Beispiel #1
0
void CMGTitle::Render(CDrawPort *pdp)
{
  SetFontTitle(pdp);

  PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
  PIX pixI = box.Center()(1);
  PIX pixJ = box.Min()(2);

  pdp->PutTextC(mg_strText, pixI, pixJ, _pGame->LCDGetColor(C_WHITE | CT_OPAQUE, "title"));
}
void CMGTrigger::Render(CDrawPort *pdp)
{
  SetFontMedium(pdp);

  PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
  PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
  PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
  PIX pixJ = box.Min()(2);

  COLOR col = GetCurrentColor();
  if (!mg_bVisual || mg_strValue == "") {
    CTString strValue = mg_strValue;
    if (mg_bVisual) {
      strValue = TRANS("none");
    }

    if (mg_iCenterI == -1) {
      pdp->PutText(mg_strLabel, box.Min()(1), pixJ, col);
      pdp->PutTextR(strValue, box.Max()(1), pixJ, col);
    } else {
      pdp->PutTextR(mg_strLabel, pixIL, pixJ, col);
      pdp->PutText(strValue, pixIR, pixJ, col);
    }
  } else {
    CTString strLabel = mg_strLabel + ": ";
    pdp->PutText(strLabel, box.Min()(1), pixJ, col);
    CTextureObject to;
    try {
      to.SetData_t(mg_strValue);
      CTextureData *ptd = (CTextureData *)to.GetData();
      PIX pixSize = box.Size()(2);
      PIX pixCX = box.Max()(1) - pixSize / 2;
      PIX pixCY = box.Center()(2);
      pdp->PutTexture(&to, PIXaabbox2D(
        PIX2D(pixCX - pixSize / 2, pixCY - pixSize / 2),
        PIX2D(pixCX - pixSize / 2 + pixSize, pixCY - pixSize / 2 + pixSize)), C_WHITE | 255);
    } catch (char *strError) {
      CPrintF("%s\n", strError);
    }
    to.SetData(NULL);
  }
}