Beispiel #1
0
	int Surface::setFormat(State & state, SDL_Surface * surface){
		PixelFormat * interfacePixelFormat = state.getInterface<PixelFormat>("LuaSDL_PixelFormat");
	
		SDL_PixelFormat * format = interfacePixelFormat->get(1);
		if (format){
			surface->format->format = format->format;
			surface->format->palette = format->palette;
			surface->format->BitsPerPixel = format->BitsPerPixel;
			surface->format->BytesPerPixel = format->BytesPerPixel;
			surface->format->Rmask = format->Rmask;
			surface->format->Gmask = format->Gmask;
			surface->format->Bmask = format->Bmask;
			surface->format->Amask = format->Amask;

			surface->format->Rloss = format->Rloss;
			surface->format->Gloss = format->Gloss;
			surface->format->Bloss = format->Bloss;
			surface->format->Aloss = format->Aloss;
			surface->format->Rshift = format->Rshift;
			surface->format->Gshift = format->Gshift;
			surface->format->Bshift = format->Bshift;
			surface->format->Ashift = format->Ashift;
		}
		return 0;
	}
Beispiel #2
0
	int Surface::convert(State & state, SDL_Surface * surface){
		Stack * stack = state.stack;
		PixelFormat * interfacePixelFormat = state.getInterface<PixelFormat>("LuaSDL_PixelFormat");
		Surface * interfaceSurface = state.getInterface<Surface>("LuaSDL_Surface");
	
		Uint32 flags;
		if (stack->is<LUA_TNUMBER>(2)){
			flags = stack->to<int>(2);
		}else{
			flags = 0;
		}

		SDL_PixelFormat * pf = interfacePixelFormat->get(1);

		if (pf){
			SDL_Surface * newSurface = SDL_ConvertSurface(surface, pf, flags);
			if (newSurface){
				interfaceSurface->push(newSurface, true);
				return 1;
			}
		}

		return 0;
	}