void pcl::recognition::ORROctreeZProjection::build (const ORROctree& input, float eps_front, float eps_back) { this->clear(); // Compute the bounding box of the full leaves const vector<ORROctree::Node*>& full_leaves = input.getFullLeaves (); std::array<float, 4> full_leaves_bounds; if ( full_leaves.empty() ) return; // The initialization run full_leaves_bounds[0] = std::numeric_limits<float>::infinity(); full_leaves_bounds[1] = -std::numeric_limits<float>::infinity(); full_leaves_bounds[2] = std::numeric_limits<float>::infinity(); full_leaves_bounds[3] = -std::numeric_limits<float>::infinity(); for (const auto &leaf : full_leaves) { const auto bounds = leaf->getBounds (); if ( bounds[0] < full_leaves_bounds[0] ) full_leaves_bounds[0] = bounds[0]; if ( bounds[1] > full_leaves_bounds[1] ) full_leaves_bounds[1] = bounds[1]; if ( bounds[2] < full_leaves_bounds[2] ) full_leaves_bounds[2] = bounds[2]; if ( bounds[3] > full_leaves_bounds[3] ) full_leaves_bounds[3] = bounds[3]; } // Make some initializations pixel_size_ = input.getVoxelSize(); inv_pixel_size_ = 1.0f/pixel_size_; bounds_[0] = full_leaves_bounds[0]; bounds_[1] = full_leaves_bounds[1]; bounds_[2] = full_leaves_bounds[2]; bounds_[3] = full_leaves_bounds[3]; extent_x_ = full_leaves_bounds[1] - full_leaves_bounds[0]; extent_y_ = full_leaves_bounds[3] - full_leaves_bounds[2]; num_pixels_x_ = static_cast<int> (extent_x_/pixel_size_ + 0.5f); // we do not need to round, but it's safer due to numerical errors num_pixels_y_ = static_cast<int> (extent_y_/pixel_size_ + 0.5f); num_pixels_ = num_pixels_x_*num_pixels_y_; // Allocate and initialize memory for the pixels and the sets pixels_ = new Pixel**[num_pixels_x_]; sets_ = new Set**[num_pixels_x_]; for ( int i = 0 ; i < num_pixels_x_ ; ++i ) { pixels_[i] = new Pixel*[num_pixels_y_]; sets_[i] = new Set*[num_pixels_y_]; for ( int j = 0 ; j < num_pixels_y_ ; ++j ) { pixels_[i][j] = NULL; sets_[i][j] = NULL; } } int pixel_id = 0; // Project the octree full leaves onto the xy-plane for (const auto &full_leaf : full_leaves) { this->getPixelCoordinates (full_leaf->getCenter(), num_pixels_x_, num_pixels_y_); // If there is no set/pixel and at this position -> create one if ( sets_[num_pixels_x_][num_pixels_y_] == NULL ) { pixels_[num_pixels_x_][num_pixels_y_] = new Pixel (pixel_id++); sets_[num_pixels_x_][num_pixels_y_] = new Set (num_pixels_x_, num_pixels_y_); full_pixels_.push_back (pixels_[num_pixels_x_][num_pixels_y_]); full_sets_.push_back (sets_[num_pixels_x_][num_pixels_y_]); } // Insert the full octree leaf at the right position in the set sets_[num_pixels_x_][num_pixels_y_]->insert (full_leaf); } // Now, at each occupied (i, j) position, get the longest connected component consisting of neighboring full leaves for (const auto &full_set : full_sets_) { // Get the first node in the set set<ORROctree::Node*, bool(*)(ORROctree::Node*,ORROctree::Node*)>::iterator node = full_set->get_nodes ().begin (); // Initialize float best_min = (*node)->getBounds ()[4]; float best_max = (*node)->getBounds ()[5]; float cur_min = best_min; float cur_max = best_max; int id_z1 = (*node)->getData ()->get3dIdZ (); int maxlen = 1; int len = 1; // Find the longest 1D "connected component" at the current (i, j) position for ( ++node ; node != full_set->get_nodes ().end () ; ++node ) { int id_z2 = (*node)->getData ()->get3dIdZ (); cur_max = (*node)->getBounds()[5]; if ( id_z2 - id_z1 > 1 ) // This connected component is over { // Start a new connected component cur_min = (*node)->getBounds ()[4]; len = 1; } else // This connected component is still ongoing { ++len; if ( len > maxlen ) { // This connected component is the longest one maxlen = len; best_min = cur_min; best_max = cur_max; } } id_z1 = id_z2; } int i = full_set->get_x (); int j = full_set->get_y (); pixels_[i][j]->set_z1 (best_min - eps_front); pixels_[i][j]->set_z2 (best_max + eps_back); } }