uint32_t MoveEvent::StepInField(Creature* creature, Item* item, const Position&, const Position&)
{
	MagicField* field = item->getMagicField();
	if (field) {
		field->onStepInField(creature);
		return 1;
	}

	return LUA_ERROR_ITEM_NOT_FOUND;
}
Beispiel #2
0
uint32_t MoveEvent::StepInField(Creature* creature, Item* item,
	const Position& fromPos, const Position& toPos)
{
	MagicField* field = item->getMagicField();

	if(field){
		bool purposeful = true;
		if(creature->getPlayer())
			purposeful = false;

		field->onStepInField(creature, purposeful);
		return 1;
	}

	return LUA_ERROR_ITEM_NOT_FOUND;
}
Beispiel #3
0
void Tile::addThing(int32_t, Thing* thing)
{
	Creature* creature = thing->getCreature();
	if (creature) {
		g_game.map.clearSpectatorCache();
		creature->setParent(this);
		CreatureVector* creatures = makeCreatures();
		creatures->insert(creatures->begin(), creature);
	} else {
		Item* item = thing->getItem();
		if (item == nullptr) {
			return /*RETURNVALUE_NOTPOSSIBLE*/;
		}

		TileItemVector* items = getItemList();
		if (items && items->size() >= 0xFFFF) {
			return /*RETURNVALUE_NOTPOSSIBLE*/;
		}

		item->setParent(this);

		const ItemType& itemType = Item::items[item->getID()];
		if (itemType.isGroundTile()) {
			if (ground == nullptr) {
				ground = item;
				onAddTileItem(item);
			} else {
				const ItemType& oldType = Item::items[ground->getID()];

				Item* oldGround = ground;
				ground->setParent(nullptr);
				g_game.ReleaseItem(ground);
				ground = item;
				resetTileFlags(oldGround);
				setTileFlags(item);
				onUpdateTileItem(oldGround, oldType, item, itemType);
				postRemoveNotification(oldGround, nullptr, 0);
			}
		} else if (itemType.alwaysOnTop) {
			if (itemType.isSplash() && items) {
				//remove old splash if exists
				for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
					Item* oldSplash = *it;
					if (!Item::items[oldSplash->getID()].isSplash()) {
						continue;
					}

					removeThing(oldSplash, 1);
					oldSplash->setParent(nullptr);
					g_game.ReleaseItem(oldSplash);
					postRemoveNotification(oldSplash, nullptr, 0);
					break;
				}
			}

			bool isInserted = false;

			if (items) {
				for (ItemVector::iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
					//Note: this is different from internalAddThing
					if (itemType.alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder) {
						items->insert(it, item);
						isInserted = true;
						break;
					}
				}
			} else {
				items = makeItemList();
			}

			if (!isInserted) {
				items->push_back(item);
			}

			onAddTileItem(item);
		} else {
			if (itemType.isMagicField()) {
				//remove old field item if exists
				if (items) {
					for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
						MagicField* oldField = (*it)->getMagicField();
						if (oldField) {
							if (oldField->isReplaceable()) {
								removeThing(oldField, 1);

								oldField->setParent(nullptr);
								g_game.ReleaseItem(oldField);
								postRemoveNotification(oldField, nullptr, 0);
								break;
							} else {
								//This magic field cannot be replaced.
								item->setParent(nullptr);
								g_game.ReleaseItem(item);
								return;
							}
						}
					}
				}
			}

			items = makeItemList();
			items->insert(items->getBeginDownItem(), item);
			items->addDownItemCount(1);
			onAddTileItem(item);
		}
	}
}
Beispiel #4
0
ReturnValue Tile::queryAdd(int32_t, const Thing& thing, uint32_t, uint32_t flags, Creature*) const
{
	if (const Creature* creature = thing.getCreature()) {
		if (hasBitSet(FLAG_NOLIMIT, flags)) {
			return RETURNVALUE_NOERROR;
		}

		if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_FLOORCHANGE | TILESTATE_TELEPORT)) {
			return RETURNVALUE_NOTPOSSIBLE;
		}

		if (ground == nullptr) {
			return RETURNVALUE_NOTPOSSIBLE;
		}

		if (const Monster* monster = creature->getMonster()) {
			if (hasFlag(TILESTATE_PROTECTIONZONE | TILESTATE_FLOORCHANGE | TILESTATE_TELEPORT)) {
				return RETURNVALUE_NOTPOSSIBLE;
			}

			const CreatureVector* creatures = getCreatures();
			if (monster->canPushCreatures() && !monster->isSummon()) {
				if (creatures) {
					for (Creature* tileCreature : *creatures) {
						if (tileCreature->getPlayer() && tileCreature->getPlayer()->isInGhostMode()) {
							continue;
						}

						const Monster* creatureMonster = tileCreature->getMonster();
						if (!creatureMonster || !tileCreature->isPushable() ||
						        (creatureMonster->isSummon() && creatureMonster->getMaster()->getPlayer())) {
							return RETURNVALUE_NOTPOSSIBLE;
						}
					}
				}
			} else if (creatures && !creatures->empty()) {
				for (const Creature* tileCreature : *creatures) {
					if (!tileCreature->isInGhostMode()) {
						return RETURNVALUE_NOTENOUGHROOM;
					}
				}
			}

			if (hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID)) {
				return RETURNVALUE_NOTPOSSIBLE;
			}

			if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) {
				return RETURNVALUE_NOTPOSSIBLE;
			}

			if (hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH))) {
				if (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags))) {
					return RETURNVALUE_NOTPOSSIBLE;
				}
			}

