int CMayaNode::GetChildCount()
{
    MStatus status;
    MFnDagNode dagNode (m_dagPath, &status);
    if (status != MS::kSuccess)
        return 0;

    return dagNode.childCount();
}
void Exporter::createSceneGraph(MFnDagNode& path, int parentIndex)
{
	Node output;
	std::vector<std::string> pathparts;
	output.name = path.fullPathName().asChar();
	splitStringToVector(output.name, pathparts, "|");
	output.name = pathparts[pathparts.size() - 1];
	if (!strcmp(output.name.c_str(), "persp"))
		return;
	else if (!strcmp(output.name.c_str(), "top"))
		return;
	else if (!strcmp(output.name.c_str(), "side"))
		return;
	else if (!strcmp(output.name.c_str(), "front"))
		return;
	output.parent = parentIndex;
	output.transform = path.transformationMatrix().matrix;



	scene_.sceneGraph.push_back(output);
	int children = path.childCount();
	int parent = scene_.sceneGraph.size() - 1;
	for (int i = 0; i < children; i++)
	{
		cout << path.child(i).apiTypeStr() << endl;
		if (!strcmp(path.child(i).apiTypeStr(), "kMesh")){
			scene_.sceneGraph[parent].type = 1;
			MFnMesh mesh(path.child(i));
			MDagPath dag_path;
			MItDag dag_iter(MItDag::kBreadthFirst, MFn::kMesh);
			int y = 0;
			while (!dag_iter.isDone())
			{
				if (dag_iter.getPath(dag_path))
				{
					MFnDagNode dag_node = dag_path.node();
					if (!dag_node.isIntermediateObject())
					{
						if (!strcmp(mesh.partialPathName().asChar(), dag_node.partialPathName().asChar()))
							scene_.sceneGraph[parent].mesh = y;
						y++;
					}
				}
				dag_iter.next();
			}
		}
//		else if (!strcmp(path.child(i).apiTypeStr(), "kCamera")); kan l�gga till fler typer h�r
		else
		createSceneGraph(MFnDagNode(path.child(i)), parent);
	}


}
Beispiel #3
0
	void IterateSelection()
	{
		unsigned int i;
		MSelectionList list;
		MDagPath dagpath;
		MFnDagNode fnnode;

		MGlobal::getActiveSelectionList(list);

		for(i = 0; i < list.length(); i++)
		{
			list.getDagPath(i, dagpath);
			fnnode.setObject(dagpath);
			cout << fnnode.name().asChar() << " of type " << fnnode.typeName().asChar() << " is selected" << endl;

			cout << "has " << fnnode.childCount() << " children" << endl;

			//Iterate the children
			for(int j = 0; j < fnnode.childCount(); j++)
			{
				MObject childobj;
				MFnDagNode fnchild;

				childobj = fnnode.child(j);
				fnchild.setObject(childobj);

				cout << "child " << j << " is a " << fnchild.typeName().asChar() << endl;

				//MFn::Type type = fnchild.type()
				//if(fnchild.type() == MFn::kMesh)
				//DumpMesh(dagpath);
				//DumpMesh2(dagpath);
				IterateWorldMeshesInSelection();
			}
		}
	}
    // ------------------------------------------------------------
    bool SceneGraph::createChildSceneElements ( SceneElement* sceneElement )
    {
        // Get the current path
        MDagPath dagPath = sceneElement->getPath();

        // Now, whip through this node's DAG children
        MFnDagNode dagFn ( dagPath );

        uint childCount = dagFn.childCount();
        for ( uint i = 0; i < childCount; ++i )
        {
            MObject child = dagFn.child ( i );
            MDagPath childDagPath = dagPath;
            childDagPath.push ( child );

            SceneElement* childSceneElement = createSceneElement ( childDagPath, sceneElement );

            // Recursive call to take the children
            createChildSceneElements ( childSceneElement );
        }

        return true;
    }
Beispiel #5
0
// --------------------------------------------------------------------------------------------
MStatus polyModifierCmd::processUpstreamNode( modifyPolyData& data )
// --------------------------------------------------------------------------------------------
{
	MStatus status = MS::kSuccess;

	// Declare our function sets - Although dagNodeFn derives from depNodeFn, we need
	//							   both since dagNodeFn can only refer to DAG objects.
	//							   We will use depNodeFn for all times other when dealing
	//							   with the DAG.
	//
	MFnDependencyNode	depNodeFn;
	MFnDagNode			dagNodeFn;

