;
				plug.getValue(visible);
				plug = jointFn.findPlug("unRibbonAbove");
				float above;
				plug.getValue(above);
				plug = jointFn.findPlug("unRibbonBelow");
				float below;
				plug.getValue(below);
				plug = jointFn.findPlug("unRibbonEdgesPerSecond");
				short edgePerSecond;
				plug.getValue(edgePerSecond);
				plug = jointFn.findPlug("unRibbonEdgeLife");
				float edgeLife;
				plug.getValue(edgeLife);
				plug = jointFn.findPlug("unRibbonGravity");
				float gravity;
				plug.getValue(gravity);
				plug = jointFn.findPlug("unRibbonTextureRows");
				short rows;
				plug.getValue(rows);
				plug = jointFn.findPlug("unRibbonTextureCols");
				short cols;
				plug.getValue(cols);
				plug = jointFn.findPlug("unRibbonTextureSlot");
				short slot;
				plug.getValue(slot);
				plug = jointFn.findPlug("unRibbonVertexColor");
				MObject object;
				plug.getValue(object);
				MFnNumericData data(object);
				float r,g,b;
				data.getData(r,g,b);
				plug = jointFn.findPlug("unRibbonVertexAlpha");
				float alpha;
				plug.getValue(alpha);
				plug = jointFn.findPlug("unRibbonBlendMode");
				short blendMode;
				plug.getValue(blendMode);
				plug = jointFn.findPlug("unRibbonTextureFilename");

				MItDependencyGraph dgIt(plug, MFn::kFileTexture,
					MItDependencyGraph::kUpstream, 
					MItDependencyGraph::kBreadthFirst,
					MItDependencyGraph::kNodeLevel);

				dgIt.disablePruningOnFilter();

				MString textureName;
				if (!dgIt.isDone())
				{
					MObject textureNode = dgIt.thisNode();
					MPlug filenamePlug = MFnDependencyNode(textureNode).findPlug("fileTextureName");
					filenamePlug.getValue(textureName);
				}
				else
				{
					char str[256];
					sprintf(str,"%s ribbon system must has file-texture",newJoint.name.asChar());
					MessageBox(0,str,0,0);
				}

				newJoint.hasRibbonSystem = true;
				newJoint.ribbon.visible = visible;
				newJoint.ribbon.above = above;
				newJoint.ribbon.below = below;
				newJoint.ribbon.gravity = gravity;
				newJoint.ribbon.edgePerSecond = edgePerSecond;
				newJoint.ribbon.edgeLife = edgeLife;
				newJoint.ribbon.rows = rows;
				newJoint.ribbon.cols = cols;
				newJoint.ribbon.slot = slot;
				newJoint.ribbon.color[0] = r;
				newJoint.ribbon.color[1] = g;
				newJoint.ribbon.color[2] = b;
				newJoint.ribbon.alpha = alpha;
				newJoint.ribbon.blendMode = blendMode;
				newJoint.ribbon.textureFilename = textureName.asChar();
			}
		}
		plug = jointFn.findPlug("unParticleEnabled");
		if(!plug.isNull())
		{
			bool enabled;
			plug.getValue(enabled);
			if(enabled)
			{
				newJoint.hasParticleSystem = true;

