Beispiel #1
0
WebInputEventResult TouchEventManager::handleTouchEvent(
    const PlatformTouchEvent& event,
    const HeapVector<TouchInfo>& touchInfos)
{
    // Note that the disposition of any pointer events affects only the generation of touch
    // events. If all pointer events were handled (and hence no touch events were fired), that
    // is still equivalent to the touch events going unhandled because pointer event handler
    // don't block scroll gesture generation.

    // TODO(crbug.com/507408): If PE handlers always call preventDefault, we won't see TEs until after
    // scrolling starts because the scrolling would suppress upcoming PEs. This sudden "break" in TE
    // suppression can make the visible TEs inconsistent (e.g. touchmove without a touchstart).

    bool allTouchesReleased = true;
    for (const auto& point : event.touchPoints()) {
        if (point.state() != PlatformTouchPoint::TouchReleased
            && point.state() != PlatformTouchPoint::TouchCancelled)
            allTouchesReleased = false;
    }

    // Whether a touch should be considered a "user gesture" or not is a tricky question.
    // https://docs.google.com/document/d/1oF1T3O7_E4t1PYHV6gyCwHxOi3ystm0eSL5xZu7nvOg/edit#

    // The touchend corresponding to a tap is always a user gesture.
    bool isTap = event.touchPoints().size() == 1
        && event.touchPoints()[0].state() == PlatformTouchPoint::TouchReleased
        && !event.causesScrollingIfUncanceled();

    // For now, disallow dragging as a user gesture when the events are being sent to a
    // cross-origin iframe (crbug.com/582140).
    bool isSameOrigin = false;
    if (m_touchSequenceDocument && m_touchSequenceDocument->frame()) {
        SecurityOrigin* securityOrigin = m_touchSequenceDocument->frame()->securityContext()->getSecurityOrigin();
        Frame* top = m_frame->tree().top();
        if (top && securityOrigin->canAccess(top->securityContext()->getSecurityOrigin()))
            isSameOrigin = true;
    }

    OwnPtr<UserGestureIndicator> gestureIndicator;
    if (isTap || isSameOrigin) {
        UserGestureUtilizedCallback* callback = 0;
        if (!isTap) {
            // This is some other touch event that we currently consider a user gesture.  So
            // use a UserGestureUtilizedCallback to get metrics.
            callback = &m_touchSequenceDocument->frame()->eventHandler();
        }

        if (m_touchSequenceUserGestureToken)
            gestureIndicator = adoptPtr(new UserGestureIndicator(m_touchSequenceUserGestureToken.release(), callback));
        else
            gestureIndicator = adoptPtr(new UserGestureIndicator(DefinitelyProcessingUserGesture, callback));
        m_touchSequenceUserGestureToken = UserGestureIndicator::currentToken();
    }

    return dispatchTouchEvents(event, touchInfos, allTouchesReleased);
}
Beispiel #2
0
bool TouchEventManager::generateTouchInfosAfterHittest(
    const PlatformTouchEvent& event,
    HeapVector<TouchInfo>& touchInfos)
{
    bool newTouchSequence = true;
    bool allTouchesReleased = true;

    for (const auto& point : event.touchPoints()) {
        if (point.state() != PlatformTouchPoint::TouchPressed)
            newTouchSequence = false;
        if (point.state() != PlatformTouchPoint::TouchReleased && point.state() != PlatformTouchPoint::TouchCancelled)
            allTouchesReleased = false;
    }
    if (newTouchSequence) {
        // Ideally we'd ASSERT(!m_touchSequenceDocument) here since we should
        // have cleared the active document when we saw the last release. But we
        // have some tests that violate this, ClusterFuzz could trigger it, and
        // there may be cases where the browser doesn't reliably release all
        // touches. http://crbug.com/345372 tracks this.
        m_touchSequenceDocument.clear();
        m_touchSequenceUserGestureToken.clear();
    }

