Beispiel #1
0
void AudioMixer::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr& senderSockAddr) {
    // pull any new audio data from nodes off of the network stack
    PacketType mixerPacketType = packetTypeForPacket(dataByteArray);
    if (mixerPacketType == PacketTypeMicrophoneAudioNoEcho
        || mixerPacketType == PacketTypeMicrophoneAudioWithEcho
        || mixerPacketType == PacketTypeInjectAudio) {
        QUuid nodeUUID;
        deconstructPacketHeader(dataByteArray, nodeUUID);

        NodeList* nodeList = NodeList::getInstance();

        SharedNodePointer matchingNode = nodeList->nodeWithUUID(nodeUUID);

        if (matchingNode) {
            nodeList->updateNodeWithData(matchingNode.data(), senderSockAddr, dataByteArray);

            if (!matchingNode->getActiveSocket()) {
                // we don't have an active socket for this node, but they're talking to us
                // this means they've heard from us and can reply, let's assume public is active
                matchingNode->activatePublicSocket();
            }
        }
    } else {
        // let processNodeData handle it.
        NodeList::getInstance()->processNodeData(senderSockAddr, dataByteArray);
    }
}
Beispiel #2
0
void OctreeServer::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr& senderSockAddr) {
    NodeList* nodeList = NodeList::getInstance();
    
    PACKET_TYPE packetType = dataByteArray[0];
    
    if (packetType == getMyQueryMessageType()) {
        bool debug = false;
        if (debug) {
            qDebug("Got PACKET_TYPE_VOXEL_QUERY at %llu.\n", usecTimestampNow());
        }
        
        int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) dataByteArray.data());
        
        // If we got a PACKET_TYPE_VOXEL_QUERY, then we're talking to an NODE_TYPE_AVATAR, and we
        // need to make sure we have it in our nodeList.
        QUuid nodeUUID = QUuid::fromRfc4122(dataByteArray.mid(numBytesPacketHeader,
                                                              NUM_BYTES_RFC4122_UUID));
        
        Node* node = nodeList->nodeWithUUID(nodeUUID);
        
        if (node) {
            nodeList->updateNodeWithData(node, senderSockAddr, (unsigned char *) dataByteArray.data(),
                                         dataByteArray.size());
            if (!node->getActiveSocket()) {
                // we don't have an active socket for this node, but they're talking to us
                // this means they've heard from us and can reply, let's assume public is active
                node->activatePublicSocket();
            }
            OctreeQueryNode* nodeData = (OctreeQueryNode*) node->getLinkedData();
            if (nodeData && !nodeData->isOctreeSendThreadInitalized()) {
                nodeData->initializeOctreeSendThread(this);
            }
        }
    } else if (packetType == PACKET_TYPE_JURISDICTION_REQUEST) {
        _jurisdictionSender->queueReceivedPacket(senderSockAddr, (unsigned char*) dataByteArray.data(),
                                                 dataByteArray.size());
    } else if (_octreeInboundPacketProcessor && getOctree()->handlesEditPacketType(packetType)) {
       _octreeInboundPacketProcessor->queueReceivedPacket(senderSockAddr, (unsigned char*) dataByteArray.data(),
                                                                    dataByteArray.size());
   } else {
       // let processNodeData handle it.
       NodeList::getInstance()->processNodeData(senderSockAddr, (unsigned char*) dataByteArray.data(),
                                                dataByteArray.size());
    }
}
Beispiel #3
0
int main(int argc, const char* argv[]) {

    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_AVATAR_MIXER, AVATAR_LISTEN_PORT);
    setvbuf(stdout, NULL, _IOLBF, 0);
    
    // Handle Local Domain testing with the --local command line
    const char* local = "--local";
    if (cmdOptionExists(argc, argv, local)) {
        printf("Local Domain MODE!\n");
        nodeList->setDomainIPToLocalhost();
    }
    
    nodeList->linkedDataCreateCallback = attachAvatarDataToNode;
    
    nodeList->startSilentNodeRemovalThread();
    
    sockaddr* nodeAddress = new sockaddr;
    ssize_t receivedBytes = 0;
    
