Beispiel #1
0
void addResizablePanel( const FlexPanel_p& pParent, const Widget_p& pChild, const MsgRouter_p& pMsgRouter )
{
	Hook * pHook = pParent->addWidget( pChild );
//	pMsgRouter->AddCallback( MsgFilter::MouseButtonDrag(pChild, 3), cbResize, pHook );

	pMsgRouter->addRoute( MsgFilter::mousePress(WG_BUTTON_LEFT), pChild, MsgFunc::create(cbInitDrag, pChild) );
	pMsgRouter->addRoute( MsgFilter::mouseDrag(WG_BUTTON_LEFT), pChild, MsgFunc::create(cbDragWidget, pChild) );
}
Beispiel #2
0
void addResizablePanel( const FlexPanel_p& pParent, const Widget_p& pChild, const MsgRouter_p& pMsgRouter )
{
	FlexHook * pHook = pParent->addWidget( pChild );
	pHook->setSizePolicy(SizePolicy::Bound, SizePolicy::Bound);

	pMsgRouter->addRoute( pChild, MsgFunc::create(cbMoveResize, pChild) );
}
Beispiel #3
0
	void LineEditor::_receive( const Msg_p& pMsg )
	{
		Widget::_receive(pMsg);
	
		MsgRouter_p	pHandler = Base::msgRouter();
		MsgType event = pMsg->type();
	
		if( event == MsgType::Tick )
		{
			if( _isSelectable() && m_state.isFocused() )
			{
				m_text.incTime( TickMsg::cast(pMsg)->timediff() );
				_requestRender();					//TODO: Should only render the cursor and selection!
			}
			return;
		}
	
		if( (event == MsgType::MousePress || event == MsgType::MouseDrag) && MouseButtonMsg::cast(pMsg)->button() == MouseButton::Left )
		{
			MouseButtonMsg_p pButtonMsg = MouseButtonMsg::cast(pMsg);
			
			if( !m_state.isFocused() )
				grabFocus();
	
			if( m_state.isFocused() )
			{
				if( _isSelectable() && (pButtonMsg->modKeys() & MODKEY_SHIFT) )
				{
					m_text.setSelectionMode(true);
				}
	
				Coord ofs = pButtonMsg->pointerPos() - globalPos();
				int x = ofs.x + m_viewOfs;
				int y = 0;
	
				if( m_bPasswordMode )
				{
					TextAttr	attr;
					m_text.getBaseAttr( attr );
	
					Pen	pen;
					pen.setAttributes( attr );
					pen.setChar(m_pwGlyph);
					pen.advancePos();
	
					int spacing = pen.getPosX();
					int height = pen.getLineSpacing();
	
					int line = y/height;
					int col = (x+spacing/2)/spacing;
					if(col < 0)
					{
						col = 0;
						line = 0;
					}
					m_text.gotoSoftPos(line,col);
				}
				else
				{
					m_text.cursorGotoCoord( Coord(x, 0), Rect(0,0,1000000,1000000) );
				}
	
				if(_isSelectable() && event == MsgType::MousePress && !(pButtonMsg->modKeys() & MODKEY_SHIFT))
				{
					m_text.clearSelection();
					m_text.setSelectionMode(true);
				}
			}
			_adjustViewOfs();
		}
	
		if( event == MsgType::MouseRelease )
		{
			if( m_state.isFocused() && MouseButtonMsg::cast(pMsg)->button() == MouseButton::Left )
				m_text.setSelectionMode(false);
		}		
	
		if( event == MsgType::TextInput )
		{
			String str = TextInputMsg::cast(pMsg)->text();
	
			if( _isEditable() && m_state.isFocused() )
			{
				if(m_text.hasSelection())
					m_text.delSelection();
				m_text.setSelectionMode(false);

				bool bModified = false;
				for( int i = 0 ; i < str.length() ; i++ )
				{
					unsigned short ch = str.chars()[i].getGlyph();
					
					if( ch >= 32 && ch != 127 )
					{
						if( m_text.putChar( ch ) )
							bModified = true;
					}
				}

				if( bModified )
				{
					if( pHandler )
						pHandler->post( new TextEditMsg(text.ptr(),false) );

					_adjustViewOfs();
				}
	
			}
		}
	
		if( event == MsgType::KeyRelease && m_state.isFocused() )
		{
			Key key = KeyMsg::cast(pMsg)->translatedKeyCode();
			switch( key )
			{
				case Key::Shift:
					if(!Base::inputHandler()->isButtonPressed(MouseButton::Left))
						m_text.setSelectionMode(false);
				break;
			}
		}
	
		if( (event == MsgType::KeyPress || event == MsgType::KeyRepeat) && _isEditable() && m_state.isFocused() )
		{
			KeyMsg_p pKeyMsg = KeyMsg::cast(pMsg);
			Key key = pKeyMsg->translatedKeyCode();
			switch( key )
			{
				case Key::Left:
					if( pKeyMsg->modKeys() & MODKEY_SHIFT )
						m_text.setSelectionMode(true);
	
					if( pKeyMsg->modKeys() & MODKEY_CTRL )
					{
						if( m_bPasswordMode )
							m_text.goBol();
						else
							m_text.gotoPrevWord();
					}
					else
					{
						m_text.goLeft();
					}
					break;
				case Key::Right:
					if( pKeyMsg->modKeys() & MODKEY_SHIFT )
						m_text.setSelectionMode(true);
	
