Beispiel #1
0
  /* main function in embree namespace */
  int main(int argc, char** argv) 
  {
    /* create stream for parsing */
    Ref<ParseStream> stream = new ParseStream(new CommandLineStream(argc, argv));

    /* parse command line */  
    parseCommandLine(stream, FileName());
    
    if (g_numThreads) 
      g_rtcore += ",threads=" + std::stringOf(g_numThreads);
    if (g_numBenchmarkFrames)
      g_rtcore += ",benchmark=1";

     g_rtcore += g_subdiv_mode;

    /* load scene */
     if (strlwr(filename.ext()) == std::string("obj"))
       {
         if (g_subdiv_mode != "")
           {
             std::cout << "enabling subdiv mode" << std::endl;
             loadOBJ(filename,one,g_obj_scene,true);	
           }
         else
           loadOBJ(filename,one,g_obj_scene);
       }
    else if (strlwr(filename.ext()) == std::string("xml"))
      loadXML(filename,one,g_obj_scene);
    else if (filename.ext() != "")
      THROW_RUNTIME_ERROR("invalid scene type: "+strlwr(filename.ext()));

    /* initialize ray tracing core */
    init(g_rtcore.c_str());

    /* convert triangle meshes to subdiv meshes */
    if (g_only_subdivs)
      g_obj_scene.convert_to_subdiv();

    /* send model */
    set_scene(&g_obj_scene);
    
    /* benchmark mode */
    if (g_numBenchmarkFrames)
      renderBenchmark(outFilename);
    
    /* render to disk */
    if (outFilename.str() != "")
      renderToFile(outFilename);
    
    /* interactive mode */
    if (g_interactive) {
      initWindowState(argc,argv,tutorialName, g_width, g_height, g_fullscreen);
      enterWindowRunLoop(g_anim_mode);

    }

    return 0;
  }
Beispiel #2
0
namespace embree
{
  /* name of the tutorial */
  const char* tutorialName = "tutorial06";

  /* configuration */
  static std::string g_rtcore = "";
  static size_t g_numThreads = 0;
  static std::string g_subdiv_mode = "";

  /* output settings */
  static size_t g_width = 512;
  static size_t g_height = 512;
  static bool g_fullscreen = false;
  static FileName outFilename = "";
  static int g_skipBenchmarkFrames = 0;
  static int g_numBenchmarkFrames = 0;
  static bool g_interactive = true;
  static bool g_only_subdivs = false;
  static bool g_anim_mode = false;
  
  /* scene */
  OBJScene g_obj_scene;
  static FileName filename = "";

  static void parseCommandLine(Ref<ParseStream> cin, const FileName& path)
  {
    while (true)
    {
      std::string tag = cin->getString();
      if (tag == "") return;

      /* parse command line parameters from a file */
      else if (tag == "-c") {
        FileName file = path + cin->getFileName();
        parseCommandLine(new ParseStream(new LineCommentFilter(file, "#")), file.path());
      }

      /* load OBJ model*/
      else if (tag == "-i") {
        filename = path + cin->getFileName();
      }

      /* parse camera parameters */
      else if (tag == "-vp") g_camera.from = cin->getVec3fa();
      else if (tag == "-vi") g_camera.to = cin->getVec3fa();
      else if (tag == "-vd") g_camera.to = g_camera.from + cin->getVec3fa();
      else if (tag == "-vu") g_camera.up = cin->getVec3fa();
      else if (tag == "-fov") g_camera.fov = cin->getFloat();

      /* frame buffer size */
      else if (tag == "-size") {
        g_width = cin->getInt();
        g_height = cin->getInt();
      }

      /* full screen mode */
      else if (tag == "-fullscreen") 
        g_fullscreen = true;

      /* output filename */
      else if (tag == "-o") {
        outFilename = cin->getFileName();
	g_interactive = false;
      }

      /* subdivision mode */
      else if (tag == "-cache") 
	g_subdiv_mode = ",subdiv_accel=bvh4.subdivpatch1cached";

      else if (tag == "-lazy") 
	g_subdiv_mode = ",subdiv_accel=bvh4.grid.lazy";

      else if (tag == "-pregenerate") 
	g_subdiv_mode = ",subdiv_accel=bvh4.grid.eager";
      
      else if (tag == "-anim") 
	g_anim_mode = true;