    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
    
    
    uint16_t nodeID = 0;
    Node* avatarNode = NULL;
    
    timeval lastDomainServerCheckIn = {};
    // we only need to hear back about avatar nodes from the DS
    NodeList::getInstance()->setNodeTypesOfInterest(&NODE_TYPE_AGENT, 1);
    
    while (true) {
        
        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        if (nodeList->getNodeSocket()->receive(nodeAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            switch (packetData[0]) {
                case PACKET_TYPE_HEAD_DATA:
                    // grab the node ID from the packet
                    unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
                    
                    // add or update the node in our list
                    avatarNode = nodeList->addOrUpdateNode(nodeAddress, nodeAddress, NODE_TYPE_AGENT, nodeID);
                    
                    // parse positional data from an node
                    nodeList->updateNodeWithData(avatarNode, packetData, receivedBytes);
                case PACKET_TYPE_INJECT_AUDIO:
                    broadcastAvatarData(nodeList, nodeAddress);
                    break;
                case PACKET_TYPE_AVATAR_VOXEL_URL:
                case PACKET_TYPE_AVATAR_FACE_VIDEO:
                    // grab the node ID from the packet
                    unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
                    
                    // let everyone else know about the update
                    for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                        if (node->getActiveSocket() && node->getNodeID() != nodeID) {
                            nodeList->getNodeSocket()->send(node->getActiveSocket(), packetData, receivedBytes);
                        }
                    }
                    break;
                case PACKET_TYPE_DOMAIN:
                    // ignore the DS packet, for now nodes are added only when they communicate directly with us
                    break;
                default:
                    // hand this off to the NodeList
                    nodeList->processNodeData(nodeAddress, packetData, receivedBytes);
                    break;
            }
        }
    }
    
    nodeList->stopSilentNodeRemovalThread();
    
    return 0;
}
Beispiel #4
0
int main(int argc, const char * argv[]) {
    pthread_mutex_init(&::treeLock, NULL);
    
    qInstallMessageHandler(sharedMessageHandler);
    
    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, VOXEL_LISTEN_PORT);
    setvbuf(stdout, NULL, _IOLBF, 0);

    // Handle Local Domain testing with the --local command line
    const char* local = "--local";
    ::wantLocalDomain = cmdOptionExists(argc, argv,local);
    if (::wantLocalDomain) {
        printf("Local Domain MODE!\n");
        nodeList->setDomainIPToLocalhost();
    }

    nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;
    nodeList->startSilentNodeRemovalThread();
    
    srand((unsigned)time(0));
    
    const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
    ::displayVoxelStats = cmdOptionExists(argc, argv, DISPLAY_VOXEL_STATS);
    printf("displayVoxelStats=%s\n", debug::valueOf(::displayVoxelStats));

    const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
    ::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING);
    printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending));

    const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
    ::debugVoxelReceiving = cmdOptionExists(argc, argv, DEBUG_VOXEL_RECEIVING);
    printf("debugVoxelReceiving=%s\n", debug::valueOf(::debugVoxelReceiving));

    const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
    ::shouldShowAnimationDebug = cmdOptionExists(argc, argv, WANT_ANIMATION_DEBUG);
    printf("shouldShowAnimationDebug=%s\n", debug::valueOf(::shouldShowAnimationDebug));

    const char* WANT_COLOR_RANDOMIZER = "--wantColorRandomizer";
    ::wantColorRandomizer = cmdOptionExists(argc, argv, WANT_COLOR_RANDOMIZER);
    printf("wantColorRandomizer=%s\n", debug::valueOf(::wantColorRandomizer));

    // By default we will voxel persist, if you want to disable this, then pass in this parameter
    const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
    if (cmdOptionExists(argc, argv, NO_VOXEL_PERSIST)) {
        ::wantVoxelPersist = false;
    }
    printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist));

    // if we want Voxel Persistance, load the local file now...
    bool persistantFileRead = false;
    if (::wantVoxelPersist) {
        printf("loading voxels from file...\n");
        persistantFileRead = ::serverTree.readFromSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
        if (persistantFileRead) {
            PerformanceWarning warn(::shouldShowAnimationDebug,
                                    "persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug);
            