				plug = jointFn.findPlug("unParticleVisible");
				bool visible;
				plug.getValue(visible);
				plug = jointFn.findPlug("unParticleSpeed");
				float speed;
				plug.getValue(speed);
				plug = jointFn.findPlug("unParticleVariationPercent");
				float variation;
				plug.getValue(variation);
				plug = jointFn.findPlug("unParticleConeAngle");
				float coneAngle;
				plug.getValue(coneAngle);
				plug = jointFn.findPlug("unParticleGravity");
				float gravity;
				plug.getValue(gravity);
				plug = jointFn.findPlug("unParticleExplosiveForce");
				float explosiveForce = 0.0f;
				if(!plug.isNull())
				{
					plug.getValue(explosiveForce);
				}
				plug = jointFn.findPlug("unParticleLife");
				float life;
				plug.getValue(life);
				plug = jointFn.findPlug("unParticleLifeVariation");
				float lifeVar;
				if(plug.isNull())
				{
					lifeVar = 0.0f;
				}
				else
				{
					plug.getValue(lifeVar);
				}
				plug = jointFn.findPlug("unParticleEmissionRate");
				float emissionRate;
				plug.getValue(emissionRate);
				plug = jointFn.findPlug("unParticleLimitNum");
				short limitNum;
				plug.getValue(limitNum);
				plug = jointFn.findPlug("unParticleInitialNum");
				short initialNum = 0;
				if(!plug.isNull())plug.getValue(initialNum);
				plug = jointFn.findPlug("unParticleAttachToEmitter");
				bool attachToEmitter;
				plug.getValue(attachToEmitter);
				plug = jointFn.findPlug("unParticleMoveWithEmitter");
				bool moveWithEmitter = false;
				if(!plug.isNull())plug.getValue(moveWithEmitter);
				//23
				plug = jointFn.findPlug("unParticleForTheSword");
				bool forTheSword = false;
				if(!plug.isNull())plug.getValue(forTheSword);
				//24
				plug = jointFn.findPlug("unParticleForTheSwordInitialAngle");
				float forTheSwordInitialAngle = 0;
				if(!plug.isNull())plug.getValue(forTheSwordInitialAngle);
				//25
				plug = jointFn.findPlug("unParticleWander");
				bool wander = false;
				if(!plug.isNull())plug.getValue(wander);
				//25
				plug = jointFn.findPlug("unParticleWanderRadius");
				float wanderRadius = 0.0f;
				if(!plug.isNull())plug.getValue(wanderRadius);
				//25
				plug = jointFn.findPlug("unParticleWanderSpeed");
				float wanderSpeed = 0.0f;
				if(!plug.isNull())plug.getValue(wanderSpeed);
				plug = jointFn.findPlug("unParticleAspectRatio");
				float aspectRatio;
				if(plug.isNull())
				{
					aspectRatio = 1.0f;
				}
				else
				{
					plug.getValue(aspectRatio);
				}
				plug = jointFn.findPlug("unParticleInitialAngleBegin");
				float angleBegin;
				if(plug.isNull())
				{
					angleBegin = 0.0f;
				}
				else
				{
					plug.getValue(angleBegin);
				}
				plug = jointFn.findPlug("unParticleInitialAngleEnd");
				float angleEnd;
				if(plug.isNull())
				{
					angleEnd = 0.0f;
				}
				else
				{
					plug.getValue(angleEnd);
				}
				plug = jointFn.findPlug("unParticleRotationSpeed");
				float rotationSpeed;
				if(plug.isNull())
				{
					rotationSpeed = 0;
				}
				else
				{
					plug.getValue(rotationSpeed);
				}
				plug = jointFn.findPlug("unParticleRotationSpeedVar");
				float rotationSpeedVar;
				if(plug.isNull())
				{
					rotationSpeedVar = 0;
				}
				else
				{
					plug.getValue(rotationSpeedVar);
				}
				plug = jointFn.findPlug("unParticleEmitterWidth");
				float width;
				plug.getValue(width);
				plug = jointFn.findPlug("unParticleEmitterLength");
				float length;
				plug.getValue(length);
				plug = jointFn.findPlug("unParticleEmitterHeight");
				float height = 0.0f;
				if(!plug.isNull())
				{
					plug.getValue(height);
				}
				plug = jointFn.findPlug("unParticleBlendMode");
				short blendMode;
				plug.getValue(blendMode);
				plug = jointFn.findPlug("unParticleTextureFilename");

				MItDependencyGraph dgIt(plug, MFn::kFileTexture,
					MItDependencyGraph::kUpstream, 
					MItDependencyGraph::kBreadthFirst,
					MItDependencyGraph::kNodeLevel);

				dgIt.disablePruningOnFilter();