			MagicField* field = getFieldItem();
			if (field && !field->isBlocking()) {
				CombatType_t combatType = field->getCombatType();

				//There is 3 options for a monster to enter a magic field
				//1) Monster is immune
				if (!monster->isImmune(combatType)) {
					//1) Monster is "strong" enough to handle the damage
					//2) Monster is already afflicated by this type of condition
					if (hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags)) {
						if (!(monster->canPushItems() || monster->hasCondition(Combat::DamageToConditionType(combatType)))) {
							return RETURNVALUE_NOTPOSSIBLE;
						}
					} else {
						return RETURNVALUE_NOTPOSSIBLE;
					}
				}
			}

			return RETURNVALUE_NOERROR;
		}

		const CreatureVector* creatures = getCreatures();
		if (const Player* player = creature->getPlayer()) {
			if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags) && !player->isAccessPlayer()) {
				for (const Creature* tileCreature : *creatures) {
					if (!player->canWalkthrough(tileCreature)) {
						return RETURNVALUE_NOTPOSSIBLE;
					}
				}
			}

			if (player->getParent() == nullptr && hasFlag(TILESTATE_NOLOGOUT)) {
				//player is trying to login to a "no logout" tile
				return RETURNVALUE_NOTPOSSIBLE;
			}

			const Tile* playerTile = player->getTile();
			if (playerTile && player->isPzLocked()) {
				if (!playerTile->hasFlag(TILESTATE_PVPZONE)) {
					//player is trying to enter a pvp zone while being pz-locked
					if (hasFlag(TILESTATE_PVPZONE)) {
						return RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE;
					}
				} else if (!hasFlag(TILESTATE_PVPZONE)) {
					// player is trying to leave a pvp zone while being pz-locked
					return RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE;
				}

				if ((!playerTile->hasFlag(TILESTATE_NOPVPZONE) && hasFlag(TILESTATE_NOPVPZONE)) ||
					(!playerTile->hasFlag(TILESTATE_PROTECTIONZONE) && hasFlag(TILESTATE_PROTECTIONZONE))) {
					// player is trying to enter a non-pvp/protection zone while being pz-locked
					return RETURNVALUE_PLAYERISPZLOCKED;
				}
			}
		} else if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) {
			for (const Creature* tileCreature : *creatures) {
				if (!tileCreature->isInGhostMode()) {
					return RETURNVALUE_NOTENOUGHROOM;
				}
			}
		}

		if (!hasBitSet(FLAG_IGNOREBLOCKITEM, flags)) {
			//If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item
			if (hasFlag(TILESTATE_BLOCKSOLID)) {
				return RETURNVALUE_NOTENOUGHROOM;
			}
		} else {
			//FLAG_IGNOREBLOCKITEM is set
			if (ground) {
				const ItemType& iiType = Item::items[ground->getID()];
				if (iiType.blockSolid && (!iiType.moveable || ground->hasAttribute(ITEM_ATTRIBUTE_UNIQUEID))) {
					return RETURNVALUE_NOTPOSSIBLE;
				}
			}

			if (const auto items = getItemList()) {
				for (const Item* item : *items) {
					const ItemType& iiType = Item::items[item->getID()];
					if (iiType.blockSolid && (!iiType.moveable || item->hasAttribute(ITEM_ATTRIBUTE_UNIQUEID))) {
						return RETURNVALUE_NOTPOSSIBLE;
					}
				}
			}
		}
	} else if (const Item* item = thing.getItem()) {
		const TileItemVector* items = getItemList();
		if (items && items->size() >= 0xFFFF) {
			return RETURNVALUE_NOTPOSSIBLE;
		}

		if (hasBitSet(FLAG_NOLIMIT, flags)) {
			return RETURNVALUE_NOERROR;
		}

		bool itemIsHangable = item->isHangable();
		if (ground == nullptr && !itemIsHangable) {
			return RETURNVALUE_NOTPOSSIBLE;
		}

		const CreatureVector* creatures = getCreatures();
		if (creatures && !creatures->empty() && item->isBlocking() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) {
			for (const Creature* tileCreature : *creatures) {
				if (!tileCreature->isInGhostMode()) {
					return RETURNVALUE_NOTENOUGHROOM;
				}
			}
		}

		if (itemIsHangable && hasFlag(TILESTATE_SUPPORTS_HANGABLE)) {
			if (items) {
				for (const Item* tileItem : *items) {
					if (tileItem->isHangable()) {
						return RETURNVALUE_NEEDEXCHANGE;
					}
				}
			}
		} else {
			if (ground) {
				const ItemType& iiType = Item::items[ground->getID()];
				if (iiType.blockSolid) {
					if (!iiType.allowPickupable || item->isMagicField() || item->isBlocking()) {
						if (!item->isPickupable()) {
							return RETURNVALUE_NOTENOUGHROOM;
						}

						if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) {
							return RETURNVALUE_NOTENOUGHROOM;
						}
					}
				}
			}

			if (items) {
				for (const Item* tileItem : *items) {
					const ItemType& iiType = Item::items[tileItem->getID()];
					if (!iiType.blockSolid) {
						continue;
					}

