Beispiel #1
0
// add the entire signal b to this signal, at the subpixel destination offset. 
// 
void MLSignal::add2D(const MLSignal& b, const Vec2& destOffset)
{
	MLSignal& a = *this;
		
	Vec2 iDestOffset, fDestOffset;
	destOffset.getIntAndFracParts(iDestOffset, fDestOffset);
	
	int destX = iDestOffset[0];
	int destY = iDestOffset[1];	
	float srcPosFX = fDestOffset[0];
	float srcPosFY = fDestOffset[1];
	
	MLRect srcRect(0, 0, b.getWidth() + 1, b.getHeight() + 1); // add (1, 1) for interpolation
	MLRect destRect = srcRect.translated(iDestOffset).intersect(getBoundsRect());
	
	for(int j=destRect.top(); j<destRect.bottom(); ++j)
	{
		for(int i=destRect.left(); i<destRect.right(); ++i)
		{
			a(i, j) += b.getInterpolatedLinear(i - destX - srcPosFX, j - destY - srcPosFY);
		}
	}

	setConstant(false);
}
Beispiel #2
0
void MLPanel::resizeWidget(const MLRect& b, const int)
{
    Component* pC = getComponent();
    if(pC)
    {
        // adapt vrect to juce rect
        Rectangle<int> c(b.left(), b.top(), b.width(), b.height());
        pC->setBounds(c);
    }
}
Beispiel #3
0
void MLDrawing::resizeWidget(const MLRect& b, const int u)
{
	// adapt vrect to juce rect
	Component* pC = getComponent();
	if(pC)
	{
		MLRect bb = b + mPixelOffset;
		if (bb.height() == 0) bb.setHeight(1);
		if (bb.width() == 0) bb.setWidth(1);
	
		// adapt vrect to juce rect
		Rectangle<int> c(bb.left(), bb.top(), bb.width(), bb.height());
		
		pC->setBounds(c);
	}
	
	// iterate over points
	int size = mGridPoints.size();
	for(int i = 0; i<size; ++i)
	{
		mTransformedPoints[i] = mGridPoints[i]*u;
//debug() << "pt. " << i << ":" << mTransformedPoints[i] <<  " ";
	}
//debug() << "\n";
}
Beispiel #4
0
void MLMultiSlider::paint (Graphics& g)
{
	MLLookAndFeel* myLookAndFeel = (&(getRootViewResources(this).mLookAndFeel));
	if (isOpaque()) myLookAndFeel->drawBackground(g, this);	
	float outlineThickness = myLookAndFeel->getGridUnitSize() / 64.f;
	MLRect r = mPos.getLocalOutline();
	const Colour outlineColor (findColour(MLLookAndFeel::outlineColor).withAlpha (isEnabled() ? 1.f : 0.5f));
	
	// draw fills
	// vertical only
	Path full, empty;
	Colour fullColor, emptyColor;
	MLRect fullRect, emptyRect;
	float dialY;
	
	MLRange drawRange(mRange);
	drawRange.convertTo(MLRange(r.height(), 0.));
	
	for (int i=0; i<mNumSliders; ++i)
	{
		MLRect sr = (mPos.getElementBounds(i));

		dialY = drawRange(getFloatProperty(ml::textUtils::addFinalNumber(ml::Symbol("value"), i)));
		fullRect = sr;
		emptyRect = sr;		
		fullRect.setTop(dialY);
	
		fullColor = findColour(trackFullDarkColor);
		emptyColor = findColour(trackEmptyDarkColor);
		
