Beispiel #1
0
	private: bool isVegetarian(std::string name, Iterator<MenuItem>* iterator) {
		while (iterator->hasNext()) {
			MenuItem* menuItem = iterator->next();
			if (menuItem->getName().compare(name) == 0) {
				if (menuItem->isVegetarian()) {
					return true;
				}
			}
		}
		return false;
	}
Beispiel #2
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void Menu::OnHoverItem( Gwen::Controls::Base* pControl )
{
	if ( !ShouldHoverOpenMenu() ) return;

	MenuItem* pItem = gwen_cast<MenuItem>(pControl);
	if (!pItem) return;
	if ( pItem->IsMenuOpen() ) return;

	CloseAll();
	pItem->OpenMenu();
}
Beispiel #3
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bool MenuProxyModel::filterAcceptsRow( int source_row, const QModelIndex &source_parent ) const
{
    QModelIndex index = sourceModel()->index( source_row, 0, source_parent );
    MenuItem * mItem = index.data( Qt::UserRole ).value<MenuItem*>();
    // accept only systemsettings categories that have children
    if ( mItem->children().isEmpty() && mItem->service()->serviceTypes().contains( "SystemSettingsCategory" ) ) {
        return false;
    } else {
        return true; // Items matching the regexp are disabled, not hidden
    }
}
Beispiel #4
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void Menu::CloseSubMenus()
{
    for (auto i = _inner_panel->GetChildren().begin(); i != _inner_panel->GetChildren().end(); ++i)
    {
        MenuItem* item = dynamic_cast<MenuItem*>(*i);
        if (item != nullptr)
        {
            item->Close();
        }
    }
}
Beispiel #5
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bool TMenu::init()
{
	Layer::init();

	Menu * menu = Menu::create();
	addChild(menu);
	
	for (int i = 0; i < sizeof(title) / sizeof(*title); ++i)
	{
		MenuItemFont * item = MenuItemFont::create(title[i], [](Ref * sender){
			MenuItem * item = (MenuItem *)sender;
			int i = item->getTag() - 1000;
			Layer * l = NULL;
			if (title[i] == "T01CPP11") l = T01CPP11::create();
			else if (title[i] == "T02Vector") l = T02Vector::create();
			else if (title[i] == "T03Map") l = T03Map::create();
			else if (title[i] == "T04Label") l = T04Label::create();
			else if (title[i] == "T05Touch") l = T05Touch::create();
			else if (title[i] == "T06Box2D") l = T06Box2D::create();
			else if (title[i] == "T07PhysicsWorld") l = T07PhysicsWorld::create();
			else if (title[i] == "T08RayCast") l = T08RayCast::create();
			else if (title[i] == "T09Joint") l = T09Joint::create();
			else if (title[i] == "T10MultiShapes") l = T10MultiShapes::create();
			else if (title[i] == "T11FlyppyBird") l = T11FlyppyBird::create();
			if (l != NULL)
			{
				TBack * b = TBack::create();
				//Scene * s = Scene::create();
				Scene * s = Scene::createWithPhysics(); // 3.x ÎïÀíÊÀ½ç
				PhysicsWorld * world = s->getPhysicsWorld();
				world->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
				s->addChild(b);
				s->addChild(l);
				Director::getInstance()->pushScene(s);

			}
		});
		menu->addChild(item);
		item->setTag(1000 + i);
	}

	menu->alignItemsVertically();

	// ´¥Ãþ
	auto ev = EventListenerTouchOneByOne::create();
	//ev->onTouchBegan = std::bind(&TMenu::touchBegan, this, std::placeholders::_1, std::placeholders::_2);
	ev->onTouchBegan = CC_CALLBACK_2(TMenu::touchBegan, this);
	ev->onTouchMoved = [&](Touch * touch, Event *){
		setPositionY(getPositionY() + touch->getDelta().y);
	};
	_eventDispatcher->addEventListenerWithSceneGraphPriority(ev, this);

	return true;
}
Beispiel #6
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void Menu::CloseAll()
{
	for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it )
	{
		Base* pChild = *it;
		MenuItem* pItem = gwen_cast<MenuItem>(pChild);
		if ( !pItem ) continue;

		pItem->CloseMenu();
	}
}
Beispiel #7
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MenuItem* Menu::AddItem(const std::string& name, const std::string& icon_name, const std::string& accelerator)
{
    MenuItem* item = new MenuItem(this);
    item->SetPadding(Padding(2, 4, 4, 4));
    item->SetText(name);
    item->SetImage(icon_name);
    item->SetAccelerator(accelerator);