					if (iiType.allowPickupable && !item->isMagicField() && !item->isBlocking()) {
						continue;
					}

					if (!item->isPickupable()) {
						return RETURNVALUE_NOTENOUGHROOM;
					}

					if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) {
						return RETURNVALUE_NOTENOUGHROOM;
					}
				}
			}
		}
	}
	return RETURNVALUE_NOERROR;
}
Beispiel #5
0
ReturnValue Tile::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
                             uint32_t flags) const
{
	const CreatureVector* creatures = getCreatures();
	const TileItemVector* items = getItemList();

	if (const Creature* creature = thing->getCreature())
	{
		if (hasBitSet(FLAG_NOLIMIT, flags))
		{
			return RET_NOERROR;
		}

		if (hasBitSet(FLAG_PATHFINDING, flags))
		{
			if (floorChange() || positionChange())
			{
				return RET_NOTPOSSIBLE;
			}
		}

		if (!ground)
		{
			return RET_NOTPOSSIBLE;
		}

		if (const Monster* monster = creature->getMonster())
		{
			if (hasFlag(TILESTATE_PROTECTIONZONE))
			{
				return RET_NOTPOSSIBLE;
			}

			if (floorChange() || positionChange())
			{
				return RET_NOTPOSSIBLE;
			}

			if (monster->canPushCreatures() && !monster->isSummon())
			{
				if (creatures)
				{
					Creature* creature;

					for (uint32_t i = 0; i < creatures->size(); ++i)
					{
						creature = creatures->at(i);

						if (monster->canWalkthrough(creature))
						{
							continue;
						}

						if (!creature->getMonster() ||
						        !creature->isPushable() ||
						        (creature->getMonster()->isPlayerSummon()))
						{
							return RET_NOTPOSSIBLE;
						}
					}
				}
			}
			else if (creatures && !creatures->empty())
			{
				for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if (!monster->canWalkthrough(*cit))
					{
						return RET_NOTENOUGHROOM;
					}
				}
			}

			if (hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID))
			{
				return RET_NOTPOSSIBLE;
			}

			if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH))
			{
				return RET_NOTPOSSIBLE;
			}

			if (hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH)))
			{
				if (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags)))
				{
					return RET_NOTPOSSIBLE;
				}
			}

			MagicField* field = getFieldItem();

			if (field && !field->isBlocking(monster))
			{
				CombatType_t combatType = field->getCombatType();

				//There are 3 options for a monster to enter a magic field
				//1) Monster is immune
				if (!monster->isImmune(combatType))
				{
					//2) Monster is "strong" enough to handle the damage and was attacked
					//3) Monster is already afflicated by this type of condition
					if (hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags))
					{
						if (!monster->hasCondition(Combat::DamageToConditionType(combatType), false))
						{
							if (!monster->canPushItems() || !monster->hadRecentBattle())
							{
								return RET_NOTPOSSIBLE;
							}
						}
					}
					else
					{
						return RET_NOTPOSSIBLE;
					}
				}
			}
		}
		else if (const Player* player = creature->getPlayer())
		{
			if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
			{
				for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if (!player->canWalkthrough(*cit))
					{
						return RET_NOTENOUGHROOM; //RET_NOTPOSSIBLE
					}
				}
			}

			if (!player->getParent() && hasFlag(TILESTATE_NOLOGOUT))
			{
				//player is trying to login to a "no logout" tile
				return RET_NOTPOSSIBLE;
			}

			if (player->getTile())
			{
				if (player->isPzLocked() && !player->getTile()->hasFlag(TILESTATE_PVPZONE) && hasFlag(TILESTATE_PVPZONE))
				{
					//player is trying to enter a pvp zone while being pz-locked
					return RET_PLAYERISPZLOCKEDENTERPVPZONE;
				}

				if (player->isPzLocked() && player->getTile()->hasFlag(TILESTATE_PVPZONE) && !hasFlag(TILESTATE_PVPZONE))
				{
					//player is trying to leave a pvp zone while being pz-locked
					return RET_PLAYERISPZLOCKEDLEAVEPVPZONE;
				}
			}

			if (hasFlag(TILESTATE_NOPVPZONE) && player->isPzLocked())
			{
				return RET_PLAYERISPZLOCKED;
			}

			if (hasFlag(TILESTATE_PROTECTIONZONE) && player->isPzLocked())
			{
				return RET_PLAYERISPZLOCKED;
			}
		}
		else
		{
			if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
			{
				for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if (!creature->canWalkthrough(*cit))
					{
						return RET_NOTENOUGHROOM;
					}
				}
			}
		}

		if (items)
		{
			MagicField* field = getFieldItem();

			if (field && field->isBlocking(creature))
			{
				return RET_NOTPOSSIBLE;
			}

			if (!hasBitSet(FLAG_IGNOREBLOCKITEM, flags))
			{
				//If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item
				if (hasFlag(TILESTATE_BLOCKSOLID))
				{
					return RET_NOTENOUGHROOM;
				}
			}
			else
			{
				//FLAG_IGNOREBLOCKITEM is set
				if (ground)
				{
					const ItemType& iiType = Item::items[ground->getID()];