		// groups of 4 
		if (!(i&4))
		{
			emptyColor = emptyColor.brighter(0.10f);
			fullColor = fullColor.brighter(0.20f);
		}
		
		empty.clear();
		empty.addRectangle(MLToJuceRect(emptyRect));
		g.setColour(emptyColor);
		g.fillPath(empty);	
		
		full.clear();
		full.addRectangle(MLToJuceRect(fullRect));
		g.setColour(fullColor);
		g.fillPath(full);	
				
		g.setColour(outlineColor);
		g.strokePath(empty, PathStrokeType (outlineThickness));
	}
}
Beispiel #5
0
// add the entire signal b to this signal, at the integer destination offset. 
// 
void MLSignal::add2D(const MLSignal& b, int destX, int destY)
{
	MLSignal& a = *this;
	MLRect srcRect(0, 0, b.getWidth(), b.getHeight());
	MLRect destRect = srcRect.translated(Vec2(destX, destY)).intersect(getBoundsRect());
	
	for(int j=destRect.top(); j<destRect.bottom(); ++j)
	{
		for(int i=destRect.left(); i<destRect.right(); ++i)
		{
			a(i, j) += b(i - destX, j - destY);
		}
	}

	setConstant(false);
}
Beispiel #6
0
void MLSignal::dump(std::ostream& s, const MLRect& b) const
{
	const MLSignal& f = *this;
	{
        s << std::fixed << std::setprecision(3);
		for (int j=b.top(); j< b.bottom(); ++j)
		{
			s << j << " | ";
			for(int i=b.left(); i< b.right(); ++i)
			{
				s << f(i, j) << " ";
			}
			s << "\n";
		}
	}
}
Beispiel #7
0
void MLProgressBar::paint (Graphics& g)
{
	const Colour fc = findColour(MLLookAndFeel::labelColor);	
	const float progress = getFloatProperty("progress");

	Path gbounds;
	const Rectangle<int> & boundsRect (getLocalBounds());	
	gbounds.addRectangle(boundsRect);
	MLRange xRange(0., 1., boundsRect.getX(), boundsRect.getRight());
	MLRect progressRect = juceToMLRect(boundsRect);
	progressRect.setRight(xRange(progress));
	Rectangle<int> fullRect = MLToJuceRectInt(progressRect);
	Path fullBounds;
	fullBounds.addRectangle(fullRect);
	g.setColour(fc);	
	g.fillPath(fullBounds);	
	g.strokePath(gbounds, PathStrokeType(1.0f));

}
void SoundplaneZoneView::renderZones()
{
	if (!mpModel) return;
    const ScopedLock lock(*(mpModel->getZoneLock()));
    const std::vector<ZonePtr>& zoneList = mpModel->getZones();

    int viewW = getBackingLayerWidth();
    int viewH = getBackingLayerHeight();
	int viewScale = getRenderingScale();
	// float viewAspect = (float)viewW / (float)viewH;
    
	int gridWidth = 30; // Soundplane A TODO get from tracker
	int gridHeight = 5;
    int lineWidth = viewW / 200;
    int thinLineWidth = viewW / 400;
    // int margin = lineWidth*2;
    
    // put origin in lower left. 
    MLGL::orthoView2(viewW, viewH);
    MLRange xRange(0, gridWidth, 1, viewW);
	MLRange yRange(0, gridHeight, 1, viewH);

	Vec4 lineColor;
	Vec4 darkBlue(0.3f, 0.3f, 0.5f, 1.f);
	Vec4 gray(0.6f, 0.6f, 0.6f, 1.f);
	Vec4 lightGray(0.9f, 0.9f, 0.9f, 1.f);
	Vec4 blue2(0.1f, 0.1f, 0.5f, 1.f);
    float smallDotSize = xRange(1.f);
    
   // float strokeWidth = viewW / 100;    
    
    std::vector<ZonePtr>::const_iterator it;

    for(it = zoneList.begin(); it != zoneList.end(); ++it)
    {
        const Zone& zone = **it;
        
        int t = zone.getType();
        MLRect zr = zone.getBounds();
        const char * name = zone.getName().c_str();
		int offset = zone.getOffset();
        
        // affine transforms TODO for better syntax: MLRect zrd = zr.xform(gridToView);
        
        MLRect zoneRectInView(xRange.convert(zr.x()), yRange.convert(zr.y()), xRange.convert(zr.width()), yRange.convert(zr.height()));
        zoneRectInView.shrink(lineWidth);
		