    _OnAddItem(item);

    return item;
}
Beispiel #8
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 int MenuBar::calculateWidth(SizeConstraint inSizeConstraint) const
 {
     int result = 0;
     std::vector<Element *> items;
     el()->getElementsByTagName(XMLMenuItem::TagName(), items);
     for (size_t idx = 0; idx != items.size(); ++idx)
     {
         MenuItem * item = items[idx]->component()->downcast<MenuItem>();
         result += item->calculateWidth(inSizeConstraint) + Defaults::menuBarSpacing();
     }
     return result;
 }
Beispiel #9
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Menu* App::menubar(CmdInfo* info, WidgetKit& kit, const LayoutKit& layout) {
    Menu* m = kit.menubar();
    for (CmdInfo* i = info; i->str != nil; i++) {
	MenuItem* mi = kit.menubar_item(kit.fancy_label(i->str));
	mi->menu(pulldown(i->submenu, i->options, kit, layout));
	m->append_item(mi);
    }
    m->item(0)->menu()->item(1)->state()->set(
	TelltaleState::is_enabled, false
    );
    return m;
}
Beispiel #10
0
/**
*  @brief
*    Adds a standard item with a text
*/
MenuItem *Menu::AddItem(const String &sText)
{
	// Create item
	MenuItem *pItem = new MenuItem(*m_pGui);
	pItem->SetText(sText);

	// Add item
	AddItem(pItem);

	// Return item
	return pItem;
}
Beispiel #11
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status_t
Menu::AddSeparatorItem()
{
    MenuItem *item = new(nothrow) MenuItem();
    if (item == NULL)
        return B_NO_MEMORY;

    item->SetType(MENU_ITEM_SEPARATOR);

    AddItem(item);
    return B_OK;
}
Beispiel #12
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 void printVegetarianMenu( Iterator<MenuItem>* iterator ) const
 {
   assert( iterator );
   HUM_TRACE(ACE_TEXT("Waitress::printVegetarianMenu"));
   while( iterator->hasNext() ) {
     MenuItem* menuItem = dynamic_cast< MenuItem* >(iterator->next() );
     if( menuItem->isVegetarian() ) {
       std::cout << menuItem->getName() << ", ";
       std::cout << menuItem->getPrice() << " -- ";
       std::cout << menuItem->getDescription() << std::endl;
     }
   }
 }
Beispiel #13
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MenuItem* MenuItemList::getNextMenuItem(void) {
	int size = getMenuItems().size();
	if (size == 0) {
		return 0;
	} else {
		int newIndex = (getActiveItemIndex() + 1) % size;
		MenuItem* nextItem = getMenuItem(newIndex);
		getMenuItem(getActiveItemIndex())->setActive(false);
		nextItem->setActive(true);
		setActiveItemIndex(newIndex);
		return nextItem;
	}
}
Beispiel #14
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bool Menu::GetOpen() const
{
    for (auto i = _inner_panel->GetChildren().begin(); i != _inner_panel->GetChildren().end(); ++i)
    {
        MenuItem* item = dynamic_cast<MenuItem*>(*i);
        if (item != nullptr && item->GetOpen())
        {
            return true;
        }
    }

    return false;
}
Beispiel #15
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MenuItem* ComboBox::AddItem( const UnicodeString& strLabel, const String& strName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn )
{
	MenuItem* pItem = m_Menu->AddItem( strLabel, L"", pHandler, fn );
	pItem->SetName( strName );

	pItem->onMenuItemSelected.Add( this, &ComboBox::OnItemSelected );

	//Default
	if ( m_SelectedItem == NULL )
		OnItemSelected( pItem );

	return pItem;
}
Beispiel #16
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void PlayScene::OnClikMenu(Ref * pSender)
{
	MenuItem * nmitem = (MenuItem *)pSender;

	auto sc = Scene::create();
	auto layer = MyAction::create();
	layer->setTag(nmitem->getTag());

	sc->addChild(layer);

	auto reScene = TransitionSlideInR::create(1.0f, sc);
	Director::getInstance()->replaceScene(reScene);
}
Beispiel #17
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void Menu::mousePressEvent(MouseEvent& event) {
    if(event.button() == MouseEvent::Button::Left) {
        cursor->resetTransformation().translate(
        Vector2::yScale(-1.0f)*(Vector2(event.position())/Vector2(defaultFramebuffer.viewport().size())-Vector2(0.5f))*camera->projectionSize());

        MenuItem* item = static_cast<MenuItem*>(shapes.firstCollision(*cursor));
        if(item) item->clicked();

    } else return;

    event.setAccepted();
    redraw();
}
Beispiel #18
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MenuItem* Menu::AddItem( const TextObject& strName, const TextObject& strIconName, const TextObject& strAccelerator )
{
	MenuItem* pItem = new MenuItem( this );

		pItem->SetPadding( Padding( 2, 4, 4, 4 ) );
		pItem->SetText( strName );
		pItem->SetImage( strIconName );
		pItem->SetAccelerator( strAccelerator );