            // after done inserting all these voxels, then reaverage colors
            serverTree.reaverageVoxelColors(serverTree.rootNode);
            printf("Voxels reAveraged\n");
        }
        
        ::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
        printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
        unsigned long nodeCount         = ::serverTree.rootNode->getSubTreeNodeCount();
        unsigned long internalNodeCount = ::serverTree.rootNode->getSubTreeInternalNodeCount();
        unsigned long leafNodeCount     = ::serverTree.rootNode->getSubTreeLeafNodeCount();
        printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
    }

    // Check to see if the user passed in a command line option for loading an old style local
    // Voxel File. If so, load it now. This is not the same as a voxel persist file
    const char* INPUT_FILE = "-i";
    const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE);
    if (voxelsFilename) {
        serverTree.readFromSVOFile(voxelsFilename);
    }

    // Check to see if the user passed in a command line option for setting packet send rate
    const char* PACKETS_PER_SECOND = "--packetsPerSecond";
    const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND);
    if (packetsPerSecond) {
        PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/10;
        if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) {
            PACKETS_PER_CLIENT_PER_INTERVAL = 1;
        }
        printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL);
    }
    
    const char* ADD_RANDOM_VOXELS = "--AddRandomVoxels";
    if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) {
        // create an octal code buffer and load it with 0 so that the recursive tree fill can give
        // octal codes to the tree nodes that it is creating
        randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, serverTree.rootNode);
    }

    const char* ADD_SCENE = "--AddScene";
    bool addScene = cmdOptionExists(argc, argv, ADD_SCENE);
    const char* NO_ADD_SCENE = "--NoAddScene";
    bool noAddScene = cmdOptionExists(argc, argv, NO_ADD_SCENE);
    if (addScene && noAddScene) {
        printf("WARNING! --AddScene and --NoAddScene are mutually exclusive. We will honor --NoAddScene\n");
    }

    // We will add a scene if...
    //      1) we attempted to load a persistant file and it wasn't there
    //      2) you asked us to add a scene
    // HOWEVER -- we will NEVER add a scene if you explicitly tell us not to!
    //
    // TEMPORARILY DISABLED!!!
    bool actuallyAddScene = false; // !noAddScene && (addScene || (::wantVoxelPersist && !persistantFileRead));
    if (actuallyAddScene) {
        addSphereScene(&serverTree);
    }
    
    // for now, initialize the environments with fixed values
    environmentData[1].setID(1);
    environmentData[1].setGravity(1.0f);
    environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
    environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
    environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f);
    environmentData[2].setID(2);
    environmentData[2].setGravity(1.0f);
    environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
    environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
    environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f);
    environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue
    
    pthread_t sendVoxelThread;
    pthread_create(&sendVoxelThread, NULL, distributeVoxelsToListeners, NULL);

    sockaddr nodePublicAddress;
    
    unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
    ssize_t receivedBytes;
    
    timeval lastDomainServerCheckIn = {};

    // loop to send to nodes requesting data
    
    while (true) {

        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        // check to see if we need to persist our voxel state
        persistVoxelsWhenDirty();
    
        if (nodeList->getNodeSocket()->receive(&nodePublicAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            
            int numBytesPacketHeader = numBytesForPacketHeader(packetData);
            
            if (packetData[0] == PACKET_TYPE_SET_VOXEL || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE) {
                bool destructive = (packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE);
                PerformanceWarning warn(::shouldShowAnimationDebug,
                                        destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
                                        ::shouldShowAnimationDebug);
                