    ASSERT(m_frame->view());
    if (m_touchSequenceDocument && (!m_touchSequenceDocument->frame() || !m_touchSequenceDocument->frame()->view())) {
        // If the active touch document has no frame or view, it's probably being destroyed
        // so we can't dispatch events.
        return false;
    }

    for (const auto& point : event.touchPoints()) {
        TouchEventManager::TouchInfo touchInfo;
        touchInfo.point = point;
        touchInfos.append(touchInfo);
    }

    updateTargetAndRegionMapsForTouchStarts(touchInfos);

    m_touchPressed = !allTouchesReleased;

    // If there's no document receiving touch events, or no handlers on the
    // document set to receive the events, then we can skip all the rest of
    // this work.
    if (!m_touchSequenceDocument || !m_touchSequenceDocument->frameHost() || !hasTouchHandlers(m_touchSequenceDocument->frameHost()->eventHandlerRegistry()) || !m_touchSequenceDocument->frame()) {
        if (allTouchesReleased) {
            m_touchSequenceDocument.clear();
            m_touchSequenceUserGestureToken.clear();
        }
        return false;
    }

    setAllPropertiesOfTouchInfos(touchInfos);

    return true;
}
PlatformGestureRecognizer::PassGestures GestureRecognizerChromium::processTouchEventForGestures(const PlatformTouchEvent& event, bool defaultPrevented)
{
    m_ctrlKey = event.ctrlKey();
    m_altKey = event.altKey();
    m_shiftKey = event.shiftKey();
    m_metaKey = event.metaKey();

    OwnPtr<Vector<PlatformGestureEvent> > gestures = adoptPtr(new Vector<PlatformGestureEvent>());
    const Vector<PlatformTouchPoint>& points = event.touchPoints();
    for (unsigned i = 0; i < points.size(); i++) {
        const PlatformTouchPoint& p = points[i];
        updateValues(event.timestamp(), p);

        if (GestureTransitionFunction ef = m_edgeFunctions.get(signature(m_state, p.id(), p.state(), defaultPrevented)))
            ((*this).*ef)(p, gestures.get());
    }
    return gestures.release();
}
Beispiel #4
0
WebInputEventResult TouchEventManager::dispatchTouchEvents(
    const PlatformTouchEvent& event,
    const HeapVector<TouchInfo>& touchInfos,
    bool allTouchesReleased)
{
    bool touchStartOrFirstTouchMove = false;
    if (event.type() == PlatformEvent::TouchStart) {
        m_waitingForFirstTouchMove = true;
        touchStartOrFirstTouchMove = true;
    } else if (event.type() == PlatformEvent::TouchMove) {
        touchStartOrFirstTouchMove = m_waitingForFirstTouchMove;
        m_waitingForFirstTouchMove = false;
    }

    // Build up the lists to use for the |touches|, |targetTouches| and
    // |changedTouches| attributes in the JS event. See
    // http://www.w3.org/TR/touch-events/#touchevent-interface for how these
    // lists fit together.

    // Holds the complete set of touches on the screen.
    TouchList* touches = TouchList::create();

    // A different view on the 'touches' list above, filtered and grouped by
    // event target. Used for the |targetTouches| list in the JS event.
    using TargetTouchesHeapMap = HeapHashMap<EventTarget*, Member<TouchList>>;
    TargetTouchesHeapMap touchesByTarget;

    // Array of touches per state, used to assemble the |changedTouches| list.
    ChangedTouches changedTouches[PlatformTouchPoint::TouchStateEnd];

    for (unsigned i = 0; i < touchInfos.size(); ++i) {
        const TouchInfo& touchInfo = touchInfos[i];
        const PlatformTouchPoint& point = touchInfo.point;
        PlatformTouchPoint::TouchState pointState = point.state();

        if (touchInfo.consumed)
            continue;

        Touch* touch = Touch::create(
            touchInfo.targetFrame.get(),
            touchInfo.touchNode.get(),
            point.id(),
            point.screenPos(),
            touchInfo.contentPoint,
            touchInfo.adjustedRadius,
            point.rotationAngle(),
            point.force(),
            touchInfo.region);

        // Ensure this target's touch list exists, even if it ends up empty, so
        // it can always be passed to TouchEvent::Create below.
        TargetTouchesHeapMap::iterator targetTouchesIterator = touchesByTarget.find(touchInfo.touchNode.get());
        if (targetTouchesIterator == touchesByTarget.end()) {
            touchesByTarget.set(touchInfo.touchNode.get(), TouchList::create());
            targetTouchesIterator = touchesByTarget.find(touchInfo.touchNode.get());
        }

