Beispiel #1
0
void LandOverlay::serialize(OutputSerialStream &stream)
{
   stream.write_objectID(this);
   stream.write_int((int) _buildingType, 1, 0, B_MAX);
   stream.write_int(getTile().getI(), 2, 0, 1000);
   stream.write_int(getTile().getJ(), 2, 0, 1000);
}
Beispiel #2
0
void Tilemap::serialize(OutputSerialStream &stream)
{
   stream.write_int(_size, 2, 0, 1000);

   // saves the graphics map
   PicLoader &picLoader = PicLoader::instance();
   std::string pic_name;
   short int imgId;   // 16bits
   for (int i=0; i<_size; ++i)
   {
      for (int j=0; j<_size; ++j)
      {
         Tile &tile = at(i, j);
         TerrainTile &terrain = tile.get_terrain();

         imgId = 0;

         if (&tile == tile.get_master_tile() || tile.get_master_tile() == NULL)
         {
            // this is a master tile
            if ( !terrain.isBuilding() )
            {
               // this is not a building
               pic_name = tile.get_picture().get_name();
               imgId = TerrainTileHelper::convPicName2Id(pic_name);
            }
         }

         stream.write_int(imgId, 2, 0, 65535);
         terrain.serialize(stream);
      }
   }
}
Beispiel #3
0
void ServiceBuilding::serialize(OutputSerialStream &stream)
{
   WorkingBuilding::serialize(stream);
   stream.write_int(_serviceTimer, 2, 0, 1000);
   stream.write_int(_serviceDelay, 2, 0, 1000);
   stream.write_int(_serviceRange, 2, 0, 65535);
}
Beispiel #4
0
void ServiceWalker::serialize(OutputSerialStream &stream)
{
   Walker::serialize(stream);
   stream.write_int((int) _service, 1, 0, S_MAX);
   stream.write_objectID(_building);
   stream.write_int(_maxDistance, 2, 0, 65535);
}
Beispiel #5
0
void TraineeWalker::serialize(OutputSerialStream &stream)
{
   Walker::serialize(stream);
   stream.write_int((int) _traineeType, 1, 0, WTT_MAX);
   stream.write_objectID(_originBuilding);
   stream.write_objectID(_destinationBuilding);
   stream.write_int(_maxDistance, 2, 0, 65535);
}
Beispiel #6
0
void Market::serialize(OutputSerialStream &stream)
{
   ServiceBuilding::serialize(stream);
   _goodStore.serialize(stream);
   stream.write_objectID(_marketBuyer);
   stream.write_int(_buyerDelay, 2, 0, 65535);
}
Beispiel #7
0
void Walker::serialize(OutputSerialStream &stream)
{
   stream.write_objectID(this);
   stream.write_int((int) _walkerType, 1, 0, WT_MAX);
   _pathWay.serialize(stream);
   stream.write_int((int) _action._action, 1, 0, WA_MAX);
   stream.write_int((int) _action._direction, 1, 0, D_MAX);
   stream.write_int(_i, 2, 0, 1000);
   stream.write_int(_j, 2, 0, 1000);
   stream.write_int(_si, 1, 0, 50);
   stream.write_int(_sj, 1, 0, 50);
   stream.write_int(_ii, 4, 0, 1000000);
   stream.write_int(_jj, 4, 0, 1000000);
   stream.write_int(_speed, 1, 0, 50);
   stream.write_int(_midTileI, 1, 0, 50);
   stream.write_int(_midTileJ, 1, 0, 50);
   stream.write_int(_animIndex, 1, 0, 50);
}
Beispiel #8
0
void Building::serialize(OutputSerialStream &stream)
{
   Construction::serialize(stream);
   stream.write_int((int) _damageLevel, 1, 0, 100);  // approximation...
   stream.write_int((int) _fireLevel, 1, 0, 100);  // approximation...

   stream.write_int(_traineeMap.size(), 1, 0, WTT_MAX);
   for (std::map<WalkerTraineeType, int>::iterator itLevel = _traineeMap.begin(); itLevel != _traineeMap.end(); ++itLevel)
   {
      WalkerTraineeType traineeType = itLevel->first;
      int traineeLevel = itLevel->second;
      stream.write_int((int)traineeType, 1, 0, WTT_MAX);
      stream.write_int(traineeLevel, 1, 0, 200);
   }

   stream.write_int(_reservedTrainees.size(), 1, 0, WTT_MAX);
   for (std::set<WalkerTraineeType>::iterator itReservation = _reservedTrainees.begin(); itReservation != _reservedTrainees.end(); ++itReservation)
   {
      WalkerTraineeType traineeType = *itReservation;
      stream.write_int((int)traineeType, 1, 0, WTT_MAX);
   }
}
Beispiel #9
0
void WorkingBuilding::serialize(OutputSerialStream &stream)
{
   Building::serialize(stream);
   stream.write_int((int) _currentWorkers, 1, 0, 100);
}
Beispiel #10
0
void TerrainTile::serialize(OutputSerialStream &stream)
{
   int terrainBitset = encode();
   stream.write_int(terrainBitset, 2, 0, 65535);
   stream.write_objectID(_overlay);
}