bool IsInSelection(const EERIE_3DOBJ * obj, size_t vert, ObjSelection tw) {
	
	if(!obj || tw == ObjSelection())
		return false;
	
	const EERIE_SELECTIONS & sel = obj->selections[tw.handleData()];
	
	for(size_t i = 0; i < sel.selected.size(); i++) {
		if(sel.selected[i] == vert)
			return true;
	}

	return false;
}
static bool IsNearSelection(EERIE_3DOBJ * obj, long vert, ObjSelection tw) {
	
	if(!obj || tw == ObjSelection() || vert < 0)
		return false;

	const EERIE_SELECTIONS & sel = obj->selections[tw.handleData()];
	
	for(size_t i = 0; i < sel.selected.size(); i++) {
		float d = glm::distance(obj->vertexlist[sel.selected[i]].v, obj->vertexlist[vert].v);

		if(d < 8.f)
			return true;
	}

	return false;
}
static EERIE_3DOBJ * CreateIntermediaryMesh(const EERIE_3DOBJ * obj1, const EERIE_3DOBJ * obj2, long tw) {
	
	ObjSelection tw1 = ObjSelection();
	ObjSelection tw2 = ObjSelection();
	ObjSelection iw1 = ObjSelection();
	ObjSelection jw1 = ObjSelection();
	ObjSelection sel_head1 = ObjSelection();
	ObjSelection sel_head2 = ObjSelection();
	ObjSelection sel_torso1 = ObjSelection();
	ObjSelection sel_torso2 = ObjSelection();
	ObjSelection sel_legs1 = ObjSelection();
	ObjSelection sel_legs2 = ObjSelection();

	// First we retreive selection groups indexes
	for(size_t i = 0; i < obj1->selections.size(); i++) { // TODO iterator
		ObjSelection sel = ObjSelection(i);
		
		if(obj1->selections[i].name == "head") {
			sel_head1 = sel;
		} else if(obj1->selections[i].name == "chest") {
			sel_torso1 = sel;
		} else if(obj1->selections[i].name == "leggings") {
			sel_legs1 = sel;
		}
	}

	for(size_t i = 0; i < obj2->selections.size(); i++) { // TODO iterator
		ObjSelection sel = ObjSelection(i);
		
		if(obj2->selections[i].name == "head") {
			sel_head2 = sel;
		} else if(obj2->selections[i].name == "chest") {
			sel_torso2 = sel;
		} else if(obj2->selections[i].name == "leggings") {
			sel_legs2 = sel;
		}
	}

	if(sel_head1 == ObjSelection()) return NULL;

	if(sel_head2 == ObjSelection()) return NULL;

	if(sel_torso1 == ObjSelection()) return NULL;

	if(sel_torso2 == ObjSelection()) return NULL;

	if(sel_legs1 == ObjSelection()) return NULL;

	if(sel_legs2 == ObjSelection()) return NULL;

	if(tw == TWEAK_HEAD) {
		tw1 = sel_head1;
		tw2 = sel_head2;
		iw1 = sel_torso1;
		jw1 = sel_legs1;
	}

	if(tw == TWEAK_TORSO) {
		tw1 = sel_torso1;
		tw2 = sel_torso2;
		iw1 = sel_head1;
		jw1 = sel_legs1;
	}

	if(tw == TWEAK_LEGS) {
		tw1 = sel_legs1;
		tw2 = sel_legs2;
		iw1 = sel_torso1;
		jw1 = sel_head1;
	}

	if(tw1 == ObjSelection() || tw2 == ObjSelection())
		return NULL;

	// Now Retreives Tweak Action Points
	{
		ActionPoint idx_head1 = GetActionPoint(obj1, "head2chest");
		if(idx_head1 == ActionPoint())
			return NULL;

		ActionPoint idx_head2 = GetActionPoint(obj2, "head2chest");
		if(idx_head2 == ActionPoint())
			return NULL;

		ActionPoint idx_torso1 = GetActionPoint(obj1, "chest2leggings");
		if(idx_torso1 == ActionPoint())
			return NULL;

		ActionPoint idx_torso2 = GetActionPoint(obj2, "chest2leggings");
		if(idx_torso2 == ActionPoint())
			return NULL;
	}