      /* number of frames to render in benchmark mode */
      else if (tag == "-benchmark") {
        g_skipBenchmarkFrames = cin->getInt();
        g_numBenchmarkFrames  = cin->getInt();
	g_interactive = false;
      }

      /* rtcore configuration */
      else if (tag == "-rtcore")
        g_rtcore = cin->getString();

      /* number of threads to use */
      else if (tag == "-threads")
        g_numThreads = cin->getInt();

      /* ambient light source */
      else if (tag == "-ambientlight") 
      {
        const Vec3fa L = cin->getVec3fa();
        g_obj_scene.ambientLights.push_back(OBJScene::AmbientLight(L));
      }

      /* point light source */
      else if (tag == "-pointlight") 
      {
        const Vec3fa P = cin->getVec3fa();
        const Vec3fa I = cin->getVec3fa();
        g_obj_scene.pointLights.push_back(OBJScene::PointLight(P,I));
      }

      /* directional light source */
      else if (tag == "-directionallight" || tag == "-dirlight") 
      {
        const Vec3fa D = cin->getVec3fa();
        const Vec3fa E = cin->getVec3fa();
        g_obj_scene.directionalLights.push_back(OBJScene::DirectionalLight(D,E));
      }

      /* distant light source */
      else if (tag == "-distantlight") 
      {
        const Vec3fa D = cin->getVec3fa();
        const Vec3fa L = cin->getVec3fa();
        const float halfAngle = cin->getFloat();
        g_obj_scene.distantLights.push_back(OBJScene::DistantLight(D,L,halfAngle));
      }

      /* converts triangle meshes into subdiv meshes */
      else if (tag == "-subdiv") {
	g_only_subdivs = true;
      }

      /* skip unknown command line parameter */
      else {
        std::cerr << "unknown command line parameter: " << tag << " ";
        while (cin->peek() != "" && cin->peek()[0] != '-') std::cerr << cin->getString() << " ";
        std::cerr << std::endl;
      }
    }
  }
  
  void renderBenchmark(const FileName& fileName)
  {
    resize(g_width,g_height);
    AffineSpace3fa pixel2world = g_camera.pixel2world(g_width,g_height);

    double dt = 0.0f;
    size_t numTotalFrames = g_skipBenchmarkFrames + g_numBenchmarkFrames;
    for (size_t i=0; i<numTotalFrames; i++) 
    {
      double t0 = getSeconds();
      render(0.0f,pixel2world.l.vx,pixel2world.l.vy,pixel2world.l.vz,pixel2world.p);
      double t1 = getSeconds();
      std::cout << "frame [" << i << " / " << numTotalFrames << "] ";
      std::cout << 1.0/(t1-t0) << "fps ";
      if (i < g_skipBenchmarkFrames) std::cout << "(skipped)";
      std::cout << std::endl;
      if (i >= g_skipBenchmarkFrames) dt += t1-t0;
    }
    std::cout << "frame [" << g_skipBenchmarkFrames << " - " << numTotalFrames << "] " << std::flush;
    std::cout << double(g_numBenchmarkFrames)/dt << "fps " << std::endl;
    std::cout << "BENCHMARK_RENDER " << double(g_numBenchmarkFrames)/dt << std::endl;
  }

  void renderToFile(const FileName& fileName)
  {
    resize(g_width,g_height);
    AffineSpace3fa pixel2world = g_camera.pixel2world(g_width,g_height);
    render(0.0f,pixel2world.l.vx,pixel2world.l.vy,pixel2world.l.vz,pixel2world.p);
    void* ptr = map();
    Ref<Image> image = new Image4c(g_width, g_height, (Col4c*)ptr);
    storeImage(image, fileName);
    unmap();
    cleanup();
  }

  /* main function in embree namespace */
  int main(int argc, char** argv) 
  {
    /* create stream for parsing */
    Ref<ParseStream> stream = new ParseStream(new CommandLineStream(argc, argv));

