Beispiel #1
0
void DataSetup::read(Names& N, bool skip_2, string dir)
{
  read_setup(skip_2, dir);

  int nn;
  string filename = dir + "/Player-FHE-Keys-P" + to_string(N.my_num());
  ifstream inpf(filename.c_str());
  if (inpf.fail()) { throw file_error(filename); }

  inpf >> nn;
  if (nn!=N.num_players())
    { cout << "KeyGen was last run with " << nn << " players." << endl;
      cout << "  - You are running Offline with " << N.num_players() << " players." << endl;
      exit(1);
    }

  /* Load in the public/private keys for this player */
  inpf >> pk_p >> sk_p;
  inpf >> pk_2 >> sk_2;

  /* Load in ciphertexts encrypting the MAC keys */
  inpf >> calphap;
  inpf >> calpha2;

  /* Loads in the players shares of the MAC keys */
  inpf >> alphapi;
  inpf >> alpha2i;

  inpf.close();

  cout << "Loaded the public keys etc" << endl;
}
Beispiel #2
0
Parallel_MAC_Check<T>::Parallel_MAC_Check(const T& ai, Names& Nms,
    int thread_num, int opening_sum, int max_broadcast, int base_player) :
    Separate_MAC_Check<T>(ai, Nms, thread_num, opening_sum, max_broadcast, base_player),
    send_player(Nms, mc_base_id<T>(2, thread_num)),
    send_base_player(base_player)
{
  int sum_players = Nms.num_players();
  Player* summer_send_player = &send_player;
  for (int i = 0; ; i++)
    {
      int last_sum_players = sum_players;
      sum_players = (sum_players - 2 + opening_sum) / opening_sum;
      int next_sum_players = (sum_players - 2 + opening_sum) / opening_sum;
      if (sum_players == 0)
        break;
      Player* summer_receive_player = summer_send_player;
      summer_send_player = new PlainPlayer(Nms, mc_base_id<T>(3, thread_num));
      summers.push_back(new Summer<T>(sum_players, last_sum_players, next_sum_players,
              summer_send_player, summer_receive_player, *this));
      pthread_create(&(summers[i]->thread), 0, run_summer_thread<T>, summers[i]);
    }
  receive_player = summer_send_player;
}
Beispiel #3
0
void DataSetup::write_setup(const Names& N, bool skip_2)
{
  write_setup(get_prep_dir(N.num_players()), skip_2);
}