				MString textureName;
				if (!dgIt.isDone())
				{
					MObject textureNode = dgIt.thisNode();
					MPlug filenamePlug = MFnDependencyNode(textureNode).findPlug("fileTextureName");
					filenamePlug.getValue(textureName);
				}
				else
				{
					char str[256];
					sprintf(str,"%s particle system must has file-texture",newJoint.name.asChar());
					MessageBox(0,str,0,0);
				}
				plug = jointFn.findPlug("unParticleTextureRows");
				short rows;
				plug.getValue(rows);
				plug = jointFn.findPlug("unParticleTextureCols");
				short cols;
				plug.getValue(cols);
				plug = jointFn.findPlug("unParticleTextureChangeStyle");
				short changeStyle;
				if(plug.isNull())
				{
					//0 - 顺序
					//1 - 随机
					changeStyle = 0;
				}
				else
				{
					plug.getValue(changeStyle);
				}
				plug = jointFn.findPlug("unParticleTextureChangeInterval");
				short changeInterval;
				if(plug.isNull())
				{
					//默认30ms换一个
					changeInterval = 30;
				}
				else
				{
					plug.getValue(changeInterval);
				}
				plug = jointFn.findPlug("unParticleTailLength");
				float tailLength;
				plug.getValue(tailLength);
				plug = jointFn.findPlug("unParticleTimeMiddle");
				float timeMiddle;
				plug.getValue(timeMiddle);
				plug = jointFn.findPlug("unParticleColorStart");
				MObject object;
				plug.getValue(object);
				MFnNumericData dataS(object);
				float colorStart[3];
				dataS.getData(colorStart[0],colorStart[1],colorStart[2]);
				plug = jointFn.findPlug("unParticleColorMiddle");
				plug.getValue(object);
				MFnNumericData dataM(object);
				float colorMiddle[3];
				dataM.getData(colorMiddle[0],colorMiddle[1],colorMiddle[2]);
				plug = jointFn.findPlug("unParticleColorEnd");
				plug.getValue(object);
				MFnNumericData dataE(object);
				float colorEnd[3];
				dataE.getData(colorEnd[0],colorEnd[1],colorEnd[2]);
				plug = jointFn.findPlug("unParticleAlpha");
				plug.getValue(object);
				MFnNumericData dataAlpha(object);
				float alpha[3];
				dataAlpha.getData(alpha[0],alpha[1],alpha[2]);
				//Scale
				plug = jointFn.findPlug("unParticleScale");
				plug.getValue(object);
				MFnNumericData dataScale(object);
				float scale[3];
				dataScale.getData(scale[0],scale[1],scale[2]);
				//ScaleVar
				plug = jointFn.findPlug("unParticleScaleVar");
				float scaleVar[3] = {0.0f,0.0f,0.0f};
				if(!plug.isNull())
				{
					plug.getValue(object);
					MFnNumericData dataScaleVar(object);
					dataScaleVar.getData(scaleVar[0],scaleVar[1],scaleVar[2]);
				}
				//FixedSize
				plug = jointFn.findPlug("unParticleFixedSize");
				bool fixedSize = false;
				if(!plug.isNull())
				{
					plug.getValue(fixedSize);
				}
				//HeadLifeSpan
				plug = jointFn.findPlug("unParticleHeadLifeSpan");
				plug.getValue(object);
				MFnNumericData dataHeadLifeSpan(object);
				short headLifeSpan[3];
				dataHeadLifeSpan.getData(headLifeSpan[0],headLifeSpan[1],headLifeSpan[2]);
				plug = jointFn.findPlug("unParticleHeadDecay");
				plug.getValue(object);
				MFnNumericData dataHeadDecay(object);
				short headDecay[3];
				dataHeadDecay.getData(headDecay[0],headDecay[1],headDecay[2]);
				plug = jointFn.findPlug("unParticleTailLifeSpan");
				plug.getValue(object);
				MFnNumericData dataTailLifeSpan(object);
				short tailLifeSpan[3];
				dataTailLifeSpan.getData(tailLifeSpan[0],tailLifeSpan[1],tailLifeSpan[2]);
				plug = jointFn.findPlug("unParticleTailDecay");
				plug.getValue(object);
				MFnNumericData dataTailDecay(object);
				short tailDecay[3];
				dataTailDecay.getData(tailDecay[0],tailDecay[1],tailDecay[2]);
				plug = jointFn.findPlug("unParticleHead");
				bool head;
				plug.getValue(head);
				plug = jointFn.findPlug("unParticleTail");
				bool tail;
				plug.getValue(tail);
				plug = jointFn.findPlug("unParticleUnShaded");
				bool unshaded;
				plug.getValue(unshaded);
				plug = jointFn.findPlug("unParticleUnFogged");
				bool unfogged;
				plug.getValue(unfogged);
				plug = jointFn.findPlug("unParticleBlockByY0");
				bool blockByY0 = false;
				if(!plug.isNull())
					plug.getValue(blockByY0);

