Beispiel #1
0
NodePath* Dijkstra::calculate_path(Node* start, Node* dest) {
	/**
	 * This is the dijkstra algorithm that searches through the node graph for
	 * the most efficiant way from start node to destination node.
	 */

	//Initialize; set cost to startnode to zero and rest to inf.
	Node* current_node = start;
	NodeVector graph = grid->get_nodes();

	for (NodeVector::iterator it = graph.begin(); it != graph.end(); it++) {
		(*it)->set_cost_from_start(max_cost);
	}
	start->set_cost_from_start(0);
	prio_queue.push(current_node);

	//Core loop
	while (!prio_queue.empty()) {
		current_node = prio_queue.top();
		prio_queue.pop();

		if (current_node == dest) {
			save_path(start, dest);
			while (!prio_queue.empty())
			{
				prio_queue.pop();
			}
			return create_path_copy(saved_paths[NodePair(start, dest)]);
		}

		NodeVector neighbors = current_node->get_neighbors();
		for (NodeVector::iterator neighbor = neighbors.begin(); neighbor != neighbors.end(); neighbor++) {
			if (*neighbor == current_node)
				continue;
			if (!(*neighbor)->is_allowed())
				continue;
			int new_cost = current_node->get_cost_from_start();
			new_cost++;
			int neighbor_cost = (*neighbor)->get_cost_from_start();

			if (new_cost < neighbor_cost) {
				(*neighbor)->set_cost_from_start(new_cost);
				(*neighbor)->set_parent(current_node);
				prio_queue.push((*neighbor));
			}
		}
	}
	save_path(start, dest);
	return create_path_copy(saved_paths[NodePair(start, dest)]);
}
Beispiel #2
0
/**
 * Copies the entries of the input vector of types to the output vector,
 * omitting duplicate types. Useful for TypeSet and UnionType simplification.
 */
void copyUnique(const NodeVector& input, NodeVector& output)
{
	for (NodeVector::const_iterator it = input.begin(); it != input.end(); it++) {
		bool exists = false;
		for (NodeVector::iterator is = output.begin(); is != output.end(); is++) {
			if (equal(*it, *is)) {
				exists = true;
				break;
			}
		}
		if (!exists) output.push_back(*it);
	}
	assert(output.size() <= input.size());
	assert(output.empty() == input.empty());
}
Beispiel #3
0
void ContainerNode::parserInsertBefore(PassRefPtr<Node> newChild, Node* nextChild)
{
    ASSERT(newChild);
    ASSERT(nextChild);
    ASSERT(nextChild->parentNode() == this);

    NodeVector targets;
    collectTargetNodes(newChild.get(), targets);
    if (targets.isEmpty())
        return;

    if (nextChild->previousSibling() == newChild || nextChild == newChild) // nothing to do
        return;

    RefPtr<Node> next = nextChild;
    RefPtr<Node> nextChildPreviousSibling = nextChild->previousSibling();
    for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
        Node* child = it->get();

        insertBeforeCommon(next.get(), child);

        childrenChanged(true, nextChildPreviousSibling.get(), nextChild, 1);
        ChildNodeInsertionNotifier(this).notify(child);
    }
}
Beispiel #4
0
void CUniformGrid::GetUnitsInRadius(NodeVector * dstVector, const Vector3 & point, float radius)
{
	const Vector3 radiusPoint(radius, radius, 0);

	int minX, minY;
	CellCoordFromMapPoint(&minX, &minY, point - radiusPoint);
	minX = math::max(0, math::min(minX, (m_Width - 1)));
	minY = math::max(0, math::min(minY, (m_Height - 1)));

	int maxX, maxY;
	CellCoordFromMapPoint(&maxX, &maxY, point + radiusPoint);
	maxX = math::max(0, math::min(maxX, (m_Width - 1)));
	maxY = math::max(0, math::min(maxY, (m_Height - 1)));

