Beispiel #1
0
//----------------------------------------------------------------------------
void ProjTree::OnSelChanged(wxTreeEvent& event)
{
	Project *proj = Project::GetSingletonPtr();
	if (!proj) return;

	wxTreeItemId id = event.GetItem();

	ProjTreeItem *item = GetItem(id);
	if (item)
	{
		void *id = item->GetItemID().GetID();
		const std::string &itemName = item->GetName();

		Object *obj = item->GetObject();
		if (obj)
		{
			PX2_SELECTION.Clear();
			PX2_SELECTION.AddObject(obj);
		}
		else
		{
			PX2_SELECTION.Clear();
		}
	}
}
Beispiel #2
0
//-----------------------------------------------------------------------------
void ProjTree::SetSelectItemLevel(ProjTreeLevel level)
{
	wxTreeItemId selectID = GetSelection();
	ProjTreeItem *item = GetItem(selectID);
	if (item)
	{
		item->SetTreeLevel(level, mIsShowHelpNode);
		SelectItem(item->GetItemID());
	}
}
//----------------------------------------------------------------------------
void ProjTree::_AddObject(Object *obj)
{
	Actor *actor = DynamicCast<Actor>(obj);
	Movable *move = DynamicCast<Movable>(obj);
	EffectModule *eftModule = DynamicCast<EffectModule>(obj);

	if (move)
	{
		Node *parNode = DynamicCast<Node>(move->GetParent());
		ProjTreeItem *item = GetItem(parNode);

		if (parNode && item)
		{
			ProjTreeLevel treeLevel = mTreeLevel;

			UIFrame *uiFrame = DynamicCast<UIFrame>(parNode);
			if (uiFrame)
			{
				if (treeLevel == PTL_GENERAL)
					treeLevel = PTL_CHILDREN;
			}

			item->AddChild(move, 0, treeLevel, mIsShowHelpNode);
			Expand(item->GetItemID());
		}
	}
	else if (eftModule)
	{
		EffectableController *eftableCtrl = DynamicCast<EffectableController>(
			eftModule->GetEffectableController());
		ProjTreeItem *item = GetItem(eftableCtrl);
		if (eftableCtrl && item)
		{
			item->AddChild(eftModule, 0, mTreeLevel, mIsShowHelpNode);
			Expand(item->GetItemID());
		}
	}
}
Beispiel #4
0
//----------------------------------------------------------------------------
void ProjTree::DoExecute(Event *event)
{
	if (EditEventSpace::IsEqual(event, EditEventSpace::NewProject) ||
		EditEventSpace::IsEqual(event, EditEventSpace::LoadedProject))
	{
		_RefreshProject();
	}
	else if (EditEventSpace::IsEqual(event, EditEventSpace::CloseProject))
	{
		_ClearProject();
	}
	else if (EditEventSpace::IsEqual(event, EditEventSpace::NewScene))
	{
		_RefreshScene();
	}
	else if (EditEventSpace::IsEqual(event, EditEventSpace::LoadedScene))
	{
		_RefreshScene();
	}
	else if (EditEventSpace::IsEqual(event, EditEventSpace::CloseScene))
	{
		_ClearScene();
	}
	else if (EditEventSpace::IsEqual(event, EditEventSpace::NewUI) ||
		EditEventSpace::IsEqual(event, EditEventSpace::LoadedUI))
	{
		_RefreshUI();
	}
	else if (EditEventSpace::IsEqual(event, EditEventSpace::CloseUI))
	{
		_ClearUI();
	}
	else if (SimuES_E::IsEqual(event, SimuES_E::AddObject))
	{
		Object *object = event->GetData<Object*>();
		_AddObject(object);
	}
	else if (SimuES_E::IsEqual(event, SimuES_E::RemoveObject))
	{
		Object *object = event->GetData<Object*>();
		_RemoveObject(object);
	}
	else if (NirvanaEventSpace::IsEqual(event, NirvanaEventSpace::SetProjTreeLevel))
	{
		int level = event->GetData<int>();
		SetTreeLevel((ProjTreeLevel)level);
	}
	else if (NirvanaEventSpace::IsEqual(event, NirvanaEventSpace::TaggleProjTreeShowHelpNode))
	{
		ShowHelpNode(!IsShowHelpNode());
		SetTreeLevel(GetTreeLevel());
	}
	else if (NirvanaEventSpace::IsEqual(event, NirvanaEventSpace::ObjectNameChanged))
	{
		Object *obj = event->GetData<Object*>();
		ProjTreeItem *item = GetItem(obj);
		if (item) item->SetName(obj->GetName());
	}
	else if (EditEventSpace::IsEqual(event, EditEventSpace::FindActorInProjectTree))
	{
		Object *obj = PX2_SELECTION.GetFirstObject();
		ProjTreeItem *item = GetItem(obj);
		if (item)
		{
			SelectItem(item->GetItemID());
			SetFocus();
		}
	}
	else if (EditEventSpace::IsEqual(event, EditEventSpace::SetEditType))
	{
		Edit::EditType et = PX2_EDIT.GetEditType();