				newJoint.particle.visible = visible;
				newJoint.particle.speed = speed;
				newJoint.particle.variation = variation / 100.0f;
				newJoint.particle.coneAngle = coneAngle;
				newJoint.particle.gravity = gravity;
				newJoint.particle.explosiveForce = explosiveForce;
				newJoint.particle.life = life;
				newJoint.particle.lifeVar = lifeVar;
				newJoint.particle.emissionRate = emissionRate;
				newJoint.particle.initialNum = initialNum;
				newJoint.particle.limitNum = limitNum;
				newJoint.particle.attachToEmitter = attachToEmitter;
				newJoint.particle.moveWithEmitter = moveWithEmitter;
				newJoint.particle.forTheSword = forTheSword;
				newJoint.particle.forTheSwordInitialAngle = forTheSwordInitialAngle;
				newJoint.particle.wander = wander;
				newJoint.particle.wanderRadius = wanderRadius;
				newJoint.particle.wanderSpeed = wanderSpeed;
				newJoint.particle.aspectRatio = aspectRatio;
				newJoint.particle.initialAngleBegin = angleBegin;
				newJoint.particle.initialAngleEnd = angleEnd;
				newJoint.particle.rotationSpeed = rotationSpeed;
				newJoint.particle.rotationSpeedVar = rotationSpeedVar;
				newJoint.particle.width = width;
				newJoint.particle.length = length;
				newJoint.particle.height = height;
				newJoint.particle.blendMode = blendMode;
				newJoint.particle.textureFilename = textureName.asChar();
				newJoint.particle.textureRows = rows;
				newJoint.particle.textureCols = cols;
				newJoint.particle.changeStyle = changeStyle;
				newJoint.particle.changeInterval = changeInterval;
				newJoint.particle.tailLength = tailLength;
				newJoint.particle.timeMiddle = timeMiddle;
				newJoint.particle.colorStart[0] = colorStart[0];
				newJoint.particle.colorStart[1] = colorStart[1];
				newJoint.particle.colorStart[2] = colorStart[2];
				newJoint.particle.colorMiddle[0] = colorMiddle[0];
				newJoint.particle.colorMiddle[1] = colorMiddle[1];
				newJoint.particle.colorMiddle[2] = colorMiddle[2];
				newJoint.particle.colorEnd[0] = colorEnd[0];
				newJoint.particle.colorEnd[1] = colorEnd[1];
				newJoint.particle.colorEnd[2] = colorEnd[2];
				newJoint.particle.alpha[0] = alpha[0];
				newJoint.particle.alpha[1] = alpha[1];
				newJoint.particle.alpha[2] = alpha[2];
				newJoint.particle.scale[0] = scale[0];
				newJoint.particle.scale[1] = scale[1];
				newJoint.particle.scale[2] = scale[2];
				newJoint.particle.scaleVar[0] = scaleVar[0];
				newJoint.particle.scaleVar[1] = scaleVar[1];
				newJoint.particle.scaleVar[2] = scaleVar[2];
				newJoint.particle.fixedSize = fixedSize;
				newJoint.particle.headLifeSpan[0] = headLifeSpan[0];
				newJoint.particle.headLifeSpan[1] = headLifeSpan[1];
				newJoint.particle.headLifeSpan[2] = headLifeSpan[2];
				newJoint.particle.headDecay[0] = headDecay[0];
				newJoint.particle.headDecay[1] = headDecay[1];
				newJoint.particle.headDecay[2] = headDecay[2];
				newJoint.particle.tailLifeSpan[0] = tailLifeSpan[0];
				newJoint.particle.tailLifeSpan[1] = tailLifeSpan[1];
				newJoint.particle.tailLifeSpan[2] = tailLifeSpan[2];
				newJoint.particle.tailDecay[0] = tailDecay[0];
				newJoint.particle.tailDecay[1] = tailDecay[1];
				newJoint.particle.tailDecay[2] = tailDecay[2];
				newJoint.particle.head = head;
				newJoint.particle.tail = tail;
				newJoint.particle.unshaded = unshaded;
				newJoint.particle.unfogged = unfogged;
				newJoint.particle.blockByY0 = blockByY0;
			}
		}

		m_joints.push_back(newJoint);
		// Get pointer to newly created joint
		parentJoint = &newJoint;
	}
	// Load children joints
	for (i=0; i<jointDag.childCount();i++)
	{
		MObject child;
		child = jointDag.child(i);
		MDagPath childDag = jointDag;
		childDag.push(child);
		loadJoint(childDag,parentJoint);
	}