	dstVector->clear();

	for (int y = minY; y <= maxY; ++y)
	{
		for (int x = minX; x <= maxX; ++x)
		{
			// FIXME: non optimal - square, refactor me
			NodeVector *  gridVector = GetCell(x, y);
			dstVector->insert(dstVector->end(), gridVector->begin(), gridVector->end());
		}
	}
}
Beispiel #5
0
void sortNodes(NodeVector& all){
	//	int count=0;
	int max=0;
	deque<Node*> sorted;
	for (int i=0; i<all.size(); i++) {
		Node* n=all[i];
		if(n->statementCount>max){
			sorted.push_front(n);
			max=n->statementCount;
		}
		else sorted.push_back(n);
	}
	for (int i=0; i<all.size(); i++) {
		all[i]=sorted[i];
	}
	std::sort(all.begin(), all.end(),sortNodePredicate);
	//	auto x=all.begin();
	//	auto y=all.end();
	//	std::sort(x, y, sortNodePredicate);// [] (Node* a, Node* b){ return a->statementCount > b->statementCount; });
	//	std::sort(all.begin(), all.end(), [] (Node* a, Node* b)->bool { return a->statementCount < b->statementCount; });
	//	showNodes(all,false,false,false);
	//	std::sort(all.begin(), all.end(), [] (Node* a, Node* b) { return a->statementCount < b->statementCount; });
	//	showNodes(all,false,false,false);
	//	std::sort(all.begin(),all.end(),);
	
}
Beispiel #6
0
/**
 * Returns the intersection between the TypeSet and the other node. The other
 * node may also be a type set, in which case this function is called
 * recursively to resolve the intersect.
 */
NodePtr intersect(const TypeSet::Ptr& typeSet, const NodePtr& other)
{
	// Intersect all types in the type set with the other type.
	NodeVector newTypes;
	const NodeVector& types = typeSet->getTypes();
	for (NodeVector::const_iterator it = types.begin(); it != types.end(); it++) {
		NodePtr type = intersect(*it, other);
		if (type->isKindOf(kInvalidType)) continue; // skip if the intersect was impossible
		bool exists = false;
		for (NodeVector::iterator is = newTypes.begin(); is != newTypes.end(); is++) {
			if (equal(type, *is)) {
				exists = true;
				break;
			}
		}
		if (!exists) newTypes.push_back(type);
	}

	// Return the new type set if it contains multiple types, a single type if
	// there's only one left after the intersect, or InvalidType if the
	// intersect yielded no types in the set.
	if (newTypes.empty()) {
		return NodePtr(new InvalidType);
	} else if (newTypes.size() == 1) {
		return newTypes.front();
	} else {
		TypeSet::Ptr ts(new TypeSet);
		ts->setTypes(newTypes);
		return ts;
	}
}
Beispiel #7
0
static void willRemoveChildren(ContainerNode* container)
{
    NodeVector children;
    getChildNodes(container, children);

    container->document()->nodeChildrenWillBeRemoved(container);

#if ENABLE(MUTATION_OBSERVERS)
    ChildListMutationScope mutation(container);
#endif

    for (NodeVector::const_iterator it = children.begin(); it != children.end(); it++) {
        Node* child = it->get();

#if ENABLE(MUTATION_OBSERVERS)
        mutation.willRemoveChild(child);
        child->notifyMutationObserversNodeWillDetach();
#endif
#if ENABLE(UNDO_MANAGER)
        if (UndoManager::isRecordingAutomaticTransaction(container))
            UndoManager::addTransactionStep(NodeRemovingDOMTransactionStep::create(container, child));
#endif

        // fire removed from document mutation events.
        dispatchChildRemovalEvents(child);
    }