	// Use the selected node's plug connections to find the upstream plug.
	// Since we are looking at the selected node's inMesh attribute, it will
	// always have only one connection coming in if it has history, and none
	// otherwise.
	//
	// If there is no history, copy the selected node and place it ahead of the
	// modifierNode as the new upstream node so that the modifierNode has an
	// input mesh to operate on.
	//

	//save the meshDagPath for later use
	MDagPath::getAPathTo(data.meshNodeShape,myMeshPath);

	MPlugArray tempPlugArray;

 	if( fHasHistory )
	{
		// Since we have history, look for what connections exist on the
		// meshNode "inMesh" plug. "inMesh" plugs should only ever have one
		// connection.
		//
		data.meshNodeDestPlug.connectedTo( tempPlugArray, true, false);
		

		// ASSERT: Only one connection should exist on meshNodeShape.inMesh!
		//
		MStatusAssert( (tempPlugArray.length() == 1),
					   "tempPlugArray.length() == 1 -- 0 or >1 connections on meshNodeShape.inMesh" );
		data.upstreamNodeSrcPlug = tempPlugArray[0];

		
		// Construction history only deals with shapes, so we can grab the
		// upstreamNodeShape off of the source plug.
		//
		// Dieser Bereich muss bleiben, weil diese Attribute noch bentigt werden
		data.upstreamNodeShape = data.upstreamNodeSrcPlug.node();
		depNodeFn.setObject( data.upstreamNodeShape );
		data.upstreamNodeSrcAttr = data.upstreamNodeSrcPlug.attribute();
		

		// Disconnect the upstream node and the selected node, so we can
		// replace them with our own connections below.
		//
		MPlug	nodePlug(data.meshNodeShape,data.meshNodeDestAttr ) ;
		INVIS(cout<<data.upstreamNodeSrcPlug.name().asChar()<<" --|-- "<<nodePlug.name().asChar()<<endl);
		status =	fDGModifier.disconnect( data.upstreamNodeSrcPlug,
											nodePlug );
											
		
		MCheckStatus( status, "Disconnect Upstream mit meshNode" );


	}
	else	// No History (!fHasHistory)
	{
		// Use the DAG node function set to duplicate the shape of the meshNode.
		// The duplicate method will return an MObject handle to the transform
		// of the duplicated shape, so traverse the dag to locate the shape. Store
		// this duplicate shape as our "upstream" node to drive the input for the 
		// modifierNode.
		//
		depNodeFn.setObject( data.meshNodeShape );
		data.upstreamNodeTransform = createDuplicate.createNode("mesh");
		createDuplicate.doIt();

		dagNodeFn.setObject( data.upstreamNodeTransform );
		

		// Ensure that our upstreamNode is pointing to a shape.
		//
		MStatusAssert( (0 < dagNodeFn.childCount()),
					   "0 < dagNodeFn.childCount() -- Duplicate meshNode transform has no shape." );
		data.upstreamNodeShape = dagNodeFn.child(0);

		MPlug outMeshPlug = depNodeFn.findPlug("outMesh");
		depNodeFn.setObject(data.upstreamNodeShape);

		//jetzt inMesh upstreamNodeShape mit outMesh meshShape füllen
		MDGModifier tempMod;
		tempMod.connect(outMeshPlug,depNodeFn.findPlug("inMesh"));
		tempMod.doIt();

		//force DGEVAL
		MString cmd = "dgeval -src ";
		cmd += depNodeFn.name();
		cmd += ".outMesh";
		MGlobal::executeCommand(cmd,false,false);

		tempMod.undoIt();

		
		// Re-parent the upstreamNodeShape under our original transform
		//
		reparentDuplicate.reparentNode( data.upstreamNodeShape, data.meshNodeTransform );
		reparentDuplicate.doIt();


		deleteDuplicate.deleteNode( data.upstreamNodeTransform );
		deleteDuplicate.doIt();
		/*
		status = fDagModifier.reparentNode( data.upstreamNodeShape, data.meshNodeTransform );
		MCheckStatus( status, "reparentNode" );

		// Perform the DAG re-parenting
		// 
		// Note: This reparent must be performed before the deleteNode() is called.
		//		 See polyModifierCmd.h (see definition of fDagModifier) for more details.
		//
		status = fDagModifier.doIt();
		MCheckStatus( status, "fDagModifier.doIt()" );
		*/
		// Mark the upstreamNodeShape (the original shape) as an intermediate object
		// (making it invisible to the user)
		//
		dagNodeFn.setObject( data.upstreamNodeShape );
		dagNodeFn.setIntermediateObject( true );