	// copy vertices
	std::vector<EERIE_VERTEX> obj1vertexlist2 = obj1->vertexlist;
	std::vector<EERIE_VERTEX> obj2vertexlist2 = obj2->vertexlist;

	// Work will contain the Tweaked object
	EERIE_3DOBJ * work = new EERIE_3DOBJ;
	work->pos = obj1->pos;
	work->angle = obj1->angle;
	
	// We reset all data to create a fresh object
	work->cub = obj1->cub;
	work->quat = obj1->quat;
	
	// Linked objects are linked to this object.
	if(obj1->linked.size() > obj2->linked.size()) {
		work->linked = obj1->linked;
	} else {
		work->linked = obj2->linked;
	}
	
	// Is the origin of object in obj1 or obj2 ? Retreives it for work object
	if(IsInSelection(obj1, obj1->origin, tw1)) {
		work->point0 = obj2->point0;
		work->origin = ObjectAddVertex(work, &obj2vertexlist2[obj2->origin]);
	} else {
		work->point0 = obj1->point0;
		work->origin = ObjectAddVertex(work, &obj1vertexlist2[obj1->origin]);
	}

	// Recreate Action Points included in work object.for Obj1
	for(size_t i = 0; i < obj1->actionlist.size(); i++) {
		const EERIE_ACTIONLIST & action = obj1->actionlist[i];

		if(   IsInSelection(obj1, action.idx.handleData(), iw1)
		   || IsInSelection(obj1, action.idx.handleData(), jw1)
		   || action.name == "head2chest"
		   || action.name == "chest2leggings"
		) {
			ObjectAddAction(work, action.name, action.act, action.sfx, &obj1vertexlist2[action.idx.handleData()]);
		}
	}

	// Do the same for Obj2
	for(size_t i = 0; i < obj2->actionlist.size(); i++) {
		const EERIE_ACTIONLIST & action = obj2->actionlist[i];

		if(   IsInSelection(obj2, action.idx.handleData(), tw2)
		   || action.name == "head2chest"
		   || action.name == "chest2leggings"
		) {
			ObjectAddAction(work, action.name, action.act, action.sfx, &obj2vertexlist2[action.idx.handleData()]);
		}
	}

	// Recreate Vertex using Obj1 Vertexes
	for(size_t i = 0; i < obj1->vertexlist.size(); i++) {
		if(IsInSelection(obj1, i, iw1) || IsInSelection(obj1, i, jw1)) {
			ObjectAddVertex(work, &obj1vertexlist2[i]);
		}
	}

	// The same for Obj2
	for(size_t i = 0; i < obj2->vertexlist.size(); i++) {
		if(IsInSelection(obj2, i, tw2)) {
			ObjectAddVertex(work, &obj2vertexlist2[i]);
		}
	}


	// Look in Faces for forgotten Vertexes... AND
	// Re-Create TextureContainers Infos
	// We look for texturecontainers included in the future tweaked object
	TextureContainer * tc = NULL;

	for(size_t i = 0; i < obj1->facelist.size(); i++) {
		const EERIE_FACE & face = obj1->facelist[i];

		if(   (IsInSelection(obj1, face.vid[0], iw1) || IsInSelection(obj1, face.vid[0], jw1))
		   && (IsInSelection(obj1, face.vid[1], iw1) || IsInSelection(obj1, face.vid[1], jw1))
		   && (IsInSelection(obj1, face.vid[2], iw1) || IsInSelection(obj1, face.vid[2], jw1))
		) {
			if(face.texid != -1) {
				if(tc != obj1->texturecontainer[face.texid]) {
					tc = obj1->texturecontainer[face.texid];
					ObjectAddMap(work, tc);
				}
			}

			ObjectAddFace(work, &face, obj1);
		}
	}

	for(size_t i = 0; i < obj2->facelist.size(); i++) {
		const EERIE_FACE & face = obj2->facelist[i];

		if(   IsInSelection(obj2, face.vid[0], tw2)
		   || IsInSelection(obj2, face.vid[1], tw2)
		   || IsInSelection(obj2, face.vid[2], tw2)
		) {

			if(face.texid != -1) {
				if(tc != obj2->texturecontainer[face.texid]) {
					tc = obj2->texturecontainer[face.texid];
					ObjectAddMap(work, tc);
				}
			}