        // |touches| and |targetTouches| should only contain information about
        // touches still on the screen, so if this point is released or
        // cancelled it will only appear in the |changedTouches| list.
        if (pointState != PlatformTouchPoint::TouchReleased && pointState != PlatformTouchPoint::TouchCancelled) {
            touches->append(touch);
            targetTouchesIterator->value->append(touch);
        }

        // Now build up the correct list for |changedTouches|.
        // Note that  any touches that are in the TouchStationary state (e.g. if
        // the user had several points touched but did not move them all) should
        // never be in the |changedTouches| list so we do not handle them
        // explicitly here. See https://bugs.webkit.org/show_bug.cgi?id=37609
        // for further discussion about the TouchStationary state.
        if (pointState != PlatformTouchPoint::TouchStationary && touchInfo.knownTarget) {
            ASSERT(pointState < PlatformTouchPoint::TouchStateEnd);
            if (!changedTouches[pointState].m_touches)
                changedTouches[pointState].m_touches = TouchList::create();
            changedTouches[pointState].m_touches->append(touch);
            changedTouches[pointState].m_targets.add(touchInfo.touchNode);
        }
    }

    if (allTouchesReleased) {
        m_touchSequenceDocument.clear();
        m_touchSequenceUserGestureToken.clear();
    }

    WebInputEventResult eventResult = WebInputEventResult::NotHandled;

    // Now iterate through the |changedTouches| list and |m_targets| within it,
    // sending TouchEvents to the targets as required.
    for (unsigned state = 0; state != PlatformTouchPoint::TouchStateEnd; ++state) {
        if (!changedTouches[state].m_touches)
            continue;

        const AtomicString& eventName(touchEventNameForTouchPointState(static_cast<PlatformTouchPoint::TouchState>(state)));
        for (const auto& eventTarget : changedTouches[state].m_targets) {
            EventTarget* touchEventTarget = eventTarget;
            TouchEvent* touchEvent = TouchEvent::create(
                touches, touchesByTarget.get(touchEventTarget), changedTouches[state].m_touches.get(),
                eventName, touchEventTarget->toNode()->document().domWindow(),
                event.getModifiers(), event.cancelable(), event.causesScrollingIfUncanceled(), event.timestamp());

            DispatchEventResult domDispatchResult = touchEventTarget->dispatchEvent(touchEvent);

            // Only report for top level documents with a single touch on
            // touch-start or the first touch-move.
            if (touchStartOrFirstTouchMove && touchInfos.size() == 1 && event.cancelable() && m_frame->isMainFrame()) {
                DEFINE_STATIC_LOCAL(EnumerationHistogram, rootDocumentListenerHistogram, ("Event.Touch.TargetAndDispatchResult", TouchTargetAndDispatchResultTypeMax));
                rootDocumentListenerHistogram.count(toTouchTargetHistogramValue(eventTarget, domDispatchResult));

                // Count the handled touch starts and first touch moves before and after the page is fully loaded respectively.
                if (m_frame->document()->isLoadCompleted()) {
                    DEFINE_STATIC_LOCAL(EnumerationHistogram, touchDispositionsAfterPageLoadHistogram, ("Event.Touch.TouchDispositionsAfterPageLoad", TouchEventDispatchResultTypeMax));
                    touchDispositionsAfterPageLoadHistogram.count((domDispatchResult != DispatchEventResult::NotCanceled) ? HandledTouches : UnhandledTouches);
                } else {
                    DEFINE_STATIC_LOCAL(EnumerationHistogram, touchDispositionsBeforePageLoadHistogram, ("Event.Touch.TouchDispositionsBeforePageLoad", TouchEventDispatchResultTypeMax));
                    touchDispositionsBeforePageLoadHistogram.count((domDispatchResult != DispatchEventResult::NotCanceled) ? HandledTouches : UnhandledTouches);
                }
            }
            eventResult = EventHandler::mergeEventResult(eventResult,
                EventHandler::toWebInputEventResult(domDispatchResult));
        }
    }
    return eventResult;
}