Beispiel #1
0
void 
PhysXRigidManager::update(const physx::PxActiveTransform * activeTransforms, physx::PxU32 nbActiveTransforms, float timeStep, physx::PxVec3 gravity) {
	for (PxU32 i = 0; i < nbActiveTransforms; ++i) {
		if (activeTransforms[i].userData != NULL) {
			std::string *n = static_cast<std::string*>(activeTransforms[i].userData);
			if (rigidBodies.find(*n) != rigidBodies.end()) {
				PxRigidDynamic * actor = rigidBodies[*n].info.actor->is<PxRigidDynamic>();
				if (rigidBodies[*n].rollingFriction >= 0.0f) {
					float mass = actor->getMass();
					float force = mass * gravity.magnitude() * rigidBodies[*n].rollingFriction;
					float actorMotion = (mass * actor->getLinearVelocity().magnitude()) / ((float)rigidBodies[*n].rollingFrictionTimeStamp * timeStep);
					if (force <= actorMotion) {
						rigidBodies[*n].rollingFrictionTimeStamp++;
						PxVec3 forceVec = -(actor->getLinearVelocity().getNormalized() * force);
						actor->addForce(forceVec);
					}
					else {
						rigidBodies[*n].rollingFrictionTimeStamp = 1;
						//actor->setLinearVelocity(actor->getLinearVelocity() / 1.5f);
						//actor->setAngularVelocity(actor->getAngularVelocity() / 1.5f);
						//actor->setLinearVelocity(PxVec3(0.0f));
						//actor->setAngularVelocity(PxVec3(0.0f));
					}
				}
				PxMat44 mat(activeTransforms[i].actor2World);
				mat.scale(PxVec4(PxVec3(rigidBodies[*n].scalingFactor), 1.0f));
				//getMatFromPhysXTransform(activeTransforms[i].actor2World, rigidBodies[*n].extInfo.transform);
				getMatFromPhysXTransform(mat, rigidBodies[*n].info.extInfo.transform);
			}
		}
	}
}
Beispiel #2
0
void labscale::ControlFillBoxExperiment()
{
    // Pour regolith, one by one every second
    int nbGrains = gPhysX.mScene->getNbActors(gPhysX.roles.dynamics) - 1;
    static PxReal poured_time = 0;
    if ((gSim.codeTime - poured_time) > (1/labscale::reg_box.pourRate) && nbGrains < labscale::regolith.nbGrains)
    {
        // Pour a grain
        PxRigidDynamic* grain = CreateRegolithGrain();
        RandLaunchActor(grain,2);
        PxVec3 v = grain->getLinearVelocity();
        grain->setLinearVelocity(PxVec3(v.x,0,v.z));

        // Reset timer
        poured_time = gSim.codeTime;
    }

    // When done save scene and stop
    if (nbGrains >= labscale::regolith.nbGrains && CountSleepers() == gPhysX.mScene->getNbActors(gPhysX.roles.dynamics))
    {
        gSim.isRunning = false;
        SaveSceneToRepXDump();
    }

    // Hack if rebooting (F10 was pressed) - not really important
    if ((gSim.codeTime - poured_time) < 0) poured_time = gSim.codeTime;
}
void 
Spacetime::saveState(void) {
	linearVelocityVector.clear();
	angularVelocityVector.clear();
	globalPoseVector.clear();
	for (int i = 0; i < dynamic_actors.size(); i++) {
		PxRigidDynamic* current = dynamic_actors[i];
		linearVelocityVector.push_back(current->getLinearVelocity());
		angularVelocityVector.push_back(current->getAngularVelocity());
		globalPoseVector.push_back(current->getGlobalPose());
	}
}
void PxVehicleCopyDynamicsData(const PxVehicleCopyDynamicsMap& wheelMap, const PxVehicleWheels& src, PxVehicleWheels* trg)
{
	PX_CHECK_AND_RETURN(trg, "PxVehicleCopyDynamicsData requires that trg is a valid vehicle pointer");

	PX_CHECK_AND_RETURN(src.getVehicleType() == trg->getVehicleType(), "PxVehicleCopyDynamicsData requires that both src and trg are the same type of vehicle");

#ifdef PX_CHECKED
	{
		const PxU32 numWheelsSrc = src.mWheelsSimData.getNbWheels();
		const PxU32 numWheelsTrg = trg->mWheelsSimData.getNbWheels();
		PxU8 copiedWheelsSrc[PX_MAX_NB_WHEELS];
		PxMemZero(copiedWheelsSrc, sizeof(PxU8) * PX_MAX_NB_WHEELS);
		PxU8 setWheelsTrg[PX_MAX_NB_WHEELS];
		PxMemZero(setWheelsTrg, sizeof(PxU8) * PX_MAX_NB_WHEELS);
		for(PxU32 i = 0; i < PxMin(numWheelsSrc, numWheelsTrg); i++)
		{
			const PxU32 srcWheelId = wheelMap.sourceWheelIds[i];
			PX_CHECK_AND_RETURN(srcWheelId < numWheelsSrc, "PxVehicleCopyDynamicsData - wheelMap contains illegal source wheel id");
			PX_CHECK_AND_RETURN(0 == copiedWheelsSrc[srcWheelId], "PxVehicleCopyDynamicsData - wheelMap contains illegal source wheel id");
			copiedWheelsSrc[srcWheelId] = 1;