		// color idx = type + port offset.
        Vec4 zoneStroke(MLGL::getIndicatorColor(t + offset));
        Vec4 zoneFill(zoneStroke);
        zoneFill[3] = 0.1f;
        Vec4 activeFill(zoneStroke);
        activeFill[3] = 0.25f;
        Vec4 dotFill(zoneStroke);
        dotFill[3] = 0.5f;
        
        // draw box common to all kinds of zones
        glColor4fv(&zoneFill[0]);
        MLGL::fillRect(zoneRectInView);
        glColor4fv(&zoneStroke[0]);
        glLineWidth(lineWidth);
        MLGL::strokeRect(zoneRectInView, 2.0f*viewScale);
        glLineWidth(1);
        // draw name
        // all these rect calculations read upside-down here because view origin is at bottom
        MLGL::drawTextAt(zoneRectInView.left() + lineWidth, zoneRectInView.top() + lineWidth, 0.f, 0.1f, viewScale, name);
        
        // draw any zone-specific things
        float x, y;
        int toggle;
        switch(t)
        {
            case kNoteRow:
                for(int i = 0; i < kSoundplaneMaxTouches; ++i)
                {
                    const ZoneTouch& uTouch = zone.getTouch(i);
                    const ZoneTouch& touch = zone.touchToKeyPos(uTouch);
                    if(touch.isActive())
                    {
                        glColor4fv(&dotFill[0]);
                        float dx = xRange(touch.pos.x());
                        float dy = yRange(touch.pos.y());
                        float dz = touch.pos.z();
                        MLGL::drawDot(Vec2(dx, dy), dz*smallDotSize);
                    }
                }
                break;
                
            case kControllerX:
                x = xRange(zone.getXKeyPos());
                glColor4fv(&zoneStroke[0]);
                glLineWidth(thinLineWidth);
                MLGL::strokeRect(MLRect(x, zoneRectInView.top(), 0., zoneRectInView.height()), viewScale);
                glColor4fv(&activeFill[0]);
                MLGL::fillRect(MLRect(zoneRectInView.left(), zoneRectInView.top(), x - zoneRectInView.left(), zoneRectInView.height()));
                break;
                
            case kControllerY:
                y = yRange(zone.getYKeyPos());
                glColor4fv(&zoneStroke[0]);
                glLineWidth(thinLineWidth);                
                MLGL::strokeRect(MLRect(zoneRectInView.left(), y, zoneRectInView.width(), 0.), viewScale);
                glColor4fv(&activeFill[0]);
                MLGL::fillRect(MLRect(zoneRectInView.left(), zoneRectInView.top(), zoneRectInView.width(), y - zoneRectInView.top()));
                break;
                
            case kControllerXY:
                x = xRange(zone.getXKeyPos());
                y = yRange(zone.getYKeyPos());
                glColor4fv(&zoneStroke[0]);
                glLineWidth(thinLineWidth);
                // cross-hairs centered on dot
                MLGL::strokeRect(MLRect(x, zoneRectInView.top(), 0., zoneRectInView.height()), viewScale);
                MLGL::strokeRect(MLRect(zoneRectInView.left(), y, zoneRectInView.width(), 0.), viewScale);
                glColor4fv(&dotFill[0]);
                MLGL::drawDot(Vec2(x, y), smallDotSize*0.25f);
                break;
                                
            case kControllerZ:
                y = yRange(zone.mYRange(zone.getValue(0))); // look at z value over y range
                glColor4fv(&zoneStroke[0]);
                glLineWidth(thinLineWidth);
                MLGL::strokeRect(MLRect(zoneRectInView.left(), y, zoneRectInView.width(), 0.), viewScale);
                glColor4fv(&activeFill[0]);
                MLGL::fillRect(MLRect(zoneRectInView.left(), zoneRectInView.top(), zoneRectInView.width(), y - zoneRectInView.top()));
                break;

            case kToggle:
                toggle = zone.getToggleValue();
                glColor4fv(&zoneStroke[0]);
                glLineWidth(thinLineWidth);
                if(toggle)
                {
                    MLRect toggleFill = zoneRectInView;
                    Vec2 zoneCenter = zoneRectInView.getCenter();
                    glColor4fv(&activeFill[0]);
                    MLGL::fillRect(zoneRectInView);
                    glColor4fv(&dotFill[0]);
                    MLGL::drawDot(zoneCenter, smallDotSize*0.25f);
                }
                break;
         }
    }
}
Beispiel #9
0
void MLPluginProcessor::getStateAsXML (XmlElement& xml)
{
	if( !(mEngine.getCompileStatus() == MLProc::OK)) return;
	