                ::receivedPacketCount++;
                
                unsigned short int itemNumber = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
                if (::shouldShowAnimationDebug) {
                    printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
                        destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
                        receivedBytes,itemNumber);
                }
                
                if (::debugVoxelReceiving) {
                    printf("got %s - %d command from client receivedBytes=%ld itemNumber=%d\n",
                        destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
                        ::receivedPacketCount, receivedBytes,itemNumber);
                }
                int atByte = numBytesPacketHeader + sizeof(itemNumber);
                unsigned char* voxelData = (unsigned char*)&packetData[atByte];
                while (atByte < receivedBytes) {
                    unsigned char octets = (unsigned char)*voxelData;
                    const int COLOR_SIZE_IN_BYTES = 3;
                    int voxelDataSize = bytesRequiredForCodeLength(octets) + COLOR_SIZE_IN_BYTES;
                    int voxelCodeSize = bytesRequiredForCodeLength(octets);

                    // color randomization on insert
                    int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0;
                    int red   = voxelData[voxelCodeSize + 0];
                    int green = voxelData[voxelCodeSize + 1];
                    int blue  = voxelData[voxelCodeSize + 2];

                    if (::shouldShowAnimationDebug) {
                        printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n",
                            (::wantColorRandomizer?"yes":"no"),red,green,blue);
                    }
                
                    red   = std::max(0, std::min(255, red   + colorRandomizer));
                    green = std::max(0, std::min(255, green + colorRandomizer));
                    blue  = std::max(0, std::min(255, blue  + colorRandomizer));

                    if (::shouldShowAnimationDebug) {
                        printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n",
                            (::wantColorRandomizer?"yes":"no"),red,green,blue);
                    }
                    voxelData[voxelCodeSize + 0] = red;
                    voxelData[voxelCodeSize + 1] = green;
                    voxelData[voxelCodeSize + 2] = blue;

                    if (::shouldShowAnimationDebug) {
                        float* vertices = firstVertexForCode(voxelData);
                        printf("inserting voxel at: %f,%f,%f\n", vertices[0], vertices[1], vertices[2]);
                        delete []vertices;
                    }
                
                    serverTree.readCodeColorBufferToTree(voxelData, destructive);
                    // skip to next
                    voxelData += voxelDataSize;
                    atByte += voxelDataSize;
                }
            } else if (packetData[0] == PACKET_TYPE_ERASE_VOXEL) {

                // Send these bits off to the VoxelTree class to process them
                pthread_mutex_lock(&::treeLock);
                serverTree.processRemoveVoxelBitstream((unsigned char*)packetData, receivedBytes);
                pthread_mutex_unlock(&::treeLock);
            } else if (packetData[0] == PACKET_TYPE_Z_COMMAND) {

                // the Z command is a special command that allows the sender to send the voxel server high level semantic
                // requests, like erase all, or add sphere scene
                
                char* command = (char*) &packetData[numBytesPacketHeader]; // start of the command
                int commandLength = strlen(command); // commands are null terminated strings
                int totalLength = numBytesPacketHeader + commandLength + 1; // 1 for null termination
                printf("got Z message len(%ld)= %s\n", receivedBytes, command);
                bool rebroadcast = true; // by default rebroadcast

                while (totalLength <= receivedBytes) {
                    if (strcmp(command, ERASE_ALL_COMMAND) == 0) {
                        printf("got Z message == erase all\n");
                        eraseVoxelTreeAndCleanupNodeVisitData();
                        rebroadcast = false;
                    }
                    if (strcmp(command, ADD_SCENE_COMMAND) == 0) {
                        printf("got Z message == add scene\n");
                        addSphereScene(&serverTree);
                        rebroadcast = false;
                    }
                    if (strcmp(command, TEST_COMMAND) == 0) {
                        printf("got Z message == a message, nothing to do, just report\n");
                    }
                    totalLength += commandLength + 1; // 1 for null termination
                }

                if (rebroadcast) {
                    // Now send this to the connected nodes so they can also process these messages
                    printf("rebroadcasting Z message to connected nodes... nodeList.broadcastToNodes()\n");
                    nodeList->broadcastToNodes(packetData, receivedBytes, &NODE_TYPE_AGENT, 1);
                }
            } else if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
                // If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
                // need to make sure we have it in our nodeList.
                