    ChildFrameDisconnector(container, ChildFrameDisconnector::DoNotIncludeRoot).disconnect();
}
Beispiel #8
0
template<class NodeVector> void FileSystem::debugPrintNodes(NodeVector nodes) {
    if( debug) {
        unsigned int ix;
        NodeInfo* node;

        for (ix = 0; ix < nodes.size(); ++ix) {
            node = nodes.at(ix);

            cout << "Node: " << node->getName()
                << "\t\tSize: " << node->getSize()
                << "\tModify: " << node->getModifyTime()
                << "\tPath: " << node->getPath()
                << "\tSimilars: ";
        
            vector<NodeInfo*>::iterator it;
            vector<NodeInfo*> nodes = node->getSimilar();
            for(it=nodes.begin(); it != nodes.end(); ++it) {
                cout << (*it)->getPath() << ", ";
            }

            cout << endl;
        }
    }

}
Beispiel #9
0
bool ContainerNode::appendChild(PassRefPtr<Node> newChild, ExceptionCode& ec, AttachBehavior attachBehavior)
{
    RefPtr<ContainerNode> protect(this);

    // Check that this node is not "floating".
    // If it is, it can be deleted as a side effect of sending mutation events.
    ASSERT(refCount() || parentOrShadowHostNode());

    ec = 0;

    // Make sure adding the new child is ok
    if (!checkAddChild(this, newChild.get(), ec))
        return false;

    if (newChild == m_lastChild) // nothing to do
        return newChild;

    NodeVector targets;
    collectChildrenAndRemoveFromOldParent(newChild.get(), targets, ec);
    if (ec)
        return false;

    if (targets.isEmpty())
        return true;

    // We need this extra check because collectChildrenAndRemoveFromOldParent() can fire mutation events.
    if (!checkAcceptChildGuaranteedNodeTypes(this, newChild.get(), ec))
        return false;

    InspectorInstrumentation::willInsertDOMNode(document(), this);

    // Now actually add the child(ren)
    ChildListMutationScope mutation(this);
    for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
        Node* child = it->get();

        // If the child has a parent again, just stop what we're doing, because
        // that means someone is doing something with DOM mutation -- can't re-parent
        // a child that already has a parent.
        if (child->parentNode())
            break;

        treeScope()->adoptIfNeeded(child);

        // Append child to the end of the list
        {
            NoEventDispatchAssertion assertNoEventDispatch;
            appendChildToContainer(child, this);
        }

        updateTreeAfterInsertion(this, child, attachBehavior);
    }

    dispatchSubtreeModifiedEvent();
    return true;
}
Beispiel #10
0
void InitRootTypes::wrapFuncArgs(NodeVector& args, const NodeVector& funcArgs)
{
	for (NodeVector::const_iterator it = funcArgs.begin(); it != funcArgs.end(); it++) {
		const FuncArg::Ptr& funcArg = FuncArg::from(*it);
		TupleTypeArg::Ptr arg(new TupleTypeArg);
		arg->setName(funcArg->getName());
		arg->setType(funcArg->getPossibleType());
		args.push_back(arg);
	}
}
Beispiel #11
0
 bool isEmbedded()
 {
     if (isAssocClass)
         for (NodeVector::const_iterator it = oFields.begin(); it != oFields.end(); ++it)
         {
             if (*it == NULL) continue;
             if (CSLTestBoolean(CPLGetXMLValue( *it, "EmbeddedTransfer", "FALSE" )))
                 return true;
         }
     return false;
 }
Beispiel #12
0
void Class::addFields(const NodeVector& fields)
{
    // Make sure all the nodes given as parameters have the right kind
    for ( Node* field: fields )
    {
        if ( field->nodeKind() != nkFeatherDeclVar )
            REP_INTERNAL(field->location(), "Node %1% must be a field") % field;
    }
    
