Beispiel #1
0
void UnwrapMod::GetFaceSelectionFromMesh(ObjectState *os, ModContext &mc, TimeValue t)
	{
	TriObject *tobj = (TriObject*)os->obj;
	MeshTopoData *d  = (MeshTopoData*)mc.localData;
	if (d)
		{
		d->SetFaceSel(tobj->GetMesh().faceSel, this, t);
		UpdateFaceSelection(d->faceSel);
		}
	}
Beispiel #2
0
void UnwrapMod::CopySelectionMesh(ObjectState *os, ModContext &mc, int CurrentChannel, TimeValue t)
	{	

		objType = IS_MESH;
		TriObject *tobj = (TriObject*)os->obj;
		MeshTopoData *d  = (MeshTopoData*)mc.localData;
		if (!d) 
			{
			mc.localData = d = new MeshTopoData(tobj->GetMesh());
			d->SetFaceSel(tobj->GetMesh().faceSel, this, t);
			UpdateFaceSelection(d->faceSel);
			

			}
		if ( ((editMod==this) && (!d->GetMesh())) || (updateCache))
			{
			d->SetCache(tobj->GetMesh());
			d->SetFaceSel(tobj->GetMesh().faceSel, this, t);
			updateCache = FALSE;
			UpdateFaceSelection(d->faceSel);
			SyncTVToGeomSelection(d);

			hiddenPolygons.SetSize(tobj->GetMesh().getNumFaces());
			hiddenPolygons.ClearAll();
			for (int i = 0; i < tobj->GetMesh().getNumFaces(); i++)
				{
				if (tobj->GetMesh().faces[i].Hidden())
					hiddenPolygons.Set(i,TRUE);
				}
			}

		BitArray faceSel = d->faceSel;


		faceSel.SetSize(tobj->GetMesh().getNumFaces(),TRUE);

		if ( (ip && (ip->GetSubObjectLevel() > 0) ))
			{

			tobj->GetMesh().faceSel = faceSel;

			if (showVerts)
				{
//select verts based on the current tverts;
				BitArray vertSel;
				vertSel.SetSize(tobj->GetMesh().getNumVerts(),TRUE);
				vertSel.ClearAll();
				for(int sv = 0; sv < TVMaps.f.Count();sv++)
					{
					if (!(TVMaps.f[sv]->flags & FLAG_DEAD))
						{
						int pcount = 3;
//						if (TVMaps.f[sv].flags & FLAG_QUAD) pcount = 4;
						pcount = TVMaps.f[sv]->count;
						for (int j = 0; j < pcount ; j++)
							{
							int index = TVMaps.f[sv]->t[j];
//6-29--99 watje
							if ((index < vsel.GetSize()) && (vsel[index] ==1) && (sv<tobj->GetMesh().numFaces))
//							if (vsel[index] ==1)
								{
								int findex = tobj->GetMesh().faces[sv].v[j];
//6-29--99 watje
								if ((findex < vertSel.GetSize()) && (findex >=0))
									vertSel.Set(findex,1);
								}
							}
						}
					}
				tobj->GetMesh().vertSel = vertSel;
				tobj->GetMesh().SetDispFlag(DISP_SELFACES|DISP_VERTTICKS|DISP_SELVERTS);
//done++;
				}
			else
				{
				tobj->GetMesh().SetDispFlag(DISP_SELFACES);
				}

//UNFOLD STUFF
			Face *faces = tobj->GetMesh().faces;
			for (int i =0; i < tobj->GetMesh().getNumFaces(); i++)
				{
				if ( (i < hiddenPolygons.GetSize()) && (hiddenPolygons[i]) ) 
					faces[i].Hide();
				else faces[i].Show();
				}

			}

		
		if (!tmControl || (flags&CONTROL_OP) || (flags&CONTROL_INITPARAMS)) 
			InitControl(t);


//if planar mode build vert and face list

		if ( (ip && (ip->GetSubObjectLevel() == 1) ))
			{
			MeshUpdateGData(&tobj->GetMesh(),faceSel);
	
			}

	}
Beispiel #3
0
void  UnwrapMod::fnUnfoldSelectedPolygons(int unfoldMethod, BOOL normalize)
{     

	// flatten selected polygons
	if (!ip) return;
	BailStart();

	theHold.Begin();
	HoldPointsAndFaces();   

	Point3 normal(0.0f,0.0f,1.0f);

	for (int ldID =0; ldID < mMeshTopoData.Count(); ldID++)
	{
		MeshTopoData *ld = mMeshTopoData[ldID];
		ld->HoldFaceSel();
	}

