void GeometryCorrectionTable::apply_correction_to_in_plane_edge(
        const Vector3F& edge_dir, MatrixFr& loop) {
    VectorF bbox_min = loop.colwise().minCoeff();
    VectorF bbox_max = loop.colwise().maxCoeff();
    VectorF bbox_center = 0.5 * (bbox_min + bbox_max);

    size_t num_vts = loop.rows();
    size_t dim = loop.cols();
    assert(dim == 3);
    MatrixFr proj_loop(num_vts, dim);

    for (size_t i=0; i<num_vts; i++) {
        const VectorF& v = loop.row(i) - bbox_center.transpose();
        proj_loop.row(i) = Vector3F(v[0], v[1], 0.0);
    }
    Float target_half_height = 1e3; // Something huge to represent inf
    Float target_half_width = proj_loop.row(0).norm();

    Vector2F correction_1 = lookup(target_half_width, target_half_height);
    Vector2F correction_2 = lookup(target_half_height, target_half_width);
    Float half_width  = 0.5 * (correction_1[0] + correction_2[1])
        + 0.05 * num_offset_pixel;
    half_width = std::max(half_width, min_thickness);

    for (size_t i=0; i<num_vts; i++) {
        loop.row(i) += proj_loop.row(i) *
            (-target_half_width + half_width) / target_half_width;
    }
}
void GeometryCorrectionTable::apply_z_correction(
        const Vector3F& edge_dir, MatrixFr& loop) {
    //const Float max_z_error = 0.125;
    //const Float max_z_error = 0.09;
    const Float max_z_error = 0.00;
    VectorF bbox_min = loop.colwise().minCoeff();
    VectorF bbox_max = loop.colwise().maxCoeff();
    VectorF bbox_center = 0.5 * (bbox_min + bbox_max);

    Vector3F side_dir = edge_dir.cross(Vector3F::UnitZ());
    Float sin_val = side_dir.norm();
    if (sin_val < 1e-3) return;

    const size_t num_vts = loop.rows();
    for (size_t i=0; i<num_vts; i++) {
        Vector3F v = loop.row(i) - bbox_center.transpose();
        Float side_component = side_dir.dot(v) / sin_val;
        Vector3F proj_v = v - side_component * side_dir / sin_val;
        Float proj_component = proj_v.norm();
        if (proj_component > 1e-3) {
            proj_v -= proj_v / proj_component * (sin_val * max_z_error);
        }
        loop.row(i) = bbox_center + proj_v + side_component * side_dir / sin_val;
    }
}
Beispiel #3
0
    void reorientate_triangles(const MatrixFr& vertices, MatrixIr& faces,
            const VectorF& n) {
        assert(vertices.cols() == 3);
        assert(faces.cols() == 3);

        const VectorI& f = faces.row(0);
        const Vector3F& v0 = vertices.row(f[0]);
        const Vector3F& v1 = vertices.row(f[1]);
        const Vector3F& v2 = vertices.row(f[2]);

        Float projected_area = (v1-v0).cross(v2-v0).dot(n);
        if (projected_area < 0) {
            faces.col(2).swap(faces.col(1));
        }
    }
Beispiel #4
0
void TilerEngine::remove_duplicated_vertices(WireNetwork& wire_network, Float tol) {
    const size_t num_input_vertices = wire_network.get_num_vertices();

    DuplicatedVertexRemoval remover(wire_network.get_vertices(), wire_network.get_edges());
    remover.run(tol);
    MatrixFr vertices = remover.get_vertices();
    MatrixIr edges = remover.get_faces();
    VectorI index_map = remover.get_index_map();
    assert(num_input_vertices == index_map.size());

    wire_network.set_vertices(vertices);
    wire_network.set_edges(edges);

