Beispiel #1
0
SUMOReal
MSEdge::getMeanSpeed() const {
    SUMOReal v = 0;
    SUMOReal no = 0;
    if (MSGlobals::gUseMesoSim) {
        for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) {
            const SUMOReal vehNo = (SUMOReal) segment->getCarNumber();
            v += vehNo * segment->getMeanSpeed();
            no += vehNo;
        }
        if (no == 0) {
            return getLength() / myEmptyTraveltime; // may include tls-penalty
        }
    } else {
        for (std::vector<MSLane*>::const_iterator i = myLanes->begin(); i != myLanes->end(); ++i) {
            const SUMOReal vehNo = (SUMOReal)(*i)->getVehicleNumber();
            v += vehNo * (*i)->getMeanSpeed();
            no += vehNo;
        }
        if (no == 0) {
            return getSpeedLimit();
        }
    }
    return v / no;
}
Beispiel #2
0
SUMOReal
GUIEdge::getFlow() const {
    SUMOReal flow = 0;
    for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) {
        flow += (SUMOReal) segment->getCarNumber() * segment->getMeanSpeed();
    }
    return 3600 * flow / (*myLanes)[0]->getLength();
}
Beispiel #3
0
unsigned int
GUIEdge::getVehicleNo() const {
    size_t vehNo = 0;
    for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) {
        vehNo += segment->getCarNumber();
    }
    return (unsigned int)vehNo;
}
Beispiel #4
0
SUMOReal
GUIEdge::getMeanSpeed() const {
    SUMOReal v = 0;
    SUMOReal no = 0;
    for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this); segment != 0; segment = segment->getNextSegment()) {
        SUMOReal vehNo = (SUMOReal) segment->getCarNumber();
        v += vehNo * segment->getMeanSpeed();
        no += vehNo;
    }
    if (no == 0) {
        return getSpeedLimit();
    }
    return v / no;
}
Beispiel #5
0
bool
GUIEdge::setMultiColor(const GUIColorer& c) const {
    const int activeScheme = c.getActive();
    mySegmentColors.clear();
    switch (activeScheme) {
        case 10: // alternating segments
            for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
                    segment != 0; segment = segment->getNextSegment()) {
                mySegmentColors.push_back(c.getScheme().getColor(segment->getIndex() % 2));
            }
            //std::cout << getID() << " scheme=" << c.getScheme().getName() << " schemeCols=" << c.getScheme().getColors().size() << " thresh=" << toString(c.getScheme().getThresholds()) << " segmentColors=" << mySegmentColors.size() << " [0]=" << mySegmentColors[0] << " [1]=" << mySegmentColors[1] <<  "\n";
            return true;
        case 11: // by segment jammed state
            for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
                    segment != 0; segment = segment->getNextSegment()) {
                mySegmentColors.push_back(c.getScheme().getColor(segment->free() ? 0 : 1));
            }
            return true;
        case 12: // by segment occupancy
            for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
                    segment != 0; segment = segment->getNextSegment()) {
                mySegmentColors.push_back(c.getScheme().getColor(segment->getRelativeOccupancy()));
            }
            return true;
        case 13: // by segment speed
            for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
                    segment != 0; segment = segment->getNextSegment()) {
                mySegmentColors.push_back(c.getScheme().getColor(segment->getMeanSpeed()));
            }
            return true;
        case 14: // by segment flow
            for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
                    segment != 0; segment = segment->getNextSegment()) {
                mySegmentColors.push_back(c.getScheme().getColor(3600 * segment->getCarNumber() * segment->getMeanSpeed() / segment->getLength()));
            }
            return true;
        case 15: // by segment relative speed
            for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
                    segment != 0; segment = segment->getNextSegment()) {
                mySegmentColors.push_back(c.getScheme().getColor(segment->getMeanSpeed() / getAllowedSpeed()));
            }
            return true;