    children_.insert(children_.end(), fields.begin(), fields.end());
}
Beispiel #13
0
void Dijkstra::clear_saved_paths() {
	for (std::map<NodePair, NodePath*>::iterator it = saved_paths.begin();
			it != saved_paths.end(); it++) {
		delete (*it).second;
		(*it).second = NULL;
	}
	saved_paths.clear();
	NodeVector nodes = grid->get_nodes();
	for (NodeVector::iterator node = nodes.begin(); node != nodes.end(); node++) {
		(*node)->set_cost_from_start(max_cost);
	}
}
Beispiel #14
0
// todo: presorted jumplists
NodeVector intersect(NodeVector a, NodeVector b) {
	NodeVector c;
	NodeVector::iterator it;
	for(it = a.begin(); it != a.end(); ++it)
		if (contains(b, *it))
//			c.insert(*it);
			c.push_back(*it);
//	for (int i=0; i < a.size(); i++) {
//		Node* n=a[0];
//		if (contains(b, n)) c.push_back(n);
//	}
    return c;
}
Beispiel #15
0
Algorithm* Network::findAlgorithm(const std::string& name) {
  NodeVector nodes = depthFirstSearch(_visibleNetworkRoot);
  for (NodeVector::iterator node = nodes.begin(); node != nodes.end(); ++node) {
    if ((*node)->algorithm()->name() == name) return (*node)->algorithm();
  }

  ostringstream msg;
  msg << "Could not find algorithm with name '" << name << "'. Known algorithms are: ";
  if (!nodes.empty()) msg << '\'' << nodes[0]->algorithm()->name() << '\'';
  for (int i=1; i<(int)nodes.size(); i++) {
    msg << ", '" << nodes[i]->algorithm()->name() << '\'';
  }
  throw EssentiaException(msg);
}
Beispiel #16
0
void Network::deleteAlgorithms() {
  E_DEBUG(ENetwork, "Network::deleteAlgorithms()");

  NodeVector nodes = depthFirstSearch(_visibleNetworkRoot);
  for (NodeVector::iterator node = nodes.begin(); node != nodes.end(); ++node) {
    E_DEBUG(ENetwork, "deleting " << (*node)->algorithm()->name());
    delete (*node)->algorithm();
  }

  // we need to set this to false anyway, because it doesn't make sense anymore
  // to have it to true and it would cause the destructor to crash
  _takeOwnership = false;

  E_DEBUG(ENetwork, "Network::deleteAlgorithms() ok!");
}
Beispiel #17
0
void CUniformGrid::Collide(NodeVector * dstVector, IUniformGridDelegate * delegate)
{
	for (int y = 0; y < m_Height; ++y)
	{
		for (int x = 0; x < m_Width; ++x)
		{
			dstVector->clear();

			NodeVector * cellList = GetCell(x, y);
			dstVector->insert(dstVector->end(), cellList->begin(), cellList->end());

			cellList = GetCell(x + 1, y);
			if (NULL != cellList)
			{
				dstVector->insert(dstVector->end(), cellList->begin(), cellList->end());
			}

			cellList = GetCell(x + 1, y + 1);
			if (NULL != cellList)
			{
				dstVector->insert(dstVector->end(), cellList->begin(), cellList->end());
			}

			cellList = GetCell(x, y + 1);
			if (NULL != cellList)
			{
				dstVector->insert(dstVector->end(), cellList->begin(), cellList->end());
			}
			
			if (dstVector->size() > 0)
			{
				delegate->ProcessNeighbourNodes(dstVector);
			}
		}
	}
}
Beispiel #18
0
/**
 * Returns true if the types in vector %a are all present in %b, and vice versa.
 * Useful for equality checks on TypeSet and UnionType nodes. The algorithm is
 * quite allergic to vectors that contain duplicate types.
 */
bool equalTypes(const NodeVector& a, const NodeVector& b)
{
	// Catch the trivial case of vectors that are not of equal length.
	if (a.size() != b.size()) return false;