    /* parse command line */  
    parseCommandLine(stream, FileName());
    
    if (g_numThreads) 
      g_rtcore += ",threads=" + std::stringOf(g_numThreads);
    if (g_numBenchmarkFrames)
      g_rtcore += ",benchmark=1";

     g_rtcore += g_subdiv_mode;

    /* load scene */
     if (strlwr(filename.ext()) == std::string("obj"))
       {
         if (g_subdiv_mode != "")
           {
             std::cout << "enabling subdiv mode" << std::endl;
             loadOBJ(filename,one,g_obj_scene,true);	
           }
         else
           loadOBJ(filename,one,g_obj_scene);
       }
    else if (strlwr(filename.ext()) == std::string("xml"))
      loadXML(filename,one,g_obj_scene);
    else if (filename.ext() != "")
      THROW_RUNTIME_ERROR("invalid scene type: "+strlwr(filename.ext()));

    /* initialize ray tracing core */
    init(g_rtcore.c_str());

    /* convert triangle meshes to subdiv meshes */
    if (g_only_subdivs)
      g_obj_scene.convert_to_subdiv();

    /* send model */
    set_scene(&g_obj_scene);
    
    /* benchmark mode */
    if (g_numBenchmarkFrames)
      renderBenchmark(outFilename);
    
    /* render to disk */
    if (outFilename.str() != "")
      renderToFile(outFilename);
    
    /* interactive mode */
    if (g_interactive) {
      initWindowState(argc,argv,tutorialName, g_width, g_height, g_fullscreen);
      enterWindowRunLoop(g_anim_mode);

    }

    return 0;
  }
}
Beispiel #3
0
  /* main function in embree namespace */
  int main(int argc, char** argv) 
  {
    /* for best performance set FTZ and DAZ flags in MXCSR control and status register */
    _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
    _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);

    /* create stream for parsing */
    Ref<ParseStream> stream = new ParseStream(new CommandLineStream(argc, argv));

    /* parse command line */  
    parseCommandLine(stream, FileName());

    /* load default scene if none specified */
    if (filename.ext() == "") {
      FileName file = FileName::executableFolder() + FileName("models/cornell_box.ecs");
      parseCommandLine(new ParseStream(new LineCommentFilter(file, "#")), file.path());
    }

    /* configure number of threads */
    if (g_numThreads) 
      g_rtcore += ",threads=" + std::to_string((long long)g_numThreads);
    if (g_numBenchmarkFrames)
      g_rtcore += ",benchmark=1";

    g_rtcore += g_subdiv_mode;

    /* load scene */
    if (strlwr(filename.ext()) == std::string("obj"))
    {
      if (g_subdiv_mode != "") {
        std::cout << "enabling subdiv mode" << std::endl;
        loadOBJ(filename,one,g_obj_scene,true);	
      }
      else
        loadOBJ(filename,one,g_obj_scene);
    }
    else if (strlwr(filename.ext()) == std::string("xml"))
      loadXML(filename,one,g_obj_scene);
    else if (filename.ext() != "")
      THROW_RUNTIME_ERROR("invalid scene type: "+strlwr(filename.ext()));
    
    /* load keyframes */
    if (keyframeList.str() != "")
      loadKeyFrameAnimation(keyframeList);
    
    /* initialize ray tracing core */
    init(g_rtcore.c_str());

    /* set shader mode */
    switch (g_shader) {
    case SHADER_EYELIGHT: key_pressed(GLUT_KEY_F2); break;
    case SHADER_UV      : key_pressed(GLUT_KEY_F4); break;
    case SHADER_NG      : key_pressed(GLUT_KEY_F5); break;
    case SHADER_GEOMID  : key_pressed(GLUT_KEY_F6); break;
    case SHADER_GEOMID_PRIMID: key_pressed(GLUT_KEY_F7); break;
    };
    
    /* convert triangle meshes to subdiv meshes */
    if (g_only_subdivs)
      g_obj_scene.convert_to_subdiv();

    /* send model */
    set_scene(&g_obj_scene);
    