		// Get the upstream node source attribute
		//
		data.upstreamNodeSrcAttr = dagNodeFn.attribute( "outMesh" );
		data.upstreamNodeSrcPlug = MPlug(data.upstreamNodeShape, data.upstreamNodeSrcAttr);

		/*
		// Remove the duplicated transform node (clean up)
		//
		status = fDagModifier.deleteNode( data.upstreamNodeTransform );
		MCheckStatus( status, "deleteNode" );

		// Perform the DAG delete node
		//
		// Note: This deleteNode must be performed after the reparentNode() method is
		//		 completed. See polyModifierCmd.h (see definition of fDagModifier) for
		//		 details.
		//
		status = fDagModifier.doIt();
		MCheckStatus( status, "fDagModifier.doIt()" );
		*/

		// Cache the DAG path to the duplicate shape
		//
		dagNodeFn.getPath( fDuplicateDagPath );

		//finally delete the tweaks to avoid double transformation
		deleteTweaks();
	}

	return status;
}
Beispiel #6
0
MStatus polyModifierCmd::processUpstreamNode( modifyPolyData& data )
{
	MStatus status = MS::kSuccess;

	// Declare our function sets - Although dagNodeFn derives from depNodeFn, we need
	//							   both since dagNodeFn can only refer to DAG objects.
	//							   We will use depNodeFn for all times other when dealing
	//							   with the DAG.
	//
	MFnDependencyNode	depNodeFn;
	MFnDagNode			dagNodeFn;

	// Use the selected node's plug connections to find the upstream plug.
	// Since we are looking at the selected node's inMesh attribute, it will
	// always have only one connection coming in if it has history, and none
	// otherwise.
	//
	// If there is no history, copy the selected node and place it ahead of the
	// modifierNode as the new upstream node so that the modifierNode has an
	// input mesh to operate on.
	//
	MPlugArray tempPlugArray;

	if( fHasHistory )
	{
		// Since we have history, look for what connections exist on the
		// meshNode "inMesh" plug. "inMesh" plugs should only ever have one
		// connection.
		//
		data.meshNodeDestPlug.connectedTo( tempPlugArray, true, false);

		// ASSERT: Only one connection should exist on meshNodeShape.inMesh!
		//
		MStatusAssert( (tempPlugArray.length() == 1),
					   "tempPlugArray.length() == 1 -- 0 or >1 connections on meshNodeShape.inMesh" );
		data.upstreamNodeSrcPlug = tempPlugArray[0];

		// Construction history only deals with shapes, so we can grab the
		// upstreamNodeShape off of the source plug.
		//
		data.upstreamNodeShape = data.upstreamNodeSrcPlug.node();
		depNodeFn.setObject( data.upstreamNodeShape );
		data.upstreamNodeSrcAttr = data.upstreamNodeSrcPlug.attribute();

		// Disconnect the upstream node and the selected node, so we can
		// replace them with our own connections below.
		//
		fDGModifier.disconnect( data.upstreamNodeShape,
								data.upstreamNodeSrcAttr,
								data.meshNodeShape,
								data.meshNodeDestAttr );

	}
	else	// No History (!fHasHistory)
	{
		// Use the DAG node function set to duplicate the shape of the meshNode.
		// The duplicate method will return an MObject handle to the transform
		// of the duplicated shape, so traverse the dag to locate the shape. Store
		// this duplicate shape as our "upstream" node to drive the input for the 
		// modifierNode.
		//
		dagNodeFn.setObject( data.meshNodeShape );
		data.upstreamNodeTransform = dagNodeFn.duplicate( false, false );
		dagNodeFn.setObject( data.upstreamNodeTransform );


		// Ensure that our upstreamNode is pointing to a shape.
		//
		MStatusAssert( (0 < dagNodeFn.childCount()),
					   "0 < dagNodeFn.childCount() -- Duplicate meshNode transform has no shape." );
		data.upstreamNodeShape = dagNodeFn.child(0);

		// Re-parent the upstreamNodeShape under our original transform
		//
		status = fDagModifier.reparentNode( data.upstreamNodeShape, data.meshNodeTransform );
		MCheckStatus( status, "reparentNode" );

		// Perform the DAG re-parenting
		// 
		// Note: This reparent must be performed before the deleteNode() is called.
		//		 See polyModifierCmd.h (see definition of fDagModifier) for more details.
		//
		status = fDagModifier.doIt();
		MCheckStatus( status, "fDagModifier.doIt()" );

