Beispiel #1
0
void
MessagePort::CloneAndDisentangle(MessagePortIdentifier& aIdentifier)
{
  MOZ_ASSERT(mIdentifier);

  // We can clone a port that has already been transfered. In this case, on the
  // otherside will have a neutered port. Here we set neutered to true so that
  // we are safe in case a early return.
  aIdentifier.neutered() = true;

  if (mState > eStateEntangled) {
    return;
  }

  // We already have a 'next step'. We have to consider this port as already
  // cloned/closed/disentangled.
  if (mState == eStateEntanglingForDisentangle ||
      mState == eStateEntanglingForClose) {
    return;
  }

  aIdentifier.uuid() = mIdentifier->uuid();
  aIdentifier.destinationUuid() = mIdentifier->destinationUuid();
  aIdentifier.sequenceId() = mIdentifier->sequenceId() + 1;
  aIdentifier.neutered() = false;

  // We have to entangle first.
  if (mState == eStateUnshippedEntangled) {
    MOZ_ASSERT(mUnshippedEntangledPort);
    MOZ_ASSERT(mMessagesForTheOtherPort.IsEmpty());

    // Disconnect the entangled port and connect it to PBackground.
    mUnshippedEntangledPort->ConnectToPBackground();
    mUnshippedEntangledPort = nullptr;

    // In this case, we don't need to be connected to the PBackground service.
    if (mMessages.IsEmpty()) {
      aIdentifier.sequenceId() = mIdentifier->sequenceId();

      mState = eStateDisentangled;
      UpdateMustKeepAlive();
      return;
    }

    // Register this component to PBackground.
    ConnectToPBackground();

    mState = eStateEntanglingForDisentangle;
    return;
  }

  // Not entangled yet, we have to wait.
  if (mState == eStateEntangling) {
    mState = eStateEntanglingForDisentangle;
    return;
  }

  MOZ_ASSERT(mState == eStateEntangled);
  StartDisentangling();
}
Beispiel #2
0
/* static */ void
MessagePort::ForceClose(const MessagePortIdentifier& aIdentifier)
{
  mozilla::ipc::PBackgroundChild* actorChild =
    mozilla::ipc::BackgroundChild::GetOrCreateForCurrentThread();
  if (NS_WARN_IF(!actorChild)) {
    MOZ_CRASH("Failed to create a PBackgroundChild actor!");
  }

  Unused << actorChild->SendMessagePortForceClose(aIdentifier.uuid(),
                                                  aIdentifier.destinationUuid(),
                                                  aIdentifier.sequenceId());
}