    /* send keyframes */
    if (g_keyframes.size())
      set_scene_keyframes(&*g_keyframes.begin(),g_keyframes.size());

    /* benchmark mode */
    if (g_numBenchmarkFrames)
      renderBenchmark(outFilename);
    
    /* render to disk */
    if (outFilename.str() != "")
      renderToFile(outFilename);
    
    /* interactive mode */
    if (g_interactive) {
      initWindowState(argc,argv,tutorialName, g_width, g_height, g_fullscreen);
      enterWindowRunLoop(g_anim_mode);

    }

    return 0;
  }
Beispiel #4
0
namespace embree
{
  /* name of the tutorial */
  const char* tutorialName = "pathtracer";

  /* configuration */
  static std::string g_rtcore = "";
  static size_t g_numThreads = 0;
  static std::string g_subdiv_mode = "";

  /* output settings */
  static size_t g_width = 512;
  static size_t g_height = 512;
  static bool g_fullscreen = false;
  static FileName outFilename = "";
  static int g_skipBenchmarkFrames = 0;
  static int g_numBenchmarkFrames = 0;
  static bool g_interactive = true;
  static bool g_only_subdivs = false;
  static bool g_anim_mode = false;
  static bool g_loop_mode = false;
  static FileName keyframeList = "";
  static Shader g_shader = SHADER_DEFAULT;

  /* scene */
  OBJScene g_obj_scene;
  static FileName filename = "";
  std::vector<OBJScene*> g_keyframes;

  static void parseCommandLine(Ref<ParseStream> cin, const FileName& path)
  {
    while (true)
    {
      std::string tag = cin->getString();
      if (tag == "") return;

      /* parse command line parameters from a file */
      else if (tag == "-c") {
        FileName file = path + cin->getFileName();
        parseCommandLine(new ParseStream(new LineCommentFilter(file, "#")), file.path());
      }

      /* load OBJ model*/
      else if (tag == "-i") {
        filename = path + cin->getFileName();
      }

      /* parse camera parameters */
      else if (tag == "-vp") g_camera.from = cin->getVec3fa();
      else if (tag == "-vi") g_camera.to = cin->getVec3fa();
      else if (tag == "-vd") g_camera.to = g_camera.from + cin->getVec3fa();
      else if (tag == "-vu") g_camera.up = cin->getVec3fa();
      else if (tag == "-fov") g_camera.fov = cin->getFloat();

      /* frame buffer size */
      else if (tag == "-size") {
        g_width = cin->getInt();
        g_height = cin->getInt();
      }

      /* full screen mode */
      else if (tag == "-fullscreen") 
        g_fullscreen = true;

      /* output filename */
      else if (tag == "-o") {
        outFilename = cin->getFileName();
	g_interactive = false;
      }

      else if (tag == "-objlist") {
        keyframeList = cin->getFileName();
      }

      /* subdivision mode */
      else if (tag == "-cache") 
	g_subdiv_mode = ",subdiv_accel=bvh4.subdivpatch1cached";

      else if (tag == "-lazy") 
	g_subdiv_mode = ",subdiv_accel=bvh4.grid.lazy";

      else if (tag == "-pregenerate") 
	g_subdiv_mode = ",subdiv_accel=bvh4.grid.eager";
      
      else if (tag == "-loop") 
	g_loop_mode = true;

      else if (tag == "-anim") 
	g_anim_mode = true;

      else if (tag == "-shader") {
        std::string mode = cin->getString();
        if      (mode == "default" ) g_shader = SHADER_DEFAULT;
        else if (mode == "eyelight") g_shader = SHADER_EYELIGHT;
        else if (mode == "uv"      ) g_shader = SHADER_UV;
        else if (mode == "Ng"      ) g_shader = SHADER_NG;
        else if (mode == "geomID"  ) g_shader = SHADER_GEOMID;
        else if (mode == "primID"  ) g_shader = SHADER_GEOMID_PRIMID;
        else throw std::runtime_error("invalid shader:" +mode);
      }

      /* number of frames to render in benchmark mode */
      else if (tag == "-benchmark") {
        g_skipBenchmarkFrames = cin->getInt();
        g_numBenchmarkFrames  = cin->getInt();
	g_interactive = false;
      }

