Beispiel #1
0
void MapObjectItem::syncWithMapObject()
{
    // Update the whole object when the name or type has changed
    if (mObject->name() != mName || mObject->type() != mType) {
        mName = mObject->name();
        mType = mObject->type();
        update();
        mResizeHandle->update();
    }

    QString toolTip = mName;
    if (!mType.isEmpty())
        toolTip += QLatin1String(" (") + mType + QLatin1String(")");
    setToolTip(toolTip);

    MapRenderer *renderer = mMapDocument->renderer();
    const QPointF pixelPos = renderer->tileToPixelCoords(mObject->position());
    QRectF bounds = renderer->boundingRect(mObject);
    bounds.translate(-pixelPos);

    mSyncing = true;
    setPos(pixelPos);

    if (mBoundingRect != bounds) {
        // Notify the graphics scene about the geometry change in advance
        prepareGeometryChange();
        mBoundingRect = bounds;
        const QPointF bottomRight = mObject->bounds().bottomRight();
        const QPointF handlePos = renderer->tileToPixelCoords(bottomRight);
        mResizeHandle->setPos(handlePos - pixelPos);
    }
    mSyncing = false;
}
Beispiel #2
0
void MapObjectItem::syncWithMapObject()
{
    // Update the whole object when the name or polygon has changed
    if (mObject->name() != mName || mObject->polygon() != mPolygon) {
        mName = mObject->name();
        mPolygon = mObject->polygon();
        update();
    }

    const QColor color = objectColor(mObject);
    if (mColor != color) {
        mColor = color;
        update();
        mResizeHandle->update();
    }

    QString toolTip = mName;
    const QString &type = mObject->type();
    if (!type.isEmpty())
        toolTip += QLatin1String(" (") + type + QLatin1String(")");
    setToolTip(toolTip);

    MapRenderer *renderer = mMapDocument->renderer();
    const QPointF pixelPos = renderer->tileToPixelCoords(mObject->position());
    QRectF bounds = renderer->boundingRect(mObject);

    bounds.translate(-pixelPos);

    setPos(pixelPos);
    setZValue(pixelPos.y());
    setRotation(mObject->rotation());
    setTransformOriginPoint(objectCenter());

    mSyncing = true;

    if (mBoundingRect != bounds) {
        // Notify the graphics scene about the geometry change in advance
        prepareGeometryChange();
        mBoundingRect = bounds;
        const QPointF bottomRight = mObject->bounds().bottomRight();
        const QPointF handlePos = renderer->tileToPixelCoords(bottomRight);
        mResizeHandle->setPos(handlePos - pixelPos);
    }

    mSyncing = false;

    setVisible(mObject->isVisible());
}
Beispiel #3
0
void MapObjectItem::syncWithMapObject()
{
    const QColor color = mObject->effectiveColor();

    // Update the whole object when the name, polygon or color has changed
    if (mPolygon != mObject->polygon() || mColor != color) {
        mPolygon = mObject->polygon();
        mColor = color;
        update();
    }

    QString toolTip = mObject->name();
    const QString &type = mObject->type();
    if (!type.isEmpty())
        toolTip += QLatin1String(" (") + type + QLatin1String(")");
    setToolTip(toolTip);

    MapRenderer *renderer = mMapDocument->renderer();
    const QPointF pixelPos = renderer->pixelToScreenCoords(mObject->position());
    QRectF bounds = renderer->boundingRect(mObject);

    bounds.translate(-pixelPos);

    if (renderer->flags().testFlag(ShowTileCollisionShapes))
        expandBoundsToCoverTileCollisionObjects(bounds);

    setPos(pixelPos);
    setRotation(mObject->rotation());

    if (ObjectGroup *objectGroup = mObject->objectGroup()) {
        if (objectGroup->drawOrder() == ObjectGroup::TopDownOrder)
            setZValue(pixelPos.y());

        if (mIsHoveredIndicator) {
            auto totalOffset = objectGroup->totalOffset();
            setTransform(QTransform::fromTranslate(totalOffset.x(), totalOffset.y()));
        }
    }

    if (mBoundingRect != bounds) {
        // Notify the graphics scene about the geometry change in advance
        prepareGeometryChange();
        mBoundingRect = bounds;
    }

    setVisible(mObject->isVisible());
}