					if (ground->isBlocking(creature) && (!iiType.moveable || ground->getUniqueId() != 0))
					{
						return RET_NOTPOSSIBLE;
					}
				}

				if (const TileItemVector* items = getItemList())
				{
					Item* iitem;

					for (ItemVector::const_iterator it = items->begin(); it != items->end(); ++it)
					{
						iitem = (*it);
						const ItemType& iiType = Item::items[iitem->getID()];

						if (iitem->isBlocking(creature) && (!iiType.moveable || iitem->getUniqueId() != 0))
						{
							return RET_NOTPOSSIBLE;
						}
					}
				}
			}
		}
	}
	else if (const Item* item = thing->getItem())
	{
#ifdef __DEBUG__

		if (!thing->getParent() && !hasBitSet(FLAG_NOLIMIT, flags))
		{
			std::cout << "Notice: Tile::__queryAdd() - thing->getParent() == NULL" << std::endl;
		}

#endif

		if (items)
		{
			int64_t c = g_config.getNumber(ConfigManager::MAX_STACK_SIZE);
			//acceptable stack sizes should be higher than 100 and <= than 65535
			uint16_t max_stack_size = uint16_t(std::max(std::min(c, int64_t(0xFFFF)), int64_t(100)));

			if (items->size() >= max_stack_size)
			{
				return RET_NOTPOSSIBLE;
			}
		}

		if (hasBitSet(FLAG_NOLIMIT, flags))
		{
			return RET_NOERROR;
		}

		bool itemIsHangable = item->isHangable();

		if (!ground && !itemIsHangable)
		{
			return RET_NOTPOSSIBLE;
		}

		if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
		{
			for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
			{
				if ((!(*cit)->getPlayer() || !(*cit)->getPlayer()->hasSomeInvisibilityFlag()) && item->isBlocking(*cit))
				{
					return RET_NOTENOUGHROOM;
				}
			}
		}

		const uint32_t itemLimit = g_config.getNumber(hasFlag(TILESTATE_PROTECTIONZONE) ? ConfigManager::PROTECTION_TILE_LIMIT : ConfigManager::TILE_LIMIT);

		if (itemLimit && getThingCount() > itemLimit)
		{
			return RET_TILEISFULL;
		}

		bool hasHangable = false;
		bool supportHangable = false;

		if (items)
		{
			Thing* iithing = NULL;

			for (uint32_t i = 0; i < getThingCount(); ++i)
			{
				iithing = __getThing(i);

				if (const Item* iitem = iithing->getItem())
				{
					const ItemType& iiType = Item::items[iitem->getID()];

					if (iiType.isHangable)
					{
						hasHangable = true;
					}

					if (iiType.isHorizontal || iiType.isVertical)
					{
						supportHangable = true;
					}

					if (itemIsHangable && (iiType.isHorizontal || iiType.isVertical))
					{
						//
					}
					else if (iiType.blockSolid || iiType.isSolidForItems())
					{
						if (item->isPickupable())
						{
							if (iiType.allowPickupable)
							{
								continue;
							}

							if (!iiType.hasHeight || iiType.pickupable || iiType.isBed())
							{
								return RET_NOTENOUGHROOM;
							}
						}
						else
						{
							return RET_NOTENOUGHROOM;
						}
					}
				}
			}
		}

		if (itemIsHangable && hasHangable && supportHangable)
		{
			return RET_NEEDEXCHANGE;
		}
	}

	return RET_NOERROR;
}
Beispiel #6
0
void Tile::__addThing(int32_t index, Thing* thing)
{
	Creature* creature = thing->getCreature();

	if (creature)
	{
		g_game.clearSpectatorCache();
		creature->setParent(this);
		CreatureVector* creatures = makeCreatures();
		creatures->insert(creatures->begin(), creature);
		++thingCount;
	}
	else
	{
		Item* item = thing->getItem();

		if (!item)
		{
#ifdef __DEBUG__MOVESYS__
			std::cout << "Failure: [Tile::__addThing] item == NULL" << std::endl;
			DEBUG_REPORT
#endif
			return /*RET_NOTPOSSIBLE*/;
		}

		TileItemVector* items = getItemList();

		if (items && items->size() > 0xFFFF)
		{
			return /*RET_NOTPOSSIBLE*/;
		}

		item->setParent(this);

		if (item->isGroundTile())
		{
			if (!ground)
			{
				ground = item;
				++thingCount;
				onAddTileItem(item);
			}
			else
			{
				const ItemType& oldType = Item::items[ground->getID()];
				const ItemType& newType = Item::items[item->getID()];
				int32_t oldGroundIndex = __getIndexOfThing(ground);
				Item* oldGround = ground;
				ground->setParent(NULL);
				g_game.FreeThing(ground);
				ground = item;
				updateTileFlags(oldGround, true);
				updateTileFlags(item, false);
				onUpdateTileItem(oldGround, oldType, item, newType);
				postRemoveNotification(oldGround, NULL, oldGroundIndex, true);
			}
		}
		else if (item->isAlwaysOnTop())
		{
			if (item->isSplash())
			{
				//remove old splash if exists
				if (items)
				{
					for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
					{
						if ((*it)->isSplash())
						{
							int32_t oldSplashIndex = __getIndexOfThing(*it);
							Item* oldSplash = *it;
							__removeThing(oldSplash, 1);
							oldSplash->setParent(NULL);
							g_game.FreeThing(oldSplash);
							postRemoveNotification(oldSplash, NULL, oldSplashIndex, true);
							break;
						}
					}
				}
			}