		OnAddItem( pItem );		

	return pItem;
}
Beispiel #19
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MenuItem *MenuItem::newMenu(const char *text){
    MenuItem *p;
    p = (MenuItem*)malloc( sizeof(MenuItem) );

    if (p == NULL)
        return NULL;  //Error, no more memory for this MenuItem
    if (!p->initialize(text)){
        free(p); //there was no memory left for the text so let's free the object, it's useless without the text
        return NULL; //Error no memory left for the text in MenuItem");
    }
    
    return p;
}
Beispiel #20
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void MapAreaLayer::mapAreaMenuItemCallback(cocos2d::Ref *pSender) {
    MenuItem* menuItem = static_cast<MenuItem*>(pSender);
    if(menuItem->getTag() == 999) {
        Director::getInstance()->replaceScene(SqliteTestScene::scene());
    }
    else {
        if(MapManager::getInstance()->playable(mSize, menuItem->getTag())) {
            Director::getInstance()
            ->replaceScene(MainGameLayer::createScene(mSize,
                                                      menuItem->getTag()));
        }
    }
}
  void onDropDown()
  {
    SharedPtr<Menu> menu(new Menu());
    MenuItem* item = new MenuItem("Use Current Sprite");
    item->Click.connect(&ImportSpriteSheetWindow::onUseCurrentSprite, this);

    if (m_editor || !current_editor || current_editor->getDocument() == NULL)
      item->setEnabled(false);

    menu->addChild(item);

    menu->showPopup(m_selectFile.rc->x1, m_selectFile.rc->y2);
  }
Beispiel #22
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 MenuItem* Menu::itemForPosition(const fzPoint& point)
 {	
     MenuItem *item;
     FZ_LIST_FOREACH(m_children, item)
     {            
         if ( item->isVisible() && item->isEnabled() ) {
             fzRect rect = item->getBoundingBox();
             if( rect.contains(point) )
                 return item;
         }
     }
     return NULL;
 }
Beispiel #23
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void VoxGame::CharacterPullDownChanged()
{
	MenuItem* pMenuItem = m_pCharacterPulldown->GetSelectedMenuItem();
	if (pMenuItem != NULL)
	{
		m_pPlayer->UnloadWeapon(false);
		m_pPlayer->UnloadWeapon(true);

		m_pPlayer->LoadCharacter(pMenuItem->GetLabel().GetText().c_str(), false);

		AnimationPullDownChanged();
	}
}
Beispiel #24
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MenuItem *
Menu::FindMarked()
{
    MenuItemIterator iterator = ItemIterator();
    MenuItem *item;

    while ((item = iterator.Next()) != NULL) {
        if (item->IsMarked())
            return item;
    }

    return NULL;
}
Beispiel #25
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MenuItem *
Menu::FindItem(const char *label)
{
    MenuItemIterator iterator = ItemIterator();
    MenuItem *item;

    while ((item = iterator.Next()) != NULL) {
        if (item->Label() != NULL && !strcmp(item->Label(), label))
            return item;
    }

    return NULL;
}
Beispiel #26
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MenuItem* MenuItem::copy() const
{
    MenuItem* root = new MenuItem;
    root->setCommand(command());

    QList<MenuItem*> items = getItems();
    for (QList<MenuItem*>::ConstIterator it = items.begin(); it != items.end(); ++it)
    {
        root->appendItem((*it)->copy());
    }

    return root;
}
Beispiel #27
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void GameLayer::setSelectedPunishCat(PunishCat type) {
    for (int i= 0; i < mPunishCatMenuItems.size() ; i++) {
        MenuItem* item = mPunishCatMenuItems.at(i);
        if ((PunishCat)item->getTag() == type) {
            mPunishCatMenuItems.at(i)->selected();
        }
        else {
            mPunishCatMenuItems.at(i)->unselected();
        }
    }
    
    mSelectedPunishCat = type;
}
Beispiel #28
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void SceneGame::startServer(Ref* sender)
{
	_bRedSide = true;
	NetBattle::Listen();
	schedule(schedule_selector(SceneGame::CheckListen));

	MenuItem* item = (MenuItem*)sender;
	item->setEnabled(false);

	Ref* obj = item->getUserObject();
	item = (MenuItem*)obj;
	item->setEnabled(false);
}
Beispiel #29
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bool Menu::IsMenuOpen()
{
	for ( Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it )
	{
		Base* pChild = *it;
		MenuItem* pItem = gwen_cast<MenuItem>(pChild);
		if ( !pItem ) continue;

		if ( pItem->IsMenuOpen() )
			return true;
	}

	return false;
}
Beispiel #30
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 bool isVegetarian( std::string name, Iterator<MenuItem>* iterator) const
 {
   assert(iterator);
   HUM_TRACE(ACE_TEXT("Waitress::isVegetarian"));
   while( iterator->hasNext() ) {
     MenuItem* menuItem = iterator->next();
     if( menuItem->getName().compare( name ) == 0 ) {
       if( menuItem->isVegetarian() ) {
         return true;
       }
     }
   }
   return false;
 }