Beispiel #1
0
Handle<Value>
Png::PngEncodeSync(const Arguments &args)
{
    HandleScope scope;
    Png *png = ObjectWrap::Unwrap<Png>(args.This());
    return scope.Close(png->PngEncodeSync());
}
Beispiel #2
0
void
Png::PngEncodeSync(const FunctionCallbackInfo<Value> &args)
{
    Isolate *isolate = Isolate::GetCurrent();
    HandleScope scope(isolate);
    Png *png = ObjectWrap::Unwrap<Png>(args.This());
    args.GetReturnValue().Set(png->PngEncodeSync());
}
Beispiel #3
0
Handle<Value>
Png::New(const Arguments &args)
{
    HandleScope scope;

    if (args.Length() < 3)
        return VException("At least three arguments required - data buffer, width, height, [and input buffer type]");
    if (!Buffer::HasInstance(args[0]))
        return VException("First argument must be Buffer.");
    if (!args[1]->IsInt32())
        return VException("Second argument must be integer width.");
    if (!args[2]->IsInt32())
        return VException("Third argument must be integer height.");

    buffer_type buf_type = BUF_RGB;
    if (args.Length() == 4) {
        if (!args[3]->IsString())
            return VException("Fourth argument must be 'gray', 'rgb', 'bgr', 'rgba' or 'bgra'.");

        String::AsciiValue bts(args[3]->ToString());
        if (!(str_eq(*bts, "rgb") || str_eq(*bts, "bgr") ||
            str_eq(*bts, "rgba") || str_eq(*bts, "bgra") ||
            str_eq(*bts, "gray")))
        {
            return VException("Fourth argument must be 'gray', 'rgb', 'bgr', 'rgba' or 'bgra'.");
        }
        
        if (str_eq(*bts, "rgb"))
            buf_type = BUF_RGB;
        else if (str_eq(*bts, "bgr"))
            buf_type = BUF_BGR;
        else if (str_eq(*bts, "rgba"))
            buf_type = BUF_RGBA;
        else if (str_eq(*bts, "bgra"))
            buf_type = BUF_BGRA;
        else if (str_eq(*bts, "gray"))
            buf_type = BUF_GRAY;
        else
            return VException("Fourth argument wasn't 'gray', 'rgb', 'bgr', 'rgba' or 'bgra'.");
    }


    int w = args[1]->Int32Value();
    int h = args[2]->Int32Value();

    if (w < 0)
        return VException("Width smaller than 0.");
    if (h < 0)
        return VException("Height smaller than 0.");

    Png *png = new Png(w, h, buf_type);
    png->Wrap(args.This());

    // Save buffer.
    png->handle_->SetHiddenValue(String::New("buffer"), args[0]);

    return args.This();
}
Beispiel #4
0
void Png::PngEncodeAsync(const FunctionCallbackInfo<Value> &args)
{
    Isolate *isolate = Isolate::GetCurrent();
    HandleScope scope(isolate);

    if (args.Length() != 1) {
        args.GetReturnValue().Set(VException("One argument required - callback function."));
        return;
    }

    if (!args[0]->IsFunction()) {
        args.GetReturnValue().Set(VException("First argument must be a function."));
        return;
    }

    Local<Function> callback = Local<Function>::Cast(args[0]);
    Png *png = ObjectWrap::Unwrap<Png>(args.This());

    encode_request *enc_req = (encode_request *)malloc(sizeof(*enc_req));
    if (!enc_req) {
        args.GetReturnValue().Set(VException("malloc in Png::PngEncodeAsync failed."));
        return;
    }

    enc_req->callback.Reset(isolate, callback);
    enc_req->png_obj = png;
    enc_req->png = NULL;
    enc_req->png_len = 0;
    enc_req->error = NULL;

    // We need to pull out the buffer data before
    // we go to the thread pool.
    Local<Value> buf_val = png->handle()->GetHiddenValue(String::NewFromUtf8(isolate, "buffer"));

    enc_req->buf_data = Buffer::Data(buf_val->ToObject());


    uv_work_t* req = new uv_work_t;
    req->data = enc_req;
    uv_queue_work(uv_default_loop(), req, UV_PngEncode, (uv_after_work_cb)UV_PngEncodeAfter);

    png->Ref();
}
Beispiel #5
0
Handle<Value>
Png::PngEncodeAsync(const Arguments &args)
{
    HandleScope scope;

    if (args.Length() != 1)
        return VException("One argument required - callback function.");

    if (!args[0]->IsFunction())
        return VException("First argument must be a function.");