					if( pKeyMsg->modKeys() & MODKEY_CTRL )
					{
						if( m_bPasswordMode )
							m_text.goEol();
						else
							m_text.gotoNextWord();
					}
					else
					{
						m_text.goRight();
					}
					break;
	
				case Key::Backspace:
				{
					if(m_text.hasSelection())
						m_text.delSelection();
					else if( (pKeyMsg->modKeys() & MODKEY_CTRL) && !m_bPasswordMode)
						m_text.delPrevWord();
					else
						m_text.delPrevChar();
	
					if( pHandler )
						pHandler->post( new TextEditMsg(text.ptr(),false) );
					break;
				}
	
				case Key::Delete:
				{
					if(m_text.hasSelection())
						m_text.delSelection();
					else if( (pKeyMsg->modKeys() & MODKEY_CTRL) && !m_bPasswordMode)
						m_text.delNextWord();
					else
						m_text.delNextChar();
	
					if( pHandler )
						pHandler->post( new TextEditMsg(text.ptr(),false) );
					break;
				}
	
				case Key::Home:
	
					/*
					 *	I am not sure if this is the proper way to this, but in my opinion, the default
					 *	"actions" has to be separated from any modifier key action combination
					 */
					switch( pKeyMsg->modKeys() )
					{
	
					case MODKEY_CTRL:
						break;
	
					default: // no modifier key was pressed
						if(pKeyMsg->modKeys() & MODKEY_SHIFT )
							m_text.setSelectionMode(true);
	
						m_text.goBol();
						break;
					}
	
					break;
	
				case Key::End:
	
					/*
				 	 *	I am not sure if this is the proper way to this, but in my opinion, the default
			 		 *	"actions" has to be separated from any modifier key action combination
					 */
					switch( pKeyMsg->modKeys() )
					{
	
					case MODKEY_CTRL:
						break;
	
					default: // no modifier key was pressed
						if( pKeyMsg->modKeys() & MODKEY_SHIFT )
							m_text.setSelectionMode(true);
	
						m_text.goEol();
						break;
					}
	
					break;
	
				default:
					break;
			}
			_adjustViewOfs();
		}
	
		// Swallow message depending on rules.
	
		if( pMsg->isMouseButtreceive() )
		{
			if( MouseButtonMsg::cast(pMsg)->button() == MouseButton::Left )
				pMsg->swallow();
		}
		else if( pMsg->isKeyMsg() )
		{
			Key key = KeyMsg::cast(pMsg)->translatedKeyCode();
			if( KeyMsg::cast(pMsg)->isMovementKey() == true ||
				key == Key::Delete || key == Key::Backspace )
					pMsg->swallow();
			
			//TODO: Would be good if we didn't forward any character-creating keys either...
		}
	}
Beispiel #4
0
void Button::_receive( const Msg_p& _pMsg )
{
    State state = m_state;
    MsgRouter_p	pHandler = Base::msgRouter();

    switch( _pMsg->type() )
    {
    case MsgType::KeyPress:
        if( KeyPressMsg::cast(_pMsg)->translatedKeyCode() == Key::Return )
        {
            m_bReturnPressed = true;
            _pMsg->swallow();
        }
        break;

    case MsgType::KeyRepeat:
        if( KeyRepeatMsg::cast(_pMsg)->translatedKeyCode() == Key::Return )
            _pMsg->swallow();
        break;

    case MsgType::KeyRelease:
        if( KeyReleaseMsg::cast(_pMsg)->translatedKeyCode() == Key::Return )
        {
            m_bReturnPressed = false;
            pHandler->post( new SelectMsg(this) );
            _pMsg->swallow();
        }
        break;

    case MsgType::MouseEnter:
        state.setHovered(true);
        break;
    case MsgType::MouseLeave:
        state.setHovered(false);
        break;
    case MsgType::MousePress:
        if( MousePressMsg::cast(_pMsg)->button() == MouseButton::Left )
        {
            m_bPressed = true;
            _pMsg->swallow();
        }
        break;
    case MsgType::MouseRelease:
        if( MouseReleaseMsg::cast(_pMsg)->button() == MouseButton::Left )
        {
            m_bPressed = false;
            _pMsg->swallow();
        }
        break;
    case MsgType::MouseClick:
        if( MouseClickMsg::cast(_pMsg)->button() == MouseButton::Left )
        {
            pHandler->post( new SelectMsg(this) );
            _pMsg->swallow();
        }
        break;
    case MsgType::MouseDoubleClick:
    case MsgType::MouseRepeat:
    case MsgType::MouseDrag:
        if( MouseButtonMsg::cast(_pMsg)->button() == MouseButton::Left )
            _pMsg->swallow();
        break;

    case MsgType::FocusGained:
        state.setFocused(true);
        break;
    case MsgType::FocusLost:
        state.setFocused(false);
        m_bReturnPressed = false;
        m_bPressed = false;
        break;

    default:
        break;
    }


    if( m_bReturnPressed || (m_bPressed && (m_bDownOutside || state.isHovered() )) )
        state.setPressed(true);
    else
        state.setPressed(false);

    if( state != m_state )
        _setState(state);
}