    const size_t num_output_vertices = wire_network.get_num_vertices();
    std::vector<std::string> attr_names = wire_network.get_attribute_names();
    for (auto itr : attr_names) {
        const std::string& name = itr;
        if (wire_network.is_vertex_attribute(name)) {
            MatrixFr values = wire_network.get_attribute(name);
            MatrixFr updated_values = MatrixFr::Zero(num_output_vertices, values.cols());
            VectorF count = VectorF::Zero(num_output_vertices);
            for (size_t i=0; i<num_input_vertices; i++) {
                size_t j = index_map[i];
                updated_values.row(j) += values.row(i);
                count[j] += 1;
            }

            for (size_t i=0; i<num_output_vertices; i++) {
                assert(count[i] > 0);
                updated_values.row(i) /= count[i];
            }
            wire_network.set_attribute(name, updated_values);
        }
    }
}
Beispiel #5
0
    CarveMeshPtr create_mesh(const MatrixFr& vertices, const MatrixIr& faces) {
        const size_t num_vertices = vertices.rows();
        const size_t num_faces = faces.rows();

        if (vertices.cols() != 3) {
            throw NotImplementedError("Only 3D mesh is supported.");
        }
        if (faces.cols() != 3) {
            throw NotImplementedError("Only triangle mesh is supported.");
        }

        std::vector<CarveVector> points;

        for (size_t i=0; i<num_vertices; i++) {
            const auto& v = vertices.row(i);
            CarveVector p;
            p.v[0] = v[0];
            p.v[1] = v[1];
            p.v[2] = v[2];
            points.push_back(p);
        }

        std::vector<int> raw_faces;
        raw_faces.reserve(num_faces * 4);
        for (size_t i=0; i<num_faces; i++) {
            raw_faces.push_back(3);
            raw_faces.push_back(faces(i,0));
            raw_faces.push_back(faces(i,1));
            raw_faces.push_back(faces(i,2));
        }

        return CarveMeshPtr(new CarveMesh(points, num_faces, raw_faces));
    }
Beispiel #6
0
void SimpleInflator::generate_end_loops() {
    const size_t num_edges = m_wire_network->get_num_edges();

    const MatrixFr vertices = m_wire_network->get_vertices();
    const MatrixIr edges = m_wire_network->get_edges();
    const MatrixFr edge_thickness = get_edge_thickness();
    for (size_t i=0; i<num_edges; i++) {
        const VectorI& edge = edges.row(i);
        const VectorF& v1 = vertices.row(edge[0]);
        const VectorF& v2 = vertices.row(edge[1]);
        Float edge_len = (v2 - v1).norm();
        MatrixFr loop_1 = m_profile->place(v1, v2,
                m_end_loop_offsets[edge[0]],
                edge_thickness(i, 0),
                m_rel_correction, m_abs_correction, m_correction_cap,
                m_spread_const);
        assert(loop_is_valid(loop_1, v1, v2));
        MatrixFr loop_2 = m_profile->place(v1, v2,
                edge_len - m_end_loop_offsets[edge[1]],
                edge_thickness(i, 1),
                m_rel_correction, m_abs_correction, m_correction_cap,
                m_spread_const);
        assert(loop_is_valid(loop_2, v1, v2));
        m_end_loops.push_back(std::make_pair(loop_1, loop_2));
    }
}
void VertexIsotropicOffsetParameter::process_roi() {
    const size_t dim = m_wire_network->get_dim();
    MatrixFr vertices = m_wire_network->get_vertices();
    VectorF center = m_wire_network->center();

    m_transforms.clear();
    IsotropicTransforms iso_trans(dim);
    size_t roi_size = m_roi.size();
    size_t seed_vertex_index = m_roi.minCoeff();
    VectorF seed_dir = vertices.row(seed_vertex_index).transpose() - center;