			bool isInserted = false;

			if (items)
			{
				for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
				{
					//Note: this is different from internalAddThing
					if (Item::items[item->getID()].alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder)
					{
						items->insert(it, item);
						++thingCount;
						isInserted = true;
						break;
					}
				}
			}
			else
			{
				items = makeItemList();
			}

			if (!isInserted)
			{
				items->push_back(item);
				++thingCount;
			}

			onAddTileItem(item);
		}
		else
		{
			if (item->isMagicField())
			{
				//remove old field item if exists
				if (items)
				{
					MagicField* oldField = NULL;

					for (ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it)
					{
						if ((oldField = (*it)->getMagicField()))
						{
							if (oldField->isReplaceable())
							{
								int32_t oldFieldIndex = __getIndexOfThing(*it);
								__removeThing(oldField, 1);
								oldField->setParent(NULL);
								g_game.FreeThing(oldField);
								postRemoveNotification(oldField, NULL, oldFieldIndex, true);
								break;
							}
							else
							{
								//This magic field cannot be replaced.
								item->setParent(NULL);
								g_game.FreeThing(item);
								return;
							}
						}
					}
				}
			}

			items = makeItemList();
			items->insert(items->getBeginDownItem(), item);
			++items->downItemCount;
			++thingCount;
			onAddTileItem(item);
		}
	}
Beispiel #7
0
ReturnValue Tile::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
                             uint32_t flags, Creature* actor/* = NULL*/) const
{
	const CreatureVector* creatures = getCreatures();
	const TileItemVector* items = getItemList();

	if (const Creature* creature = thing->getCreature()) {
		if (hasBitSet(FLAG_NOLIMIT, flags)) {
			return RET_NOERROR;
		}

		if (hasBitSet(FLAG_PATHFINDING, flags)) {
			if (floorChange() || positionChange()) {
				return RET_NOTPOSSIBLE;
			}
		}

		if (ground == NULL) {
			return RET_NOTPOSSIBLE;
		}

		if (const Monster* monster = creature->getMonster()) {
			if (hasFlag(TILESTATE_PROTECTIONZONE)) {
				return RET_NOTPOSSIBLE;
			}

			if (floorChange() || positionChange()) {
				return RET_NOTPOSSIBLE;
			}

			if (monster->canPushCreatures() && !monster->isSummon()) {
				if (creatures) {
					Creature* creature;

					for (uint32_t i = 0; i < creatures->size(); ++i) {
						creature = creatures->at(i);

						if (creature->getPlayer() && creature->getPlayer()->isInGhostMode()) {
							continue;
						}

						const Monster* creatureMonster = creature->getMonster();

						if (!creatureMonster || !creature->isPushable() ||
						        (creatureMonster->isSummon() && creatureMonster->getMaster()->getPlayer())) {
							return RET_NOTPOSSIBLE;
						}
					}
				}
			} else if (creatures && !creatures->empty()) {
				for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit) {
					if (!(*cit)->isInGhostMode()) {
						return RET_NOTENOUGHROOM;
					}
				}
			}

			if (hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID)) {
				return RET_NOTPOSSIBLE;
			}

			if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH)) {
				return RET_NOTPOSSIBLE;
			}

			if (hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH))) {
				if (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags))) {
					return RET_NOTPOSSIBLE;
				}
			}

			MagicField* field = getFieldItem();

			if (field && !field->isBlocking()) {
				CombatType_t combatType = field->getCombatType();

				//There is 3 options for a monster to enter a magic field
				//1) Monster is immune
				if (!monster->isImmune(combatType)) {
					//1) Monster is "strong" enough to handle the damage
					//2) Monster is already afflicated by this type of condition
					if (hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags)) {
						if (!(monster->canPushItems() || monster->hasCondition(Combat::DamageToConditionType(combatType)))) {
							return RET_NOTPOSSIBLE;
						}
					} else {
						return RET_NOTPOSSIBLE;
					}
				}
			}

			return RET_NOERROR;
		} else if (const Player* player = creature->getPlayer()) {
			if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags) && !player->isAccessPlayer()) {
				for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit) {
					if (!player->canWalkthrough(*cit)) {
						return RET_NOTPOSSIBLE;
					}
				}
			}

			if (player->getParent() == NULL && hasFlag(TILESTATE_NOLOGOUT)) {
				//player is trying to login to a "no logout" tile
				return RET_NOTPOSSIBLE;
			}

			if (player->getTile() && player->isPzLocked()) {
				if (!player->getTile()->hasFlag(TILESTATE_PVPZONE)) {
					//player is trying to enter a pvp zone while being pz-locked
					if (hasFlag(TILESTATE_PVPZONE)) {
						return RET_PLAYERISPZLOCKEDENTERPVPZONE;
					}
				} else if (!hasFlag(TILESTATE_PVPZONE)) { //player is trying to leave a pvp zone while being pz-locked
					return RET_PLAYERISPZLOCKEDLEAVEPVPZONE;
				}

