Beispiel #1
0
void PinMod::ModifyObject(TimeValue t, ModContext &mc, ObjectState *os, INode *node)
{	ParticleObject *obj = GetParticleInterface(os->obj);
	if (obj)
	{	force.obj=(PinObject*)GetWSMObject(t);
		force.node=nodeRef;
		force.tmValid.SetEmpty();
		force.fValid.SetEmpty();
		force.dt=GetTicksPerFrame();
		force.dtsq=force.dt*force.dt;
		obj->ApplyForceField(&force); //ok
	}
}
Beispiel #2
0
void WindMod::ModifyObject(
		TimeValue t, ModContext &mc, ObjectState *os, INode *node)
{
	ParticleObject *obj = GetParticleInterface(os->obj);
	if (obj) 
	{
		force.obj  = (WindObject*)GetWSMObject(t);
		force.node = nodeRef;
		force.tmValid.SetEmpty();
		force.fValid.SetEmpty();
		if (force.obj != NULL)
			force.obj->pblock2->GetValue(PB_TYPE,t,force.type,FOREVER);
		obj->ApplyForceField(&force);
	}
}
Beispiel #3
0
void PBombMod::ModifyObject(
		TimeValue t, ModContext &mc, ObjectState *os, INode *node)
	{
	ParticleObject *obj = GetParticleInterface(os->obj);
	if (obj) {
/*		if (!mc.localdata)
		{ mc.localdata=seed; seed+=5;}	  */
		force.obj  = (PBombObject*)GetWSMObject(t);
		force.node = nodeRef;
		force.tmValid.SetEmpty();
		force.fValid.SetEmpty();
		force.dt=GetTicksPerFrame();
		force.dtsq=force.dt*force.dt;
		obj->ApplyForceField(&force);
		}
	}