    for (size_t i=0; i<roi_size; i++) {
        VectorF v_dir = vertices.row(m_roi[i]).transpose() - center;
        MatrixF trans = iso_trans.fit(seed_dir, v_dir);
        m_transforms.push_back(trans);
    }
}
Beispiel #8
0
 HashGrid::Ptr compute_vertex_grid(const MatrixFr& vertices, Float cell_size) {
     const size_t dim = vertices.cols();
     const size_t num_vertices = vertices.rows();
     HashGrid::Ptr grid = HashGrid::create(cell_size, dim);
     for (size_t i=0; i<num_vertices; i++) {
         const VectorF& v = vertices.row(i);
         grid->insert(i, v);
     }
     return grid;
 }
Beispiel #9
0
    void extract_mesh(const C3t3& c3t3,
            MatrixFr& vertices, MatrixIr& faces, MatrixIr& voxels) {
        const Tr& tr = c3t3.triangulation();
        size_t num_vertices = tr.number_of_vertices();
        size_t num_faces = c3t3.number_of_facets_in_complex();
        size_t num_voxels = c3t3.number_of_cells_in_complex();

        vertices.resize(num_vertices, 3);
        faces.resize(num_faces, 3);
        voxels.resize(num_voxels, 4);

        std::map<Tr::Vertex_handle, int> V;
        size_t inum = 0;
        for(auto vit = tr.finite_vertices_begin();
                vit != tr.finite_vertices_end(); ++vit) {
            V[vit] = inum;
            const auto& p = vit->point();
            vertices.row(inum) = Vector3F(p.x(), p.y(), p.z()).transpose();
            assert(inum < num_vertices);
            inum++;
        }
        assert(inum == num_vertices);

        size_t face_count = 0;
        for(auto fit = c3t3.facets_in_complex_begin();
                fit != c3t3.facets_in_complex_end(); ++fit) {
            assert(face_count < num_faces);
            for (int i=0; i<3; i++) {
                if (i != fit->second) {
                    const auto& vh = (*fit).first->vertex(i);
                    assert(V.find(vh) != V.end());
                    const int vid = V[vh];
                    faces(face_count, i) = vid;
                }
            }
            face_count++;
        }
        assert(face_count == num_faces);

        size_t voxel_count = 0;
        for(auto cit = c3t3.cells_in_complex_begin() ;
                cit != c3t3.cells_in_complex_end(); ++cit ) {
            assert(voxel_count < num_voxels);
            for (int i=0; i<4; i++) {
                assert(V.find(cit->vertex(i)) != V.end());
                const size_t vid = V[cit->vertex(i)];
                voxels(voxel_count, i) = vid;
            }
            voxel_count++;
        }
        assert(voxel_count == num_voxels);
    }
Beispiel #10
0
void CGALConvexHull3D::run(const MatrixFr& points) {
    std::list<Point_3> cgal_pts;
    const size_t num_pts = points.rows();
    const size_t dim = points.cols();
    if (dim != 3) {
        std::stringstream err_msg;
        err_msg << "Invalid dim: " << dim << "  Expect dim=3.";
        throw RuntimeError(err_msg.str());
    }

    for (size_t i=0; i<num_pts; i++) {
        const VectorF& p = points.row(i);
        cgal_pts.push_back(Point_3(p[0], p[1], p[2]));
    }

    Polyhedron_3 hull;
    CGAL::convex_hull_3(cgal_pts.begin(), cgal_pts.end(), hull);
    assert(hull.is_closed());
    assert(hull.is_pure_triangle());

    const size_t num_vertices = hull.size_of_vertices();
    const size_t num_faces = hull.size_of_facets();

    m_vertices.resize(num_vertices, dim);
    m_faces.resize(num_faces, 3);

    size_t vertex_count=0;
    for (auto itr=hull.vertices_begin(); itr!=hull.vertices_end(); itr++) {
        const Point_3& p = itr->point();
        m_vertices.coeffRef(vertex_count, 0) = p.x();
        m_vertices.coeffRef(vertex_count, 1) = p.y();
        m_vertices.coeffRef(vertex_count, 2) = p.z();
        itr->id() = vertex_count;
        vertex_count++;
    }