    Local<Function> callback = Local<Function>::Cast(args[0]);
    Png *png = ObjectWrap::Unwrap<Png>(args.This());

    encode_request *enc_req = (encode_request *)malloc(sizeof(*enc_req));
    if (!enc_req)
        return VException("malloc in Png::PngEncodeAsync failed.");

    enc_req->callback = Persistent<Function>::New(callback);
    enc_req->png_obj = png;
    enc_req->png = NULL;
    enc_req->png_len = 0;
    enc_req->error = NULL;

    // We need to pull out the buffer data before
    // we go to the thread pool.
    Local<Value> buf_val = png->handle_->GetHiddenValue(String::New("buffer"));

    enc_req->buf_data = BufferData(buf_val->ToObject());


    uv_work_t* req = new uv_work_t;
    req->data = enc_req;
    uv_queue_work(uv_default_loop(), req, UV_PngEncode, (uv_after_work_cb)UV_PngEncodeAfter);

    png->Ref();

    return Undefined();
}
Beispiel #6
0
void
Png::New(const FunctionCallbackInfo<Value> &args)
{
    Isolate *isolate = Isolate::GetCurrent();
    HandleScope scope(isolate);

    if (args.Length() < 3)
        args.GetReturnValue().Set(VException("At least three arguments required - data buffer, width, height, [and input buffer type]"));
    if (!Buffer::HasInstance(args[0]))
        args.GetReturnValue().Set(VException("First argument must be Buffer."));
    if (!args[1]->IsInt32())
        args.GetReturnValue().Set(VException("Second argument must be integer width."));
    if (!args[2]->IsInt32())
        args.GetReturnValue().Set(VException("Third argument must be integer height."));

    buffer_type buf_type = BUF_RGB;
    if (args.Length() >= 4) {
        if (!args[3]->IsString())
            args.GetReturnValue().Set(VException("Fourth argument must be 'gray', 'rgb', 'bgr', 'rgba' or 'bgra'."));

        String::Utf8Value bts(args[3]->ToString());
        if (!(str_eq(*bts, "rgb") || str_eq(*bts, "bgr") ||
            str_eq(*bts, "rgba") || str_eq(*bts, "bgra") ||
            str_eq(*bts, "gray")))
        {
            args.GetReturnValue().Set(VException("Fourth argument must be 'gray', 'rgb', 'bgr', 'rgba' or 'bgra'."));
        }

        if (str_eq(*bts, "rgb"))
            buf_type = BUF_RGB;
        else if (str_eq(*bts, "bgr"))
            buf_type = BUF_BGR;
        else if (str_eq(*bts, "rgba"))
            buf_type = BUF_RGBA;
        else if (str_eq(*bts, "bgra"))
            buf_type = BUF_BGRA;
        else if (str_eq(*bts, "gray"))
            buf_type = BUF_GRAY;
        else
            args.GetReturnValue().Set(VException("Fourth argument wasn't 'gray', 'rgb', 'bgr', 'rgba' or 'bgra'."));
    }

    int bits = 8;

    if (args.Length() >= 5) {
        if(buf_type != BUF_GRAY)
            args.GetReturnValue().Set(VException("Pixel bit width option only valid for \"gray\" buffer type"));
        if(!args[4]->IsInt32())
            args.GetReturnValue().Set(VException("Fifth argument must be 8 or 16"));

        if(args[4]->Int32Value() == 8)
            bits = 8;
        else if (args[4]->Int32Value() == 16)
            bits = 16;
        else
            args.GetReturnValue().Set(VException("Fifth arguments wasn't 8 or 16"));
    }

    int w = args[1]->Int32Value();
    int h = args[2]->Int32Value();


    if (w < 0)
        args.GetReturnValue().Set(VException("Width smaller than 0."));
    if (h < 0)
        args.GetReturnValue().Set(VException("Height smaller than 0."));

    Png *png = new Png(w, h, buf_type, bits);
    png->Wrap(args.This());

    // Save buffer.
    png->handle()->SetHiddenValue(String::NewFromUtf8(isolate, "buffer"), args[0]);

    args.GetReturnValue().Set(args.This());
}