Beispiel #1
0
bool GUIApplication::onJoinServerClicked(const CEGUI::EventArgs&)
{
    String playerName = m_guiContext->getRootWindow()->getChild("JoinServer/playerName")->getText();
    String serverIp = m_guiContext->getRootWindow()->getChild("JoinServer/serverIp")->getText();

    m_userName = playerName;
    m_userListensUdpPort = 11223;
    m_userCreated = true;

    RemotePeersManager::getManager()->setMyName(m_userName.c_str());
    RemotePeersManager::getManager()->setMyUdpPort(m_userListensUdpPort);
    // TODO: start listening at given UDP port.
    std::string errStr;
    if (!m_networkThread.startUdpListener(m_userListensUdpPort, errStr))
    {
        return true;
    }

    NetConnection* newConnection = new NetConnection(*m_networkService);
    RemoteMessagePeer* myPeer = new RemoteMessagePeer(newConnection, false, *m_networkService);

    newConnection->connectTo(serverIp.c_str(), 1778);
    if (!m_networkThread.isRunning())
        m_networkThread.start();

    return true;
}
Beispiel #2
0
void GUIApplication::consoleConnect(const std::vector<String>& params, String& output)
{
    if (!m_userCreated)
    {
        output = "\nThis command is only available after log-in";
        return;
    }
    if (params.size() < 3)
    {
        output = "\nExpected more parameters: connect <address> <tcp_port>";
        return;
    }

    unsigned int tcpPort = 0;
    try {
        tcpPort = boost::lexical_cast<unsigned int>(params[2]);
    }
    catch (boost::bad_lexical_cast)
    {
        output = "\nBad parameter types. Expected: connect <address> <tcp_port>";
        return;
    }

    NetConnection* newConnection = new NetConnection(*m_networkService);
    RemoteMessagePeer* myPeer = new RemoteMessagePeer(newConnection, false, *m_networkService);

    newConnection->connectTo(params[1].c_str(), tcpPort);
    if (!m_networkThread.isRunning())
        m_networkThread.start();
    output = "\ncommand accepted.";
}