	// Iterate through the first vector, counting the removed nodes in the other.
	// If a node cannot be found in the other, equality fails. If any nodes are
	// left in the other afterwards, equality fails as well.
	int found = 0;
	for (NodeVector::const_iterator ia = a.begin(); ia != a.end(); ia++) {
		bool anythingFound = false;
		for (NodeVector::const_iterator ib = b.begin(); ib != b.end(); ib++) {
			if (equal(*ia,*ib)) {
				found++;
				anythingFound = true;
			}
		}
		if (!anythingFound) return false; // since *ia is not present in b
	}

	// If 'found' does not equal b's length, there are elements left in
	// b that were not present in a, in which case the equality fails.
	return (found == b.size());
}
void GenImplicitAccessors::process(const NodePtr& node)
{
	// Process children.
	processChildren(node);

	// Gather implicit accessors for root type definitions.
	if (const TypeDef::Ptr& typeDef = TypeDef::from(node)) {
		NodeVector implicits;
		gatherImplAccessors(typeDef, implicits);
		println(0, "Gathered " + lexical_cast<string>(implicits.size()) + " implicit accessors of " + typeDef->getId().str() + ".");

		// Add the accessors to the repository.
		for (NodeVector::iterator it = implicits.begin(); it != implicits.end(); it++) {
			repository.addExportedSymbol((*it)->getId(), (*it)->needNamed()->getName());
		}
	}
}
Beispiel #20
0
 virtual void encode(const NodeVector& nodes) {
     if (nodes.empty()) {
         out << "[] ";
     } else {
         out << "[ ";
         bool first = true;
         for (NodeVector::const_iterator it = nodes.begin(); it != nodes.end(); it++) {
             if (first) {
                 first = false;
             } else {
                 out << ", ";
             }
             encode(*it);
         }
         out << "] ";
     }
 }
void TrueTimeSourceVisitor::Visit_Deployment( const Semantics::Deployment & deployment ) {
	
	// Must be second pass

		// Iterate over all of the bus objects and create a header file list for each of them.
		CommMediumSet cmSet = deployment.CommMedium_children();
		for ( CommMediumSet::iterator cmIter = cmSet.begin(); cmIter != cmSet.end(); cmIter++ )
		{
			string busName = (*cmIter).name();
			ostringstream out;
			out << "#define " << busName << "_HYPERPERIOD " << (*cmIter).hyperperiodsecs();
			_BusHeaderLines[ busName ].insert( out.str() );
		}
		_BusHeaderLines[ string( "bus" ) ].insert( string( "#define bus_HYPERPERIOD 0.0" ) );

		// Get set of Node children - create _init files
		NodeVector nodeVector = deployment.Node_children();
		// Visit them all
		NodeVector::iterator nodeIter = nodeVector.begin();
		for ( ; nodeIter != nodeVector.end(); nodeIter++ ) {
			// Visit the node again to gen _init files
			nodeIter->Accept( *this );
		}

		// Once all is said and done, generate the headers for the buses
		std::string directoryName = ConfigKeeper::inst().GetDirectoryName();
		for ( std::map< std::string, std::set< std::string > >::iterator mapIter = _BusHeaderLines.begin();
				mapIter != _BusHeaderLines.end(); mapIter++ )
		{
			if ( !( ( mapIter->first == string( "bus" ) ) && ( mapIter->second.size() < 2 ) ) )
			{
				string filename = directoryName + "\\" + mapIter->first + "_init_defines.h";
				ofstream headerFile( filename.c_str() );

				for ( std::set< std::string >::iterator lineIter = (mapIter->second).begin();
					lineIter != (mapIter->second).end(); lineIter++ )
				{
					headerFile << *lineIter << endl;
				}

				headerFile.close();
			}
		}
		_BusHeaderLines.clear();
}
Beispiel #22
0
static void willRemoveChildren(ContainerNode& container)
{
    NodeVector children;
    getChildNodes(container, children);

