Beispiel #1
0
FortMounted::FortMounted() : Building( constants::building::B_FORT_MOUNTED, Size(3) )
{
  setPicture( ResourceGroup::security, 12 );

  Picture logo = Picture::load(ResourceGroup::security, 15);
  logo.setOffset(80,10);
  _fgPicturesRef().resize(1);
  _fgPicturesRef().at( 0 ) = logo;
}
Beispiel #2
0
FortLegionnaire::FortLegionnaire() : Building( building::B_FORT_LEGIONNAIRE, Size(3) )
{
  setPicture( ResourceGroup::security, 12 );

  Picture logo = Picture::load(ResourceGroup::security, 16);
  logo.setOffset(80,10);
  _fgPicturesRef().resize(1);
  _fgPicturesRef().at( 0 ) = logo;
}
FortMounted::FortMounted() : Building( B_FORT_MOUNTED, Size(3) )
{
  setPicture( Picture::load(ResourceGroup::security, 12));

  Picture logo = Picture::load(ResourceGroup::security, 15);
  logo.setOffset(80,10);
  _fgPictures.resize(1);
  _fgPictures[ 0 ] = logo;
}
FortLegionnaire::FortLegionnaire() : Building( B_FORT_LEGIONNAIRE, Size(3) )
{
  setPicture( Picture::load(ResourceGroup::security, 12));

  Picture logo = Picture::load(ResourceGroup::security, 16);
  logo.setOffset(80,10);
  _fgPictures.resize(1);
  _fgPictures[ 0 ] = logo;  
}
Beispiel #5
0
FortJaveline::FortJaveline() : Building( building::B_FORT_JAVELIN, Size(3) )
{
  setPicture( ResourceGroup::security, 12 );

  Picture logo = Picture::load(ResourceGroup::security, 14);
  //std::cout << logo->get_xoffset() << " " << logo->get_yoffset() << " " << logo->get_width() << " " << logo->get_height() << std::endl;
  logo.setOffset(80,10);
  _fgPicturesRef().resize(1);
  _fgPicturesRef().at( 0 ) = logo;
}
void PictureBank::Impl::setPicture( const std::string &name, const Picture& pic )
{
  int dot_pos = name.find_last_of('.');
  std::string rcname = name.substr(0, dot_pos);

  // first: we deallocate the current picture, if any
  unsigned int picId = Hash( rcname );
  Picture* ptrPic = 0;
  Impl::ItPicture it = resources.find( picId );
  if( it != resources.end() )
  {
    //SDL_DestroyTexture( it->second.texture() );
    if( it->second.texture() > 0 )
      txCounters[ it->second.texture() ]--;

    ptrPic = &it->second;
  }
  else
  {
    resources[ picId ] = Picture();
    ptrPic = &resources[ picId ];
  }

  *ptrPic = pic;
  if( pic.texture() > 0 )
    txCounters[ pic.texture() ]++;

  Point offset( 0, 0 );

  // decode the picture name => to set the offset manually
  Point pic_info = PictureInfoBank::instance().getOffset( rcname );

  if( pic_info == PictureInfoBank::instance().getDefaultOffset( PictureInfoBank::tileOffset ) )
  {
    // this is a tiled picture=> automatic offset correction
    int cw = gfx::tilemap::cellSize().width() * 2;
    int ch = gfx::tilemap::cellSize().width() / 2;
    offset.setY( pic.height()-ch*( (pic.width()+2)/cw ) );   // (w+2)/60 is the size of the tile: (1x1, 2x2, 3x3, ...)
  }
  else if( pic_info == PictureInfoBank::instance().getDefaultOffset( PictureInfoBank::walkerOffset ) )
  {
     // this is a walker picture=> automatic offset correction
     offset = Point( -pic.width()/2, int(pic.height()*3./4.) );
  }
  else
  {
     offset = pic_info;
  }

  ptrPic->setOffset( offset );
  ptrPic->setName( rcname );
}
Beispiel #7
0
 foreach( Picture& pic, _pictures )
 {
   pic.setOffset( offset );
 }