    size_t face_count=0;
    for (auto f_itr=hull.facets_begin(); f_itr!=hull.facets_end(); f_itr++) {
        size_t edge_count=0;
        auto h_itr = f_itr->facet_begin();
        do {
            m_faces.coeffRef(face_count, edge_count) = h_itr->vertex()->id();
            edge_count++;
            h_itr++;
        } while (h_itr != f_itr->facet_begin());
        face_count++;
    }

    compute_index_map(points);
    reorient_faces();
}
Beispiel #11
0
void PointLocator::locate(const MatrixFr& points) {
    const Float eps = 1e-6;
    const size_t num_pts = points.rows();
    m_voxel_idx = VectorI::Zero(num_pts);
    m_barycentric_coords = MatrixFr::Zero(num_pts, m_vertex_per_element);

    for (size_t i=0; i<num_pts; i++) {
        VectorF v = points.row(i);
        VectorI candidate_elems = m_grid->get_items_near_point(v);

        VectorF barycentric_coord;
        VectorF best_barycentric_coord;

        bool found = false;
        Float least_negative_coordinate = -std::numeric_limits<Float>::max();
        const size_t num_candidates = candidate_elems.size();
        for (size_t j=0; j<num_candidates; j++) {
            barycentric_coord = compute_barycentric_coord(
                    v, candidate_elems[j]);
            Float min_barycentric_coord = barycentric_coord.minCoeff();
            if (min_barycentric_coord > least_negative_coordinate) {
                found = true;
                least_negative_coordinate = min_barycentric_coord;
                m_voxel_idx[i] = candidate_elems[j];
                best_barycentric_coord = barycentric_coord;
                if (min_barycentric_coord >= -eps) {
                    break;
                }
            }
        }

        if (!found) {
            std::stringstream err_msg;
            err_msg << "Point ( ";
            for (size_t i=0; i<m_mesh->get_dim(); i++) {
                err_msg << v[i] << " ";
            }
            err_msg << ") is not inside of any voxels" << std::endl;
            throw RuntimeError(err_msg.str());
        }

        m_barycentric_coords.row(i) = best_barycentric_coord;
    }
}
Beispiel #12
0
bool MeshValidation::is_periodic(
        const MatrixFr& vertices, const MatrixIr& faces) {
    const Float EPS = 1e-6;
    HashGrid::Ptr grid = compute_vertex_grid(vertices, EPS);

    Vector3F bbox_min = vertices.colwise().minCoeff();
    Vector3F bbox_max = vertices.colwise().maxCoeff();
    Vector3F bbox_size = bbox_max - bbox_min;

    Vector3F offsets[] = {
        Vector3F( bbox_size[0], 0.0, 0.0),
        Vector3F(-bbox_size[0], 0.0, 0.0),
        Vector3F(0.0, bbox_size[1], 0.0),
        Vector3F(0.0,-bbox_size[1], 0.0),
        Vector3F(0.0, 0.0, bbox_size[2]),
        Vector3F(0.0, 0.0,-bbox_size[2])
    };

    bool result = true;
    const size_t num_vertices = vertices.rows();
    for (size_t i=0; i<num_vertices; i++) {
        const VectorF& v = vertices.row(i);
        if (fabs(v[0] - bbox_min[0]) < EPS) {
            result = result && match(grid, v + offsets[0]);
        }
        if (fabs(v[0] - bbox_max[0]) < EPS) {
            result = result && match(grid, v + offsets[1]);
        }
        if (fabs(v[1] - bbox_min[1]) < EPS) {
            result = result && match(grid, v + offsets[2]);
        }
        if (fabs(v[1] - bbox_max[1]) < EPS) {
            result = result && match(grid, v + offsets[3]);
        }
        if (fabs(v[2] - bbox_min[2]) < EPS) {
            result = result && match(grid, v + offsets[4]);
        }
        if (fabs(v[2] - bbox_max[2]) < EPS) {
            result = result && match(grid, v + offsets[5]);
        }
    }
    return result;
}
Beispiel #13
0
VectorI MeshCleaner::compute_importance_level(const MatrixFr& vertices) {
    VectorF bbox_min = vertices.colwise().minCoeff();
    VectorF bbox_max = vertices.colwise().maxCoeff();
    BoxChecker checker(bbox_min, bbox_max);