			ObjectAddFace(work, &face, obj2);
		}
	}

	// Recreate Groups
	work->grouplist.resize(std::max(obj1->grouplist.size(), obj2->grouplist.size()));

	for(size_t k = 0; k < obj1->grouplist.size(); k++) {
		const VertexGroup & grp = obj1->grouplist[k];
		
		work->grouplist[k].name = grp.name;
		long v = GetEquivalentVertex(work, &obj1vertexlist2[grp.origin]);

		if(v >= 0) {
			work->grouplist[k].siz = grp.siz;

			if(IsInSelection(obj1, grp.origin, iw1)
			        || IsInSelection(obj1, grp.origin, jw1))
				work->grouplist[k].origin = v;
		}
	}

	for(size_t k = 0; k < obj2->grouplist.size(); k++) {
		if(k >= obj1->grouplist.size()) {
			work->grouplist[k].name = obj2->grouplist[k].name;
		}

		long v = GetEquivalentVertex(work, &obj2vertexlist2[obj2->grouplist[k].origin]);

		if(v >= 0) {
			work->grouplist[k].siz = obj2->grouplist[k].siz;

			if(IsInSelection(obj2, obj2->grouplist[k].origin, tw2))
				work->grouplist[k].origin = v;
		}
	}

	// Recreate Selection Groups (only the 3 selections needed to reiterate MeshTweaking !)
	work->selections.resize(3);
	work->selections[0].name = "head";
	work->selections[1].name = "chest";
	work->selections[2].name = "leggings";

	// Re-Creating sel_head
	if(tw == TWEAK_HEAD) {
		const EERIE_SELECTIONS & sel = obj2->selections[sel_head2.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj2vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 0, t);
			}
		}
	} else {
		const EERIE_SELECTIONS & sel = obj1->selections[sel_head1.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj1vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 0, t);
			}
		}
	}

	// Re-Create sel_torso
	if(tw == TWEAK_TORSO) {
		const EERIE_SELECTIONS & sel = obj2->selections[sel_torso2.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj2vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 1, t);
			}
		}
	} else {
		const EERIE_SELECTIONS & sel = obj1->selections[sel_torso1.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj1vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 1, t);
			}
		}
	}

	// Re-Create sel_legs
	if(tw == TWEAK_LEGS) {
		const EERIE_SELECTIONS & sel = obj2->selections[sel_legs2.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj2vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 2, t);
			}
		}
	} else {
		const EERIE_SELECTIONS & sel = obj1->selections[sel_legs1.handleData()];
		
		for(size_t l = 0; l < sel.selected.size(); l++) {
			EERIE_VERTEX temp;
			temp.v = obj1vertexlist2[sel.selected[l]].v;
			long t = GetEquivalentVertex(work, &temp);

			if(t != -1) {
				ObjectAddSelection(work, 2, t);
			}
		}
	}

	//Now recreates other selections...
	for(size_t i = 0; i < obj1->selections.size(); i++) {
		
		if(EERIE_OBJECT_GetSelection(work, obj1->selections[i].name) == ObjSelection()) {
			size_t num = work->selections.size();
			work->selections.resize(num + 1);
			work->selections[num].name = obj1->selections[i].name;

			for(size_t l = 0; l < obj1->selections[i].selected.size(); l++) {
				EERIE_VERTEX temp;
				temp.v = obj1vertexlist2[obj1->selections[i].selected[l]].v;
				long t = GetEquivalentVertex(work, &temp);

				if (t != -1)
				{
					ObjectAddSelection(work, num, t);
				}
			}

			ObjSelection ii = EERIE_OBJECT_GetSelection(obj2, obj1->selections[i].name);

			if(ii != ObjSelection()) {
				const EERIE_SELECTIONS & sel = obj2->selections[ii.handleData()];
				
				for(size_t l = 0; l < sel.selected.size(); l++) {
					EERIE_VERTEX temp;
					temp.v = obj2vertexlist2[sel.selected[l]].v;
					long t = GetEquivalentVertex(work, &temp);