    ChildListMutationScope mutation(container);
    for (auto it = children.begin(); it != children.end(); ++it) {
        Node& child = it->get();
        mutation.willRemoveChild(child);
        child.notifyMutationObserversNodeWillDetach();

        // fire removed from document mutation events.
        dispatchChildRemovalEvents(child);
    }

    container.document().nodeChildrenWillBeRemoved(container);

    disconnectSubframesIfNeeded(container, DescendantsOnly);
}
static void willRemoveChildren(ContainerNode* container)
{
    NodeVector children;
    getChildNodes(container, children);

    container->document()->nodeChildrenWillBeRemoved(container);

    ChildListMutationScope mutation(container);
    for (NodeVector::const_iterator it = children.begin(); it != children.end(); it++) {
        Node* child = it->get();
        mutation.willRemoveChild(child);
        child->notifyMutationObserversNodeWillDetach();

        // fire removed from document mutation events.
        dispatchChildRemovalEvents(child);
    }

    ChildFrameDisconnector(container).disconnect(ChildFrameDisconnector::DescendantsOnly);
}
Beispiel #24
0
/**
 * Returns true if both qualified types %a and %b are equivalent, i.e. have the
 * same members, interfaces, ranges and native type equivalents.
 */
bool equal(const QualifiedType::Ptr& a, const QualifiedType::Ptr& b)
{
	// Treat the trivial cases where the number of fields does not match.
	const NodeVector& membersA = a->getMembers(), membersB = b->getMembers();
	if (membersA.size() != membersB.size()) return false;
	const NodeVector& funcsA = a->getFuncs(), funcsB = b->getFuncs();
	if (funcsA.size() != funcsB.size()) return false;

	// Check each member separately.
	for (NodeVector::const_iterator ia = membersA.begin(), ib = membersB.begin(); ia != membersA.end() && ib != membersB.end(); ia++, ib++) {
		const QualifiedTypeMember::Ptr& memberA = QualifiedTypeMember::needFrom(*ia), memberB = QualifiedTypeMember::needFrom(*ib);
		if (memberA->getName() != memberB->getName())
			return false;
		if (!equal(memberA->getType(), memberB->getType()))
			return false;
	}

	// TODO: do the same for interface stuff.
	return true;
}
Beispiel #25
0
void CUniformGrid::RemoveBody(CGameNode * node)
{
	const int Idx = node->GetGridIndex();
	if (-1 != Idx)
	{
		NodeVector * cellList = (m_GridArray + Idx);
		NodeVector::iterator it = cellList->begin();

		while (cellList->end() != it)
		{
			if (node == (*it))
			{
				cellList->erase(it);
				return;
			}

			++it;
		}
	}
}
Beispiel #26
0
void ps(NodeVector v) {
	if (quiet) return;
	NodeVector::iterator it;
	for(it = v.begin(); it != v.end(); ++it)
		show(*it);
}
Beispiel #27
0
bool ContainerNode::replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode& ec, AttachBehavior attachBehavior)
{
    // Check that this node is not "floating".
    // If it is, it can be deleted as a side effect of sending mutation events.
    ASSERT(refCount() || parentOrShadowHostNode());

    RefPtr<Node> protect(this);

    ec = 0;

    if (oldChild == newChild) // nothing to do
        return true;

    if (!oldChild) {
        ec = NOT_FOUND_ERR;
        return false;
    }

    // Make sure replacing the old child with the new is ok
    if (!checkReplaceChild(this, newChild.get(), oldChild, ec))
        return false;

    // NOT_FOUND_ERR: Raised if oldChild is not a child of this node.
    if (oldChild->parentNode() != this) {
        ec = NOT_FOUND_ERR;
        return false;
    }

    ChildListMutationScope mutation(this);

    RefPtr<Node> next = oldChild->nextSibling();

    // Remove the node we're replacing
    RefPtr<Node> removedChild = oldChild;
    removeChild(oldChild, ec);
    if (ec)
        return false;

    if (next && (next->previousSibling() == newChild || next == newChild)) // nothing to do
        return true;