                uint16_t nodeID = 0;
                unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
                Node* node = nodeList->addOrUpdateNode(&nodePublicAddress,
                                                       &nodePublicAddress,
                                                       NODE_TYPE_AGENT,
                                                       nodeID);
                
                nodeList->updateNodeWithData(node, packetData, receivedBytes);
            } else if (packetData[0] == PACKET_TYPE_PING) {
                // If the packet is a ping, let processNodeData handle it.
                nodeList->processNodeData(&nodePublicAddress, packetData, receivedBytes);
            }
        }
    }
    
    pthread_join(sendVoxelThread, NULL);
    pthread_mutex_destroy(&::treeLock);

    return 0;
}
Beispiel #5
0
void AvatarMixer::run() {
    // change the logging target name while AvatarMixer is running
    Logging::setTargetName(AVATAR_MIXER_LOGGING_NAME);
    
    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NODE_TYPE_AVATAR_MIXER);
    
    nodeList->setNodeTypesOfInterest(&NODE_TYPE_AGENT, 1);
    
    nodeList->linkedDataCreateCallback = attachAvatarDataToNode;
    
    nodeList->startSilentNodeRemovalThread();
    
    sockaddr nodeAddress = {};
    ssize_t receivedBytes = 0;
    
    unsigned char packetData[MAX_PACKET_SIZE];
    
    QUuid nodeUUID;
    Node* avatarNode = NULL;
    
    timeval lastDomainServerCheckIn = {};
    
    while (true) {
        
        if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
            break;
        }
        
        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        nodeList->possiblyPingInactiveNodes();
        
        if (nodeList->getNodeSocket()->receive(&nodeAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            switch (packetData[0]) {
                case PACKET_TYPE_HEAD_DATA:
                    nodeUUID = QUuid::fromRfc4122(QByteArray((char*) packetData + numBytesForPacketHeader(packetData),
                                                                   NUM_BYTES_RFC4122_UUID));
                    
                    // add or update the node in our list
                    avatarNode = nodeList->nodeWithUUID(nodeUUID);
                    
                    if (avatarNode) {
                        // parse positional data from an node
                        nodeList->updateNodeWithData(avatarNode, &nodeAddress, packetData, receivedBytes);
                    } else {
                        break;
                    }
                case PACKET_TYPE_INJECT_AUDIO:
                    broadcastAvatarData(nodeList, nodeUUID, &nodeAddress);
                    break;
                case PACKET_TYPE_AVATAR_URLS:
                case PACKET_TYPE_AVATAR_FACE_VIDEO:
                    nodeUUID = QUuid::fromRfc4122(QByteArray((char*) packetData + numBytesForPacketHeader(packetData),
                                                             NUM_BYTES_RFC4122_UUID));
                    // let everyone else know about the update
                    for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                        if (node->getActiveSocket() && node->getUUID() != nodeUUID) {
                            nodeList->getNodeSocket()->send(node->getActiveSocket(), packetData, receivedBytes);
                        }
                    }
                    break;
                default:
                    // hand this off to the NodeList
                    nodeList->processNodeData(&nodeAddress, packetData, receivedBytes);
                    break;
            }
        }
    }
    
    nodeList->stopSilentNodeRemovalThread();
}
Beispiel #6
0
void AvatarMixer::run() {
    // change the logging target name while AvatarMixer is running
    Logging::setTargetName(AVATAR_MIXER_LOGGING_NAME);
    
    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NODE_TYPE_AVATAR_MIXER);
    
    nodeList->linkedDataCreateCallback = attachAvatarDataToNode;
    
    nodeList->startSilentNodeRemovalThread();
    
    sockaddr* nodeAddress = new sockaddr;
    ssize_t receivedBytes = 0;
    
    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
    
    uint16_t nodeID = 0;
    Node* avatarNode = NULL;
    
    timeval lastDomainServerCheckIn = {};
    // we only need to hear back about avatar nodes from the DS
    nodeList->setNodeTypesOfInterest(&NODE_TYPE_AGENT, 1);
    
    while (true) {
        
        if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
            break;
        }
        