					if(t != -1) {
						ObjectAddSelection(work, num, t);
					}
				}
			}
		}
	}

	for(size_t i = 0; i < obj2->selections.size(); i++) {
		if(EERIE_OBJECT_GetSelection(work, obj2->selections[i].name) == ObjSelection()) {
			size_t num = work->selections.size();
			work->selections.resize(num + 1);
			work->selections[num].name = obj2->selections[i].name;

			for(size_t l = 0; l < obj2->selections[i].selected.size(); l++) {
				EERIE_VERTEX temp;
				temp.v = obj2vertexlist2[obj2->selections[i].selected[l]].v;
				long t = GetEquivalentVertex(work, &temp);

				if(t != -1) {
					ObjectAddSelection(work, num, t);
				}
			}
		}
	}

	// Recreate Animation-groups vertex
	for(size_t i = 0; i < obj1->grouplist.size(); i++) {
		for(size_t j = 0; j < obj1->grouplist[i].indexes.size(); j++) {
			AddVertexToGroup(work, i, &obj1vertexlist2[obj1->grouplist[i].indexes[j]]);
		}
	}

	for(size_t i = 0; i < obj2->grouplist.size(); i++) {
		for(size_t j = 0; j < obj2->grouplist[i].indexes.size(); j++) {
			AddVertexToGroup(work, i, &obj2vertexlist2[obj2->grouplist[i].indexes[j]]);
		}
	}
	
	work->vertexWorldPositions.resize(work->vertexlist.size());
	work->vertexClipPositions.resize(work->vertexlist.size());
	work->vertexColors.resize(work->vertexlist.size());
	
	return work;
}
/*!
 * \brief Spawns a body part from NPC
 * \param ioo
 * \param num
 */
static void ARX_NPC_SpawnMember(Entity * ioo, ObjSelection num) {
	
	if(!ioo)
		return;

	EERIE_3DOBJ * from = ioo->obj;

	if(!from || num == ObjSelection() || (size_t)num.handleData() >= from->selections.size())
		return;

	EERIE_3DOBJ * nouvo = new EERIE_3DOBJ;

	if(!nouvo)
		return;

	size_t nvertex = from->selections[num.handleData()].selected.size();

	long gore = -1;

	for(size_t k = 0; k < from->texturecontainer.size(); k++) {
		if(from->texturecontainer[k]
		   && boost::contains(from->texturecontainer[k]->m_texName.string(), "gore"))
		{
			gore = k;
			break;
		}
	}

	for(size_t k = 0; k < from->facelist.size(); k++) {
		if(from->facelist[k].texid == gore) {
			if(   IsNearSelection(from, from->facelist[k].vid[0], num)
			   || IsNearSelection(from, from->facelist[k].vid[1], num)
			   || IsNearSelection(from, from->facelist[k].vid[2], num)
			) {
				nvertex += 3;
			}
		}
	}

	nouvo->vertexlist.resize(nvertex);
	nouvo->vertexlist3.resize(nvertex);

	long inpos = 0;
	long * equival = (long *)malloc(sizeof(long) * from->vertexlist.size());
	if(!equival) {
		delete nouvo;
		return;
	}

	for(size_t k = 0; k < from->vertexlist.size(); k++) {
		equival[k] = -1;
	}
	
	const EERIE_SELECTIONS & cutSelection = from->selections[num.handleData()];

	arx_assert(0 < cutSelection.selected.size());

	for(size_t k = 0; k < cutSelection.selected.size(); k++) {
		inpos = cutSelection.selected[k];
		equival[cutSelection.selected[k]] = k;
		
		nouvo->vertexlist[k] = from->vertexlist[cutSelection.selected[k]];
		nouvo->vertexlist[k].v = from->vertexlist3[cutSelection.selected[k]].v;
		nouvo->vertexlist[k].v -= ioo->pos;
		nouvo->vertexlist[k].vert.p = nouvo->vertexlist[k].v;
		
		nouvo->vertexlist[k].vert.color = from->vertexlist[k].vert.color;
		nouvo->vertexlist[k].vert.uv = from->vertexlist[k].vert.uv;
		
		nouvo->vertexlist3[k] = nouvo->vertexlist[k];
	}

	size_t count = cutSelection.selected.size();

