Beispiel #1
0
void Entity::setMaterial(const std::string &name)
{
	//setMaterial(name, 0);
	IMaterialMgr *pMatMgr = gEngModule->pMaterialMgr;
	MaterialHandle handle = pMatMgr->getHandle(name);
	IMaterial *pMat = 0;
	if (handle.isNull() == true)
	{
		IMaterial *pCreateMat = pMatMgr->create(name);
		if (pCreateMat != 0)
		{
			mMaterialHandle = pMatMgr->getHandle(name);
			pMat = pCreateMat;
		}
	}

	for (int i = 0; i < mSubRenderableVec.size(); ++i)
	{
		if (i == 0)
		{
			mSubRenderableVec[i]->setMaterial(mMaterialHandle);
		}
		else
		{
			SubMaterialVec subMaterialVec = pMat->getSubMaterialVec();
			IMaterial *pSubMat = subMaterialVec[i - 1];
			mSubRenderableVec[i]->setMaterial(pSubMat->getName());
		}
	}
}
Beispiel #2
0
void Entity::setMaterial(const std::string &name, const int index)
{
	if (index >= mSubRenderableVec.size())
	{
		Log::getInstance().logMsg("Material index error !");
		return;
	}

	IMaterialMgr *pMatMgr = gEngModule->pMaterialMgr;
	MaterialHandle handle = pMatMgr->getHandle(name);
	if (handle.isNull() == true)
	{
		IMaterial *pCreateMat = pMatMgr->create(name);
		if (pCreateMat != 0)
		{
			mMaterialHandle = pMatMgr->getHandle(name);
		}
	}
	mSubRenderableVec[index]->setMaterial(name);
}