        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }
        
        if (nodeList->getNodeSocket()->receive(nodeAddress, packetData, &receivedBytes) &&
            packetVersionMatch(packetData)) {
            switch (packetData[0]) {
                case PACKET_TYPE_HEAD_DATA:
                    // grab the node ID from the packet
                    unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
                    
                    // add or update the node in our list
                    avatarNode = nodeList->addOrUpdateNode(nodeAddress, nodeAddress, NODE_TYPE_AGENT, nodeID);
                    
                    // parse positional data from an node
                    nodeList->updateNodeWithData(avatarNode, packetData, receivedBytes);
                case PACKET_TYPE_INJECT_AUDIO:
                    broadcastAvatarData(nodeList, nodeAddress);
                    break;
                case PACKET_TYPE_AVATAR_VOXEL_URL:
                case PACKET_TYPE_AVATAR_FACE_VIDEO:
                    // grab the node ID from the packet
                    unpackNodeId(packetData + numBytesForPacketHeader(packetData), &nodeID);
                    
                    // let everyone else know about the update
                    for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                        if (node->getActiveSocket() && node->getNodeID() != nodeID) {
                            nodeList->getNodeSocket()->send(node->getActiveSocket(), packetData, receivedBytes);
                        }
                    }
                    break;
                default:
                    // hand this off to the NodeList
                    nodeList->processNodeData(nodeAddress, packetData, receivedBytes);
                    break;
            }
        }
    }
    
    nodeList->stopSilentNodeRemovalThread();
}
Beispiel #7
0
//int main(int argc, const char * argv[]) {
void VoxelServer::run() {

    const char VOXEL_SERVER_LOGGING_TARGET_NAME[] = "voxel-server";

    // change the logging target name while this is running
    Logging::setTargetName(VOXEL_SERVER_LOGGING_TARGET_NAME);

    // Now would be a good time to parse our arguments, if we got them as assignment
    if (getNumPayloadBytes() > 0) {
        parsePayload();
    }

    qInstallMessageHandler(Logging::verboseMessageHandler);

    const char* STATUS_PORT = "--statusPort";
    const char* statusPort = getCmdOption(_argc, _argv, STATUS_PORT);
    if (statusPort) {
        int statusPortNumber = atoi(statusPort);
        initMongoose(statusPortNumber);
    }


    const char* JURISDICTION_FILE = "--jurisdictionFile";
    const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
    if (jurisdictionFile) {
        qDebug("jurisdictionFile=%s\n", jurisdictionFile);

        qDebug("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
        _jurisdiction = new JurisdictionMap(jurisdictionFile);
        qDebug("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
    } else {
        const char* JURISDICTION_ROOT = "--jurisdictionRoot";
        const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT);
        if (jurisdictionRoot) {
            qDebug("jurisdictionRoot=%s\n", jurisdictionRoot);
        }

        const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
        const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES);
        if (jurisdictionEndNodes) {
            qDebug("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
        }

        if (jurisdictionRoot || jurisdictionEndNodes) {
            _jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
        }
    }

    // should we send environments? Default is yes, but this command line suppresses sending
    const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
    _dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE);
    qDebug("dumpVoxelsOnMove=%s\n", debug::valueOf(_dumpVoxelsOnMove));

    // should we send environments? Default is yes, but this command line suppresses sending
    const char* SEND_ENVIRONMENTS = "--sendEnvironments";
    bool dontSendEnvironments =  !cmdOptionExists(_argc, _argv, SEND_ENVIRONMENTS);
    if (dontSendEnvironments) {
        qDebug("Sending environments suppressed...\n");
        _sendEnvironments = false;
    } else {
        // should we send environments? Default is yes, but this command line suppresses sending
        const char* MINIMAL_ENVIRONMENT = "--minimalEnvironment";
        _sendMinimalEnvironment =  cmdOptionExists(_argc, _argv, MINIMAL_ENVIRONMENT);
        qDebug("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment));
    }
    qDebug("Sending environments=%s\n", debug::valueOf(_sendEnvironments));

    NodeList* nodeList = NodeList::getInstance();
    nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER);

