Beispiel #1
0
void FlockingApp::setup()
{	
	Rand::randomize();
	
	mCenter			= Vec3f( getWindowWidth() * 0.5f, getWindowHeight() * 0.5f, 0.0f );
	mCentralGravity = true;
	mFlatten		= false;
	mSaveFrames		= false;
	mIsRenderingPrint = false;
	mZoneRadius		= 80.0f;
	mLowerThresh	= 0.5f;
	mHigherThresh	= 0.8f;
	mAttractStrength	= 0.004f;
	mRepelStrength		= 0.01f;
	mOrientStrength		= 0.01f;
	
	// SETUP CAMERA
	mCameraDistance = 350.0f;
	mEye			= Vec3f( 0.0f, 0.0f, mCameraDistance );
	mCenter			= Vec3f::zero();
	mUp				= Vec3f::yAxis();
	mCam.setPerspective( 75.0f, getWindowAspectRatio(), 5.0f, 5000.0f );

	// SETUP PARAMS
	mParams = params::InterfaceGl( "Flocking", Vec2i( 200, 310 ) );
	mParams.addParam( "Scene Rotation", &mSceneRotation, "opened=1" );
	mParams.addSeparator();
	mParams.addParam( "Eye Distance", &mCameraDistance, "min=100.0 max=2000.0 step=50.0 keyIncr=s keyDecr=w" );
	mParams.addParam( "Center Gravity", &mCentralGravity, "keyIncr=g" );
	mParams.addParam( "Flatten", &mFlatten, "keyIncr=f" );
	mParams.addSeparator();
	mParams.addParam( "Zone Radius", &mZoneRadius, "min=10.0 max=100.0 step=1.0 keyIncr=z keyDecr=Z" );
	mParams.addParam( "Lower Thresh", &mLowerThresh, "min=0.025 max=1.0 step=0.025 keyIncr=l keyDecr=L" );
	mParams.addParam( "Higher Thresh", &mHigherThresh, "min=0.025 max=1.0 step=0.025 keyIncr=h keyDecr=H" );
	mParams.addSeparator();
	mParams.addParam( "Attract Strength", &mAttractStrength, "min=0.001 max=0.1 step=0.001 keyIncr=a keyDecr=A" );
	mParams.addParam( "Repel Strength", &mRepelStrength, "min=0.001 max=0.1 step=0.001 keyIncr=r keyDecr=R" );
	mParams.addParam( "Orient Strength", &mOrientStrength, "min=0.001 max=0.1 step=0.001 keyIncr=o keyDecr=O" );
	
	// CREATE PARTICLE CONTROLLER
	mParticleController.addParticles( NUM_INITIAL_PARTICLES );
	mParticleController.addPredators( NUM_INITIAL_PREDATORS );
}