    const size_t num_vertices = vertices.rows();
    VectorI level = VectorI::Zero(num_vertices);
    for (size_t i=0; i<num_vertices; i++) {
        const VectorF& v = vertices.row(i);
        if (checker.is_on_boundary_corners(v)) {
            level[i] = 3;
        } else if (checker.is_on_boundary_edges(v)) {
            level[i] = 2;
        } else if (checker.is_on_boundary(v)) {
            level[i] = 1;
        }
    }

    return level;
}
MatrixFr VertexIsotropicOffsetParameter::compute_derivative() const {
    const VectorF center = m_wire_network->center();
    const VectorF bbox_max = m_wire_network->get_bbox_max();
    const size_t dim = m_wire_network->get_dim();
    const size_t num_vertices = m_wire_network->get_num_vertices();
    const size_t roi_size = m_roi.size();
    const MatrixFr& vertices = m_wire_network->get_vertices();
    assert(roi_size == m_transforms.size());

    size_t seed_vertex_index = m_roi.minCoeff();
    VectorF seed_vertex = vertices.row(seed_vertex_index);
    VectorF seed_offset = VectorF::Zero(dim);
    seed_offset = (bbox_max - center).cwiseProduct(m_dof_dir);

    MatrixFr derivative = MatrixFr::Zero(num_vertices, dim);
    for (size_t i=0; i<roi_size; i++) {
        size_t v_idx = m_roi[i];
        assert(v_idx < num_vertices);
        const MatrixF& trans = m_transforms[i];
        derivative.row(v_idx) = trans * seed_offset;
    }

    return derivative;
}
void GeometryCorrectionTable::apply_correction_to_out_plane_edge(
        const Vector3F& edge_dir, MatrixFr& loop) {
    const Float EPS = 1e-3;
    assert(fabs(edge_dir[2]) > 0.0);
    VectorF bbox_min = loop.colwise().minCoeff();
    VectorF bbox_max = loop.colwise().maxCoeff();
    VectorF bbox_center = 0.5 * (bbox_min + bbox_max);

    size_t num_vts = loop.rows();
    size_t dim = loop.cols();
    assert(dim == 3);
    MatrixFr proj_loop(num_vts, 3);
    Vector3F proj_edge_dir(edge_dir[0], edge_dir[1], 0.0);

    if (loop.rows() != 4) {
        throw NotImplementedError(
                "Geometry correction supports only square wires");
    }

    for (size_t i=0; i<num_vts; i++) {
        VectorF v = loop.row(i) - bbox_center.transpose();
        Float edge_dir_offset = v[2] / edge_dir[2];
        VectorF proj_v = v - edge_dir * edge_dir_offset;
        proj_loop.row(i) = proj_v;
        assert(fabs(proj_v[2]) < EPS);
    }

    Float dist_01 = (proj_loop.row(0) - proj_loop.row(1)).norm();
    Float dist_12 = (proj_loop.row(1) - proj_loop.row(2)).norm();
    if (dist_01 > dist_12) {
        proj_edge_dir = (proj_loop.row(0) - proj_loop.row(1)) / dist_01;
    } else {
        proj_edge_dir = (proj_loop.row(1) - proj_loop.row(2)) / dist_12;
    }

    const VectorF& corner = proj_loop.row(0);
    Float target_half_height = proj_edge_dir.dot(corner);
    Float target_half_width =
        (corner - proj_edge_dir * target_half_height).norm();
    target_half_height = fabs(target_half_height);