        default:
            return false;
    }
}
Beispiel #6
0
void
GUIEdge::drawMesoVehicles(const GUIVisualizationSettings& s) const {
    const GUIVisualizationTextSettings& nameSettings = s.vehicleName;
    const SUMOReal exaggeration = s.vehicleSize.getExaggeration(s);
    GUIMEVehicleControl* vehicleControl = GUINet::getGUIInstance()->getGUIMEVehicleControl();
    if (vehicleControl != 0) {
        // draw the meso vehicles
        vehicleControl->secureVehicles();
        size_t laneIndex = 0;
        MESegment::Queue queue;
        for (std::vector<MSLane*>::const_iterator msl = myLanes->begin(); msl != myLanes->end(); ++msl, ++laneIndex) {
            GUILane* l = static_cast<GUILane*>(*msl);
            // go through the vehicles
            SUMOReal segmentOffset = 0; // offset at start of current segment
            for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
                    segment != 0; segment = segment->getNextSegment()) {
                const SUMOReal length = segment->getLength() * segment->getLengthGeometryFactor();
                if (laneIndex < segment->numQueues()) {
                    // make a copy so we don't have to worry about synchronization
                    queue = segment->getQueue(laneIndex);
                    const SUMOReal avgCarSize = segment->getBruttoOccupancy() / segment->getCarNumber();
                    const SUMOReal avgCarHalfSize = 0.5 * avgCarSize;
                    const size_t queueSize = queue.size();
                    SUMOReal vehiclePosition = segmentOffset + length;
                    // draw vehicles beginning with the leader at the end of the segment
                    SUMOReal xOff = 0;
                    for (size_t i = 0; i < queueSize; ++i) {
                        MSBaseVehicle* veh = queue[queueSize - i - 1];
                        const SUMOReal vehLength = veh->getVehicleType().getLengthWithGap();
                        setVehicleColor(s, veh);
                        while (vehiclePosition < segmentOffset) {
                            // if there is only a single queue for a
                            // multi-lane edge shift vehicles and start
                            // drawing again from the end of the segment
                            vehiclePosition += length;
                            xOff += 2;
                        }
                        const Position p = l->geometryPositionAtOffset(vehiclePosition);
                        const SUMOReal angle = -l->getShape().rotationDegreeAtOffset(l->interpolateLanePosToGeometryPos(vehiclePosition));
                        glPushMatrix();
                        glTranslated(p.x(), p.y(), 0);
                        glRotated(angle, 0, 0, 1);
                        glTranslated(xOff, 0, GLO_VEHICLE);
                        glScaled(exaggeration, vehLength * exaggeration, 1);
                        glBegin(GL_TRIANGLES);
                        glVertex2d(0, 0);
                        glVertex2d(0 - 1.25, 1);
                        glVertex2d(0 + 1.25, 1);
                        glEnd();
                        glPopMatrix();
                        if (nameSettings.show) {
                            glPushMatrix();
                            glRotated(angle, 0, 0, 1);
                            glTranslated(xOff, 0, 0);
                            glRotated(-angle, 0, 0, 1);
                            GLHelper::drawText(veh->getID(),
                                               l->geometryPositionAtOffset(vehiclePosition - 0.5 * vehLength),
                                               GLO_MAX, nameSettings.size / s.scale, nameSettings.color);
                            glPopMatrix();
                        }
                        vehiclePosition -= vehLength;
                    }
                }
                segmentOffset += length;
            }
            glPopMatrix();
        }
        vehicleControl->releaseVehicles();
    }
}
Beispiel #7
0
void
MSXMLRawOut::writeEdge(OutputDevice& of, const MSEdge& edge, SUMOTime timestep) {
    //en
    bool dump = !MSGlobals::gOmitEmptyEdgesOnDump;
    if (!dump) {
#ifdef HAVE_INTERNAL
        if (MSGlobals::gUseMesoSim) {
