Beispiel #1
0
OverlayEffect::OverlayEffect(ProgramFactory& factory, int windowWidth,
    int windowHeight, int textureWidth, int textureHeight,
    SamplerState::Filter filter, SamplerState::Mode mode0,
    SamplerState::Mode mode1, bool useColorPShader)
    :
    mWindowWidth(static_cast<float>(windowWidth)),
    mWindowHeight(static_cast<float>(windowHeight))
{
    Initialize(windowWidth, windowHeight, textureWidth, textureHeight);

    int i = factory.GetAPI();
    std::string psSource =
        (useColorPShader ? *msPSColorSource[i] : *msPSGraySource[i]);

    mProgram = factory.CreateFromSources(*msVSSource[i], psSource, "");
    if (mProgram)
    {
        std::shared_ptr<SamplerState> sampler =
            std::make_shared<SamplerState>();
        sampler->filter = filter;
        sampler->mode[0] = mode0;
        sampler->mode[1] = mode1;
        mProgram->GetPShader()->Set("imageSampler", sampler);
        mEffect = std::make_shared<VisualEffect>(mProgram);
    }
}
VertexColorEffect::VertexColorEffect(ProgramFactory& factory)
    :
    mPVWMatrix(nullptr)
{
    int i = factory.GetAPI();
    mProgram = factory.CreateFromSources(*msVSSource[i], *msPSSource[i], "");
    if (mProgram)
    {
        mPVWMatrixConstant = std::make_shared<ConstantBuffer>(
            sizeof(Matrix4x4<float>), true);
        mPVWMatrix = mPVWMatrixConstant->Get<Matrix4x4<float>>();
        *mPVWMatrix = Matrix4x4<float>::Identity();

        mProgram->GetVShader()->Set("PVWMatrix", mPVWMatrixConstant);
    }
}
Beispiel #3
0
OverlayEffect::OverlayEffect(ProgramFactory& factory, int windowWidth,
    int windowHeight, int textureWidth, int textureHeight,
    std::string const& psSource)
    :
    mWindowWidth(static_cast<float>(windowWidth)),
    mWindowHeight(static_cast<float>(windowHeight))
{
    int i = factory.GetAPI();
    Initialize(windowWidth, windowHeight, textureWidth, textureHeight);

    mProgram = factory.CreateFromSources(*msVSSource[i], psSource, "");
    if (mProgram)
    {
        mEffect = std::make_shared<VisualEffect>(mProgram);
    }
}