#if DEMO	
	xml.setAttribute ("pluginVersion", JucePlugin_VersionCode);	
    xml.setAttribute ("presetName", String("----"));	
#else

  	const unsigned numParams = getNumParameters();

	// TODO use string properties of model instead of these JUCE strings.
	// also move to JSON.
	xml.setAttribute ("pluginVersion", JucePlugin_VersionCode);
	xml.setAttribute ("presetName", String(getStringProperty("preset").c_str()));
	xml.setAttribute ("scaleName", String(getStringProperty("key_scale").c_str()));

	// store parameter values to xml as a bunch of attributes.
	// not XML best practice in general but takes fewer characters.
	for(unsigned i=0; i<numParams; ++i)
	{
		const String paramName = symbolToXMLAttr(getParameterAlias(i));
		const float defaultVal = getParameterDefault(i);
		const float paramVal = getParameter(i);
		if (paramVal != defaultVal)
		{
			xml.setAttribute(paramName, paramVal);		
			//debug() << "setting XML param " << paramName << " to " << paramVal << "\n";
		}
	}

	// store patcher info to xml
	{			
		MLProcList patchers = getPatcherList();
		if (!patchers.empty())
		{
			MLProcPatcher& firstPatcher = static_cast<MLProcPatcher&>(**patchers.begin());
			const int inputs = firstPatcher.getParam("inputs");
			const int outputs = firstPatcher.getParam("outputs");
			String outStr;
			String patcherInput = "patcher_input_";
			
			for(unsigned i=1; i<=inputs; ++i)
			{
				bool differentFromDefault = false;
				outStr = "";
				for(unsigned j=1; j<=outputs; ++j)
				{
					if (firstPatcher.getConnection(i, j))
					{
						outStr += "1";
						differentFromDefault = true;
					}
					else
					{
						outStr += "0";
					}
				}
				if(differentFromDefault)
				{
					String outNum (i); 
					xml.setAttribute(patcherInput + outNum, outStr);	
				}				
			}
		}
	}	
	
	// store editor state to XML if one exists	
	MLPluginEditor* pEditor = static_cast<MLPluginEditor*>(getActiveEditor());
	if(pEditor)
	{
		MLRect r = pEditor->getWindowBounds();
		xml.setAttribute("editor_x", r.x());	
		xml.setAttribute("editor_y", r.y());	
		xml.setAttribute("editor_width", r.getWidth());	
		xml.setAttribute("editor_height", r.getHeight());
		xml.setAttribute("editor_num", getFloatProperty("patch_num"));	
		xml.setAttribute("editor_anim", getFloatProperty("patch_anim"));	
	}
	
	// save blob as most recently saved state
	mpLatestStateLoaded = XmlElementPtr(new XmlElement(xml));
	
#endif

}
void SoundplaneTouchGraphView::renderTouchBarGraphs()
{
	if (!mpModel) return;
	if (!isShowing()) return;
    
    int viewW = getBackingLayerWidth();
    int viewH = getBackingLayerHeight();
	
	const MLSignal& currentTouch = mpModel->getTouchFrame();
	const MLSignal& touchHistory = mpModel->getTouchHistory();
	const int frames = mpModel->getFloatProperty("max_touches");
	if (!frames) return;
		
	const Colour c = findColour(MLLookAndFeel::backgroundColor);
	float p = c.getBrightness();
		
	int margin = viewH / 30;
	int numSize = margin*2;
	int left = margin*2 + numSize;
	
	int right = viewW - margin;
	int top = margin;
	int bottom = viewH - margin;
	
	int frameWidth = right - left;
	int frameOffset = (bottom - top)/frames;
	int frameHeight = frameOffset - margin;
	MLRect frameSize(0, 0, frameWidth, frameHeight);		

