Beispiel #1
0
bool CreditScene::init() {
  Graphics::getInstance()->fadeIn(0.6f);
  _isInit = true;

  auto playerInput = Factory::get()->loadEntityFromFile("playerInput");
  playerInput->init();
  Scene::setPlayerInput(playerInput);

 
  _credits = Factory::get()->loadEntityFromFile("credits");
  _credits->init();
  auto PosCmp = _credits->GET_CMP(PositionComponent);
  PosCmp->setPosition(Graphics::getInstance()->getScreenSize().cast<float>() * 0.5);
  auto SpCmp = _credits->GET_CMP(SpriteCmp);
  // 1.5 1.5 looks good
  SpCmp->rescale(2.0f, 2.0f);


  Eigen::Vector2f pos = Graphics::getInstance()->getScreenSize().cast<float>() * 0.75;
  pos.x() =  Graphics::getInstance()->getScreenSize().cast<float>().x() * 0.88;

  Entity* returnButton = Factory::get()->loadEntityFromFile("buttonBack");
  returnButton->init();
  std::function<void()> optionFunc = [this](){ free(); Director::get()->pushScene(new MenuScene()); };
  returnButton->GET_CMP(ButtonCmp)->setCallback(optionFunc);
  PositionComponent* posCmp = returnButton->GET_CMP(PositionComponent);
  pos.y() += 200.0f;
  posCmp->setPosition(pos);

  _buttons.push_back(returnButton);
  _cursor = _buttons.begin();
  _brighter();

  return _isInit;
}