Beispiel #1
0
bool MemoryMap_Setup(u32 flags) {
#if PPSSPP_PLATFORM(UWP)
	// We reserve the memory, then simply commit in TryBase.
	base = (u8*)VirtualAllocFromApp(0, 0x10000000, MEM_RESERVE, PAGE_READWRITE);
#else

	// Figure out how much memory we need to allocate in total.
	size_t total_mem = 0;
	for (int i = 0; i < num_views; i++) {
		if (views[i].size == 0)
			continue;
		SKIP(flags, views[i].flags);
		if (!CanIgnoreView(views[i]))
			total_mem += g_arena.roundup(views[i].size);
	}

	// Grab some pagefile backed memory out of the void ...
	g_arena.GrabLowMemSpace(total_mem);
#endif

#if !PPSSPP_PLATFORM(ANDROID)
	if (g_arena.NeedsProbing()) {
		int base_attempts = 0;
#if defined(_WIN32) && PPSSPP_ARCH(32BIT)
		// Try a whole range of possible bases. Return once we got a valid one.
		uintptr_t max_base_addr = 0x7FFF0000 - 0x10000000;
		uintptr_t min_base_addr = 0x01000000;
		uintptr_t stride = 0x400000;
#else
		// iOS
		uintptr_t max_base_addr = 0x1FFFF0000ULL - 0x80000000ULL;
		uintptr_t min_base_addr = 0x100000000ULL;
		uintptr_t stride = 0x800000;
#endif
		for (uintptr_t base_addr = min_base_addr; base_addr < max_base_addr; base_addr += stride) {
			base_attempts++;
			base = (u8 *)base_addr;
			if (Memory_TryBase(flags)) {
				INFO_LOG(MEMMAP, "Found valid memory base at %p after %i tries.", base, base_attempts);
				return true;
			}
		}
		ERROR_LOG(MEMMAP, "MemoryMap_Setup: Failed finding a memory base.");
		PanicAlert("MemoryMap_Setup: Failed finding a memory base.");
		return false;
	}
	else
#endif
	{
#if !PPSSPP_PLATFORM(UWP)
		base = g_arena.Find4GBBase();
#endif
	}

	// Should return true...
	return Memory_TryBase(flags);
}
Beispiel #2
0
void MemoryMap_Setup(u32 flags)
{
	// Find a base to reserve 256MB
#if defined(_XBOX)
	base = (u8*)VirtualAlloc(0, 0x10000000, MEM_RESERVE|MEM_LARGE_PAGES, PAGE_READWRITE);
#elif defined(__SYMBIAN32__)
	memmap = new RChunk();
	memmap->CreateDisconnectedLocal(0 , 0, 0x10000000);
	base = memmap->Base();
#else
	size_t total_mem = 0;

	for (int i = 0; i < num_views; i++)
	{
		if (views[i].size == 0)
			continue;
		SKIP(flags, views[i].flags);
		if (!CanIgnoreView(views[i]))
			total_mem += g_arena.roundup(views[i].size);
	}
	// Grab some pagefile backed memory out of the void ...
	g_arena.GrabLowMemSpace(total_mem);
	// 32-bit Windows retrieves base a different way
#if defined(_M_X64) || !defined(_WIN32)
	// This really shouldn't fail - in 64-bit, there will always be enough address space.
	// Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors.
	base = MemArena::Find4GBBase();
#endif
#endif


	// Now, create views in high memory where there's plenty of space.
#if defined(_WIN32) && !defined(_M_X64) && !defined(_XBOX)
	// Try a whole range of possible bases. Return once we got a valid one.
	int base_attempts = 0;
	u32 max_base_addr = 0x7FFF0000 - 0x10000000;

	for (u32 base_addr = 0x01000000; base_addr < max_base_addr; base_addr += 0x400000)
	{
		base_attempts++;
		base = (u8 *)base_addr;
		if (Memory_TryBase(flags)) 
		{
			INFO_LOG(MEMMAP, "Found valid memory base at %p after %i tries.", base, base_attempts);
			base_attempts = 0;
			break;
		}
	}

	if (base_attempts)
		PanicAlert("No possible memory base pointer found!");
#else
	// Try base we retrieved earlier
	if (!Memory_TryBase(flags))
	{
		ERROR_LOG(MEMMAP, "MemoryMap_Setup: Failed finding a memory base.");
		PanicAlert("MemoryMap_Setup: Failed finding a memory base.");
	}
#endif
	return;
}