			}

			if ((hasFlag(TILESTATE_NOPVPZONE) || hasFlag(TILESTATE_PROTECTIONZONE)) && player->isPzLocked()) {
				return RET_PLAYERISPZLOCKED;
			}
		} else if (creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) {
			for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit) {
				if (!(*cit)->isInGhostMode()) {
					return RET_NOTENOUGHROOM;
				}
			}
		}

		if (items) {
			if (!hasBitSet(FLAG_IGNOREBLOCKITEM, flags)) {
				//If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item
				if (hasFlag(TILESTATE_BLOCKSOLID)) {
					return RET_NOTENOUGHROOM;
				}
			} else {
				//FLAG_IGNOREBLOCKITEM is set
				if (ground) {
					const ItemType& iiType = Item::items[ground->getID()];

					if (iiType.blockSolid && (!iiType.moveable || ground->getUniqueId() != 0)) {
						return RET_NOTPOSSIBLE;
					}
				}

				if (const TileItemVector* items = getItemList()) {
					Item* iitem;

					for (ItemVector::const_iterator it = items->begin(); it != items->end(); ++it) {
						iitem = (*it);
						const ItemType& iiType = Item::items[iitem->getID()];

						if (iiType.blockSolid && (!iiType.moveable || iitem->getUniqueId() != 0)) {
							return RET_NOTPOSSIBLE;
						}
					}
				}
			}
		}
	} else if (const Item* item = thing->getItem()) {
		if (items && items->size() >= 0xFFFF) {
			return RET_NOTPOSSIBLE;
		}

		if (hasBitSet(FLAG_NOLIMIT, flags)) {
			return RET_NOERROR;
		}

		bool itemIsHangable = item->isHangable();
		if (ground == NULL && !itemIsHangable) {
			return RET_NOTPOSSIBLE;
		}

		if (creatures && !creatures->empty() && item->isBlocking() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags)) {
			for (CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit) {
				if (!(*cit)->isInGhostMode()) {
					return RET_NOTENOUGHROOM;
				}
			}
		}

		if (itemIsHangable && hasFlag(TILESTATE_SUPPORTS_HANGABLE)) {
			if (items) {
				for (ItemVector::const_iterator it = items->begin(), end = items->end(); it != end; ++it) {
					if ((*it)->isHangable()) {
						return RET_NEEDEXCHANGE;
					}
				}
			}
		} else {
			if (ground) {
				const ItemType& iiType = Item::items[ground->getID()];
				if (iiType.blockSolid) {
					if (!iiType.allowPickupable || item->isMagicField() || item->isBlocking()) {
						if (!item->isPickupable()) {
							return RET_NOTENOUGHROOM;
						}

						if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) {
							return RET_NOTENOUGHROOM;
						}
					}
				}
			}

			if (items) {
				for (ItemVector::const_iterator it = items->begin(), end = items->end(); it != end; ++it) {
					const ItemType& iiType = Item::items[(*it)->getID()];
					if (!iiType.blockSolid) {
						continue;
					}

					if (iiType.allowPickupable && !item->isMagicField() && !item->isBlocking()) {
						continue;
					}

					if (!item->isPickupable()) {
						return RET_NOTENOUGHROOM;
					}

					if (!iiType.hasHeight || iiType.pickupable || iiType.isBed()) {
						return RET_NOTENOUGHROOM;
					}
				}
			}
		}
	}
	return RET_NOERROR;
}
Beispiel #8
0
ReturnValue Tile::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
	uint32_t flags) const
{
	const CreatureVector* creatures = getCreatures();
	const TileItemVector* items = getItemList();
	if(const Creature* creature = thing->getCreature())
	{
        if(ground)
	{
	 if(const Monster* monster = creature->getMonster())
				{
					const ItemType& iType = Item::items[ground->getID()];
					if(ground->getID() == 11756)
						return RET_NOTPOSSIBLE;
					if(ground->getID() == 4821)
						return RET_NOTPOSSIBLE;
                    if(ground->getID() == 4822)
						return RET_NOTPOSSIBLE;
                    if(ground->getID() == 4823)
						return RET_NOTPOSSIBLE;
                    if(ground->getID() == 4824)
						return RET_NOTPOSSIBLE;
                    if(ground->getID() == 4825)
						return RET_NOTPOSSIBLE;                	
				}
    }      
             
		if(hasBitSet(FLAG_NOLIMIT, flags))
			return RET_NOERROR;

		if(hasBitSet(FLAG_PATHFINDING, flags))
		{
			if(floorChange() || positionChange())
				return RET_NOTPOSSIBLE;
		}

		if(!ground)
			return RET_NOTPOSSIBLE;

		if(const Monster* monster = creature->getMonster())
		{
			if((hasFlag(TILESTATE_PROTECTIONZONE)) && monster->isSummon())
				return RET_NOERROR;

			if(floorChange() || positionChange())
				return RET_NOTPOSSIBLE;

			if(monster->canPushCreatures() && !monster->isSummon())
			{
				if(creatures)
				{
					Creature* tmp = NULL;
					for(uint32_t i = 0; i < creatures->size(); ++i)
					{
						tmp = creatures->at(i);
						if(creature->canWalkthrough(tmp))
							continue;

						if(!tmp->getMonster() || !tmp->isPushable() ||
							(tmp->getMonster()->isSummon() &&
							tmp->getMonster()->isPlayerSummon()))
							return RET_NOTPOSSIBLE;
					}
				}
			}
			else if(creatures && !creatures->empty())
			{
				for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if(!creature->canWalkthrough(*cit))
						return RET_NOTENOUGHROOM;
				}
			}

			if(hasFlag(TILESTATE_IMMOVABLEBLOCKSOLID))
				return RET_NOTPOSSIBLE;

			if(hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_IMMOVABLENOFIELDBLOCKPATH))
				return RET_NOTPOSSIBLE;

			if((hasFlag(TILESTATE_BLOCKSOLID) || (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_NOFIELDBLOCKPATH)))
				&& (!(monster->canPushItems() || hasBitSet(FLAG_IGNOREBLOCKITEM, flags))))
				return RET_NOTPOSSIBLE;