		// Mark the upstreamNodeShape (the original shape) as an intermediate object
		// (making it invisible to the user)
		//
		dagNodeFn.setObject( data.upstreamNodeShape );
		dagNodeFn.setIntermediateObject( true );

		// Get the upstream node source attribute
		//
		data.upstreamNodeSrcAttr = dagNodeFn.attribute( "outMesh" );

		// Remove the duplicated transform node (clean up)
		//
		status = fDagModifier.deleteNode( data.upstreamNodeTransform );
		MCheckStatus( status, "deleteNode" );

		// Perform the DAG delete node
		//
		// Note: This deleteNode must be performed after the reparentNode() method is
		//		 completed. See polyModifierCmd.h (see definition of fDagModifier) for
		//		 details.
		//
		status = fDagModifier.doIt();
		MCheckStatus( status, "fDagModifier.doIt()" );

		// Cache the DAG path to the duplicate shape
		//
		dagNodeFn.getPath( fDuplicateDagPath );
	}

	return status;
}
Beispiel #7
0
void EntityNode::LoadArt()
{
    MStatus stat;
    bool callbackRemoved = false;
    if( s_EditNodeAddedCBId != -1 )
    {
        MDGMessage::removeCallback( s_EditNodeAddedCBId );
        s_EditNodeAddedCBId = -1;
        callbackRemoved = true;
    }

    UnloadArt();

    MString artFilePath;
    GetArtFilePath( artFilePath );
    std::cout << "Importing from: " << artFilePath.asTChar() << "..." << std::endl;

    // add the callback to catch all the imported objects
    MObjectArray objectArrays[NodeArrays::Count];
    s_ImportNodeAddedCBId = MDGMessage::addNodeAddedCallback( ImportNodeAddedCallback, kDefaultNodeType, &objectArrays );

    // import stuff
    MFileIO::import( artFilePath, NULL, false );

    // remove the callback
    MDGMessage::removeCallback( s_ImportNodeAddedCBId );

    // add all imported stuff under this guy's transform
    MFnDagNode nodeFn( thisMObject() );
    for( u32 i=0; i<objectArrays[NodeArrays::KeepNodes].length(); ++i )
    {
        if( objectArrays[NodeArrays::KeepNodes][i].isNull() )
        {
            continue;
        }

        MObjectHandle handle( objectArrays[NodeArrays::KeepNodes][i] );
        if ( !handle.isValid() )
        {
            continue;
        }

        // We should be getting only MFnDagNode in here, but just in case
        MFnDagNode dagFn( objectArrays[NodeArrays::KeepNodes][i], &stat );
        if ( stat == MStatus::kSuccess )
        {
            stat = dagFn.setDoNotWrite( true );
        }
        else
        {
            MFnDependencyNode depNodeFn( objectArrays[NodeArrays::KeepNodes][i], &stat );
            stat = depNodeFn.setDoNotWrite( true );
        }

#ifdef _DEBUG
        MString name = dagFn.name();
        MString type = dagFn.typeName();
        std::string nodeTypeStr( objectArrays[NodeArrays::KeepNodes][i].apiTypeStr() );

        if ( name.length() )
        {
            std::cout << " - Importing Child: " << name.asTChar() << " " << type.asTChar() << "(" << nodeTypeStr << ")" << std::endl;
        }
#endif

        AddImportNode( objectArrays[NodeArrays::KeepNodes][i] );   
        nodeFn.addChild( objectArrays[NodeArrays::KeepNodes][i] );
    }

    for( u32 i=0; i<objectArrays[NodeArrays::DeleteNodes].length(); ++i )
    {
        MGlobal::deleteNode( objectArrays[NodeArrays::DeleteNodes][i] );
    }

    MFnDagNode otherFn;
    for( u32 i=0 ; i<nodeFn.childCount(); ++i )
    {
        MObject child = nodeFn.child( i );
        if( !child.hasFn( MFn::kDagNode ) ) 
        {
            continue;
        }

        otherFn.setObject( child );
        if( otherFn.typeId() == EntityNode::s_TypeID )
        {
            MDagModifier mod;
            u32 numChild = otherFn.childCount();
            for( u32 j = 0; j < numChild; ++j )
            {
                stat = mod.reparentNode( otherFn.child( j ), thisMObject() );
            }
            mod.doIt();

            MGlobal::deleteNode( child );
            break;
        }
    }

    std::cout << "Done" << std::endl;

}