    Vector2F correction_1 = lookup(target_half_width, target_half_height);
    Vector2F correction_2 = lookup(target_half_height, target_half_width);
    Float half_width  = 0.5 * (correction_1[0] + correction_2[1])
        + 0.05 * num_offset_pixel;
    Float half_height = 0.5 * (correction_1[1] + correction_2[0])
        + 0.05 * num_offset_pixel;
    half_width = std::max(half_width, min_thickness);
    half_height = std::max(half_height, min_thickness);

    for (size_t i=0; i<num_vts; i++) {
        const VectorF& proj_v = proj_loop.row(i);
        Float height = proj_edge_dir.dot(proj_v);
        VectorF width_dir = (proj_v - proj_edge_dir * height).normalized();
        assert(!isnan(width_dir[0]));
        assert(!isnan(width_dir[1]));
        assert(!isnan(width_dir[2]));

        Float height_sign = (height < 0.0)? -1: 1;
        proj_loop.row(i) = proj_edge_dir * height_sign * half_height
            + width_dir * half_width;
    }

    for (size_t i=0; i<num_vts; i++) {
        const VectorF& proj_v = proj_loop.row(i);
        loop.row(i) = (bbox_center + proj_v - edge_dir *
                edge_dir.dot(proj_v)).transpose();
    }
}
Beispiel #16
0
bool MeshValidation::face_source_is_valid(
        const MatrixFr& vertices,
        const MatrixIr& faces,
        const VectorI& face_sources) {
    const Float EPS = 1e-6;
    const size_t num_vertices = vertices.rows();
    const size_t num_faces = faces.rows();

    Vector3F bbox_min = vertices.colwise().minCoeff();
    Vector3F bbox_max = vertices.colwise().maxCoeff();

    bool result = true;
    for (size_t i=0; i<num_faces; i++) {
        const Vector3I& f = faces.row(i);
        const Vector3F& v0 = vertices.row(f[0]);
        const Vector3F& v1 = vertices.row(f[1]);
        const Vector3F& v2 = vertices.row(f[2]);

        if (fabs(v0[0] - bbox_min[0]) < EPS &&
            fabs(v1[0] - bbox_min[0]) < EPS &&
            fabs(v2[0] - bbox_min[0]) < EPS) {
            result = result && (face_sources[i] == 0);
            continue;
        }

        if (fabs(v0[1] - bbox_min[1]) < EPS &&
            fabs(v1[1] - bbox_min[1]) < EPS &&
            fabs(v2[1] - bbox_min[1]) < EPS) {
            result = result && (face_sources[i] == 0);
            continue;
        }

        if (fabs(v0[2] - bbox_min[2]) < EPS &&
            fabs(v1[2] - bbox_min[2]) < EPS &&
            fabs(v2[2] - bbox_min[2]) < EPS) {
            result = result && (face_sources[i] == 0);
            continue;
        }

        if (fabs(v0[0] - bbox_max[0]) < EPS &&
            fabs(v1[0] - bbox_max[0]) < EPS &&
            fabs(v2[0] - bbox_max[0]) < EPS) {
            result = result && (face_sources[i] == 0);
            continue;
        }

        if (fabs(v0[1] - bbox_max[1]) < EPS &&
            fabs(v1[1] - bbox_max[1]) < EPS &&
            fabs(v2[1] - bbox_max[1]) < EPS) {
            result = result && (face_sources[i] == 0);
            continue;
        }

        if (fabs(v0[2] - bbox_max[2]) < EPS &&
            fabs(v1[2] - bbox_max[2]) < EPS &&
            fabs(v2[2] - bbox_max[2]) < EPS) {
            result = result && (face_sources[i] == 0);
            continue;
        }
        result = result && (face_sources[i] != 0);
        if (!result) {
            std::cout << i << ":  ";
            std::cout << face_sources[i] << std::endl;
            std::cout << v0.transpose() << std::endl;
            std::cout << v1.transpose() << std::endl;
            std::cout << v2.transpose() << std::endl;
            return result;
        }
    }
    return result;
}