            MESegment* seg = MSGlobals::gMesoNet->getSegmentForEdge(edge);
            while (seg != 0) {
                if (seg->getCarNumber() != 0) {
                    dump = true;
                    break;
                }
                seg = seg->getNextSegment();
            }
        } else {
#endif
            const std::vector<MSLane*>& lanes = edge.getLanes();
            for (std::vector<MSLane*>::const_iterator lane = lanes.begin(); lane != lanes.end(); ++lane) {
                if (((**lane).getVehicleNumber() != 0)) {
                    dump = true;
                    break;
                }
            }
#ifdef HAVE_INTERNAL
        }
#endif
    }
    //en
    const std::vector<MSPerson*>& persons = edge.getSortedPersons(timestep);
    if (dump || persons.size() > 0) {
        of.openTag("edge") << " id=\"" << edge.getID() << "\"";
        if (dump) {
#ifdef HAVE_INTERNAL
            if (MSGlobals::gUseMesoSim) {
                MESegment* seg = MSGlobals::gMesoNet->getSegmentForEdge(edge);
                while (seg != 0) {
                    seg->writeVehicles(of);
                    seg = seg->getNextSegment();
                }
            } else {
#endif
                const std::vector<MSLane*>& lanes = edge.getLanes();
                for (std::vector<MSLane*>::const_iterator lane = lanes.begin(); lane != lanes.end(); ++lane) {
                    writeLane(of, **lane);
                }
#ifdef HAVE_INTERNAL
            }
#endif
        }
        // write persons
        for (std::vector<MSPerson*>::const_iterator it_p = persons.begin(); it_p != persons.end(); ++it_p) {
            of.openTag(SUMO_TAG_PERSON);
            of.writeAttr(SUMO_ATTR_ID, (*it_p)->getID());
            of.writeAttr(SUMO_ATTR_POSITION, (*it_p)->getEdgePos());
            of.writeAttr(SUMO_ATTR_ANGLE, (*it_p)->getAngle());
            of.writeAttr("stage", (*it_p)->getCurrentStageDescription());
            of.closeTag();
        }
        of.closeTag();
    }
}
Beispiel #8
0
void
GUIEdge::drawGL(const GUIVisualizationSettings& s) const {
    if (s.hideConnectors && myFunction == MSEdge::EDGEFUNCTION_CONNECTOR) {
        return;
    }
    if (MSGlobals::gUseMesoSim) {
        glPushName(getGlID());
    }
    // draw the lanes
    for (LaneWrapperVector::const_iterator i = myLaneGeoms.begin(); i != myLaneGeoms.end(); ++i) {
#ifdef HAVE_INTERNAL
        if (MSGlobals::gUseMesoSim) {
            setColor(s);
        }
#endif
        (*i)->drawGL(s);
    }
#ifdef HAVE_INTERNAL
    if (MSGlobals::gUseMesoSim) {
        const GUIVisualizationTextSettings& nameSettings = s.vehicleName;
        GUIMEVehicleControl* vehicleControl = GUINet::getGUIInstance()->getGUIMEVehicleControl();
        if (vehicleControl != 0) {
            // draw the meso vehicles
            vehicleControl->secureVehicles();
            size_t laneIndex = 0;
            MESegment::Queue queue;
            for (LaneWrapperVector::const_iterator l = myLaneGeoms.begin(); l != myLaneGeoms.end(); ++l, ++laneIndex) {
                const PositionVector& shape = (*l)->getShape();
                const std::vector<SUMOReal>& shapeRotations = (*l)->getShapeRotations();
                const std::vector<SUMOReal>& shapeLengths = (*l)->getShapeLengths();
                const Position& laneBeg = shape[0];
                glPushMatrix();
                glTranslated(laneBeg.x(), laneBeg.y(), 0);
                glRotated(shapeRotations[0], 0, 0, 1);
                // go through the vehicles
                int shapeIndex = 0;
                SUMOReal shapeOffset = 0; // ofset at start of current shape
                SUMOReal segmentOffset = 0; // offset at start of current segment
                for (MESegment* segment = MSGlobals::gMesoNet->getSegmentForEdge(*this);
                        segment != 0; segment = segment->getNextSegment()) {
                    const SUMOReal length = segment->getLength();
                    if (laneIndex < segment->numQueues()) {
                        // make a copy so we don't have to worry about synchronization
                        queue = segment->getQueue(laneIndex);
