Beispiel #1
0
//-------------------------------------------------------------------------
void Station::payRent(
        PlayerManager & i_players
        )
{
    unsigned int rent = m_rentPrices[0];
    std::cout << "You have to pay " << rent << " for Rent\n";
    if(i_players.takeBalance(rent))
    {
        i_players.addBalance(rent,m_owner);
    }
    else
    {
        std::cout << "Player do not have enough money to pay";
        rent = i_players.withdrawGame();
        i_players.addBalance(rent);
    }
}
Beispiel #2
0
//-----------------------------------------------------------------------------
void Utility::payRent(
        PlayerManager & i_players
        )
{
    Dice dice;
    dice.roll();
    const unsigned int amountTobePaid = dice.getTotal() *m_rentPrices[0];
    if(i_players.takeBalance(amountTobePaid))
    {
        std::cout << "You have paid " << amountTobePaid << " rent.\n";
        i_players.addBalance(amountTobePaid,m_owner);
    }
    else
    {
        std::cout << "You do not have enough money to pay!\n";
        i_players.withdrawGame();
    }
}