      /* rtcore configuration */
      else if (tag == "-rtcore")
        g_rtcore = cin->getString();

      /* number of threads to use */
      else if (tag == "-threads")
        g_numThreads = cin->getInt();

      /* ambient light source */
      else if (tag == "-ambientlight") 
      {
        const Vec3fa L = cin->getVec3fa();
        g_obj_scene.ambientLights.push_back(OBJScene::AmbientLight(L));
      }

      /* point light source */
      else if (tag == "-pointlight") 
      {
        const Vec3fa P = cin->getVec3fa();
        const Vec3fa I = cin->getVec3fa();
        g_obj_scene.pointLights.push_back(OBJScene::PointLight(P,I));
      }

      /* directional light source */
      else if (tag == "-directionallight" || tag == "-dirlight") 
      {
        const Vec3fa D = cin->getVec3fa();
        const Vec3fa E = cin->getVec3fa();
        g_obj_scene.directionalLights.push_back(OBJScene::DirectionalLight(D,E));
      }

      /* distant light source */
      else if (tag == "-distantlight") 
      {
        const Vec3fa D = cin->getVec3fa();
        const Vec3fa L = cin->getVec3fa();
        const float halfAngle = cin->getFloat();
        g_obj_scene.distantLights.push_back(OBJScene::DistantLight(D,L,halfAngle));
      }

      /* converts triangle meshes into subdiv meshes */
      else if (tag == "-subdiv") {
	g_only_subdivs = true;
      }

      /* skip unknown command line parameter */
      else {
        std::cerr << "unknown command line parameter: " << tag << " ";
        while (cin->peek() != "" && cin->peek()[0] != '-') std::cerr << cin->getString() << " ";
        std::cerr << std::endl;
      }
    }
  }
  
  void renderBenchmark(const FileName& fileName)
  {
    resize(g_width,g_height);
    AffineSpace3fa pixel2world = g_camera.pixel2world(g_width,g_height);

    double dt = 0.0f;
    size_t numTotalFrames = g_skipBenchmarkFrames + g_numBenchmarkFrames;
    for (size_t i=0; i<numTotalFrames; i++) 
    {
      double t0 = getSeconds();
      render(0.0f,pixel2world.l.vx,pixel2world.l.vy,pixel2world.l.vz,pixel2world.p);
      double t1 = getSeconds();
      std::cout << "frame [" << i << " / " << numTotalFrames << "] ";
      std::cout << 1.0/(t1-t0) << "fps ";
      if (i < g_skipBenchmarkFrames) std::cout << "(skipped)";
      std::cout << std::endl;
      if (i >= g_skipBenchmarkFrames) dt += t1-t0;
    }
    std::cout << "frame [" << g_skipBenchmarkFrames << " - " << numTotalFrames << "] " << std::flush;
    std::cout << double(g_numBenchmarkFrames)/dt << "fps " << std::endl;
    std::cout << "BENCHMARK_RENDER " << double(g_numBenchmarkFrames)/dt << std::endl;
  }

  void renderToFile(const FileName& fileName)
  {
    resize(g_width,g_height);
    if (g_anim_mode) g_camera.anim = true;

    do {
      double msec = getSeconds();
      AffineSpace3fa pixel2world = g_camera.pixel2world(g_width,g_height);
      render(0.0f,pixel2world.l.vx,pixel2world.l.vy,pixel2world.l.vz,pixel2world.p);
      msec = getSeconds() - msec;
      std::cout << "render time " << 1.0/msec << " fps" << std::endl;

    } while(g_loop_mode);

    void* ptr = map();
    Ref<Image> image = new Image4uc(g_width, g_height, (Col4uc*)ptr);
    storeImage(image, fileName);
    unmap();
    cleanup();
  }

  void loadKeyFrameAnimation(FileName &fileName)
  {
    PRINT(fileName);
    std::ifstream cin;
    cin.open(fileName.c_str());
    if (!cin.is_open()) {
      std::cerr << "cannot open " << fileName.str() << std::endl;
      return;
    }
    