    // we need to ask the DS about agents so we can ping/reply with them
    const char nodeTypesOfInterest[] = { NODE_TYPE_AGENT, NODE_TYPE_ANIMATION_SERVER};
    nodeList->setNodeTypesOfInterest(nodeTypesOfInterest, sizeof(nodeTypesOfInterest));

    setvbuf(stdout, NULL, _IOLBF, 0);

    // tell our NodeList about our desire to get notifications
    nodeList->addHook(&_nodeWatcher);
    nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;

    nodeList->startSilentNodeRemovalThread();
    srand((unsigned)time(0));

    const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
    _displayVoxelStats =  cmdOptionExists(_argc, _argv, DISPLAY_VOXEL_STATS);
    qDebug("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats));

    const char* VERBOSE_DEBUG = "--verboseDebug";
    _verboseDebug =  cmdOptionExists(_argc, _argv, VERBOSE_DEBUG);
    qDebug("verboseDebug=%s\n", debug::valueOf(_verboseDebug));

    const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
    _debugVoxelSending =  cmdOptionExists(_argc, _argv, DEBUG_VOXEL_SENDING);
    qDebug("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending));

    const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
    _debugVoxelReceiving =  cmdOptionExists(_argc, _argv, DEBUG_VOXEL_RECEIVING);
    qDebug("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving));

    const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
    _shouldShowAnimationDebug =  cmdOptionExists(_argc, _argv, WANT_ANIMATION_DEBUG);
    qDebug("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug));

    // By default we will voxel persist, if you want to disable this, then pass in this parameter
    const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
    if (cmdOptionExists(_argc, _argv, NO_VOXEL_PERSIST)) {
        _wantVoxelPersist = false;
    }
    qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));

    // if we want Voxel Persistence, set up the local file and persist thread
    if (_wantVoxelPersist) {

        // Check to see if the user passed in a command line option for setting packet send rate
        const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
        const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME);
        if (voxelsPersistFilenameParameter) {
            strcpy(_voxelPersistFilename, voxelsPersistFilenameParameter);
        } else {
            //strcpy(voxelPersistFilename, _wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
            strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
        }

        qDebug("voxelPersistFilename=%s\n", _voxelPersistFilename);

        // now set up VoxelPersistThread
        _voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
        if (_voxelPersistThread) {
            _voxelPersistThread->initialize(true);
        }
    }

    // Check to see if the user passed in a command line option for loading an old style local
    // Voxel File. If so, load it now. This is not the same as a voxel persist file
    const char* INPUT_FILE = "-i";
    const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE);
    if (voxelsFilename) {
        _serverTree.readFromSVOFile(voxelsFilename);
    }

    // Check to see if the user passed in a command line option for setting packet send rate
    const char* PACKETS_PER_SECOND = "--packetsPerSecond";
    const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND);
    if (packetsPerSecond) {
        _packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND;
        if (_packetsPerClientPerInterval < 1) {
            _packetsPerClientPerInterval = 1;
        }
        qDebug("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval);
    }

    sockaddr senderAddress;

    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
    ssize_t packetLength;

    timeval lastDomainServerCheckIn = {};

    // set up our jurisdiction broadcaster...
    _jurisdictionSender = new JurisdictionSender(_jurisdiction);
    if (_jurisdictionSender) {
        _jurisdictionSender->initialize(true);
    }

    // set up our VoxelServerPacketProcessor
    _voxelServerPacketProcessor = new VoxelServerPacketProcessor(this);
    if (_voxelServerPacketProcessor) {
        _voxelServerPacketProcessor->initialize(true);
    }

    // Convert now to tm struct for local timezone
    tm* localtm = localtime(&_started);
    const int MAX_TIME_LENGTH = 128;
    char localBuffer[MAX_TIME_LENGTH] = { 0 };
    char utcBuffer[MAX_TIME_LENGTH] = { 0 };
    strftime(localBuffer, MAX_TIME_LENGTH, "%m/%d/%Y %X", localtm);
    // Convert now to tm struct for UTC
    tm* gmtm = gmtime(&_started);
    if (gmtm != NULL) {
        strftime(utcBuffer, MAX_TIME_LENGTH, " [%m/%d/%Y %X UTC]", gmtm);
    }
    qDebug() << "Now running... started at: " << localBuffer << utcBuffer << "\n";