			MagicField* field = getFieldItem();
			if(field && !field->isBlocking(monster))
			{
				CombatType_t combatType = field->getCombatType();
				//There is 3 options for a monster to enter a magic field
				//1) Monster is immune
				if(!monster->isImmune(combatType))
				{
					//1) Monster is "strong" enough to handle the damage
					//2) Monster is already afflicated by this type of condition
					if(!hasBitSet(FLAG_IGNOREFIELDDAMAGE, flags))
						return RET_NOTPOSSIBLE;

					if(!monster->canPushItems() && !monster->hasCondition(
						Combat::DamageToConditionType(combatType), false))
						return RET_NOTPOSSIBLE;
				}
			}

			return RET_NOERROR;
		}
		else if(const Player* player = creature->getPlayer())
		{
			if(creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
			{
				for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
				{
					if(!creature->canWalkthrough(*cit))
						return RET_NOTENOUGHROOM; //RET_NOTPOSSIBLE
				}
			}

			if(!player->getParent() && hasFlag(TILESTATE_NOLOGOUT)) //player is trying to login to a "no logout" tile
				return RET_NOTPOSSIBLE;

			if(player->isPzLocked() && !player->getTile()->hasFlag(TILESTATE_PVPZONE) && hasFlag(TILESTATE_PVPZONE)) //player is trying to enter a pvp zone while being pz-locked
				return RET_PLAYERISPZLOCKEDENTERPVPZONE;

			if(player->isPzLocked() && player->getTile()->hasFlag(TILESTATE_PVPZONE) && !hasFlag(TILESTATE_PVPZONE)) //player is trying to leave a pvp zone while being pz-locked
				return RET_PLAYERISPZLOCKEDLEAVEPVPZONE;

			if(hasFlag(TILESTATE_NOPVPZONE) && player->isPzLocked())
				return RET_PLAYERISPZLOCKED;

			if(hasFlag(TILESTATE_PROTECTIONZONE) && player->isPzLocked())
				return RET_PLAYERISPZLOCKED;
		}
		else if(creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
		{
			for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
			{
				if(!creature->canWalkthrough(*cit))
					return RET_NOTENOUGHROOM;
			}
		}

		if(items)
		{
			MagicField* field = getFieldItem();
			if(field && field->isBlocking(creature))
				return RET_NOTPOSSIBLE;

			if(!hasBitSet(FLAG_IGNOREBLOCKITEM, flags))
			{
				//If the FLAG_IGNOREBLOCKITEM bit isn't set we dont have to iterate every single item
				if(hasFlag(TILESTATE_BLOCKSOLID))
					return RET_NOTENOUGHROOM;
			}
			else
			{
				//FLAG_IGNOREBLOCKITEM is set
				if(ground)
				{
					const ItemType& iType = Item::items[ground->getID()];
					if(ground->isBlocking(creature) && (!iType.moveable || (ground->isLoadedFromMap() &&
						(ground->getUniqueId() || (ground->getActionId()
						&& ground->getContainer())))))
						return RET_NOTPOSSIBLE;
				}

				if(const TileItemVector* items = getItemList())
				{
					Item* iItem = NULL;
					for(ItemVector::const_iterator it = items->begin(); it != items->end(); ++it)
					{
						iItem = (*it);
						const ItemType& iType = Item::items[iItem->getID()];
						if(iItem->isBlocking(creature) && (!iType.moveable || (iItem->isLoadedFromMap() &&
							(iItem->getUniqueId() || (iItem->getActionId()
							&& iItem->getContainer())))))
							return RET_NOTPOSSIBLE;
					}
				}
			}
		}
	}
	else if(const Item* item = thing->getItem())
	{
#ifdef __DEBUG__
		if(thing->getParent() == NULL && !hasBitSet(FLAG_NOLIMIT, flags))
			std::cout << "[Notice - Tile::__queryAdd] thing->getParent() == NULL" << std::endl;