			const PxU32 trgWheelId = wheelMap.targetWheelIds[i];
			PX_CHECK_AND_RETURN(trgWheelId < numWheelsTrg, "PxVehicleCopyDynamicsData - wheelMap contains illegal target wheel id");
			PX_CHECK_AND_RETURN(0 == setWheelsTrg[trgWheelId], "PxVehicleCopyDynamicsData - wheelMap contains illegal target wheel id");
			setWheelsTrg[trgWheelId]=1;
		}
	}
#endif


	const PxU32 numWheelsSrc = src.mWheelsSimData.getNbWheels();
	const PxU32 numWheelsTrg = trg->mWheelsSimData.getNbWheels();

	//Set all dynamics data on the target to zero.
	//Be aware that setToRestState sets the rigid body to 
	//rest so set the momentum back after calling setToRestState.
	PxRigidDynamic* actorTrg = trg->getRigidDynamicActor();
	PxVec3 linVel = actorTrg->getLinearVelocity();
	PxVec3 angVel = actorTrg->getAngularVelocity();
	switch(src.getVehicleType())
	{
	case PxVehicleTypes::eDRIVE4W:
		((PxVehicleDrive4W*)trg)->setToRestState();
		break;
	case PxVehicleTypes::eDRIVENW:
		((PxVehicleDriveNW*)trg)->setToRestState();
		break;
	case PxVehicleTypes::eDRIVETANK:
		((PxVehicleDriveTank*)trg)->setToRestState();
		break;
	case PxVehicleTypes::eNODRIVE:
		((PxVehicleNoDrive*)trg)->setToRestState();
		break;
	default:
		break;
	}
	actorTrg->setLinearVelocity(linVel);
	actorTrg->setAngularVelocity(angVel);


	//Keep a track of the wheels on trg that have their dynamics data set as a copy from src.
	PxU8 setWheelsTrg[PX_MAX_NB_WHEELS];
	PxMemZero(setWheelsTrg, sizeof(PxU8) * PX_MAX_NB_WHEELS);

	//Keep a track of the average wheel rotation speed of all enabled wheels on src.
	PxU32 numEnabledWheelsSrc = 0;
	PxF32 accumulatedWheelRotationSpeedSrc = 0.0f;

	//Copy wheel dynamics data from src wheels to trg wheels.
	//Track the target wheels that have been given dynamics data from src wheels.
	//Compute the accumulated wheel rotation speed of all enabled src wheels.
	const PxU32 numMappedWheels = PxMin(numWheelsSrc, numWheelsTrg);
	for(PxU32 i = 0; i < numMappedWheels; i++)
	{
		const PxU32 srcWheelId = wheelMap.sourceWheelIds[i];
		const PxU32 trgWheelId = wheelMap.targetWheelIds[i];

		trg->mWheelsDynData.copy(src.mWheelsDynData, srcWheelId, trgWheelId);

		setWheelsTrg[trgWheelId] = 1;

		if(!src.mWheelsSimData.getIsWheelDisabled(srcWheelId))
		{
			numEnabledWheelsSrc++;
			accumulatedWheelRotationSpeedSrc += src.mWheelsDynData.getWheelRotationSpeed(srcWheelId);
		}
	}

	//Compute the average wheel rotation speed of src.
	PxF32 averageWheelRotationSpeedSrc = 0;
	if(numEnabledWheelsSrc > 0)
	{
		averageWheelRotationSpeedSrc = (accumulatedWheelRotationSpeedSrc/ (1.0f * numEnabledWheelsSrc));
	}

	//For wheels on trg that have not had their dynamics data copied from src just set
	//their wheel rotation speed to the average wheel rotation speed.
	for(PxU32 i = 0; i < numWheelsTrg; i++)
	{
		if(0 == setWheelsTrg[i] && !trg->mWheelsSimData.getIsWheelDisabled(i))
		{
			trg->mWheelsDynData.setWheelRotationSpeed(i, averageWheelRotationSpeedSrc);
		}
	}

	//Copy the engine rotation speed/gear states/autobox states/etc.
	switch(src.getVehicleType())
	{
	case PxVehicleTypes::eDRIVE4W:
	case PxVehicleTypes::eDRIVENW:
	case PxVehicleTypes::eDRIVETANK:
		{
			const PxVehicleDriveDynData& driveDynDataSrc = ((const PxVehicleDrive&)src).mDriveDynData;
			PxVehicleDriveDynData* driveDynDataTrg = &((PxVehicleDrive*)trg)->mDriveDynData;
			*driveDynDataTrg = driveDynDataSrc;
		}
		break;
	default:
		break;
	}
}