Beispiel #1
0
PanTrackNode::~PanTrackNode() {
	ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_slot);
	if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
		MusicNodeBASE *mus = (MusicNodeBASE *)fx;
		mus->unsetPanTrack();
	}
}
Beispiel #2
0
PanTrackNode::~PanTrackNode() {
	SideFX *fx = _engine->getScriptManager()->getSideFX(_slot);
	if (fx && fx->getType() == SIDEFX_AUDIO) {
		MusicNodeBASE *mus = (MusicNodeBASE *)fx;
		mus->unsetPanTrack();
	}
}