Beispiel #1
0
void Renderer::DrawPoint(Point point, int subWindow)
{
    int pixelStart = PosToIndex((point.Position()));
    
    Color color = point.GetColor();
    
    if(pixelStart >= 0 && pixelStart + 2 <= (sSubwindowSize.mX) * (sSubwindowSize.mY) * 3)
    {
        if(subWindow == sSubWindow1)
        {
            sPixelBuffer1[pixelStart] = color.GetRed();
            sPixelBuffer1[pixelStart + 1] = color.GetGreen();
            sPixelBuffer1[pixelStart + 2] = color.GetBlue();
        }
        else if(subWindow == sSubWindow2)
        {
            sPixelBuffer2[pixelStart] = color.GetRed();
            sPixelBuffer2[pixelStart + 1] = color.GetGreen();
            sPixelBuffer2[pixelStart + 2] = color.GetBlue();

        }
        else if(subWindow == sSubWindow3)
        {
            sPixelBuffer3[pixelStart] = color.GetRed();
            sPixelBuffer3[pixelStart + 1] = color.GetGreen();
            sPixelBuffer3[pixelStart + 2] = color.GetBlue();

        }
    }
    else
    {
        throw out_of_range("Point outside of pixel buffer range");
    }
}
Beispiel #2
0
void test_three()
{
	Circle   *circle ;
	Point    *point ;
	Shape    *shape ;
	IMethod  *ptr ;
	double area = 0.0 ;
	circle = New(Circle) ;

	circle->Set(circle , 10.0 , 20.0) ;
	circle->Move(circle , 100.0 , 300.0) ;

	circle->Position(circle) ;

	circle->SetRadius(circle , 30.0) ;
	area = circle->Area(circle) ;

	circle->SetCircle(circle , 1.0 , 2.0 , 3.0) ;

	shape = (Shape*)circle ;
	shape->Position(shape) ;
	area = shape->Area(shape) ;

	point = (Point*)circle ;
	point->Move(point , 1000.0 , 2000.0) ;
	point->Position(point) ;

	circle->AddRadius(circle , 50.0) ;
	area = point->Area(point) ;

	ptr = (IMethod*)circle ;
//	area = ptr->Area() ;
    ptr->GetClassName() ;
	Delete(ptr) ;

}