    // Does this one more time because removeChild() fires a MutationEvent.
    if (!checkReplaceChild(this, newChild.get(), oldChild, ec))
        return false;

    NodeVector targets;
    collectChildrenAndRemoveFromOldParent(newChild.get(), targets, ec);
    if (ec)
        return false;

    // Does this yet another check because collectChildrenAndRemoveFromOldParent() fires a MutationEvent.
    if (!checkReplaceChild(this, newChild.get(), oldChild, ec))
        return false;

    InspectorInstrumentation::willInsertDOMNode(document(), this);

    // Add the new child(ren)
    for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
        Node* child = it->get();

        // Due to arbitrary code running in response to a DOM mutation event it's
        // possible that "next" is no longer a child of "this".
        // It's also possible that "child" has been inserted elsewhere.
        // In either of those cases, we'll just stop.
        if (next && next->parentNode() != this)
            break;
        if (child->parentNode())
            break;

        treeScope()->adoptIfNeeded(child);

        // Add child before "next".
        {
            NoEventDispatchAssertion assertNoEventDispatch;
            if (next)
                insertBeforeCommon(next.get(), child);
            else
                appendChildToContainer(child, this);
        }

        updateTreeAfterInsertion(this, child, attachBehavior);
    }

    dispatchSubtreeModifiedEvent();
    return true;
}
Beispiel #28
0
void mergeVectors(NodeSet* some, NodeVector more) {
	some->insert(more.begin(), more.end());
}
Beispiel #29
0
bool ContainerNode::insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode& ec, AttachBehavior attachBehavior)
{
    // Check that this node is not "floating".
    // If it is, it can be deleted as a side effect of sending mutation events.
    ASSERT(refCount() || parentOrShadowHostNode());

    RefPtr<Node> protect(this);

    ec = 0;

    // insertBefore(node, 0) is equivalent to appendChild(node)
    if (!refChild)
        return appendChild(newChild, ec, attachBehavior);

    // Make sure adding the new child is OK.
    if (!checkAddChild(this, newChild.get(), ec))
        return false;

    // NOT_FOUND_ERR: Raised if refChild is not a child of this node
    if (refChild->parentNode() != this) {
        ec = NOT_FOUND_ERR;
        return false;
    }

    if (refChild->previousSibling() == newChild || refChild == newChild) // nothing to do
        return true;

    RefPtr<Node> next = refChild;

    NodeVector targets;
    collectChildrenAndRemoveFromOldParent(newChild.get(), targets, ec);
    if (ec)
        return false;
    if (targets.isEmpty())
        return true;

    // We need this extra check because collectChildrenAndRemoveFromOldParent() can fire mutation events.
    if (!checkAcceptChildGuaranteedNodeTypes(this, newChild.get(), ec))
        return false;

    InspectorInstrumentation::willInsertDOMNode(document(), this);

    ChildListMutationScope mutation(this);
    for (NodeVector::const_iterator it = targets.begin(); it != targets.end(); ++it) {
        Node* child = it->get();

        // Due to arbitrary code running in response to a DOM mutation event it's
        // possible that "next" is no longer a child of "this".
        // It's also possible that "child" has been inserted elsewhere.
        // In either of those cases, we'll just stop.
        if (next->parentNode() != this)
            break;
        if (child->parentNode())
            break;

        treeScope()->adoptIfNeeded(child);

        insertBeforeCommon(next.get(), child);

        updateTreeAfterInsertion(this, child, attachBehavior);
    }

    dispatchSubtreeModifiedEvent();
    return true;
}
Beispiel #30
0
void Network::reset() {
  NodeVector nodes = depthFirstSearch(_visibleNetworkRoot);
  for (NodeVector::iterator node = nodes.begin(); node != nodes.end(); ++node) {
    (*node)->algorithm()->reset();
  }
}