	for(size_t k = 0; k < from->facelist.size(); k++) {
		if(from->facelist[k].texid == gore) {
			if(   IsNearSelection(from, from->facelist[k].vid[0], num)
			   || IsNearSelection(from, from->facelist[k].vid[1], num)
			   || IsNearSelection(from, from->facelist[k].vid[2], num)
			) {
				for(long j = 0; j < 3; j++) {
					equival[from->facelist[k].vid[j]] = count;

					if(count < nouvo->vertexlist.size()) {
						nouvo->vertexlist[count] = from->vertexlist[from->facelist[k].vid[j]];
						nouvo->vertexlist[count].v = from->vertexlist3[from->facelist[k].vid[j]].v;
						nouvo->vertexlist[count].v -= ioo->pos;
						nouvo->vertexlist[count].vert.p = nouvo->vertexlist[count].v;

						nouvo->vertexlist3[count] = nouvo->vertexlist[count];
					} else {
						equival[from->facelist[k].vid[j]] = -1;
					}

					count++;
				}
			}
		}
	}

	float min = nouvo->vertexlist[0].vert.p.y;
	long nummm = 0;

	for(size_t k = 1; k < nouvo->vertexlist.size(); k++) {
		if(nouvo->vertexlist[k].vert.p.y > min) {
			min = nouvo->vertexlist[k].vert.p.y;
			nummm = k;
		}
	}
	
	nouvo->origin = nummm;
	nouvo->point0 = nouvo->vertexlist[nouvo->origin].v;
	
	for(size_t k = 0; k < nouvo->vertexlist.size(); k++) {
		nouvo->vertexlist[k].vert.p = nouvo->vertexlist[k].v -= nouvo->point0;
		nouvo->vertexlist[k].vert.color = Color(255, 255, 255, 255).toRGBA();
	}
	
	nouvo->point0 = Vec3f_ZERO;
	
	nouvo->pbox = NULL;
	nouvo->pdata = NULL;
	nouvo->cdata = NULL;
	nouvo->sdata = NULL;
	nouvo->ndata = NULL;
	
	size_t nfaces = 0;
	for(size_t k = 0; k < from->facelist.size(); k++) {
		if(   equival[from->facelist[k].vid[0]] != -1
		   && equival[from->facelist[k].vid[1]] != -1
		   && equival[from->facelist[k].vid[2]] != -1
		) {
			nfaces++;
		}
	}

	if(nfaces) {
		nouvo->facelist.reserve(nfaces);

		for(size_t k = 0; k < from->facelist.size(); k++) {
			if(   equival[from->facelist[k].vid[0]] != -1
			   && equival[from->facelist[k].vid[1]] != -1
			   && equival[from->facelist[k].vid[2]] != -1
			) {
				EERIE_FACE newface = from->facelist[k];
				newface.vid[0] = (unsigned short)equival[from->facelist[k].vid[0]];
				newface.vid[1] = (unsigned short)equival[from->facelist[k].vid[1]];
				newface.vid[2] = (unsigned short)equival[from->facelist[k].vid[2]];
				nouvo->facelist.push_back(newface);
			}
		}

		long gore = -1;

		for(size_t k = 0; k < from->texturecontainer.size(); k++) {
			if(from->texturecontainer[k]
			   && boost::contains(from->texturecontainer[k]->m_texName.string(), "gore")
			) {
				gore = k;
				break;
			}
		}

		for(size_t k = 0; k < nouvo->facelist.size(); k++) {
			nouvo->facelist[k].facetype &= ~POLY_HIDE;

			if(nouvo->facelist[k].texid == gore) {
				nouvo->facelist[k].facetype |= POLY_DOUBLESIDED;
			}
		}
	}
	
	free(equival);
	nouvo->texturecontainer = from->texturecontainer;
	
	nouvo->linked.clear();
	nouvo->originaltextures = NULL;
	
	Entity * io = new Entity("noname", EntityInstance(0));
	
	io->_itemdata = new IO_ITEMDATA();
	
	io->ioflags = IO_ITEM | IO_NOSAVE | IO_MOVABLE;
	io->script.size = 0;
	io->script.data = NULL;
	io->gameFlags |= GFLAG_NO_PHYS_IO_COL;
	
