Beispiel #1
0
int QAccessibleTree::indexOfChild(const QAccessibleInterface *iface) const
{
    if (!view()->model())
        return -1;
    QAccessibleInterface *parent = iface->parent();
    if (parent->object() != view())
        return -1;

    if (iface->role() == QAccessible::TreeItem) {
        const QAccessibleTableCell* cell = static_cast<const QAccessibleTableCell*>(iface);
        const QTreeView *treeView = qobject_cast<const QTreeView*>(view());
        Q_ASSERT(treeView);
        int row = treeView->d_func()->viewIndex(cell->m_index) + (horizontalHeader() ? 1 : 0);
        int column = cell->m_index.column();

        int index = row * view()->model()->columnCount() + column;
        return index;
    } else if (iface->role() == QAccessible::ColumnHeader){
        const QAccessibleTableHeaderCell* cell = static_cast<const QAccessibleTableHeaderCell*>(iface);
        return cell->index;
    } else {
        qWarning() << "WARNING QAccessibleTable::indexOfChild invalid child"
                   << iface->role() << iface->text(QAccessible::Name);
    }
    // FIXME: add scrollbars and don't just ignore them
    return -1;
}
Beispiel #2
0
int QAccessibleTable::indexOfChild(const QAccessibleInterface *iface) const
{
    if (!view()->model())
        return -1;
    QAccessibleInterface *parent = iface->parent();
    if (parent->object() != view())
        return -1;

    Q_ASSERT(iface->role() != QAccessible::TreeItem); // should be handled by tree class
    if (iface->role() == QAccessible::Cell || iface->role() == QAccessible::ListItem) {
        const QAccessibleTableCell* cell = static_cast<const QAccessibleTableCell*>(iface);
        return logicalIndex(cell->m_index);
    } else if (iface->role() == QAccessible::ColumnHeader){
        const QAccessibleTableHeaderCell* cell = static_cast<const QAccessibleTableHeaderCell*>(iface);
        return cell->index + (verticalHeader() ? 1 : 0);
    } else if (iface->role() == QAccessible::RowHeader){
        const QAccessibleTableHeaderCell* cell = static_cast<const QAccessibleTableHeaderCell*>(iface);
        return (cell->index + 1) * (view()->model()->columnCount() + 1);
    } else if (iface->role() == QAccessible::Pane) {
        return 0; // corner button
    } else {
        qWarning() << "WARNING QAccessibleTable::indexOfChild Fix my children..."
                   << iface->role() << iface->text(QAccessible::Name);
    }
    // FIXME: we are in denial of our children. this should stop.
    return -1;
}
Beispiel #3
0
HRESULT STDMETHODCALLTYPE QWindowsAccessible::GetWindow(HWND *phwnd)
{
    *phwnd = 0;
    if (!accessible->isValid())
        return E_UNEXPECTED;

    QObject *o = accessible->object();
    if (!o || !o->isWidgetType())
        return E_FAIL;

    *phwnd = static_cast<QWidget*>(o)->winId();
    return S_OK;
}
void QAccessibleCache::deleteInterface(QAccessible::Id id, QObject *obj)
{
    QAccessibleInterface *iface = idToInterface.take(id);
    if (!obj)
        obj = iface->object();
    if (obj)
        objectToId.remove(obj);
    delete iface;

#ifdef Q_OS_MAC
    removeCocoaElement(id);
#endif
}
static int verifyHierarchy(QAccessibleInterface *iface)
{
    int errorAt = 0;
    static int treelevel = 0;   // for error diagnostics
    QAccessibleInterface *if2;
    ++treelevel;
    int middle = iface->childCount()/2 + 1;
    for (int i = 0; i < iface->childCount() && !errorAt; ++i) {
        if2 = iface->child(i);
        EXPECT(if2 != 0);
        // navigate Ancestor...
        QAccessibleInterface *parent = if2->parent();
        EXPECT(iface->object() == parent->object());

        // verify children...
        if (!errorAt)
            errorAt = verifyHierarchy(if2);
    }

    --treelevel;
    return errorAt;
}