	BOOL bContinue = TRUE;
	for (int ldID =0; ldID < mMeshTopoData.Count(); ldID++)
	{

		Tab<Point3> mapNormal;
		mapNormal.SetCount(0);
		MeshTopoData *ld = mMeshTopoData[ldID];

		for (int ldIDPrep =0; ldIDPrep < mMeshTopoData.Count(); ldIDPrep++)
		{
			MeshTopoData *ldPrep = mMeshTopoData[ldIDPrep];
			if (ld != ldPrep)
				ldPrep->ClearFaceSelection();
			else
				ldPrep->RestoreFaceSel();
		}

		//hold our face selection
		//get our processed list 
		BitArray holdFaces = ld->GetFaceSelection();
		BitArray processedFaces = ld->GetFaceSelection();
		while (processedFaces.NumberSet())
		{
			//select the first one
			int seed = -1;
			for (int faceID = 0; faceID < processedFaces.GetSize(); faceID++)
			{
				if (processedFaces[faceID])
				{
					seed = faceID;
					faceID = processedFaces.GetSize();
				}
			}
			BitArray faceSel = ld->GetFaceSel();
			faceSel.ClearAll();
			//select the element the first one
			faceSel.Set(seed,TRUE);
			//select it
			ld->SetFaceSel(faceSel);
			SelectGeomElement(ld);
			faceSel = ld->GetFaceSel();

//			ld->SelectElement(TVFACEMODE,FALSE);
			faceSel &= holdFaces;			
			//remove that from our process list
			for (int faceID = 0; faceID < faceSel.GetSize(); faceID++)
			{
				if (faceSel[faceID])
				{
					processedFaces.Set(faceID,FALSE);
				}
			}
			ld->SetFaceSel(faceSel);
			
			bContinue = BuildCluster( mapNormal, 5.0f, TRUE, TRUE, MeshTopoData::kFaceAngle);
			TSTR statusMessage;



			if (bContinue)
			{


				for (int i =0; i < clusterList.Count(); i++)
				{
					
					ld->ClearFaceSelection();
					for (int j = 0; j < clusterList[i]->faces.Count();j++)
						ld->SetFaceSelected(clusterList[i]->faces[j],TRUE);//	sel.Set(clusterList[i]->faces[j]);
					ld->PlanarMapNoScale(clusterList[i]->normal,this);


					int per = (i * 100)/clusterList.Count();
					statusMessage.printf(_T("%s %d%%."),GetString(IDS_PW_STATUS_MAPPING),per);
					if (Bail(ip,statusMessage))
					{
						i = clusterList.Count();
						bContinue =  FALSE;
					}
				}

				DebugPrint (_T("Final Vct %d \n"),ld->GetNumberTVVerts());

				if ( (bContinue) && (clusterList.Count() > 1) )
				{




						Tab<Point3> objNormList;
						BuildNormals(ld,objNormList);

						//remove internal edges
						Tab<int> clusterGroups;
						clusterGroups.SetCount(ld->GetNumberFaces());
						for (int i =0; i < clusterGroups.Count(); i++)
						{
							clusterGroups[i] = -1;
						}
						
						for (int i = 0; i < clusterList.Count(); i++)
						{
							for (int j = 0; j < clusterList[i]->faces.Count(); j++)
							{
								int faceIndex = clusterList[i]->faces[j];
								clusterGroups[faceIndex] = i;
							}
						}
						BitArray processedClusters;
						processedClusters.SetSize(clusterList.Count());
						processedClusters.ClearAll();

						Tab<BorderClass> edgesToBeProcessed;

						BOOL done = FALSE;
						processedClusters.Set(0);
						clusterList[0]->newX = 0.0f;
						clusterList[0]->newY = 0.0f;
						//    clusterList[0]->angle = 0.0f;
						for (int i = 0; i < clusterList[0]->borderData.Count(); i++)
						{
							int outerFaceIndex = clusterList[0]->borderData[i].outerFace;
							int connectedClusterIndex = clusterGroups[outerFaceIndex];
							if ((connectedClusterIndex != 0) && (connectedClusterIndex != -1))
							{
								edgesToBeProcessed.Append(1,&clusterList[0]->borderData[i]);
							}
						}
					