#endif
		if(items && items->size() >= 0xFFFF)
			return RET_NOTPOSSIBLE;

		if(hasBitSet(FLAG_NOLIMIT, flags))
			return RET_NOERROR;

		bool itemIsHangable = item->isHangable();
		if(!ground && !itemIsHangable)
			return RET_NOTPOSSIBLE;

		if(creatures && !creatures->empty() && !hasBitSet(FLAG_IGNOREBLOCKCREATURE, flags))
		{
			for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit)
			{
				if(!(*cit)->isGhost() && item->isBlocking(*cit))
					return RET_NOTENOUGHROOM;
			}
		}

		if(hasFlag(TILESTATE_PROTECTIONZONE))
		{
			const uint32_t itemLimit = g_config.getNumber(ConfigManager::ITEMLIMIT_PROTECTIONZONE);
			if(itemLimit && getThingCount() > itemLimit)
				return RET_TILEISFULL;
		}

		bool hasHangable = false, supportHangable = false;
		if(items)
		{
			Thing* iThing = NULL;
			for(uint32_t i = 0; i < getThingCount(); ++i)
			{
				iThing = __getThing(i);
				if(const Item* iItem = iThing->getItem())
				{
					const ItemType& iType = Item::items[iItem->getID()];
					if(iType.isHangable)
						hasHangable = true;

					if(iType.isHorizontal || iType.isVertical)
						supportHangable = true;

					if(itemIsHangable && (iType.isHorizontal || iType.isVertical))
						continue;
					else if(iType.blockSolid)
					{
						if(!item->isPickupable())
							return RET_NOTENOUGHROOM;

						if(iType.allowPickupable)
							continue;

						if(!iType.hasHeight || iType.pickupable || iType.isBed())
							return RET_NOTENOUGHROOM;
					}
				}
			}
		}

		if(itemIsHangable && hasHangable && supportHangable)
			return RET_NEEDEXCHANGE;
	}

	return RET_NOERROR;
}
Beispiel #9
0
void Tile::__addThing(Creature* actor, int32_t, Thing* thing)
{
	if(Creature* creature = thing->getCreature())
	{
		g_game.clearSpectatorCache();
		creature->setParent(this);

		CreatureVector* creatures = makeCreatures();
		creatures->insert(creatures->begin(), creature);

		++thingCount;
		return;
	}

	Item* item = thing->getItem();
	if(!item)
	{
#ifdef __DEBUG_MOVESYS__
		std::clog << "[Failure - Tile::__addThing] item == NULL" << std::endl;
#endif
		return/* RET_NOTPOSSIBLE*/;
	}

	TileItemVector* items = getItemList();
	if(items && items->size() >= 0xFFFF)
		return/* RET_NOTPOSSIBLE*/;

	if(g_config.getBool(ConfigManager::STORE_TRASH) && !hasFlag(TILESTATE_TRASHED))
	{
		g_game.addTrash(pos);
		setFlag(TILESTATE_TRASHED);
	}

	item->setParent(this);
	if(item->isGroundTile())
	{
		if(ground)
		{
			int32_t oldGroundIndex = __getIndexOfThing(ground);
			Item* oldGround = ground;

			updateTileFlags(oldGround, true);
			updateTileFlags(item, false);
			ground = item;

#ifdef __GROUND_CACHE__
			std::map<Item*, int32_t>::iterator it = g_game.grounds.find(oldGround);
			bool erase = it == g_game.grounds.end();
			if(!erase)
			{
				it->second--;
				erase = it->second < 1;
				if(erase)
					g_game.grounds.erase(it);
			}

			if(erase)
			{
#endif
				oldGround->setParent(NULL);
				g_game.freeThing(oldGround);
#ifdef __GROUND_CACHE__
			}
#endif

			postRemoveNotification(actor, oldGround, NULL, oldGroundIndex, true);
			onUpdateTile();
		}
		else
		{
			ground = item;
			++thingCount;
			onAddTileItem(item);
		}
	}
	else if(item->isAlwaysOnTop())
	{
		if(item->isSplash())
		{
			//remove old splash if exists
			if(items)
			{
				for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
				{
					if(!(*it)->isSplash())
						continue;

					int32_t oldSplashIndex = __getIndexOfThing(*it);
					Item* oldSplash = *it;

					__removeThing(oldSplash, 1);
					oldSplash->setParent(NULL);
					g_game.freeThing(oldSplash);

					postRemoveNotification(actor, oldSplash, NULL, oldSplashIndex, true);
					break;
				}
			}
		}

		bool isInserted = false;
		if(items)
		{
			for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
			{
				//Note: this is different from internalAddThing
				if(Item::items[item->getID()].alwaysOnTopOrder > Item::items[(*it)->getID()].alwaysOnTopOrder)
					continue;

				items->insert(it, item);
				++thingCount;

				isInserted = true;
				break;
			}
		}
		else
			items = makeItemList();

		if(!isInserted)
		{
			items->push_back(item);
			++thingCount;
		}

		onAddTileItem(item);
	}
	else
	{
		if(item->isMagicField())
		{
			//remove old field item if exists
			if(items)
			{
				MagicField* oldField = NULL;
				for(ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it)
				{
					if(!(oldField = (*it)->getMagicField()))
						continue;

					if(oldField->isReplacable())
					{
						int32_t oldFieldIndex = __getIndexOfThing(*it);
						__removeThing(oldField, 1);

						oldField->setParent(NULL);
						g_game.freeThing(oldField);

						postRemoveNotification(actor, oldField, NULL, oldFieldIndex, true);
						break;
					}

					//This magic field cannot be replaced.
					item->setParent(NULL);
					g_game.freeThing(item);
					return;
				}
			}
		}

		if(item->getID() == ITEM_WATERBALL_SPLASH && !hasFlag(TILESTATE_TRASHHOLDER))
			item->setID(ITEM_WATERBALL);

		items = makeItemList();
		items->insert(items->getBeginDownItem(), item);

		++items->downItemCount;
		++thingCount;
		onAddTileItem(item);
	}
}