Beispiel #1
0
bool MatrixFloat::add(const MatrixFloat &a,const MatrixFloat &b){
    
    const unsigned int M = a.getNumRows();
    const unsigned int N = a.getNumCols();
    
    if( M != b.getNumRows() ){
        errorLog << "add(const MatrixFloat &a,const MatrixFloat &b) - Failed to add matrix! The rows do not match!";
        errorLog << " a rows: " << M << " b rows: " << b.getNumRows() << std::endl;
        return false;
    }
    
    if( N != b.getNumCols() ){
        errorLog << "add(const MatrixFloat &a,const MatrixFloat &b) - Failed to add matrix! The columns do not match!";
        errorLog << " a cols: " << N << " b cols: " << b.getNumCols() << std::endl;
        return false;
    }
    
    resize( M, N );
    
    UINT i;
    
    //Using direct pointers really helps speed up the computation time
    Float *pa = a.getData();
    Float *pb = b.getData();
    
    const unsigned int size = M*N;
    for(i=0; i<size; i++){
        dataPtr[i] = pa[i] + pb[i];
    }
    
    return true;
}
Beispiel #2
0
bool MatrixFloat::subtract(const MatrixFloat &b){
    
    if( b.getNumRows() != rows ){
        errorLog << "subtract(const MatrixFloat &b) - Failed to add matrix! The rows do not match!" << std::endl;
        errorLog << " rows: " << rows << " b rows: " << b.getNumRows() << std::endl;
        return false;
    }
    
    if( b.getNumCols() != cols ){
        errorLog << "subtract(const MatrixFloat &b) - Failed to add matrix! The rows do not match!" << std::endl;
        errorLog << "  cols: " << cols << " b cols: " << b.getNumCols() << std::endl;
        return false;
    }
    
    unsigned int i;
    
    //Using direct pointers really helps speed up the computation time
    Float *pb = b.getData();
    
    const unsigned int size = rows*cols;
    for(i=0; i<size; i++){
        dataPtr[i] -= pb[i];
    }
    
    return true;
}