                        const SUMOReal avgCarSize = segment->getOccupancy() / segment->getCarNumber();
                        const size_t queueSize = queue.size();
                        for (size_t i = 0; i < queueSize; i++) {
                            MSBaseVehicle* veh = queue[queueSize - i - 1];
                            setVehicleColor(s, veh);
                            SUMOReal vehiclePosition = segmentOffset + length - i * avgCarSize;
                            SUMOReal xOff = 0.f;
                            while (vehiclePosition < segmentOffset) {
                                // if there is only a single queue for a
                                // multi-lane edge shift vehicles and start
                                // drawing again from the end of the segment
                                vehiclePosition += length;
                                xOff += 0.5f;
                            }
                            while (shapeIndex < (int)shapeRotations.size() - 1 && vehiclePosition > shapeOffset + shapeLengths[shapeIndex]) {
                                glPopMatrix();
                                shapeOffset += shapeLengths[shapeIndex];
                                shapeIndex++;
                                glPushMatrix();
                                glTranslated(shape[shapeIndex].x(), shape[shapeIndex].y(), 0);
                                glRotated(shapeRotations[shapeIndex], 0, 0, 1);
                            }
                            glPushMatrix();
                            glTranslated(xOff, -(vehiclePosition - shapeOffset), GLO_VEHICLE);
                            glPushMatrix();
                            glScaled(1, avgCarSize, 1);
                            glBegin(GL_TRIANGLES);
                            glVertex2d(0, 0);
                            glVertex2d(0 - 1.25, 1);
                            glVertex2d(0 + 1.25, 1);
                            glEnd();
                            glPopMatrix();
                            glPopMatrix();
                            if (nameSettings.show) {
                                GLHelper::drawText(veh->getID(),
                                                   Position(xOff, -(vehiclePosition - shapeOffset)),
                                                   GLO_MAX, nameSettings.size / s.scale, nameSettings.color, 0);
                            }
                        }
                    }
                    segmentOffset += length;
                }
                glPopMatrix();
            }
            vehicleControl->releaseVehicles();
        }
        glPopName();
    }
#endif
    // (optionally) draw the name and/or the street name
    const bool drawEdgeName = s.edgeName.show && myFunction == EDGEFUNCTION_NORMAL;
    const bool drawInternalEdgeName = s.internalEdgeName.show && myFunction != EDGEFUNCTION_NORMAL;
    const bool drawStreetName = s.streetName.show && myStreetName != "";
    if (drawEdgeName || drawInternalEdgeName || drawStreetName) {
        GUILaneWrapper* lane1 = myLaneGeoms[0];
        GUILaneWrapper* lane2 = myLaneGeoms[myLaneGeoms.size() - 1];
        Position p = lane1->getShape().positionAtLengthPosition(lane1->getShape().length() / (SUMOReal) 2.);
        p.add(lane2->getShape().positionAtLengthPosition(lane2->getShape().length() / (SUMOReal) 2.));
        p.mul(.5);
        SUMOReal angle = lane1->getShape().rotationDegreeAtLengthPosition(lane1->getShape().length() / (SUMOReal) 2.);
        angle += 90;
        if (angle > 90 && angle < 270) {
            angle -= 180;
        }
        if (drawEdgeName) {
            drawName(p, s.scale, s.edgeName, angle);
        } else if (drawInternalEdgeName) {
            drawName(p, s.scale, s.internalEdgeName, angle);
        }
        if (drawStreetName) {
            GLHelper::drawText(getStreetName(), p, GLO_MAX,
                               s.streetName.size / s.scale, s.streetName.color, angle);
        }
    }
    myLock.lock();
    for (std::set<MSPerson*>::const_iterator i = myPersons.begin(); i != myPersons.end(); ++i) {
        GUIPerson* person = dynamic_cast<GUIPerson*>(*i);
        assert(person != 0);
        person->drawGL(s);
    }
    myLock.unlock();
}