Beispiel #1
0
int NurbsCurve<float,2>::writeVRML(ostream& fout,float radius,int K, const Color& color,int Nu,int Nv, float u_s, float u_e) const{
  NurbsCurve<float,3> C ;
  to3D(*this,C) ; 
  return C.writeVRML(fout,radius,K,color,Nu,Nv,u_s,u_e) ;
}
Beispiel #2
0
int NurbsCurve<double,2>::writeVRML(ostream& fout,double radius,int K, const Color& color,int Nu,int Nv, double u_s, double u_e) const{
  NurbsCurve<double,3> C ;
  to3D(*this,C) ; 
  return C.writeVRML(fout,radius,K,color,Nu,Nv,u_s,u_e) ;
}
Beispiel #3
0
int NurbsCurve<float,2>::writeVRML(const char* filename,float radius,int K, const Color& color,int Nu,int Nv, float u_s, float u_e) const{
  NurbsCurve<float,3> C ;
  to3D(*this,C) ; 
  return C.writeVRML(filename,radius,K,color,Nu,Nv,u_s,u_e) ;
}
Beispiel #4
0
int NurbsCurve<double,2>::writeVRML(const char* filename,double radius,int K, const Color& color,int Nu,int Nv, double u_s, double u_e) const{
  NurbsCurve<double,3> C ;
  to3D(*this,C) ; 
  return C.writeVRML(filename,radius,K,color,Nu,Nv,u_s,u_e) ;
}