		if (Edit::ET_TERRAIN == et)
		{
			Scene *scene = PX2_PROJ.GetScene();
			TerrainActor *terrainActor = scene->GetTerrainActor();
			if (terrainActor)
			{
				PX2_SELECTION.Clear();
				PX2_SELECTION.AddObject(terrainActor);
			}
		}
	}
}
Beispiel #5
0
//----------------------------------------------------------------------------
void ProjTree::_AddObject(Object *obj)
{
	Actor *actor = DynamicCast<Actor>(obj);
	Movable *move = DynamicCast<Movable>(obj);
	EffectModule *eftModule = DynamicCast<EffectModule>(obj);

	if (actor)
	{
		if (actor->IsDerived(CameraActor::TYPE))
		{
			mItemCameras->AddChild(obj, 0, mTreeLevel, mIsShowHelpNode);
		}
		else if (actor->IsDerived(Character::TYPE))
		{
			mItemCharacters->AddChild(obj, 0, mTreeLevel, mIsShowHelpNode);
		}
		else if (actor->IsDerived(EffectActor::TYPE))
		{
			mItemEffects->AddChild(obj, 0, mTreeLevel, mIsShowHelpNode);
		}
		else if (actor->IsDerived(TriggerActor::TYPE) &&
			!actor->IsDerived(AmbientRegionActor::TYPE))
		{
			mItemTriggers->AddChild(obj, 0, mTreeLevel, mIsShowHelpNode);
		}
		else if (actor->IsDerived(AmbientRegionActor::TYPE))
		{
			mItemAmbientRegions->AddChild(obj, 0, mTreeLevel, mIsShowHelpNode);
		}
		else if (actor->IsDerived(SkyActor::TYPE))
		{
			mItemSky->AddChild(obj, 0, mTreeLevel, mIsShowHelpNode);
		}
		else if (actor->IsDerived(TerrainActor::TYPE))
		{
			mItemTerrain->AddChild(obj, 0, mTreeLevel, mIsShowHelpNode);
		}
		else
		{
			mItemObjects->AddChild(obj, 0, mTreeLevel, mIsShowHelpNode);
		}
	}
	else if (move)
	{
		Node *parNode = DynamicCast<Node>(move->GetParent());
		ProjTreeItem *item = GetItem(parNode);

		if (parNode && item)
		{
			ProjTreeLevel treeLevel = mTreeLevel;

			UIFrame *uiFrame = DynamicCast<UIFrame>(parNode);
			if (uiFrame)
			{
				if (treeLevel == PTL_GENERAL)
					treeLevel = PTL_CHILDREN;
			}

			item->AddChild(move, 0, treeLevel, mIsShowHelpNode);
			Expand(item->GetItemID());
		}
	}
	else if (eftModule)
	{
		EffectableController *eftableCtrl = DynamicCast<EffectableController>(
			eftModule->GetEffectableController());
		ProjTreeItem *item = GetItem(eftableCtrl);
		if (eftableCtrl && item)
		{
			item->AddChild(eftModule, 0, mTreeLevel, mIsShowHelpNode);
			Expand(item->GetItemID());
		}
	}
}