}
Beispiel #12
0
	// Method for iterating over nodes in a dependency graph from top to bottom
	MStatus OgreExporter::translateNode(MDagPath& dagPath)
	{
		if (m_params.exportAnimCurves)
		{
			MObject dagPathNode = dagPath.node();
			MItDependencyGraph animIter( dagPathNode,
				MFn::kAnimCurve,
				MItDependencyGraph::kUpstream,
				MItDependencyGraph::kDepthFirst,
				MItDependencyGraph::kNodeLevel,
				&stat );

			if (stat)
			{
				for (; !animIter.isDone(); animIter.next())
				{
					MObject anim = animIter.thisNode(&stat);
					MFnAnimCurve animFn(anim,&stat);
					std::cout << "Found animation curve: " << animFn.name().asChar() << "\n";
					std::cout << "Translating animation curve: " << animFn.name().asChar() << "...\n";
					std::cout.flush();
					stat = writeAnim(animFn);
					if (MS::kSuccess == stat)
					{
						std::cout << "OK\n";
						std::cout.flush();
					}
					else
					{
						std::cout << "Error, Aborting operation\n";
						std::cout.flush();
						return MS::kFailure;
					}
				}
			}
		}
		if (dagPath.hasFn(MFn::kMesh)&&(m_params.exportMesh||m_params.exportMaterial||m_params.exportSkeleton)
			&& (dagPath.childCount() == 0))
		{	// we have found a mesh shape node, it can't have any children, and it contains
			// all the mesh geometry data
			MDagPath meshDag = dagPath;
			MFnMesh meshFn(meshDag);
			if (!meshFn.isIntermediateObject())
			{
				std::cout << "Found mesh node: " << meshDag.fullPathName().asChar() << "\n";
				std::cout << "Loading mesh node " << meshDag.fullPathName().asChar() << "...\n";
				std::cout.flush();
				stat = m_pMesh->load(meshDag,m_params);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, mesh skipped\n";
					std::cout.flush();
				}
			}
		}
		else if (dagPath.hasFn(MFn::kCamera)&&(m_params.exportCameras) && (!dagPath.hasFn(MFn::kShape)))
		{	// we have found a camera shape node, it can't have any children, and it contains
			// all information about the camera
			MFnCamera cameraFn(dagPath);
			if (!cameraFn.isIntermediateObject())
			{
				std::cout <<  "Found camera node: "<< dagPath.fullPathName().asChar() << "\n";
				std::cout <<  "Translating camera node: "<< dagPath.fullPathName().asChar() << "...\n";
				std::cout.flush();
				stat = writeCamera(cameraFn);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, Aborting operation\n";
					std::cout.flush();
					return MS::kFailure;
				}
			}
		}
		else if ( ( dagPath.apiType() == MFn::kParticle ) && m_params.exportParticles )
		{	// we have found a set of particles
			MFnDagNode fnNode(dagPath);
			if (!fnNode.isIntermediateObject())
			{
				std::cout <<  "Found particles node: "<< dagPath.fullPathName().asChar() << "\n";
				std::cout <<  "Translating particles node: "<< dagPath.fullPathName().asChar() << "...\n";
				std::cout.flush();
				Particles particles;
				particles.load(dagPath,m_params);
				stat = particles.writeToXML(m_params);
				if (MS::kSuccess == stat)
				{
					std::cout << "OK\n";
					std::cout.flush();
				}
				else
				{
					std::cout << "Error, Aborting operation\n";
					std::cout.flush();
					return MS::kFailure;
				}
			}
		}
		// look for meshes and cameras within the node's children
		for (uint i=0; i<dagPath.childCount(); i++)
		{
			MObject child = dagPath.child(i);
			 MDagPath childPath = dagPath;
			stat = childPath.push(child);
			if (MS::kSuccess != stat)
			{
				std::cout << "Error retrieving path to child " << i << " of: " << dagPath.fullPathName().asChar();
				std::cout.flush();
				return MS::kFailure;
			}
			stat = translateNode(childPath);
			if (MS::kSuccess != stat)
				return MS::kFailure;
		}
		return MS::kSuccess;
	}