    MLGL::orthoView(viewW, viewH);
	for(int j=0; j<frames; ++j)
	{
		// draw frames
		p = 0.9f;
		glColor4f(p, p, p, 1.0f);
		MLRect fr = frameSize.translated(Vec2(left, margin + j*frameOffset));
		MLGL::fillRect(fr);	
		p = 0.6f;
		glColor4f(p, p, p, 1.0f);
        MLGL::strokeRect(fr);
		
		// draw touch activity indicators at left
		glColor4fv(MLGL::getIndicatorColor(j));
		MLRect r(0, 0, numSize, numSize);		
		MLRect tr = r.translated(Vec2(margin, margin + j*frameOffset + (frameHeight - numSize)/2));				
		int age = currentTouch(4, j);		
		if (age > 0)
			MLGL::fillRect(tr);	
		else
			MLGL::strokeRect(tr);
			
		// draw history	
		MLRange frameXRange(fr.left(), fr.right());
		frameXRange.convertTo(MLRange(0, (float)kSoundplaneHistorySize));		
		MLRange frameYRange(0, 1);
		frameYRange.convertTo(MLRange(fr.bottom(), fr.top()));
		
		glBegin(GL_LINES);
		for(int i=fr.left() + 1; i<fr.right()-1; ++i)
		{
			int time = frameXRange(i);			
			float force = touchHistory(2, j, time);
	//		float d = touchHistory(3, j, time);
	//		int age = touchHistory(4, j, time);
			float y = frameYRange.convert(force);
	//		float drawY = (age > 0) ? y : 0.;	
	//		y = frameYRange.convert(d);
			
			// draw line
			glVertex2f(i, fr.bottom());	
			glVertex2f(i, y);	
		}
		glEnd();
	}
}
Beispiel #11
0
void MLMultiSlider::mouseDrag(const MouseEvent& e)
{
	MLRect r = mPos.getLocalOutline();	
	float w = r.width();
	float h = r.height();
	
	int mx = ml::clamp(e.x, (int)r.left() + 1, (int)(r.left() + w));
	int my = ml::clamp(e.y, (int)r.top() + 1, (int)(r.top() + h));
	int dials = getNumSliders();
	int s = getSliderUnderPoint(Vec2(mx, my));
	
    if (isEnabled())
    {	
		if (ml::within(s, 0, dials))
		{
			const int mousePos = mVertical ? my : mx;
			float val;
			MLRange posRange;
			if (mVertical)
			{
				posRange.set(h, 1);
			}
			else
			{
				posRange.set(1, w);
			}
			posRange.convertTo(mRange);
			val = posRange(mousePos);
			
			// if dial changed in drag, interpolate, setting dials in between
			if((mCurrDragSlider >= 0) && (mCurrDragSlider != s)) 			
			{
				int span = (s - mCurrDragSlider);
				int dir = sign(span);
				float mix, mixedval;
				int startDrag = mCurrDragSlider + dir;
				int endDrag = s + dir;
				for(int i=startDrag; i != endDrag; i += dir)
				{
					mix = fabs(float(i - startDrag)/float(span));
					mixedval = lerp(mCurrDragValue, val, mix);
	
					// finish old drag and switch to dragging new dial
					if (i != mCurrDragSlider)
					{
						mCurrDragSlider = i;
					}
					sendSliderAction(snapValue (mixedval, false), i);
				}
			}
			else if (mCurrDragSlider == s) // set current drag dial
			{
				sendSliderAction(snapValue (val, false), s);
			}
			
			if (s != mSliderUnderMouse)
			{
				mSliderUnderMouse = s;
				repaint();
			}
			mCurrDragSlider = s;
			mCurrDragValue = val;
		}	
    }
}