						BitArray seedFaceList;
						seedFaceList.SetSize(clusterGroups.Count());
						seedFaceList.ClearAll();
						for (int i = 0; i < seedFaces.Count(); i++)
						{
							seedFaceList.Set(seedFaces[i]);
						}

						while (!done)
						{
							Tab<int> clustersJustProcessed;
							clustersJustProcessed.ZeroCount();
							done = TRUE;

							int edgeToAlign = -1;
							float angDist = PI*2;
							if (unfoldMethod == 1)
								angDist =  PI*2;
							else if (unfoldMethod == 2) angDist = 0;
							int i;
							for (i = 0; i < edgesToBeProcessed.Count(); i++)
							{
								int outerFace = edgesToBeProcessed[i].outerFace;
								int connectedClusterIndex = clusterGroups[outerFace];
								if (!processedClusters[connectedClusterIndex])
								{
									int innerFaceIndex = edgesToBeProcessed[i].innerFace;
									int outerFaceIndex = edgesToBeProcessed[i].outerFace;
									//get angle
									Point3 innerNorm, outerNorm;
									innerNorm = objNormList[innerFaceIndex];
									outerNorm = objNormList[outerFaceIndex];
									float dot = DotProd(innerNorm,outerNorm);

									float angle = 0.0f;

									if (dot == -1.0f)
										angle = PI;
									else if (dot >= 1.0f)
										angle = 0.f;                  
									else angle = acos(dot);

									if (unfoldMethod == 1)
									{
										if (seedFaceList[outerFaceIndex])
											angle = 0.0f;
										if (angle < angDist)
										{
											angDist = angle;
											edgeToAlign = i;
										}
									}

									else if (unfoldMethod == 2)
									{
										if (seedFaceList[outerFaceIndex])
											angle = 180.0f;
										if (angle > angDist)
										{
											angDist = angle;
											edgeToAlign = i;
										}
									}

								}
							}
							if (edgeToAlign != -1)
							{
								int innerFaceIndex = edgesToBeProcessed[edgeToAlign].innerFace;
								int outerFaceIndex = edgesToBeProcessed[edgeToAlign].outerFace;
								int edgeIndex = edgesToBeProcessed[edgeToAlign].edge;


								int connectedClusterIndex = clusterGroups[outerFaceIndex];

								seedFaceList.Set(outerFaceIndex, FALSE);

								processedClusters.Set(connectedClusterIndex);
								clustersJustProcessed.Append(1,&connectedClusterIndex);	
								ld->AlignCluster(clusterList,connectedClusterIndex,innerFaceIndex, outerFaceIndex,edgeIndex,this);
								done = FALSE;
							}

							//build new cluster list
							for (int j = 0; j < clustersJustProcessed.Count(); j++)
							{
								int clusterIndex = clustersJustProcessed[j];
								for (int i = 0; i < clusterList[clusterIndex]->borderData.Count(); i++)
								{
									int outerFaceIndex = clusterList[clusterIndex]->borderData[i].outerFace;
									int connectedClusterIndex = clusterGroups[outerFaceIndex];
									if ((connectedClusterIndex != 0) && (connectedClusterIndex != -1) && (!processedClusters[connectedClusterIndex]))
									{
										edgesToBeProcessed.Append(1,&clusterList[clusterIndex]->borderData[i]);
									}
								}
							}
						}
					
				}

				ld->ClearSelection(TVVERTMODE);

				for (int i = 0; i < clusterList.Count(); i++)
				{
					MeshTopoData *ld = clusterList[i]->ld;
					ld->UpdateClusterVertices(clusterList);
					for (int j =0; j < clusterList[i]->faces.Count(); j++)
					{
						int faceIndex = clusterList[i]->faces[j];
						int degree = ld->GetFaceDegree(faceIndex);
						for (int k =0; k < degree; k++)
						{
							int vertexIndex = ld->GetFaceTVVert(faceIndex,k);//TVMaps.f[faceIndex]->t[k];
							ld->SetTVVertSelected(vertexIndex,TRUE);//vsel.Set(vertexIndex);
						}
					}
				}

				//now weld the verts
				if (normalize)
				{
					NormalizeCluster();
				}


				ld->WeldSelectedVerts(0.001f,this);

			}
	
			FreeClusterList();
		}
	}

	if (bContinue)
	{  
		theHold.Accept(GetString(IDS_PW_PLANARMAP));		

		theHold.Suspend();
		fnSyncTVSelection();
		theHold.Resume();
	}
	else
	{
		theHold.Cancel();
		
	}

	
	for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
	{			
		mMeshTopoData[ldID]->BuildTVEdges();
		mMeshTopoData[ldID]->RestoreFaceSel();
	}

	theHold.Suspend();
	fnSyncGeomSelection();
	theHold.Resume();

	if (matid != -1) // if we have a matID fileter set we need to rebuild since topology has changed
		SetMatFilters();

	NotifyDependents(FOREVER,PART_SELECT,REFMSG_CHANGE);
	InvalidateView();

}