    FileName path;
    path = fileName.path();

    char line[10000];
    memset(line, 0, sizeof(line));

    int cur = 0;
    while (cin.peek() != -1)
    {
      /* load next multiline */
      char* pline = line;
      while (true) {
        cin.getline(pline, sizeof(line) - (pline - line) - 16, '\n');
        ssize_t last = strlen(pline) - 1;
        if (last < 0 || pline[last] != '\\') break;
        pline += last;
        *pline++ = ' ';
      }
      OBJScene *scene = new OBJScene;
      FileName keyframe = path + FileName(line);
      loadOBJ(keyframe,one,*scene,true);	
      PRINT(keyframe);
      if (g_obj_scene.subdiv.size() != scene->subdiv.size())
	FATAL("#subdiv meshes differ");
      for (size_t i=0;i<g_obj_scene.subdiv.size();i++)
	if (g_obj_scene.subdiv[i]->positions.size() != scene->subdiv[i]->positions.size())
	  FATAL("#positions differ");

      g_keyframes.push_back(scene);
    } 
    cin.close();

    
  }


  /* main function in embree namespace */
  int main(int argc, char** argv) 
  {
    /* for best performance set FTZ and DAZ flags in MXCSR control and status register */
    _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
    _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);

    /* create stream for parsing */
    Ref<ParseStream> stream = new ParseStream(new CommandLineStream(argc, argv));

    /* parse command line */  
    parseCommandLine(stream, FileName());

    /* load default scene if none specified */
    if (filename.ext() == "") {
      FileName file = FileName::executableFolder() + FileName("models/cornell_box.ecs");
      parseCommandLine(new ParseStream(new LineCommentFilter(file, "#")), file.path());
    }

    /* configure number of threads */
    if (g_numThreads) 
      g_rtcore += ",threads=" + std::to_string((long long)g_numThreads);
    if (g_numBenchmarkFrames)
      g_rtcore += ",benchmark=1";

    g_rtcore += g_subdiv_mode;

    /* load scene */
    if (strlwr(filename.ext()) == std::string("obj"))
    {
      if (g_subdiv_mode != "") {
        std::cout << "enabling subdiv mode" << std::endl;
        loadOBJ(filename,one,g_obj_scene,true);	
      }
      else
        loadOBJ(filename,one,g_obj_scene);
    }
    else if (strlwr(filename.ext()) == std::string("xml"))
      loadXML(filename,one,g_obj_scene);
    else if (filename.ext() != "")
      THROW_RUNTIME_ERROR("invalid scene type: "+strlwr(filename.ext()));
    
    /* load keyframes */
    if (keyframeList.str() != "")
      loadKeyFrameAnimation(keyframeList);
    
    /* initialize ray tracing core */
    init(g_rtcore.c_str());

    /* set shader mode */
    switch (g_shader) {
    case SHADER_EYELIGHT: key_pressed(GLUT_KEY_F2); break;
    case SHADER_UV      : key_pressed(GLUT_KEY_F4); break;
    case SHADER_NG      : key_pressed(GLUT_KEY_F5); break;
    case SHADER_GEOMID  : key_pressed(GLUT_KEY_F6); break;
    case SHADER_GEOMID_PRIMID: key_pressed(GLUT_KEY_F7); break;
    };
    
    /* convert triangle meshes to subdiv meshes */
    if (g_only_subdivs)
      g_obj_scene.convert_to_subdiv();

    /* send model */
    set_scene(&g_obj_scene);
    
    /* send keyframes */
    if (g_keyframes.size())
      set_scene_keyframes(&*g_keyframes.begin(),g_keyframes.size());

    /* benchmark mode */
    if (g_numBenchmarkFrames)
      renderBenchmark(outFilename);
    
    /* render to disk */
    if (outFilename.str() != "")
      renderToFile(outFilename);
    
    /* interactive mode */
    if (g_interactive) {
      initWindowState(argc,argv,tutorialName, g_width, g_height, g_fullscreen);
      enterWindowRunLoop(g_anim_mode);

    }

    return 0;
  }
}