	EERIE_COLLISION_Cylinder_Create(io);
	EERIE_PHYSICS_BOX_Create(nouvo);
	if(!nouvo->pbox){
		delete nouvo;
		return;
	}
	
	io->infracolor = Color3f::blue * 0.8f;
	io->collision = COLLIDE_WITH_PLAYER;
	io->m_icon = NULL;
	io->scriptload = 1;
	io->obj = nouvo;
	io->lastpos = io->initpos = io->pos = ioo->obj->vertexlist3[inpos].v;
	io->angle = ioo->angle;
	
	io->gameFlags = ioo->gameFlags;
	io->halo = ioo->halo;
	
	io->angle.setYaw(Random::getf(340.f, 380.f));
	io->angle.setPitch(Random::getf(0.f, 360.f));
	io->angle.setRoll(0);
	io->obj->pbox->active = 1;
	io->obj->pbox->stopcount = 0;
	
	io->velocity = Vec3f_ZERO;
	io->stopped = 1;
	
	Vec3f vector;
	vector.x = -std::sin(glm::radians(io->angle.getPitch()));
	vector.y = std::sin(glm::radians(io->angle.getYaw())) * 2.f;
	vector.z = std::cos(glm::radians(io->angle.getPitch()));
	vector = glm::normalize(vector);
	io->rubber = 0.6f;
	
	io->no_collide = ioo->index();
	
	io->gameFlags |= GFLAG_GOREEXPLODE;
	io->animBlend.lastanimtime = arxtime.now_ul();
	io->soundtime = 0;
	io->soundcount = 0;

	EERIE_PHYSICS_BOX_Launch(io->obj, io->pos, io->angle, vector);
}
void ARX_NPC_TryToCutSomething(Entity * target, const Vec3f * pos)
{
	//return;
	if(!target || !(target->ioflags & IO_NPC))
		return;

	if(target->gameFlags & GFLAG_NOGORE)
		return;

	float mindistSqr = std::numeric_limits<float>::max();
	ObjSelection numsel = ObjSelection();
	long goretex = -1;

	for(size_t i = 0; i < target->obj->texturecontainer.size(); i++) {
		if(target->obj->texturecontainer[i]
		   && boost::contains(target->obj->texturecontainer[i]->m_texName.string(), "gore")
		) {
			goretex = i;
			break;
		}
	}

	for(size_t i = 0; i < target->obj->selections.size(); i++) {
		ObjSelection sel = ObjSelection(i);
		
		if(target->obj->selections[i].selected.size() > 0
		   && boost::contains(target->obj->selections[i].name, "cut_")
		) {
			DismembermentFlag fll = GetCutFlag(target->obj->selections[i].name);

			if(IsAlreadyCut(target, fll))
				continue;

			long out = 0;

			for(size_t ll = 0; ll < target->obj->facelist.size(); ll++) {
				EERIE_FACE & face = target->obj->facelist[ll];

				if(face.texid != goretex) {
					if(   IsInSelection(target->obj, face.vid[0], sel)
					   || IsInSelection(target->obj, face.vid[1], sel)
					   || IsInSelection(target->obj, face.vid[2], sel)
					) {
						if(face.facetype & POLY_HIDE) {
							out++;
						}
					}
				}
			}

			if(out < 3) {
				float dist = glm::distance2(*pos, target->obj->vertexlist3[target->obj->selections[i].selected[0]].v);

				if(dist < mindistSqr) {
					mindistSqr = dist;
					numsel = sel;
				}
			}
		}
	}

	if(numsel == ObjSelection())
		return; // Nothing to cut...

	bool hid = false;

	if(mindistSqr < square(60)) { // can only cut a close part...
		DismembermentFlag fl = GetCutFlag( target->obj->selections[numsel.handleData()].name );

		if(fl && !(target->_npcdata->cuts & fl)) {
			target->_npcdata->cuts |= fl;
			hid = ARX_NPC_ApplyCuts(target);
		}
	}

	if(hid) {
		ARX_SOUND_PlayCinematic("flesh_critical", false); // TODO why play cinmeatic sound?
		ARX_NPC_SpawnMember(target, numsel);
	}
}