Beispiel #1
0
ProxyDemuxerTask* ProxyClientInfo::AddStream(QTSS_RTPStreamObject inStream)
{
    //
    // Allocate some UDP sockets out of our pool to receive the UDP data from
    // the server. Demuxing is based on the origin server's (host's) IP addr, so
    // pass that to the socket pool so it can properly allocate a pair of UDP sockets.
    // We don't know what the remote port is yet (we only find out when we get the
    // SETUP response from the origin), so just pass in 0.
    UInt32 theHostAddr = fClient.GetSocket()->GetHostAddr();
    UInt32 theLocalAddr = fClient.GetSocket()->GetLocalAddr();
    
    UDPSocketPair* thePair = sSocketPool->GetUDPSocketPair(theLocalAddr, 0, theHostAddr, 0);

    fLastDemuxerTask = NEW ProxyDemuxerTask(inStream, thePair);
    fDemuxerTaskQueue.EnQueue(fLastDemuxerTask->GetQueueElem());
    
    //
    // Tell the demuxers for these sockets to send any packets from this IP addr
    // to the ProxyDemuxerTask for this stream. This is how incoming UDP packets
    // will be routed to the proper QTSS_RTPStreamObject
    thePair->GetSocketA()->GetDemuxer()->RegisterTask(theHostAddr, 0, fLastDemuxerTask);
    thePair->GetSocketB()->GetDemuxer()->RegisterTask(theHostAddr, 0, fLastDemuxerTask);
    
    //
    // return the newly created ProxyDemuxerTask
    return fLastDemuxerTask;
}
Beispiel #2
0
Bool16 OSQueue::Test()
{
    OSQueue theVictim;
    void *x = (void*)1;
    OSQueueElem theElem1(x);
    x = (void*)2;
    OSQueueElem theElem2(x);
    x = (void*)3;
    OSQueueElem theElem3(x);
    
    if (theVictim.GetHead() != NULL)
        return false;
    if (theVictim.GetTail() != NULL)
        return false;
    
    theVictim.EnQueue(&theElem1);
    if (theVictim.GetHead() != &theElem1)
        return false;
    if (theVictim.GetTail() != &theElem1)
        return false;
    
    OSQueueElem* theElem = theVictim.DeQueue();
    if (theElem != &theElem1)
        return false;
    
    if (theVictim.GetHead() != NULL)
        return false;
    if (theVictim.GetTail() != NULL)
        return false;
    
    theVictim.EnQueue(&theElem1);
    theVictim.EnQueue(&theElem2);

    if (theVictim.GetHead() != &theElem1)
        return false;
    if (theVictim.GetTail() != &theElem2)
        return false;
        
    theElem = theVictim.DeQueue();
    if (theElem != &theElem1)
        return false;

    if (theVictim.GetHead() != &theElem2)
        return false;
    if (theVictim.GetTail() != &theElem2)
        return false;

    theElem = theVictim.DeQueue();
    if (theElem != &theElem2)
        return false;

    theVictim.EnQueue(&theElem1);
    theVictim.EnQueue(&theElem2);
    theVictim.EnQueue(&theElem3);

    if (theVictim.GetHead() != &theElem1)
        return false;
    if (theVictim.GetTail() != &theElem3)
        return false;

    theElem = theVictim.DeQueue();
    if (theElem != &theElem1)
        return false;

    if (theVictim.GetHead() != &theElem2)
        return false;
    if (theVictim.GetTail() != &theElem3)
        return false;

    theElem = theVictim.DeQueue();
    if (theElem != &theElem2)
        return false;

    if (theVictim.GetHead() != &theElem3)
        return false;
    if (theVictim.GetTail() != &theElem3)
        return false;

    theElem = theVictim.DeQueue();
    if (theElem != &theElem3)
        return false;

    theVictim.EnQueue(&theElem1);
    theVictim.EnQueue(&theElem2);
    theVictim.EnQueue(&theElem3);
    
    OSQueueIter theIterVictim(&theVictim);
    if (theIterVictim.IsDone())
        return false;
    if (theIterVictim.GetCurrent() != &theElem3)
        return false;
    theIterVictim.Next();
    if (theIterVictim.IsDone())
        return false;
    if (theIterVictim.GetCurrent() != &theElem2)
        return false;
    theIterVictim.Next();
    if (theIterVictim.IsDone())
        return false;
    if (theIterVictim.GetCurrent() != &theElem1)
        return false;
    theIterVictim.Next();
    if (!theIterVictim.IsDone())
        return false;
    if (theIterVictim.GetCurrent() != NULL)
        return false;

    theVictim.Remove(&theElem1);

    if (theVictim.GetHead() != &theElem2)
        return false;
    if (theVictim.GetTail() != &theElem3)
        return false;

    theVictim.Remove(&theElem1);

    if (theVictim.GetHead() != &theElem2)
        return false;
    if (theVictim.GetTail() != &theElem3)
        return false;

    theVictim.Remove(&theElem3);

    if (theVictim.GetHead() != &theElem2)
        return false;
    if (theVictim.GetTail() != &theElem2)
        return false;

    return true;
}