    // loop to send to nodes requesting data
    while (true) {
        // check for >= in case one gets past the goalie
        if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
            qDebug() << "Exit loop... getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS\n";
            break;
        }

        // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
        if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
            gettimeofday(&lastDomainServerCheckIn, NULL);
            NodeList::getInstance()->sendDomainServerCheckIn();
        }

        // ping our inactive nodes to punch holes with them
        nodeList->possiblyPingInactiveNodes();

        if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
                packetVersionMatch(packetData)) {

            int numBytesPacketHeader = numBytesForPacketHeader(packetData);

            if (packetData[0] == PACKET_TYPE_VOXEL_QUERY) {
                // If we got a PACKET_TYPE_VOXEL_QUERY, then we're talking to an NODE_TYPE_AVATAR, and we
                // need to make sure we have it in our nodeList.
                QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader,
                                                    NUM_BYTES_RFC4122_UUID));

                Node* node = nodeList->nodeWithUUID(nodeUUID);

                if (node) {
                    nodeList->updateNodeWithData(node, &senderAddress, packetData, packetLength);
                    if (!node->getActiveSocket()) {
                        // we don't have an active socket for this node, but they're talking to us
                        // this means they've heard from us and can reply, let's assume public is active
                        node->activatePublicSocket();
                    }
                    VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
                    if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
                        nodeData->initializeVoxelSendThread(this);
                    }
                }
            } else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
                if (_jurisdictionSender) {
                    _jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
                }
            } else if (_voxelServerPacketProcessor &&
                       (packetData[0] == PACKET_TYPE_SET_VOXEL
                        || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE
                        || packetData[0] == PACKET_TYPE_ERASE_VOXEL
                        || packetData[0] == PACKET_TYPE_Z_COMMAND)) {


                const char* messageName;
                switch (packetData[0]) {
                case PACKET_TYPE_SET_VOXEL:
                    messageName = "PACKET_TYPE_SET_VOXEL";
                    break;
                case PACKET_TYPE_SET_VOXEL_DESTRUCTIVE:
                    messageName = "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE";
                    break;
                case PACKET_TYPE_ERASE_VOXEL:
                    messageName = "PACKET_TYPE_ERASE_VOXEL";
                    break;
                }
                int numBytesPacketHeader = numBytesForPacketHeader(packetData);

                if (packetData[0] != PACKET_TYPE_Z_COMMAND) {
                    unsigned short int sequence = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
                    uint64_t sentAt = (*((uint64_t*)(packetData + numBytesPacketHeader + sizeof(sequence))));
                    uint64_t arrivedAt = usecTimestampNow();
                    uint64_t transitTime = arrivedAt - sentAt;
                    if (wantShowAnimationDebug() || wantsDebugVoxelReceiving()) {
                        printf("RECEIVE THREAD: got %s - command from client receivedBytes=%ld sequence=%d transitTime=%llu usecs\n",
                               messageName,
                               packetLength, sequence, transitTime);
                    }
                }

                _voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
            } else {
                // let processNodeData handle it.
                NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
            }
        }
    }

    // call NodeList::clear() so that all of our node specific objects, including our sending threads, are
    // properly shutdown and cleaned up.
    NodeList::getInstance()->clear();

    if (_jurisdictionSender) {
        _jurisdictionSender->terminate();
        delete _jurisdictionSender;
    }

    if (_voxelServerPacketProcessor) {
        _voxelServerPacketProcessor->terminate();
        delete _voxelServerPacketProcessor;
    }

    if (_voxelPersistThread) {
        _voxelPersistThread->terminate();
        delete _voxelPersistThread;
    }

    // tell our NodeList we're done with notifications
    nodeList->removeHook(&_nodeWatcher);

    delete _jurisdiction;
    _jurisdiction = NULL;

    qDebug() << "VoxelServer::run()... DONE\n";
}